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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

Pizzadvl 02-01-2010 11:02 AM

Thanks, do I need version 1.0?

forlik 02-01-2010 12:58 PM

Quote:

Originally Posted by Pizzadvl (Post 140863)
Thanks, do I need version 1.0?

No.

Pizzadvl 02-02-2010 04:29 PM

I did what you said and now it gives me a 'Dont send' error when loading a level :S.

Edit: now it wouldnt even start without the dont send error.

forlik 02-02-2010 04:50 PM

Quote:

Originally Posted by Pizzadvl (Post 141200)
I did what you said and now it gives me a 'Dont send' error when loading a level :S.

I need 3 files from your installation:
1. \Games\MoT\Levels\DemoDay\zones.shadvs
2. \Games\MoT\Scripts\ai.shadvs
3. \Games\MoT\Scripts\startup.shad

Send to motmod@tut.by

Pizzadvl 02-02-2010 04:55 PM

Quote:

Originally Posted by forlik (Post 141214)
I need 3 files from your installation:
1. \Games\MoT\Levels\DemoDay\zones.shadvs
2. \Games\MoT\Scripts\ai.shadvs
3. \Games\MoT\Scripts\startup.shad

Send to motmod@tut.by

Sent.

Liz Shaw 02-04-2010 04:21 AM

I'm going to release the next version of my addon for MoTMod soon.

Here are the list of changes:
  • New files are in the MALE\\GER and MALE\\ENG folder.
  • Created a new folder, MALE\\FRA, complete with some all-new recordings for the French workers in White Head. They are registered in the basesoundsfx.shadvs file, so they are hearable in-game.
  • Created a new voice template, "male_rus_prisoner".
  • Modified the "female_ger" voice template so it uses some unused recordings.
  • All of the LUA files have quieter Attention and Action music.
  • Colonel Hudson no longer uses American voice files (Dora).
  • Ivan Melnik carries a silenced Nagant instead of a silenced Luger (White Head). The gun he places on his desk is also a silenced Nagant.
  • Made some changes to the Winter Cold and Eight Snipers LUA files - the objectives say you have to kill the courier's guards and the snipers, respectively, but stunning them is also acceptable.
  • All newspapers found throughout the game are copies of "The Times", a British newspaper. The newspapers in German missions have been replaced with copies of "Der Stürmer". The texture comes from AHO's DtS mod.

I will upload it on megaupload this time. I'm hoping to have these things done in the next release:
  • I need to figure out how to replace the radio operators in Lightning and King's Riddle with those from Polish Surprise (actor reference "GermanYellow", with the skin texture "german_yellow03.dds" and no SA-style képi mesh).
  • My French is a little rusty, but later I will make the informer in White Head speak French instead of Russian.
  • Not all armed civilians in MoT have silenced weapons. I'm trying to add them to all armed mechanics in Lightning, but it crashes when I try to make these changes in Lightning's LUA file. There's also an armed scientist in Dora who's ID I can't find outside the SWD file.

Pizzadvl 02-04-2010 08:36 AM

Doesn't someone really knows what he problem is with the mouse?

First I never had issues with it, now I have :( ( mouse moves automatically in the game )

Liz Shaw 02-04-2010 11:04 AM

Version 3.0 is up:

http://www.megaupload.com/?d=YCH73XT0

forlik 02-04-2010 12:36 PM

Quote:

Originally Posted by Liz Shaw (Post 141567)
I need to figure out how to replace the radio operators in Lightning and King's Riddle with those from Polish Surprise (actor reference "GermanYellow", with the skin texture "german_yellow03.dds" and no SA-style képi mesh).

It can be done like Actors\Tetk1 from "Hotel" (create a new entity based on GermanYellow and replace radio operator entity to the created one).

Quote:

Originally Posted by Pizzadvl (Post 141580)
Doesn't someone really knows what he problem is with the mouse?

:confused:
BTW, why you can't buy a new mouse for $5?

Liz Shaw 02-04-2010 01:48 PM

I've created the new entity, but when I try to replace the two radio operators in King's Riddle with it, they disappear. Also, actor reference "GermanYellow" uses a different mesh than "GermanSoldier". All I wanted was to make the radio operators in King's Riddle completely different from the drivers.:(


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