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-   -   4.11 General debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29042)

SPAD-1949 06-08-2012 10:08 AM

1 Attachment(s)
Quote:

Originally Posted by IceFire (Post 432937)
I think there are...three... maybe four problems in there.

Lets start with the waypoints. It sounds like your waypoints are too close and the flights are passing and missing them.

With other Missions I dont have the Problem with closer Waypoints
Quote:

That or the Select option is set too early. Use that to target the lead flight only after they have taken off and are on the second or even third waypoint. Use the earlier waypoints to get them slightly setup.
I think I set them on the second. when I dont set them on each point, they veer of for direct course without the southern detour.
Quote:

The crash is either because you haven't patched to 4.11.1 or something else.
Its 4.11.1
Quote:

Not sure. Frame rate also sounds like a weird problem. I've flown all over the map and had very few frame issues... there are a couple of slightly heavier areas but it's fairly frame friendly.

Maybe a CPU loading issue?
Can be... willing to check? ( I hope it is not inpolite to copy the whole .mis text in this forum)
I set the waypoints higher, the original 20m lead to to many losses, when accompanying AC crashed in the sea. When I try to fly Wavetop ca 30ft I loose my flight until Vella Lavella one by one.

Wait for the Follow Me Jeep to lead you to your starting position. You are Leader of the last starting flight, and should take the lead after takeoff

Il-Sturmovik 1946\Missions\Single\US\P-38-J

Operation Vengeance.mis

Aviar 06-08-2012 06:03 PM

SPAD,

Just for future reference, you can place your mission into a Zip file and then attach it to your post.

I'm sorry I can't test your mission. Since 4.11, I am having trouble with the Solomons maps. In fact, since 4.11.1, I cant even open them in the FMB. Good luck with your problem.


Aviar

KG26_Alpha 06-10-2012 05:31 PM

1 Attachment(s)
Please check the Oxygen masks in the He111 H2 / H6

The old bug is present again they are outside the aircraft or halfway in/out.

Thxz

gaunt1 06-12-2012 02:22 PM

Some loadout options of the Fw-200 is unrealistic, like 4 1000kg bombs, or 2 1800kg for example. As far as I know, max bombload was 2100kg. There are problems with the defensive weaponry too. I think there are two methods to fix it: 1, simply rename the aricraft to Fw-200C3. Then the defensive guns are OK. 2, For a true C3/U4 change the rear top and the two side machineguns to MG-131.

Btw, there was a cockpit made for it in the ancient times, what happened to it?

idefix44 06-13-2012 05:55 AM

Craters Visibility.
 
Here's a part of my MDS settings:
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 90.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 90.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 90.0
90*80=7200, so the craters visibility is 2h. But they're erased after a little while. 80s ?...
I don't know if the bug exist since 4.10.

Thx all for your great work.

Racoon 06-21-2012 10:16 PM

In quick mission builder the AAA still fires at you even when you set it to "None"!:shock:

panzer1b 06-21-2012 11:59 PM

Quote:

Originally Posted by Racoon (Post 436541)
In quick mission builder the AAA still fires at you even when you set it to "None"!:shock:

this is because the missions without flak still have things such as convoys which contain units capable of firing at planes. Also i personally have modded the default maps to fix this somewhat annoying issue.

If you would like the modded quick missions from me please post or send me a PM. I made them for myself and it feels like a very basic mod so i never released it, but if ud like ill upload em for you to SAS1946.

if ud like to do this yourself just open the FMB and go into the quick folder, and edit those without flak to remove them flak. one example ill give is the crimea red airfield mission. open it up and remove the maultierAA or whatever its called as well as either delete or change the convoy cirtcling the airfield to one nopt containing a skdfz7 with 20mm ack-ack.

Treetop64 06-23-2012 05:46 PM

AI Flies Into The Ground Frequently During Combat
 
- Deleted -

Spudkopf 07-04-2012 01:06 PM

G'day DT

Possible QMB bug!

Not sure if this has already been noted (as could not seem to find it mentioned), but in QMB when selecting any of load options for the Hs-129B2 that includes either the Mk101 or Mk103 gun pods from within the the load out screen, that these items do not appear on the aircraft in the preview window, both alone and when selected in combination with other weapons, yet the other weapons do? (ie: Mk103 Gun Pod + 2x AB23 only the AB23s appear under the wings with no gun pod on the centreline).

It's no major issue as the weapons do appear once in a mission (where they are most needed).

csThor 07-04-2012 02:03 PM

That is normal since the gunpods are part of the basic aircraft texture (making skinning easier) they don't show up in the arming screen. That's not fixable, though.


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