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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

wheelsup_cavu 09-21-2013 01:39 AM

Quote:

Originally Posted by Pursuivant (Post 509380)
Fair enough. I'll accept that it's a limitation on the QMB. Sounds like something for the next "readme" file, so sticklers for historically accuracy know to specify carrier-capable planes in their QMB missions.

The list of usable planes for the Coral Sea map was limited to the carrier capable planes in the original QMB. IIRC, It was also the only water map available in the QMB. When DT opened up the QMB to allow user made "maps" they allowed all planes to be used on every map. Even though the heavies try to land on the carriers I like that we aren't limited to specific aircraft anymore. :)

Something that can be done by the player to help minimize the incidences of this occurring is to create their own custom plane list, you can create two of them currently, and limit what planes can be used on a map.

Quote:

Originally Posted by Pursuivant (Post 509380)
I'd still hold that it's a bug that heavy aircraft attempting to land on a carrier don't cause damage or at least stick around longer, however. I don't know what the weight limits were on a carrier's deck (probably pretty impressive, given that B-25 were able to take off from a U.S. fleet carrier), but a crashed medium bomber on deck would take some time to clear, and a fire involving such an aircraft might take some time to put out.

I agree that the heavies don't do enough damage but I also don't really want them sinking my carrier every time one of them tries to land either...


Wheels

igorlikesP-38 10-04-2013 03:09 PM

Please, restore individual aircraft numbers/letters for Buffalo and P-51, instead of just having squadron id letters like RS an US, and add a correct hinomaru sign on the fuselage of D3A Val.
Thanks.

Pursuivant 10-04-2013 06:01 PM

Quote:

Originally Posted by igorlikesP-38 (Post 509851)
Please, restore individual aircraft numbers/letters for Buffalo and P-51, instead of just having squadron id letters like RS an US

Numbers vs. squadron codes depended on the theater. It's legitimate to have either one. Generally, any Allied plane in the ETO or MTO should have the squadron code, while planes in China or the Pacific usually have numbers. I don't know if TD wants to go into that much detail, however.

idefix44 10-07-2013 05:21 PM

V1 rocket and IL2 1946 4.12.1m Dedicated Server.
 
1 Attachment(s)
Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?

SPAD-1949 10-08-2013 09:12 AM

Something completely different.
I dont know if it was mentioned before:

If I build a mission with taxi to start and I have only one wingman in my flight, it occurs that the game sports different behaviours for this Wingman.

Usually as flight leader in taxi to start missions, I need to command start engines.
Tab,3,q,1
it allways works if you lead a flight of 3 or 4.
Sometimes it works if you lead a flight of 2.

Sometimes I cant order my wingman to start his engine.
In this case, I need to order the assistance command Tab,1,1.
In this case my wingman is able to show three different behaviours.

1) He starts normally and warms up his motor, follows me when I start to taxi.
2) He starts his motor and immediately begins to taxi the set of waypoints to the runway
3) He starts his engine and starts right out of his position, which eventually leads to collisions with objects in front of his spawn position.

Was this mentioned allready or is it just me?

IceFire 10-09-2013 01:48 AM

Quote:

Originally Posted by idefix44 (Post 509907)
Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?

I'm starting to wonder if the V-1s work at all... I've got a mission with them on Battlefield1 and I can't get them to work. No matter what I do.

Robe55son 10-09-2013 07:35 AM

This is a known issue encountered by a few players if i'm not mistaken.http://www.einkauvie.com/1.jpghttp://www.einkauvie.com/2.jpghttp://www.einkauvie.com/3.jpghttp://www.einkauvie.com/4.jpghttp://www.einkauvie.com/5.jpg

ElAurens 10-09-2013 11:18 AM

Quote:

Originally Posted by IceFire (Post 509941)
I'm starting to wonder if the V-1s work at all... I've got a mission with them on Battlefield1 and I can't get them to work. No matter what I do.

I have an old one I did on the Kuban That has V1s firing from a hilltop. I'll have to fire it up and see what happens in 4.12.

KG26_Alpha 10-09-2013 01:31 PM

Quote:

Originally Posted by idefix44 (Post 509907)
Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?

Quote:

Originally Posted by IceFire (Post 509941)
I'm starting to wonder if the V-1s work at all... I've got a mission with them on Battlefield1 and I can't get them to work. No matter what I do.

Quote:

Originally Posted by ElAurens (Post 509951)
I have an old one I did on the Kuban That has V1s firing from a hilltop. I'll have to fire it up and see what happens in 4.12.

Check they work ok under CooP mission the convert map to DF and test then observe the mission under Dedicated Server conditions from client side.

Sometimes the terrain placement stops the launching of V1's






.

idefix44 10-09-2013 03:28 PM

Please, the problem isn't that the V1 isn't launched.
There is no launch ramp when the attached mission is played by the Dedicated Server.
I can't be more clear about the problem. Sorry.
Before to answer, try it please...


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