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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

camelotcrusade 11-02-2012 02:27 PM

Hi guys, since the patch notes aren't super specific I'm not going to know exactly what was fixed in some cases (e.g., some descriptions are updated but doesn't say all of them). When you see something fixed that's on the list, please let me know.

@rekiem did this happen to you before the patch came out? Also, if possible can you mention where the fight was when this happened to you for the first time? Maybe they put two stacks on top of each other...

rekiem 11-02-2012 02:35 PM

Quote:

Originally Posted by camelotcrusade (Post 476591)
Hi guys, since the patch notes aren't super specific I'm not going to know exactly what was fixed in some cases (e.g., some descriptions are updated but doesn't say all of them). When you see something fixed that's on the list, please let me know.

@rekiem did this happen to you before the patch came out? Also, if possible can you mention where the fight was when this happened to you for the first time? Maybe they put two stacks on top of each other...

Happened both before and after the patch, and the composition of the armies was the same down to the last man/plant/undead/whatever. If they put two stacks on top of each other wouldn't they at least be different troop makeups? ;)

It happened more than once, the last one being in Arlania on that Griffon mountain, against pack of undeads.

But it also happened several times against random troops on the 4 islands before first big boss.

sethmage 11-02-2012 02:50 PM

I think that the exploit with rune mages and phantoming(I know not the word in the dictionary) paladins/jars then giving the turn back to mages by phantomed unit for further casting is also fixed.

Sapher 11-02-2012 02:58 PM

Is there a fix that solves the game crash during fight? When I was at the first island everything was ok, but after i advanced to the 2nd one it started happening too often for me to play any more. I dont know what causes it, if I start the fight over it might not happen(or may be i do other moves so it doesnt happen, i didnt pay attention). Just when an atacking unit animation starts game exits.

camelotcrusade 11-02-2012 03:08 PM

Quote:

Originally Posted by Sapher (Post 476600)
Is there a fix that solves the game crash during fight? When I was at the first island everything was ok, but after i advanced to the 2nd one it started happening too often for me to play any more. I dont know what causes it, if I start the fight over it might not happen(or may be i do other moves so it doesnt happen, i didnt pay attention). Just when an atacking unit animation starts game exits.

Are you using skalds? There was a bug where their paean skill would trigger Last Hero and that spell animation caused a cash when the unit who had it was hit.

camelotcrusade 11-02-2012 03:11 PM

Okay, I made a first pass through the bugs. Since I'm not going to restart there will be things I won't see fixed yet. So if anybody has time to skim the remaining list and keep it in mind while they play, I'd appreciate it.

In particular, I am not sure about most of the text issues are corrected and it sure looks like a lot of unit bugs are left. Oh, and let me know if when your valkyrie levels up whether those two incomplete descriptions are still on Christa's chest upgrade and Hilda's arrows.

Edit: At rekiem, thanks for reporting, I'll add it double fights to the Maps section in a minute.

Sapher 11-02-2012 03:15 PM

Oh, i see. Yea i just hired them. Will try .zip file in the bugfix topic, thx

pr0 11-02-2012 03:22 PM

Have tried restarting post the patch and the Warrior Maiden ability Call of Valhalla (the res ability) no longer gives you the ability to select a target unit making it useless. The only way to move forward is to cancel the ability.:evil:

Csimbi 11-02-2012 03:26 PM

Quote:

Originally Posted by camelotcrusade (Post 476433)
Quote:

Originally Posted by Csimbi (Post 476430)
"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

When you have time it would help to see which code to change, similar to how it's done on page 1 here.

Here you go.
Make the following changes in medals.txt:
Code:

medal_guardian_angel_1 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_1_name
  hint=itm_medal_guardian_angel_1_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  medclass=-1
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }

  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617831
  actions {
    afight=
    @=060000000000000000000000
  }
}
medal_guardian_angel_2 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_2_name
  hint=itm_medal_guardian_angel_2_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }

  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617832
  actions {
    afight=
    @=060000000000000000000000
  }
}
medal_guardian_angel_3 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_3_name
  hint=itm_medal_guardian_angel_3_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }

  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617833
  actions {
    afight=
    @=060000000000000000000000
  }
}


camelotcrusade 11-02-2012 03:28 PM

Quote:

Originally Posted by Sapher (Post 476605)
Oh, i see. Yea i just hired them. Will try .zip file in the bugfix topic, thx

We're not sure how to intermingle the fixes and the patch yet so stay tuned. But until we sort that out you should at least be able to use your skalds with that file. The only issue with using it is that overrides theirs, so if they fixed anything we didn't (i think it's spells.lua) you might not have that yet.

camelotcrusade 11-02-2012 03:29 PM

Quote:

Originally Posted by pr0 (Post 476609)
Have tried restarting post the patch and the Warrior Maiden ability Call of Valhalla (the res ability) no longer gives you the ability to select a target unit making it useless. The only way to move forward is to cancel the ability.:evil:

Unacceptable! I love that ability. How could they?! Lol. Anybody else seeing this problem? I have to go atm but can see what updates and changes need added in a few hours.

