Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Announcement of the game "IL-2 Sturmovik: Battle of Stalingrad" (http://forum.fulqrumpublishing.com/showthread.php?t=36417)

TBear 02-24-2013 10:26 PM

Naaaah im fine :)

Intel Core i5 3470 processor/3.2 GHz
NVIDIA GeForce GTX670
8 GB RAM
SSD HD

Dont think i need to upgrade anything m8 but tx for your concern ;) J/K

SlipBall 02-25-2013 08:19 AM

Quote:

Originally Posted by TBear (Post 498350)
Naaaah im fine :)

Intel Core i5 3470 processor/3.2 GHz
NVIDIA GeForce GTX670
8 GB RAM
SSD HD

Dont think i need to upgrade anything m8 but tx for your concern ;) J/K

You are missing out then and should give it another look :)

266_sqn_lloyd 02-27-2013 07:42 PM

Quote:

Originally Posted by flyingblind (Post 486566)
Well, bring it on. Lets see how this progresses.

lets see shall we.... you pay a premium for a game like Cliffs of Dover and expect a game to be finished.... but no - lets just not bother trying to fix our mess and make another mess and charge a premium... no thank you... this one did it for me. At least let the professionals and by that i mean the users who can programme the game properly have a bash if you cant be bothered... just my pennies worth!!! humpfff

=KAG=Bersrk 05-04-2013 10:48 AM

Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.

klem 05-04-2013 10:54 AM

Quote:

Originally Posted by =KAG=Bersrk (Post 502159)
Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.

???????

Where have you been hiding?

http://theairtacticalassaultgroup.co...ead.php?t=3777
and
http://theairtacticalassaultgroup.co...ead.php?t=4347

Regularly 80-90 people on line. Much improved. Give it another try.

=KAG=Bersrk 05-04-2013 11:26 AM

No thanks, enough CloD for us.

We are hardly involved in BoS now.

lensman1945 05-04-2013 01:11 PM

Quote:

Originally Posted by =KAG=Bersrk (Post 502162)
No thanks, enough CloD for us.

We are hardly involved in BoS now.

..have fun then.....

in a couple of years time:rolleyes:

Fjordmonkey 05-04-2013 01:48 PM

Quote:

Originally Posted by =KAG=Bersrk (Post 502162)
No thanks, enough CloD for us.

We are hardly involved in BoS now.

One can lead a horse to a trough, but you cannot make it drink.

Proven once again.

jamesdietz 05-04-2013 03:45 PM

Quote:

Originally Posted by =KAG=Bersrk (Post 502159)
Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.

I beg to differ...many of us have stuck with the sim & find it very engaging & in its way a very beautiful fully playable sim esp with ATAG mods.


http://i34.photobucket.com/albums/d1...psde87955a.png

http://i34.photobucket.com/albums/d1...ps5cfee88c.png

http://i34.photobucket.com/albums/d1...ps903c9b63.png

http://i34.photobucket.com/albums/d1...psfd810a3c.png

http://i34.photobucket.com/albums/d1...pse4a74232.jpg

SlipBall 05-04-2013 05:40 PM

@ =KAG=Bersrk...I fly the original released game and it is fully playable. A very strong PC is needed for it and that was always the problem with the game, for most folks including me. The modded game is trying to bring back all that was cut away in the first place. They have a ways to go with that chore of love, but it will always be better than the BOS, I'm pretty sure.

Chivas 05-04-2013 07:11 PM

Quote:

Originally Posted by SlipBall (Post 502178)
@ =KAG=Bersrk...I fly the original released game and it is fully playable. A very strong PC is needed for it and that was always the problem with the game, for most folks including me. The modded game is trying to bring back all that was cut away in the first place. They have a ways to go with that chore of love, but it will always be better than the BOS, I'm pretty sure.

Totally agree, the initial release of COD, even with the initial bugs was very playable on my highly optimized system. Most people with an average computer would have had no love for the unfinished COD code, and few seen its potential. Team Fusion is just touching the surface of COD codes capabilities and is better in many ways than the initial BOS code. That said I have no doubt that the BOS code could be improved before the release and many more improvements made if the BOS code is successful enough to allow further development of theaters. It will be interesting to see how both sims evolve. Hopefully well for the combat flight sim communities. I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.

SlipBall 05-04-2013 08:09 PM

Quote:

Originally Posted by Chivas (Post 502180)
Totally agree, the initial release of COD, even with the initial bugs was very playable on my highly optimized system. Most people with an average computer would have had no love for the unfinished COD code, and few seen its potential. Team Fusion is just touching the surface of COD codes capabilities and is better in many ways than the initial BOS code. That said I have no doubt that the BOS code could be improved before the release and many more improvements made if the BOS code is successful enough to allow further development of theaters. It will be interesting to see how both sims evolve. Hopefully well for the combat flight sim communities. I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.


I wonder if they are still friends, that would say a lot about that situation. :)...yep I hope BOS does well too, we need developers

=KAG=Bersrk 05-05-2013 06:20 AM

Quote:

Originally Posted by Chivas (Post 502180)
Totally agree, the initial release of COD, even with the initial bugs was very playable on my highly optimized system. Most people with an average computer would have had no love for the unfinished COD code, and few seen its potential.

Yep :)
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

And I have:
Intel Core 2 Duo E6550 @2,33
Asrock G41M Mainboard
4 Gb Hynix DDR3
Hitachi HDD 1Gb + Seagate 250Gb HDD
Acer 17'' (3:4)
CH Fighter Stick
X52 Throttle
VKB rudder pedals :)

Enough for RoF, but far not enough for that crappy CloD.

Yvetette 05-05-2013 08:15 AM

Quote:

Originally Posted by =KAG=Bersrk (Post 502197)
Yep :)
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

And I have:
Intel Core 2 Duo E6550 @2,33
Asrock G41M Mainboard
4 Gb Hynix DDR3
Hitachi HDD 1Gb + Seagate 250Gb HDD
Acer 17'' (3:4)
CH Fighter Stick
X52 Throttle
VKB rudder pedals :)

Enough for RoF, but far not enough for that crappy CloD.

VKB rudder pedals are Russian made? Can you send me the link to their site?
When Stalingrad had its name changed to Volgograd the city officials got a telegraph saying: new name is accepted. Josif Vissarionovitch Volga:grin:

larry69 05-05-2013 09:56 AM

...
 
1 Attachment(s)
Quote:

Originally Posted by =KAG=Bersrk (Post 502159)
Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.

Hi Bersrk!;)

Larry69

SlipBall 05-05-2013 12:45 PM

Quote:

Originally Posted by Yvetette (Post 502200)
VKB rudder pedals are Russian made? Can you send me the link to their site?
When Stalingrad had its name changed to Volgograd the city officials got a telegraph saying: new name is accepted. Josif Vissarionovitch Volga:grin:


http://flightsimcontrols.com/

Yvetette 05-05-2013 04:02 PM

Thank you SlipBall!!

klem 05-05-2013 06:08 PM

Quote:

Originally Posted by =KAG=Bersrk (Post 502197)
Yep :)
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

.............

but far not enough for that crappy CloD.

Besrk,

your main rig is very very similar to mine except that your GPU is better and you don't give us the resolution you are running or your in-game settings. Mine are 1680 x 1050 and hammering 60fps (because of V-synch on) in flight, min 40 in dense combat and never below 30 around concentrated objects, usually higher. My settings are generally High with a few ground shadows/grass/building settings turned down because they are a big drain and unnecessary in a combat sim even if I were doing combat at 200 feet over London (and who needs to see the doorknobs anyway?).

If your rig won't run CoD you are probably demanding too high settings. You may want the max settings and I believe there are still some issues with CoD graphics but it is completely playable if you lower your sights to just damn good graphics instead of the ultimate.

On the other hand, if for various reasons you have placed yourself in the 'I Hate CoD' camp or are a fervent pro-777/anti-1C simmer then I guess nothing will persuade you to try it again but I genuinely believe it's your loss.

Chivas 05-05-2013 07:09 PM

COD's code certainly wasn't crappy, in fact its very good, it was just unfinished, and unoptimized. Team Fusion's work is proving that in spades. Its just unfortunate that the code took sooooo long to develop, and was forced out the door before it was ready. Understandably the investors ran out of patience.

