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-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Skoshi Tiger 11-01-2010 03:07 AM

Quote:

Originally Posted by ElAurens (Post 194261)
Thanks for the useful info Jaws.

The FN video taken from the fixed wing aircraft cockpit really shows best how tracers should, and will, look in the sim, with correct colors of course.

I have seen 30.06 tracers fired on a range from a bolt action rifle (US Rifle, cal .30, Model of 1917. Same as the British P14 Enfield only in .30-06 instead of .303) and even standing behind the shooter who was shooting from a bench rest there was no visible "spiral" pattern of the tracer, and no smoke either. This was with WW2 era tracer ammo.

In all this discussion nobody's mentioned that we have no idea about the condition of the barrels being used in those videos.

After the battle of Milne Bay some of the .50 cals on the RAAF Kittyhawks had been shot out to .60 cal (During the two week long battle, the RAAF fired 200,000 rounds of .50 cal from their Kittyhawks).

I'm sure the balistics from thoses guns would have been interesting.

A few pages back duff442 posted a few charts. The one I found interesting was

http://www.nennstiel-ruprecht.de/bullfly/fig18.htm which showed the 5.56mm AP round.

In it, the spiral motion reduced as the round gyroscopically stabilized itself after leaving the barrel.

Given that the charts only measured the round in the first 8000 calibres (44m for the 5.56mm) I doubt anything other than a high speed camera would be able to distinguish the motion. Unfortunately I can't read the scale (on any of the charts) that shows the magnitude of the displacement being measured.

Cheers!

Luftwaffepilot 11-01-2010 08:09 AM

Has Oleg ever mentioned that SoW will make use of the new technologies like tesselation?

Aquarius 11-01-2010 08:27 AM

Sound
 
Nice video, nice sound, only the aim of pilot could be better;)

Btw, I have a question...dont know if I can put it here, maybe not, just registered myself...Are you going to add some music during flying? Im used to listen to the pink floyd and velvet underground in IL-2 anyway and not going to change it, but im just curious...

ptwparkinson 11-01-2010 08:36 AM

I am eagerly awaiting the release of Storm Of War and I did pre-order through Playcom about 18 months ago . It is a pity that we did not see the release for the BOB anniversary and even worse still , it will not be released for Christmas this year . From what I understand we are now looking at February 2011 --- hopefully it will be well worth the wait --- with ref to the music question------ I think it was 2nd July this year that someone posted pictures of BOB Storm Of War beginning with an aircraft with plumes of black smoke behind it and the music soundtrack was a little bit like the music which was used in the Tom Hanks film Big when he was at the fairground machine -------- does anyone know what this music was --- the post has been removed for some reason --- it was on Youtube but it has gone now --- I think maybe the poster was someone from Oleg`s team perhaps ---- the music was as good as any Pink Floyd track and I do like Pink Floyd ---- but this music would be suitable whilst preparing for a scramble maybe !!!!
Can anyone help me with this -- it`s droving me crazy !!!!!!!!!

JVM 11-01-2010 10:20 AM

Quote:

Originally Posted by major_setback (Post 194295)
This is an exceptional find for a newcomer to the forum!

I am pretty sure we haven't seen those exact screenshots before..at least not here on this forum.

Actually, we have, on September 3rd. I have had the same feeling at first!
This proves that Oleg did show us quite a lot of stuff if it becomes so easy to forget something we saw already two months ago!

dduff442 11-01-2010 10:37 AM

Re: Tessellation

I'm not so sure games makers will be in such a hurry to adopt this. It's basically a labour saving measure for graphic designers, as I understand it at least. The number of DX11 cards out there is pretty small, and DX10 before it wasn't a massive hit with consumers.

dduff442

LegTaste 11-01-2010 11:09 AM

Its probably been said before, but i just cant understand some people, Hecke in particular.

This is the best looking sim there is, if theres anything better, let me know so i can buy it.

Quote:

Originally Posted by Hecke (Post 193767)
@ Oleg.

Will there be different intensities of light in the windows at night or do you have to make a compromise due to fps?

If you really need to ask this question, then you're not in a position to be critical of this game for not meeting your expectations, as you obviously have a poor understanding of hardware and software/game engines.

I'd go as far as saying clueless, unless you were being sarcastic. Neither work in your favour.

Hecke 11-01-2010 11:29 AM

Quote:

Originally Posted by LegTaste (Post 194365)
Its probably been said before, but i just cant understand some people, Hecke in particular.

This is the best looking sim there is, if theres anything better, let me know so i can buy it.



If you really need to ask this question, then you're not in a position to be critical of this game for not meeting your expectations, as you obviously have a poor understanding of hardware and software/game engines.

I'd go as far as saying clueless, unless you were being sarcastic. Neither work in your favour.


Give it a rest! You better take your freetime to point out every good aspect of the sim each friday.

Freycinet 11-01-2010 12:27 PM

Quote:

Originally Posted by major_setback (Post 194301)

Surely this is not just a difference between ON and OFF. Those are completely different 3D objects being shown. Don't think just adding tesselation will magically make roof tiles in the right shape. Or?

SaQSoN 11-01-2010 12:37 PM

Quote:

Originally Posted by Freycinet (Post 194384)
Surely this is not just a difference between ON and OFF. Those are completely different 3D objects being shown. Don't think just adding tesselation will magically make roof tiles in the right shape. Or?

No, this is the same 3d object. But on the lower picture, the usual normal (or bump) map is used as a displacement map in conjunction with the tesselation. Which, basically, produces the new 3D object "on the fly". :)

The thing is, however, that this is hardly of any use in flightsim (appart from the cockpit model and water visual effects), since from the distance, a player usually see other objects in-game, the normal map works as good, as this feature.

PS On a second thought, this feature also can be used for finer ground surface generation, where even a small bumps can be modeled.


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