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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

Wiskey-Charlie 04-11-2011 04:15 PM

Pit Builders & arcade wonder women view
 
Quote:

Originally posted by LOTHAR29>
don't want to be arrogant, but IL-2 1946 and throughout the series, this intended for people who love the simulation, and the truth go see ho fly des of the external view is a bit out of IL-2, for that you have Wings of prey, fits better with your profile of arcade...

almost all here are people who look the more possible real, and what your ask for is out of the reality... We want things to be real, requests as you make no sense in a simulator... Anyway if you want one thing well, you have the mods, who has one that lets you choose the view you like, even see the plane give in...so please leave the job to the developers for the fans of the flight simulation.
I love the sim too. Have spent many hours trying to make IL2 feel as real as is possible. Even took a flight in a WWII trainer last year to find out how it should feel. Pilot let me take the controls for about five minutes. Have been working hard to customize my peripherals to simulate the feeling of these controls and have to say I think I have done a pretty good job of it. Is VERY close indeed.

The virtual pits are very well done (great art no doubt). I have flown many a times using the virtual pit. But to each his own, we pit builders feel that the physical pit is more realistic. If the instrument panel is built correctly and your monitor is at the correct height, the instrument panel blocks out the bottom portion of your view the same as does the virtual pit view, really no difference in view at all.

Am still learning how to make videos, I am not Steven Spielburg but here is a video I made yesterday while flying "Facing into the wind campaign" (excellent campaign thanks icefire). I made it to show my friend across the pond the improvement of gauge needle motion after upgrading PC. Imagine what it would look like seeing the prop turning. Would be better. Note also that this is not the exact view I see, is hard to hold the camera where my head is because of the confined space in the pit. When filming the monitor I have to hold the camera in front of my face vs where my head is.

Pit Builders are IL2 fans too :)

(ooops you tube is restricting viewing outside us because of sound tract copyrights , will try to fix later)
http://www.youtube.com/watch?v=xSLLa-aWpF4
Quote:

Originally Posted by EJGr.Ost_Caspar (Post 257092)
Well, thats not entirely true.

1. As developers we have of course take care of every aspect of the game, inlcluding the arcade options.

2. If you look into the Hyperlobby i.e., you will see, that there are always many 'cockpit off' - servers, so it cannot be that unpopular.

3. Especially for new players, the arcade options can be very helpfull.

4. In case of Wiskey-Charlie I can understand it: he wants a propellar, but no struts (which he has as a massive contruction, I guess?). I just wonder, are you playing with lots of monitors, so you do not need to rotate the ingame view?

However, in case of a propellar, visible in so called 'wonderwoman' view, I think it has a low priority, if ever considered, because the use of it is low level (in fact only for such cockpit builders).


EDIT: and at least its a valid request, what in fact this thread is for. ;-)

Hi Casper, thanks for reply. I think many pit-builders myself included fly mostly campaigns offline. Yes, flying with three monitors. I use trackIR sometimes, but do not have to have it. I know we are minority, but can't hurt to ask.

Lagarto 04-11-2011 04:33 PM

Thank you Wiskey-Charlie for sharing this vid, amazing rig and a sense of realism! I guess that other guy, lothar, simply didn't understand your post :)

bolox 04-11-2011 05:37 PM

for those unable to view Whiskey Charlie's vid of his setup, here's an older one
http://www.youtube.com/watch?v=XSkWKjp52B0

back to his original idea. yes it's a nice idea, it also could have uses for movie makers and might be useful to those making the transition from 'wonder woman view' to pit on

lomov 04-11-2011 08:03 PM

Quote:

Originally Posted by PatrickRus (Post 254610)
Cockpits weren't designed to play with 6DOF (sight mask, for example), so most of the cockpits should be remade then, and it's a lot of a work.

Why? Who want Zoom axe - just accept this feature.
In 6DOF is one important thing - zoom in/out. If use only zoom - no changes with cockpits is needed.

Venatore 04-11-2011 11:00 PM

May I request the following be included;

1 x movable navigation degrees protractor.

http://www.bepreparedtosurvive.com/C...Protractor.jpg

IceFire 04-11-2011 11:41 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 259957)
Is there a plan to correct the angle of the P-40 wings ???

I think if the P-40s are going to get corrected then they may as well go whole hog and fix the dihedral problem, the missing internal wing components for when the plane is damaged and maybe a few other small visual issues that the aircraft has. Plus... add a couple more versions :D

Grach 04-12-2011 04:30 AM

Yes, I'd like to see the P-40E, M, & M-105 dihedral and other model issues fixed as well! Possibly loadouts could be considered as well if this can be done at the time. :cool:

The looks of the early P-40 (B, C & Tomahawks etc) put these 'Kittyhawks' to shame! :o

For icing on the cake a couple more P-40 versions F (short fuselage Merlin), K (short fuselage Alison with modified fin), L (long fuselage Merlin) and N ('featherweight' & regular) would all be really nice! ;)

Pursuivant 04-12-2011 06:39 AM

Quote:

Originally Posted by kaix12 (Post 258165)
What about a spitfire 1,2 or Va

Spitfire I & II are off-limits because they "compete" against Cliffs of Dover. Later versions of the Spitfire are probably OK. The only real limitation is that there were zillions of different Spitfire variants.

Pursuivant 04-12-2011 06:55 AM

Quote:

Originally Posted by P-38L (Post 259381)
1. Randomize and variable weather while in a mission or flight. You can take off in a sunny day and finish in a rainy day.

2. Wind is very important. Sometimes when you fly in a sunny day you can be hit by wind and shake the airplane.

Dynamic weather might make IL2 "compete" against CoD, so it might be out for that reason. That said, weather in IL2 is something of a weak point. There are sims older than IL2 which have better meteorological effects.

Quote:

Originally Posted by P-38L (Post 259381)
4. All the AI airplanes land the same perfect way. Randomize performance and ability should be implemented when AI landing.

I think that sometimes AI planes do crash, especially if they are flown by rookies. I agree that it would be cool if AI planes came in a bit high, low and/or fast especially under difficult conditions or when flown by inexperienced or wounded pilots.

Quote:

Originally Posted by P-38L (Post 259381)
6. No more stationary airplanes. Instead of that use normal airplanes to be placed by the user in FMB, using the livery of your choice.

Alternately, have stationary plane models JUST for planes that aren't flyable in the game and which aren't likely to be encountered in combat situations. That way you could shoot up an airport full of trainer or liaison type planes.

SturmKreator 04-12-2011 12:44 PM

you gonna fix the fw190 FM?


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