Chivas 05-05-2013 07:15 PM

Quote:

Originally Posted by SlipBall (Post 502184)
I wonder if they are still friends, that would say a lot about that situation. :)...yep I hope BOS does well too, we need developers

I highly doubt their still friends. Hopefully karma will even things out.

Continu0 05-05-2013 09:17 PM

Quote:

Originally Posted by Chivas (Post 502180)
I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.

Is there anything confirmed about that? Was Jason just standing there to fill the gap or did he punch Luthier off the cliff?

Chivas 05-05-2013 09:59 PM

Quote:

Originally Posted by Continu0 (Post 502241)
Is there anything confirmed about that? Was Jason just standing there to fill the gap or did he punch Luthier off the cliff?

These business decisions are always complicated and I would imagine it was little of both.

JG26_EZ 05-05-2013 10:10 PM

Any idea why I haven't been able to access the new IL2 forum for the last 4 days?

Taxman 05-06-2013 03:30 AM

Just checked, got right in.

Wolf_Rider 05-29-2013 01:02 PM

Quote:

Originally Posted by Chivas (Post 502180)
I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.

yep

Sokol1 06-06-2013 11:23 PM

il-2:BoS supposedly "leaked" video:

https://docs.google.com/file/d/0B8Xs...MGM/edit?pli=1

Looks nice, well according to il-2 "II" proposal.

Sokol1

jamesdietz 06-07-2013 12:07 AM

The exterior model looks very good huh?

Dano 06-07-2013 01:17 AM

Nice to see the pilot model looking around, very cool :-)

klem 06-07-2013 08:35 AM

3 Attachment(s)
Quote:

Originally Posted by jamesdietz (Post 504358)
The exterior model looks very good huh?

To be honest it has an instant "Rise of Flight" and "IL-2 1946" feel about it. Maybe it's because it was filmed using Fraps but it plays at 720HD and the textures seem very 'flat' and lacking detail. The cockpit detail is especially poor. As I said this may be due to Fraps but I wonder if 777/1C would release a preview that wasn't at its best.

In-game screenshots would be interesting.


My apologies I just found this:
http://forum.il2sturmovik.net/topic/...diary-part-ix/
but it still doesn't seem to be on the same level as the CoD cockpits.

Buster_Dee 06-07-2013 11:56 AM

I've always had the impression that this team would dial things back a bit to make sure everything works at release. I agree the pit is a little less detailed, but I must add that the sense of height, space, and cold is spot on, and the pit doesn't really lack anything when working with those other qualities. The vid strikes me as having well-balanced parts--well, sensory-wise of course.

There's something right about how it wanders in the air a bit, and it's nice to see the proper "leaning forward" posture of the pilot figure.

Fjordmonkey 06-07-2013 12:01 PM

Meh. Until I see some real, tangiable videos posted by the BoS-team, I won't bother with even getting slightly excited.

SlipBall 06-08-2013 08:37 AM

No one should expect the new sim to viral Clod...it was proven that most people are unwilling to do a serious and necessary upgrade. Clod at release demanded a strong rig and that was to be expected. The mistake was that 1C should have been honest and stated a realistic system requirement on the box.

klem 06-08-2013 09:20 AM

Quote:

Originally Posted by SlipBall (Post 504424)
No one should expect the new sim to viral Clod...it was proven that most people are unwilling to do a serious and necessary upgrade. Clod at release demanded a strong rig and that was to be expected. The mistake was that 1C should have been honest and stated a realistic system requirement on the box.

As things turned out I have to agree but I don't think 1C expected it to go that way. I understand why 1C tried to build something that would be capable of running on a 2GHz DX9 rig as well as on PC specs still not achievable even now but it seems you can only stretch a piece of elastic so far before it breaks. Oleg always said it would take a rig capable of running IL-2 1946 "very well" just to run CoD on low settings but in the event they were unable to do that.

vranac 06-08-2013 02:48 PM

Quote:

Originally Posted by SlipBall (Post 504424)
No one should expect the new sim to viral Clod...it was proven that most people are unwilling to do a serious and necessary upgrade. Clod at release demanded a strong rig and that was to be expected. The mistake was that 1C should have been honest and stated a realistic system requirement on the box.

Exactly.

But my friend was running CloD with cheap AMD x2 and 9600gt 512MB.
On low 1300 resolution and low to mid settings, he had stops because of low VRAM but it was playable.
Other one had gts250 1GB (9800gt renamed) and had good experience.
Those cards were 3 generations old when CloD came out.
Some pilots were also discouraged by the posts of some fans of another sim,
like "this is terrible, it want run on my gtx580" so they didn't upgrade.

Sokol1 06-08-2013 04:29 PM

Quote:

but it still doesn't seem to be on the same level as the CoD cockpits.
Well, 777/1c never promised equal or surpass CloD cockpits level/interation, its initial proposal is just a new version of IL-2 (2001 - not 1946), with graphics, FM and DM updated.

We need create realistic expectations according to these proposals to avoid a new "Clod drama". :)

Sokol1

Chivas 06-08-2013 06:15 PM

As much animosity as I have toward the BOS developers for their part in COD's demise I would never underestimate their capabilities. I think their 109 cockpit is very good, and would expect them to be able to tweak, add, improve, rewrite the ROF game engine to make a decent combat flight sim, just as Team Fusion is tweaking, adding, improving, rewriting the COD game engine. Both will have their problems, but that's just part of the evolution of the genre.

zakkandrachoff 06-08-2013 10:10 PM

Bfs
 
http://www.youtube.com/watch?v=I1j0LFPNVko

:-P:-P:-P

zakkandrachoff 06-09-2013 04:07 PM

Bf109f4
 
http://forum.il2sturmovik.net/index....&attach_id=349

http://forum.il2sturmovik.net/index....&attach_id=350

8-)

vranac 06-09-2013 04:41 PM

That looks pretty dull when compared with original cockpits.


http://i360.photobucket.com/albums/o...2.jpg~original
http://i360.photobucket.com/albums/o...1.jpg~original
http://i360.photobucket.com/albums/o...9.jpg~original

zakkandrachoff 06-09-2013 08:03 PM

olegg , 777, c1 :
 
http://genophoria.files.wordpress.co...e-my-money.jpg

Continu0 06-09-2013 08:05 PM

No olegg there to take your money... he has been out of busines for long now...

Wolf_Rider 06-12-2013 03:45 AM

Quote:

Originally Posted by vranac (Post 504489)

That looks pretty dull when compared with original cockpits.

yet there is an (comparing weathering) uncanny similarity between both 'pits

zapatista 06-12-2013 07:31 AM

Quote:

Originally Posted by Sokol1 (Post 504448)
Well, 777/1c.......... its initial proposal is just a new version of IL-2 (2001 - not 1946), with graphics, FM and DM updated.

Sokol1

where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

Continu0 06-12-2013 08:10 AM

Quote:

Originally Posted by zapatista (Post 504626)
where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

I really think they are going a little further than that... afaik they raise the polygone-count, so it won`t just be a re-painted RoF... Sure the basic are the same, but...

I am really critical because I hated to see the CloD-Engine being canned, but what we saw from BoS so far at least raises some hope.

Time will tell... and until then we have Team Fusion who saves CloD!

Sokol1 06-21-2013 02:59 PM

It's not time to create a dedicate forum to il2:Bos (at last avoid some "ego" wars :) )?

Online flight:

http://www.youtube.com/watch?v=TwrPU-xW2-8&

Sokol1

Osprey 06-22-2013 12:23 PM

Makes me sick.

startrekmike 06-22-2013 04:14 PM

Quote:

Originally Posted by zapatista (Post 504626)
where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

We have not seen much at all of this sim beyond a few screenshots and a couple of videos, beyond that, we have developer posts on the BoS forum that tackle questions but all in all, NONE of us has really seen this sim in action.

With that being said, the more posts the dev's make about their work on the project, the more it seems that it actually wont be a WWII reskin of ROF.

You seem all too eager to put your fingers in your ears and cover your eyes and pretend (no matter the proof otherwise) that your opinion of this sim is going to be fact, I don't know why you harbor such seething anger against it but you do.

I suppose now is the part where someone reports me to the moderators for advertising a 777 product but nobody here would do that...right?:rolleyes:

SlipBall 06-22-2013 09:59 PM

Quote:

Originally Posted by startrekmike (Post 505388)
We have not seen much at all of this sim beyond a few screenshots and a couple of videos, beyond that, we have developer posts on the BoS forum that tackle questions but all in all, NONE of us has really seen this sim in action.

With that being said, the more posts the dev's make about their work on the project, the more it seems that it actually wont be a WWII reskin of ROF.

You seem all too eager to put your fingers in your ears and cover your eyes and pretend (no matter the proof otherwise) that your opinion of this sim is going to be fact, I don't know why you harbor such seething anger against it but you do.

I suppose now is the part where someone reports me to the moderators for advertising a 777 product but nobody here would do that...right?:rolleyes:


You need to chill a bit Mike...you seem too close to the project, makes you overly sensitive :)

arthursmedley 06-22-2013 10:38 PM

Quote:

Originally Posted by Osprey (Post 505368)

Makes me sick.

Why Osprey?

Sokol1 06-22-2013 10:51 PM

Quote:

Originally Posted by zapatista (Post 504626)

Quote:

Originally Posted by Sokol1 View Post
Well, 777/1c.......... its initial proposal is just a new version of IL-2 (2001 - not 1946), with graphics, FM and DM updated.

Sokol1
where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

This was stated by dev's in il2:BoS in many topics, but this current one resume well:

Quote:

Zak
Community manager
1CGS

Posted 20 June 2013 - 05:55

Quote:

Yastreb, on 20 Jun 2013 - 05:28, said:

I have one and simple question for developers.

Will BoS surpass old IL-2 with patches in all aspects except number of flyable planes and maps?

If BoS can deliver this I would be pretty sure It will surpass old IL-2 in all features sooner or later.


Yes, it will. To be exact:

Level of physics (FM, DM, worlds' conditions simulation)

Graphics

Stalingrad photorealistic design

AI based on the fifth-generation jet fighter AI

Unprecedented singleplayer experience

And all the rest :happy:

Speaking of multiplayer features, we know how and we're ready to surpass all official and fan-made multiplayer mods ever known. Will we do it or this features will be limited to classic RoF-style battles - depends on game's success on pre-order stage, on virtual players' themselves.


Notice, they refer to original il-2, not to il-2 CloD - at any time they promised exceed CloD level.

Another thing important to notice, in any time they don't promised that il-2:BoS will have the SAME "coop" style of il-2 (that's mean launch by Hyperlobby, chat, statistics, etc, blablabla...).

(IMO) It's a bad move - from "UBIZ00 old crow" perspective - they use the "Il-2 Sturmovik" brand, better if some "777/1c World War II: Battle of Stalingrad" or something... [/B]but this brand (il2) sold in Russian market, and the guys there don't mind so much about "coop's", just only dogfight's, it's like a (virtual) "national sport". :)

PS- "photorealistic" dont mean use Satelite map images, but something like "Oleg's photorealistic". :)

Sokol1

stndbfrgrn 06-23-2013 09:36 AM

"Less is more".

startrekmike 06-23-2013 07:38 PM

Quote:

Originally Posted by SlipBall (Post 505408)
You need to chill a bit Mike...you seem too close to the project, makes you overly sensitive :)


I know, I mean, I just get bummed out because a few specific users on this forum make it a point to keep fires burning for no reason other than to moan about something non-stop.

I mean, I get excited when I hear about new flight simulators coming to the market, we don't have a lot of developers left that are willing to tackle the genre so the thought of actually getting a new WWII sim is pretty amazing (considering the lukewarm response that the general public had to CloD), I would rather stay positive about BoS until it really proves itself to be less than what it is saying it is going to be.

So far, the few angry types on this forum have made it a point to keep staying as upset as possible for as long as possible and in the process have failed to see the actual progress that is being made, personally, I don't really understand what it gets them in the end, attention perhaps?

It is funny, if you bring up any other flight sim on this forum (other than to complain about it) you get called a shill but those same folks that are quick to accuse can't stop posting how bad other sims are.

I know I take this stuff more personally that I really should, I mean, I love flight simulation as a genre and it breaks my heart to see such petty attitudes about something that nobody here as even so much as seen in anything but a very early alpha state.

I suppose it is just the internet, that is how it is.

Les 06-24-2013 05:12 PM

Quote:

Originally Posted by startrekmike (Post 505492)
I know, I mean, I just get bummed out because a few specific users on this forum make it a point to keep fires burning for no reason other than to moan about something non-stop.

I mean, I get excited when I hear about new flight simulators coming to the market, we don't have a lot of developers left that are willing to tackle the genre so the thought of actually getting a new WWII sim is pretty amazing (considering the lukewarm response that the general public had to CloD), I would rather stay positive about BoS until it really proves itself to be less than what it is saying it is going to be.

So far, the few angry types on this forum have made it a point to keep staying as upset as possible for as long as possible and in the process have failed to see the actual progress that is being made, personally, I don't really understand what it gets them in the end, attention perhaps?

It is funny, if you bring up any other flight sim on this forum (other than to complain about it) you get called a shill but those same folks that are quick to accuse can't stop posting how bad other sims are.

I know I take this stuff more personally that I really should, I mean, I love flight simulation as a genre and it breaks my heart to see such petty attitudes about something that nobody here as even so much as seen in anything but a very early alpha state.

I suppose it is just the internet, that is how it is.

The fires of resentment will be burning for as long as people can play 'Cliffs Of Dover' and see what could have been. In time it will fade, but people have had a game/series they play and like and followed for years discontinued and it's sequel/s denied them. It's human nature that they'll complain about it and ignorance to pretend or expect otherwise.

The 'moaning' you're referring to though, in reaction to news about other games, pales to nothing when compared to the amount of relentless moaning undertaken on these forums in the past by those who did nothing but continuously and maliciously put 'Cliffs Of Dover' down as it struggled to survive. While some here just played the game and made the most of it and accentuated the positives while waiting for more powerful hardware to be released and for the devs to fix and add features, others took it upon themselves to obsessively complain and niggle and badmouth the game at every possible opportunity. This place was rife with exactly the kind of trolling/moaning you're referring to, only it was anti 'Cliffs Of Dover' (on 'Cliffs Of Dovers' own forums no less) and amplified to an insane degree. So in that context it's the height of hypocrisy to complain now about people not being receptive to news about 777 Studio's efforts. And in any case, the moderators are doing a good job now at keeping things from getting out of hand, so, if I were you I'd probably just take my own advice and let it go, or risk coming across like a troll myself.

As for the excitement of another flight simulator coming to market and there not being a lot of developers willing to tackle the genre, well I imagine some people were equally excited about the prospect of Maddox Games own BOM coming out as a sequel to 'Cliffs Of Dover'. And while one developer stepped into the ring, another bowed out, so what does that add up to?

In my opinion, I don't think there's anyone here who wouldn't have welcomed what Ilya himself at one point called 'a bit of friendly competition', via 777's separate development of another WW2 combat flight sim. But that's not how it's worked out, and I think it would be easier to be more receptive to what 777 Studios are trying to do with BOM if they hadn't helped wipe out Maddox Games own efforts in the process.

I'm hoping 777's game turns out alright, but I followed closely for years the development of 'Battle Of Britain/Storm Of War/Cliffs Of Dover' and won't be doing that again for any game/sim. So I myself don't have a problem with people posting news about 777's BOM here, as that's the only way I'll know about it. But I see no point in repeatedly attacking or defending it. Just tell/show us what it actually is, as those facts come to light, and let us make up our own minds about it. Anything more than that, pro or anti, is trolling or flame-baiting and deserves moderation imo.

Chivas 06-24-2013 07:07 PM

Quote:

Originally Posted by Les (Post 505563)
The fires of resentment will be burning for as long as people can play 'Cliffs Of Dover' and see what could have been. In time it will fade, but people have had a game/series they play and like and followed for years discontinued and it's sequel/s denied them. It's human nature that they'll complain about it and ignorance to pretend or expect otherwise.

The 'moaning' you're referring to though, in reaction to news about other games, pales to nothing when compared to the amount of relentless moaning undertaken on these forums in the past by those who did nothing but continuously and maliciously put 'Cliffs Of Dover' down as it struggled to survive. While some here just played the game and made the most of it and accentuated the positives while waiting for more powerful hardware to be released and for the devs to fix and add features, others took it upon themselves to obsessively complain and niggle and badmouth the game at every possible opportunity. This place was rife with exactly the kind of trolling/moaning you're referring to, only it was anti 'Cliffs Of Dover' (on 'Cliffs Of Dovers' own forums no less) and amplified to an insane degree. So in that context it's the height of hypocrisy to complain now about people not being receptive to news about 777 Studio's efforts. And in any case, the moderators are doing a good job now at keeping things from getting out of hand, so, if I were you I'd probably just take my own advice and let it go, or risk coming across like a troll myself.

As for the excitement of another flight simulator coming to market and there not being a lot of developers willing to tackle the genre, well I imagine some people were equally excited about the prospect of Maddox Games own BOM coming out as a sequel to 'Cliffs Of Dover'. And while one developer stepped into the ring, another bowed out, so what does that add up to?

In my opinion, I don't think there's anyone here who wouldn't have welcomed what Ilya himself at one point called 'a bit of friendly competition', via 777's separate development of another WW2 combat flight sim. But that's not how it's worked out, and I think it would be easier to be more receptive to what 777 Studios are trying to do with BOM if they hadn't helped wipe out Maddox Games own efforts in the process.

I'm hoping 777's game turns out alright, but I followed closely for years the development of 'Battle Of Britain/Storm Of War/Cliffs Of Dover' and won't be doing that again for any game/sim. So I myself don't have a problem with people posting news about 777's BOM here, as that's the only way I'll know about it. But I see no point in repeatedly attacking or defending it. Just tell/show us what it actually is, as those facts come to light, and let us make up our own minds about it. Anything more than that, pro or anti, is trolling or flame-baiting and deserves moderation imo.

+1

I have a lot of respect for the abilities of 777 Studios programmers, and think they can bring a very good WW2 aircombat sim to market. However I don't have much respect for the backroom deals that transferred COD's funding to 777 Studios for the development of BOS. I appreciate the angst COD's investors must have had, and I know its just business, but the back stabbing/political crap never sits well.

Wolf_Rider 06-25-2013 01:21 PM

Quote:

Originally Posted by SlipBall (Post 505408)
You need to chill a bit Mike...you seem too close to the project, makes you overly sensitive :)

very sensitive...



@ Les and Chivas...

+1

startrekmike 06-26-2013 05:45 PM

Quote:

Originally Posted by Wolf_Rider (Post 505616)
very sensitive...



@ Les and Chivas...

+1

I was wondering when you would chime in, if you had bothered to read my above post, you would see where I am coming from on this.

*Just a hint, it ain't to advertise, I know you seem to think that is all I do but that is your own imagination running wild, fact remains that the most active topics on this forum are usually the ones that are devoted to complaining about other sims, sad really.

JG52Uther 06-26-2013 08:26 PM

Quote:

Originally Posted by startrekmike (Post 505710)
, fact remains that the most active topics on this forum are usually the ones that are devoted to complaining about other sims, sad really.

Not sure what your plans are here startrekmike, if you are not interested in Cliffs then perhaps the new forum dedicated to BoS (link in the first thread) would suit you better. If you are here just to stir things up thats not a good idea.
This is probably the most popular topic here, why don't you take some screen shots and jump in...
http://forum.1cpublishing.eu/showthread.php?t=33161

The above goes for everyone.The forum wars are over here.Get involved in a positive way or don't bother posting.

Sokol1 06-28-2013 03:21 PM

LaGG-3 "online" flight:

http://www.youtube.com/watch?v=vR7O9...yer_detailpage

Info about QM and missions editor: http://forum.il2sturmovik.net/topic/...ary-part-xxii/

Sokol1

Feathered_IV 06-29-2013 09:53 AM

Really nice isn't it. The pilots look fantastic.

ATAG_Dutch 06-29-2013 11:47 AM

Quote:

Originally Posted by Feathered_IV (Post 505888)
The pilots look fantastic.

I don't get this, and I don't mean just you, Feathered. Everyone on every forum is gushing about how great the pilots look. Rise of Flight has had these sort of pilot animations for years, although I don't recall any reflections from the goggles, but I could be wrong.

It's almost as if no-one can think of anything else to comment on, unless they're busy identifying a LaGG-3 as MiG-3, like one chap. :grin:

The aircraft look good, but not as good as the 109s did. The one in the 'leaked' vid looked better imo. Particularly the aerials. :)

SlipBall 06-29-2013 10:39 PM

The animation is to be expected its 2013-4 we've been there before :grin:...I would like to hear a bit about CEM and the weather, cloud cover etc. I know its too early for that, but that is my interest

https://vimeo.com/69389947

CLod animation

startrekmike 06-30-2013 05:14 AM

Quote:

Originally Posted by SlipBall (Post 505923)
The animation is to be expected its 2013-4 we've been there before :grin:...I would like to hear a bit about CEM and the weather, cloud cover etc. I know its too early for that, but that is my interest

https://vimeo.com/69389947

CLod animation


As far as I know (pretty much only what is on the dev blogs), it sounds like we are going to get full engine management but not a clickable cockpit, so, it won't be unlike Il-2 1946 or even ROF where you have pretty much full control, you just can't do it with the mouse in cockpit, at least that is the impression I get.

Now, as a DCS player, I admit that I appreciate a FULLY functional clickable cockpit with every component and system modeled fully but as I still enjoy IL-2 1946 a great deal without it's clickable cockpits and Cliffs of Dover with it's limited clickable cockpits, I don't think this system is really going to bother me that much, I mean, at least I will be able to bind those controls to my HOTAS and still be in full control.

Either way, there is still not much to go on but I imagine that will be the case.

Feathered_IV 07-02-2013 11:41 AM

Quote:

Originally Posted by ATAG_Dutch (Post 505891)
I don't get this, and I don't mean just you, Feathered. Everyone on every forum is gushing about how great the pilots look. Rise of Flight has had these sort of pilot animations for years, although I don't recall any reflections from the goggles, but I could be wrong.


For myself I thought it was a long time coming for a WW2 sim to have pilots of the right size and of a convincing pose, without the shrunken heads and startled, burger-eating pantomime that we are familiar with. The glint is there too towards the end of the vid. All in all the pilots looked very nice to me and looked like a natural part of the scene.

Feathered_IV 07-02-2013 11:29 PM

If wishes were fishes... :wink:

Sokol1 07-05-2013 02:58 PM

New video:

http://www.youtube.com/watch?v=XNESU...layer_embedded
http://forum.il2sturmovik.net/topic/...ry/#entry13594

http://forum.il2sturmovik.net/index....&attach_id=382

Sokol1

SlipBall 07-05-2013 10:19 PM

Would be nice if they could include a customizer for the sound, a half dozen sliders for us sound freaks to tune up to our own likening :cool:

Feathered_IV 07-06-2013 07:51 AM

I like the partially disassembled/derelict aircraft model. I hope there will be plenty of static objects available.

Bearcat 07-12-2013 03:04 AM

Quote:

Originally Posted by ATAG_Dutch (Post 505891)
I don't get this, and I don't mean just you, Feathered. Everyone on every forum is gushing about how great the pilots look. Rise of Flight has had these sort of pilot animations for years, although I don't recall any reflections from the goggles, but I could be wrong.

It's almost as if no-one can think of anything else to comment on, unless they're busy identifying a LaGG-3 as MiG-3, like one chap. :grin:

The aircraft look good, but not as good as the 109s did. The one in the 'leaked' vid looked better imo. Particularly the aerials. :)


I am wondering if any part of the pilot's movements other than head turn will be tied to TIR. Just from an immersion and movie making standpoint it would be great if at least the lean L,R,F,B movements could be tired to TIR like the head turns are.. Since the animations are already there I imagine it wouldn't be too hard but I don't know. Now that Ilya is back on the scene and going to WWII the genre will be getting pretty darned interesting.. It is a GREAT time to be a fan of WWII flight sims.. Lost to look forward to.

Ailantd 07-12-2013 08:09 PM

" Now that Ilya is back on the scene and going to WWII the genre will be getting pretty darned interesting.. "

More info please ??

major_setback 07-12-2013 09:34 PM

Quote:

Originally Posted by Ailantd (Post 506675)
" Now that Ilya is back on the scene and going to WWII the genre will be getting pretty darned interesting.. "

More info please ??

Here.
Ilya is back!!!!!!!!!

http://forum.1cpublishing.eu/showpos...0&postcount=44





.

Ailantd 07-12-2013 09:42 PM

Quote:

Originally Posted by major_setback (Post 506681)

Finally some good news.

Sokol1 07-26-2013 02:23 PM

Better than expected... :)

http://www.youtube.com/watch?v=c4014...layer_embedded

Quote:

Early Access: Buyers of the Standard Edition will get early access in winter 2013 prior to public release. Buyers of Premium Edition will get the early access in autumn 2013.
Founder's Tag: Buyers of the Standard Edition will get a Silver IL-2 Sturmovik logo placed under their avatar in the community forum. Buyers of the Premium Edition will get a Gold IL-2 Sturmovik logo placed under their avatar on the forum.
Aircraft at Launch: Buyers of the Standard and Premium Editions will get the same base set of 6 aircraft (LaGG-3 s.29, Bf-109F-4, IL-2 AM38 (model 1942, single-seat), Ju-87 D-3, Pe-2 s.87/s.110 and He-111 H-6) with the possibility to earn 2 more aircrafts in the game (Yak-1 and Bf-109G-2).
Special Aircraft Set: Buyers of the Premium Edition will also get access to a couple more special aircraft (La-5 and Fw-190 A4) which cannot be obtained in the game, but can be purchased in our store after launch.
Special Label: Buyers of the Premium Edition will get a special label inside the game interface next to their nickname which will stand out from the other players in multiplayer mode.You can turn it off or on as you wish.
Send a Gift to a Friend: We have also built a system to send gifts. Not only can you purchase a Pre-Order copy for yourself, but you can also purchase one or more copies of either edition per user account (email) and send it to a friend. You can activate one copy (digital key) on your account and send the others to friends, family or squadron mates. The gift system will be available with the opening of the early access period in autumn 2013 to buyers of all versions.
Pre-order: http://il2sturmovik.com/


Sokol1

SlipBall 07-26-2013 04:18 PM

"We invite you to become a participant in the development of BOS by placing a Pre-Order. By doing this, you will be the first to get access to the product and help us to make it even better. The combat flight-sim genre now needs your attention; modest budgets do not allow the realizationof everything virtual pilots dream about at once. But together we can truly revolutionize the genre and bring back a true legend to the sky!
If there are truly a lot of us, more than the skeptics think, and if the time of serious games for the PC has not passed, then we can make more with your support."


Sounds like funding may be more than a little tight for them. I hope they get high pre-order number's to save the day

Richie 07-26-2013 05:13 PM

I've been following BOS from the beginning and can hardly wait.

Chivas 07-26-2013 06:04 PM

Awesome trailer, but the first thing that came to mind was the CFS3 trailer. I always support the genre early and often, but this time I'm waiting to see a video more representative of the product.

kristorf 07-26-2013 06:39 PM

Before parting with money I will wait for feedback, once bitten twice shy

major_setback 07-26-2013 08:45 PM

Quote:

Originally Posted by Sokol1 (Post 507338)

I've not seen this before in any other game: The breath of the Il2 gunner condensing on the cold air as he breathes out (at 00.30 minutes).

I agree with the others in that I'll wait before judging or buying...I mean, I'll wait before buying:)

SlipBall 07-26-2013 11:01 PM

Quote:

Originally Posted by major_setback (Post 507356)
I've not seen this before in any other game: The breath of the Il2 gunner condensing on the cold air as he breathes out (at 00.30 minutes).
:)


Would be amazing in that wind!!...I just don't see it though

Hooves 07-27-2013 04:36 AM

Hey bananas!
Ok so a few of us got to attend the press event and we made a quick impressions video. We tried to address a few Forums questions as well as give an impression of how the event as a whole went down.

I took a lot of CAM footage that I will be posting as soon as I can get back to my home computer. I know alot of people are holding off, but I hope this will help you decide either way. We tried to be objective as we could to represent the entire community that wasnt able to attend. Both Mastiff, and I as well as other attendees Im sure would be happy to answer any questions as quickly and as honestly as possible.

Keep in mind it is Pre alpha gameplay, and the UI is not done at all. Several other things were in as place holders.

Cheers!

http://www.youtube.com/watch?v=IjCpgZZiGdc

zapatista 07-27-2013 09:01 AM

90$ is a very steep price to pay for participating in the RoF-BS development cost, particularly since you dont actually endup getting a fully finished game that gives you a couple of years of gameplay till the sequel is released.

instead you'll be expected to keep buying new elements like planes, vehicles, maps, scarfs, map building tools and SDK's etc. and that is not just a choice of adding elements you might not need/want, in order to be competitive online the RoF-BS sales model will push you to keep buying newer better planes if you want to have the hope to have a fair chance in online encounters.

the promo video also reminds me of the misleading promo video's from some MS products, with the end product not being represented in the video content (in sales terms this is referred to as the "bait and switch approach"). their map also is empty and bland (snow snow and more snow, no ground detail or significant amount of ground objects). looks very console/arcade to me, more war thunder style then anything even close to what we already have in CoD at the moment.

all by all, no thanks !! we already have much better in CoD then what RoF-BS is trying to peddle, and i wont be paying 100's of dollars over the next months to find out any different :)

Hooves 07-27-2013 10:36 AM

Yes, you have demonstrated, that pre ordering is not for everyone. But for those of us that want to support, and have the money to do so, its a great way to get involved early.:cool:

Though I understand your stance, many of your claims are just flat out false. But getting into an discussion with you about anything has seemed more like talking to a brick wall. I hope that you can have enough respect to let others make up their own minds from the information available, rather than the majority of your made up offensive rants.

Sokol1 07-27-2013 01:29 PM

Quote:

Originally Posted by major_setback (Post 507356)
I've not seen this before in any other game: The breath of the Il2 gunner condensing on the cold air as he breathes out (at 00.30 minutes).

This trailer is CGI, perharps this condensing is just "after effects". :)

Heres screenshots in game (alpha) with some ground details:

http://simhq.com/forum/ubbthreads.ph...ee#Post3814642

Sokol1

Feathered_IV 07-27-2013 04:32 PM

Looks good. I'm looking forward to placing a pre-order. Despite the lingering reluctance for such leaps of faith, after the clod debacle. Thanks Hooves and Mastiff for a great summary.

Chivas 07-27-2013 06:24 PM

I don't have a problem with buying aircraft, they certainly aren't expensive going by what ROF charges for additional aircraft. These aircraft cost a lot of money to develop. My experience online is most people gravitate to one particular aircraft, and learn to fly it effectively, so just buy it. It'll cost you what 20 bucks, for countless hours of enjoyment. In IL-2 I concentrated my flight time too the 109, until it became outclassed by the newer Spits, then changed aircraft and tactics with the 190.

I like the ROF business model. Provide a decent environment with a some stock aircraft, and charge for additional aircraft. It provides a continual revenue stream, to allow the development to continue adding content, maps, and aircraft. The old IL-2 business model only generated revenue every three years or so, and Oleg eventually lost any control he had to his investors.

What BOS is charging is far more than reasonable "IF" it provides the same amount of entertainment I received from years of buying the original IL-2 products at fifty bucks a pop. I fact those few hundred dollars I paid for the original series was worth thousands of dollars of entertainment value.

That said, this is the first time that I won't be rushing to support the genre, I still have a lot of animosity with the way things went down with this development, and don't trust what they are saying until I see it.

Edit.....Just seen a couple more videos and I'm sold. doh

juanjo 07-27-2013 11:54 PM

they upload this video on il2 sturmovik facebook, looks great for an early alpha:
http://www.youtube.com/watch?v=7QWlh...ature=youtu.be

juanjo 07-28-2013 12:09 AM

and this one:
http://www.youtube.com/watch?v=ZndqJ2MKj0g

Hooves 07-28-2013 01:24 AM

This is a long but good read from Requiem, from the event

Quote:

Hi all, I don't post much as I'm more of a lurker in general, plus there are a couple of threads about the press event so I'll try to avoid repeating what has been said too often when giving my experience of the day. I apologise in advance if this is one of those "too long, didnt read threads" for you, but I enjoyed myself and would be doing a disservice to you if I didn't recount what I remember.

I was lucky enough to be invited by Jason to fly out from Dallas and check out the alpha which I was very excited to do. There were other RoF guys he wanted to bring out who unfortunately were unable to attend, such as Patrick Wilson who made the modded SP Campaign for RoF, but I'm told that like me he lives in Texas so maybe some other time. I did take my camera with me, but I'm not including many photos as it didn't take very good shots in the dimly lit carrier, plus there are plenty of much better shots/video available from Hooves, Einstein, and others which will turn up over the next few days.

I arrived at the Waterfront hotel pretty early, around 9am, and as I got out of the cab Loft walked right past me about to have a smoke so I called out his name and got a surprised look before I introduced myself and we had a quick chat for a few minutes before I checked in. After I checked in I had a long wait ahead of me, so I decided to see Oakland which felt like a good idea at the time when I checked out a map of the area. I planned to get off at the Arts district and make my way back down towards the hotel using the free shuttles that take you around, so I hopped on one at 1st street trying find something to eat for lunch. The idea didn't seem that great after a while since the area looked like it was getting dodgier the longer I was on the bus so I got off at 20th (around the arts district area) and started walking back the way I came. I wouldn't go so far to say I was excessively worried while walking back, but it was definitely eyes forward scanning around with ears listening as I made my way back. I ended up making it back to a nicer area with a few restaurants, had lunch, then walked back to the hotel to chill out for a few hours before the shuttle came and picked me up.

The shuttle was a few minutes late and I was the only one standing around waiting for it, so I was wondering if I completely missed it but it did turn up shortly after, at which point I ended up meeting a few of the guys such as Mastiff, Hooves, and Einstein from SimHQ along with a few other people I think were journalists covering the event. They had a lift arranged with someone else, didn't catch his name, so they hopped off and headed onwards to the event. I believe they got lost on the way as they turned up after I did using the shuttle, a problem which would repeat itself when I rode with them back to the hotel that night :lol: In saying that though, our shuttle driver basically got lost AFTER entering the compound where the USS Hornet was moored because he didn't know which vessel was the aircraft carrier..."umm, possibly the one with the aircraft on top of it?"

Hornet2.jpg

The event itself was great, it had an open bar and nice Cuban food along with the organisers and models getting around in flight suits which was a nice touch. I only had a few drinks over the course of the night as I wanted to retain my memory as much as possible ;) , so I'll do my best to remember things as I didn't worry about taking notes. Before the event started we were hanging out in a group where Jason introduced himself to all of us. The look on his face was priceless when I introduced myself, he said I looked like nothing what he expected me to, an "older, stately gentlemen" I believe were the terms he used for those expectations :lol: I hadn't been on a carrier in years, so I was keen to check out the aircraft in the vicinity before anything else. I started walking around taking some photos and ended up being pulled aside by Loft in a corner near an old school fully encapsulated simulator, so I spoke with him for about 20 mins and I could really tell how excited he was to be making BoS. I don't know much about the Eastern front so he filled me in on what to expect from the alpha, especially when flying the Lagg. Jason then came over and I got to speak with him also about plans for BoS and RoF. I respect that much of what I talked about with Jason and Albert was in confidence, but I want to say that the team had a strict deadline to make a playable build for this event, and talking with them explained that this was the reason for the relative inactivity on the RoF side of things. Also, the team would like any changes we see as a result of development in BoS to be translated as a part of RoF, so I expect we will see the Digital Nature Engine used in BoS become part of RoF, essentially changing the RoF we have now into a RoF 2.0 in the process.

The presentations were quite good and I believe Hooves has some footage of those, but the standout feature for me from the one of the slides was that there would be the possibility of 100+ players in multiplayer. Loft also discussed some of the data they will be using to model the aircraft during his presentation. They have a hold of previously classified Soviet documents that pertain to the testing of the German aircraft after the end of the war, so while he didn't go into a lot of detail about performance figures and what not, it is good to know that they at least have data on aircraft from the same perspective to allow for a more valid comparison between their test results. Later on Loft personally gave a demo of many different features of the alpha which Hooves recorded, so keep an eye out for that as its pretty special, especially the night sequence :)
Rocket.jpg data.jpg

I know everything in the alpha is a WIP, so take what I report here keeping it in mind. Nothing that I write here is set in stone and I am just reporting on my impressions thus far. With the presentation done it was time to get into the cockpit and finally have a crack at this :) I sat down and reflexively kicked my feet out looking for rudder pedals, but my feet were met by the PC case. Oops, twisty stick it is then :blink: At the desk there was a Thrustmaster joystick which was of the type that gets pulled apart to separate the throttle and joystick. The interface is the same as RoF, but that will be changing for the release so I'm not worried about that. I had a glance through the controls and responses and felt right at home as I began adding S curves to the rudder and pitch because of Loft's advice earlier about how twitchy the Lagg 3 is. There were controls for mixture, prop pitch, all that good stuff so even though we won't have clickable cockpits everything will still be mapped so we have a decent level of CEM when flying an aircraft. Between the Lagg 3 and the 109 Einstein was taking plenty of photos of these various aspects, so be sure to check out his article on SimHQ for those. There was a few identical scenarios for the 109 and Lagg to choose from for the night, so I started out with my usual free flight routine when flying a new aircraft in a Lagg to get a feel for it before I decided to actually shoot at anything. It began as an airstart and I found the Lagg was pleasant to fly in general and would do what I wanted without much issue, but I quickly found it really doesn't like doing aerobatic maneuvers. It has an underpowered engine for this airframe and bleeds off speed very easily. For example, getting it to loop was a challenge compared to the 109 as I had to have close to 450km/hr to perform a loop effectively without just flopping over at the top. I was glad I applied curves before I started flying because even with the curves enabled it was still touchy. There is a hard compromise to make because of the shorter lengths of our joysticks, so I think using an elevator curve at the least will be necessary to help flying the Lagg effectively. The 109 on the other hand was an absolute joy to fly. It is clearly the superior aircraft against the Lagg and has great control responses. For example, aileron rolls were very snappy and precise compared to the Lagg. Later on I also put time acceleration on after spawning and climbed up for a few mins to get some altitude to put the aircraft through some spins. Again, the 109 came out on top here and was easier to recover than the Lagg. I almost didn't need to attempt a recovery for the 109 in a left hand spin, but the Lagg on the other hand took a bit longer to come out of both spins once it was fully developed. The Lagg requires a very delicate touch with the controls and it doesn't take much deflection to throw you around the sky. If I could equate these aircraft to RoF equivalents, I would call say the relative easiness of the 109 makes it like a SE5, while the Lagg is something like a D.XII which needs you to put the time in to do well in it.

loft demo.jpg

For miscellaneous stuff:The canopy slide animations are nice and when I pulled back the canopy on the Lagg I didn't note any discernable speed decrease. However, the sound difference between the open and closed cockpits is great. You go from hearing the drone of the engine to hearing loud winds in addition to it. I doubt you will see people flying online with their canopies slid back to hear other aircraft in BoS ;) I didn't bother sliding back the canopy on the 109 in flight for obvious reasons, but I would have liked to have seen if it flew off or something.. :lol: . I tried various pilot animations commands from RoF, but these were obviously a WIP as I noticed only a few of them working. I was also able to shoot off flares, so its nice to see they are being retained. The head movements could use a tiny bit more oomph to them, especially laterally when initiating a roll and maintaining maximal roll rate. The positive and negative G influencing head movement up and down is good, but there was little movement from side to side.The flyby camera could use some work to reduce the relative speed between it and the aircraft because the speed at which these BoS aircraft are moving makes short work of the current flyby view we have in RoF. The mods were interesting for the 109, I asked Einstein to take pictures of these, but from memory I remember underslung cannons, 4 bombs, removable headrest, and reinforced windshield glass. Loft told me these mods, and certain skins, will become available to you through the SP campaign as you progress, allowing you to use them in MP. I asked for clarification about certain SP campaign aspects and he said there would be no need to 'succeed' at a mission to progress to the next one. As long as you stay alive to make it back to base you will progress in the campaign. However, if you want more points you should do the missions which require takeoffs and landings, versus the instant action style missions, because Loft wants to reward players who spend the time doing so. I tried the various mods and noticed the reinforced glass seemed to be bugged though as it was broken every time I loaded it, but this reminds me of another point. Cockpit damage. In one of the missions vs the AI, I maneuvered into a position to let the AI shoot at me which it did with no problems. Its rounds wounded me, destroyed several gauges rendering them non-functional and graphically cracked/destroyed, as well as cracking the canopy glass in the process. A great feature for which I am thankful the team has not neglected! :salute:

The big thing I really noticed between flying both of these was the feel of flying. There is quite a sense of inertia to these planes which is unlike what you experience in Rise of Flight. I noticed this particularly when I was testing the ground attack missions. In both the Lagg and 109 I would climb up and begin my attack run at about 30 deg nose down, quickly building up airspeed. I would make my pass, destroy the target, then climb back in a turn looking behind me to observe the damage, and it was the process of my climbs upward which were catching me by surprise. Both the 109 and the Lagg, but particularly the Lagg, would wallow out at the bottom of my dive as I began pulling out of it. Basically, I could have a positive nose attitude and still feel like I was sinking. The only other sim I have had this feeling is when I jump in DCS P-51. I know that is a strong comparison to make, but Loft aims to get a FM that is very close to the quality we expect from the DCS series and judging by how I felt after those ground attack passes I'm inclined to believe he and the team can do that. During the air-air portion of my testing I preferred flying the 109 over the Lagg. The 109 quite simply just does what you want it to do, whereas the Lagg you really need to concentrate and focus on what you are doing or else the twitchiness of the controls will put you at a disadvantage. It was becoming quite evident why it was nicknamed "the flying coffin." When it comes to the online component there is no doubt in my mind people will be gravitating to the 109 in this matchup, with teamwork being the name of the game if the Lagg's want to succeed.

The level of detail and their transitions are great and what I have come to expect from my Rise of Flight experience. No popping in at a certain range, no dots, just smooth transitions which allow you to identify aircraft silhouettes at a reasonable range. Just as it should be. Clouds looked to be about the same as we have in Rise of Flight, but when I flew through them I didn't notice any condensation, so that's probably not enabled yet. There is also a great snow haze effect when flying at a relatively lower altitude as you look into the distance. Between being low with the snow, haze, and clouds, it almost felt as if the horizon was blending in with the ground at times. The ground object capability has also been improved a lot compared to RoF, and while I didn't get to see the 50 v 50 tank battle alluded to elsewhere, the amount of objects/aircraft in these missions exceeded what we can see in RoF. I saw bunches of tanks and other vehicles from both the Soviet and German sides, as well as the aircraft in the air, all doing their own things. The trucks with the rocket launchers on the top were very impressive. They had some great animation as they positioned themselves to fire off salvos, with each individual rocket leaving the launcher until none were left. There was probably about 10 of these in addition to all the other vehicles/aircraft, and when these salvos were being fired at night time it was the only thing responsible for a slight FPS drop during my play, probably due to the ton of lighting/shadow effects required of these rockets at night. Another animation which is awesome was the bailing out of pilots. The canopy flies off and and the pilot falls out the back, with the parachute fluttering out the back in the wind before it catches and opens up. Unfortunately the bailout is not first person like in DCS-P51 (after the cockpit pops off it goes to 3rd person), but Loft mentioned it is one of those things he would like to have in the game down the road. I could however enter first person after I was stable in the parachute and floating down. The parachute and pilot are collidable objects, so don't try and be a smart ass and buzz some guy in his parachute or else you may end up killing yourself as well :P

After this amount of time I spent messing about, Einstein and one of the models behind me were talking about something. I think she wanted to have a go, so I got up to let her have the seat and take over. She didn't know how to fly it though, so I was there trying to explain basic maneuvering to her while she was getting shot at. I ended up just holding my hand next to the screen and getting her to replicate my hand angle to fly around, and while she shot at the enemy a lot she didn't really hit, but she did black out a lot after losing control and entering steep dives. I put a finger on the stick every now and again to prevent catastrophe, but she was having fun with it and that's all that matters. As the night was winding down I got a couple of in-pit photos courtesy of Einstein, and right at the end I got a nice photo with Loft and Jason. It was really great to meet both of them, Loft and Jason are both top blokes who want to create a great simming experience for all of us, and that experience won't just end with software like BoS ;)

model.jpg Jason Req and Loft.jpg

After the event was done with a few of us hung around for the final ghost tour of the night. The guides gave us a historical rundown of various areas of the ship, and with the amount of suicides the USS Hornet had seen during its time it's no wonder why it's believed to be the most haunted ship of the US Navy. I took a photo of an area which Hooves has a strange video of which I've posted for comparison here. There is some strange floaty thing towards the top of the photo which he also has in his video as he moves the camera around.
ghosttour2.jpg

The next morning a group of us all had breakfast and shot the breeze some more before it was time to go. I hadn't met anyone from the flight sim community before and was very happy and thankful to have had the opportunity to do so, plus I made some new friends there who I plan on doing some online flying with soon. Jason and Loft, it was a pleasure meeting you both and discussing things with you. I can tell you both have a real passion for what you are doing, so just keep your heads down and don't stress out over the forums too much. It will all come good in the end.

Overall, after my experience there and seeing the alpha first hand I will be pre-ordering as soon as funds permit it. If you are holding off on it, feel free to do so, but if the quality of what I saw there continues for the rest of the project then I expect you will be buying it anyway once some real reviews come in ;) All the best guys, sorry again for the long post, but I thought a nice indepth review of my experience was warranted. I don't think I forgot anything, but you never know.

*back into forum lurker mode* :ph34r:

- Requiem

TLDR: Had an awesome time, great quality for an alpha build, recommend pre-order.
pit.jpg


Feathered_IV 07-28-2013 02:22 AM

Those last two videos had me amazed. The devs have been down playing things for such a long time, I was hopeful but careful not to expect too much. Those effects are incredible though. It's amazing what can be done in good old DX9. Very professional team there.

startrekmike 07-28-2013 03:21 AM

Quote:

Originally Posted by zapatista (Post 507382)
90$ is a very steep price to pay for participating in the RoF-BS development cost, particularly since you dont actually endup getting a fully finished game that gives you a couple of years of gameplay till the sequel is released.

instead you'll be expected to keep buying new elements like planes, vehicles, maps, scarfs, map building tools and SDK's etc. and that is not just a choice of adding elements you might not need/want, in order to be competitive online the RoF-BS sales model will push you to keep buying newer better planes if you want to have the hope to have a fair chance in online encounters.

the promo video also reminds me of the misleading promo video's from some MS products, with the end product not being represented in the video content (in sales terms this is referred to as the "bait and switch approach"). their map also is empty and bland (snow snow and more snow, no ground detail or significant amount of ground objects). looks very console/arcade to me, more war thunder style then anything even close to what we already have in CoD at the moment.

all by all, no thanks !! we already have much better in CoD then what RoF-BS is trying to peddle, and i wont be paying 100's of dollars over the next months to find out any different :)


I don't get it, I mean, you keep saying over and over how bad it is, how you will never buy it and how CloD is literally the second coming compared to BoS and yet you still feel compelled to post about how little you like it over and over.

We get it, you don't like it, move on with your life as all this anger towards something you have not even tried must make you tired and bitter in general.

Feathered_IV 07-28-2013 04:00 AM

He'll do a complete backflip later. Just watch.; )

AbortedMan 07-28-2013 09:36 AM

I don't understand what the problem is...why are some people acting like CloD and BoS are two different girls that you want a relationship with but one will dump you if you choose the other?

They're video games, very similar video games...if you enjoy one, you'll undoubtedly enjoy the other...and no, they won't get mad and uninstall themselves if you play the other. You're only shorting yourself if you have stick to some made-up "loyalty" to one because you think it's helping for whatever delusional made-up reason. I don't know about you, but I never play a game 100% of the time, even if it's in its hay-day. Take War Thunder for example; horrible simulator, horrible game...but it does do some things right. When BoS comes out, sure, I'll play BoS a whole helluva lot, but I'll still play WT a bit...it's part of the reason why I have a HDD that's larger than 5GB.

If you don't like it for whatever reason, cool, don't buy/play it. Why get mad about it and talk about it as if you made it yourself with your own blood, sweat, and tears, especially when you haven't even played the other? Silly.

With some of the logic I see in this thread, most of the people with their panties in a differ should, by their way of thinking, still be playing Atari's Pong since it's the true predecessor to CloD/IL2 and they need to stick to the true roots of the game.

Wolf_Rider 07-28-2013 04:12 PM

Quote:


We are proud to present you our newest flight simulator - IL-2 Sturmovik: Battle of Stalingrad. This is a continuation of the legendary Sturmovik series and for more than 10 years it has been the standard for the combat simulation genre. IL-2 products have received worldwide recognition by gamers from every corner of the globe. This new entry into this series will offer virtual pilots and players an even more accurate reproduction of the legendary air battles of World War II. A new, higher level of physics modeling, damage modeling and aerodynamics has been achieved. Battle of Stalingrad will include several famous aircraft that have been recreated from detailed drawings and blueprints and they will fly over the most ambitious and detailed reconstruction ever attempted in a flight-sim of the most critical battle on the Eastern Front.

We invite you to become a participant in the development of BOS by placing a Pre-Order. By doing this, you will be the first to get access to the product and help us to make it even better. The combat flight-sim genre now needs your attention; modest budgets do not allow the realizationof everything virtual pilots dream about at once. But together we can truly revolutionize the genre and bring back a true legend to the sky!

If there are truly a lot of us, more than the skeptics think, and if the time of serious games for the PC has not passed, then we can make more with your support.

~

Early Access: Buyers of the Standard Edition will get early access in winter 2013 prior to public release. Buyers of Premium Edition will get the early access in autumn 2013.

Founder's Tag: Buyers of the Standard Edition will get a Silver IL-2 Sturmovik logo placed under their avatar in the community forum. Buyers of the Premium Edition will get a Gold IL-2 Sturmovik logo placed under their avatar on the forum.

Aircraft at Launch: Buyers of the Standard and Premium Editions will get the same base set of 6 aircraft (LaGG-3 (series 29), Bf-109 F-4, IL-2 AM-38 (1942 year's model, single-seat), Ju-87 D-3, Pe-2 (series 87 and 110) and He-111 H-6) with the possibility to earn 2 more aircrafts in the game (Yak-1 and Bf-109 G-2).

Special Aircraft Set: Buyers of the Premium Edition will also get access to a couple more special aircraft (La-5 and FW-190 A-3) which cannot be obtained in the game, but can be purchased in our store after launch.

Special Label: Buyers of the Premium Edition will get a special label inside the game interface next to their nickname which will stand out from the other players in multiplayer mode.You can turn it off or on as you wish.

Send a Gift to a Friend: We have also built a system to send gifts. Not only can you purchase a Pre-Order copy for yourself, but you can also purchase one or more copies of either edition per user account (email) and send it to a friend. You can activate one copy (digital key) on your account and send the others to friends, family or squadron mates. The gift system will be available with the opening of the early access period in autumn 2013 to buyers of all versions.


lol, have they introduced XP points and 777 bucks yet?

Feathered_IV 07-28-2013 11:56 PM

I think you must be confusing it with the Maddox MMO, Battle for Moscow. That one was cancelled.

ATAG_Bliss 07-29-2013 07:20 AM

Quote:

Originally Posted by Feathered_IV (Post 507446)
I think you must be confusing it with the Maddox MMO, Battle for Moscow. That one was cancelled.

I think you are the one confused. The MMO was being made by 1CSoftClub which had nothing to do with Maddox.

Maddox was always working on BoS, the sequel to CloD. Part of this funding came from the Russian Government, now switched to 777.

arthursmedley 07-29-2013 08:31 AM

Quote:

Originally Posted by ATAG_Bliss (Post 507453)

Part of this funding came from the Russian Government, now switched to 777.

Lol lots!:grin:

Robert 07-29-2013 11:07 AM

Looking at the hand held camera video with Loft displaying various lighting features on the fuselage and cockpit, I can't help but say, "This is Direct X 9?" Impressive.

Feathered_IV 07-29-2013 12:34 PM

Quote:

Originally Posted by ATAG_Bliss (Post 507453)
I think you are the one confused. The MMO was being made by 1CSoftClub which had nothing to do with Maddox.

Ah! No golden Olegs then. :(

Bearcat 07-29-2013 03:12 PM

Quote:

Originally Posted by Chivas (Post 507347)
Awesome trailer, but the first thing that came to mind was the CFS3 trailer. I always support the genre early and often, but this time I'm waiting to see a video more representative of the product.

Please.. don't get me started on CFS3.. That was the first big disappointment for me as far as a flightsim goes.. That trailer looked so good!! And the sim was such a DOG! I had seen IL2 on the shelves but I learned about system specs the hard way on CFS 1 and I knew I couldn't run it so I basically ignored it. I upgraded my PC for CFS3 and while waiting one day ran into a guy in Best Buy who was telling me about IL2.. so I figured what the hey give it a shot.. I was totally blown away.. I went back to the squad in CFS and said "Guys there s this sim IL2.. it's friggin GREAT and..." I got cut off at the knees by the XO who didn't want to fly that "Russian" sim.. besides .. it had no American panes in it.. I think I may have flown in the MSN Zone one or two more times after that .. I tried to get CFS 3 to work but IL was just so good ... and the rest is history..

Quote:

Originally Posted by AbortedMan (Post 507423)
I don't understand what the problem is...why are some people acting like CloD and BoS are two different girls that you want a relationship with but one will dump you if you choose the other?

They're video games, very similar video games...if you enjoy one, you'll undoubtedly enjoy the other...and no, they won't get mad and uninstall themselves if you play the other. You're only shorting yourself if you have stick to some made-up "loyalty" to one because you think it's helping for whatever delusional made-up reason. I don't know about you, but I never play a game 100% of the time, even if it's in its hay-day. Take War Thunder for example; horrible simulator, horrible game...but it does do some things right. When BoS comes out, sure, I'll play BoS a whole helluva lot, but I'll still play WT a bit...it's part of the reason why I have a HDD that's larger than 5GB.

If you don't like it for whatever reason, cool, don't buy/play it. Why get mad about it and talk about it as if you made it yourself with your own blood, sweat, and tears, especially when you haven't even played the other? Silly.

With some of the logic I see in this thread, most of the people with their panties in a differ should, by their way of thinking, still be playing Atari's Pong since it's the true predecessor to CloD/IL2 and they need to stick to the true roots of the game.

This post is just TOO D@MNED FUNNY!!! ROFL!

Sokol1 07-29-2013 05:24 PM

Quote:

Originally Posted by Bearcat (Post 507474)
" I got cut off at the knees by the XO who didn't want to fly that "Russian" sim..

LOL! "Merican" bias. :)

Quote:

besides .. it had no American panes in it..
Ops.
Since the leaked Il-2 DEMO ~09/2001 we are able to fly in a "yankee" plane: P-39 Airacobra.

In fact the DEMO mission where take of with P-39 to intercept some He-111 under rain.
The first take off take some trials to get up.:)

At time my sims where WarBirds Online, EAW, FS:SDOE... so dont care about CFS "arcade" stuff - and no CFS3 "trauma". :) Good times.

Sokol1

major_setback 07-29-2013 08:45 PM

I like the pilot wiping his brow at 4.23 minutes, on the second video just before Loft zooms in to the close view.


All times are GMT. The time now is 07:09 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.