Sapher 11-02-2012 04:14 PM

Quote:

Originally Posted by camelotcrusade (Post 476614)
We're not sure how to intermingle the fixes and the patch yet so stay tuned. But until we sort that out you should at least be able to use your skalds with that file. The only issue with using it is that overrides theirs, so if they fixed anything we didn't (i think it's spells.lua) you might not have that yet.

Thx anyway :) It works, i just tried. No crashes after bugfix for 3-4 battles :)

Totoro 11-02-2012 05:16 PM

Is the valkyrie medal bugged? The one that requires you to use Valkyrie Skills. It has been 0/10 forever even though I have used Christa's Gift dozens of times.

Or does valkyrie skills mean like Christa's ability to give gold for each dead troop after a battle?

tiberiu 11-02-2012 05:19 PM

Quote:

Originally Posted by Totoro (Post 476665)
Is the valkyrie medal bugged? The one that requires you to use Valkyrie Skills. It has been 0/10 forever even though I have used Christa's Gift dozens of times.

Or does valkyrie skills mean like Christa's ability to give gold for each dead troop after a battle?

Yes. It does not work for gift you need to use the other ability from the dialogue options.

tiberiu 11-02-2012 05:21 PM

I am not sure it this is a bug but if somebody can confirm or investigate : For soothsayer unit, the freezing ability says that has 30% chance to freeze on the center spot and half (15%) on the other spots. I for one have never seen it do freezing on other then the center hex, and use it quite often. Is it just bad luck, or..?

Totoro 11-02-2012 05:24 PM

Quote:

Originally Posted by tiberiu (Post 476667)
I am not sure it this is a bug but if somebody can confirm or investigate : For soothsayer unit, the freezing ability says that has 30% chance to freeze on the center spot and half (15%) on the other spots. I for one have never seen it do freezing on other then the center hex, and use it quite often. Is it just bad luck, or..?

Me neither. It's always the center if it occurs.

RCDOWN 11-02-2012 05:43 PM

Item Ray fo Light, the upgraded version of Silver Rapier, is unequipped automatically by the game after some random battle or when some item (not the Ray Of Light itself) go out of control (Morale: 0).

You find the Ray of Light in the inventory, and the slot occupied empty.

Hagbard 11-02-2012 05:51 PM

Quote:

Originally Posted by camelotcrusade (Post 476616)
Unacceptable! I love that ability. How could they?! Lol. Anybody else seeing this problem? I have to go atm but can see what updates and changes need added in a few hours.

y, I love this ability either and it is screwed up, doesnt work anymore, no unit selectable...

torquemada 11-02-2012 06:07 PM

Oh I almost forgot, the hidden entrance in the catacombs (I knew about it because I played the first game :D) doesn't lead anywhere, a transition portal appears but you can't enter.

sethmage 11-02-2012 06:22 PM

Quote:

Originally Posted by torquemada (Post 476683)
Oh I almost forgot, the hidden entrance in the catacombs (I knew about it because I played the first game :D) doesn't lead anywhere, a transition portal appears but you can't enter.

You can enter to catacombs using arrow keys on your keyboard (somebody mentioned that before), since we are in this castle, you can see a *hand* icon on the painting which in the original game lead you to another room, but now does nothing at least for me

RCDOWN 11-02-2012 06:58 PM

Arlania. Quest Delayed Salary is bugged.

When you talk to Richard the second line dialog (you invite Richard to pay the soldier's salary) should update the quest.

Instead the dialog box close and the quest is never updated, so you're forced to let it pending or give the soldier the 500 gold yourself.

camelotcrusade 11-02-2012 09:03 PM

Updates:
  • Added Dead Men Can't be Pirates to Quests
  • Added Delayed Salary to Quests
  • Added Ray of Light to Items
  • Added Call of Valhalla to Units
  • Moving Skald crash the top of the Units list. Come on, people, this is the most reported bug.

And I'm going to put newest bugs at the top of each list instead of the bottom so it's easier to tell what's new. I probably should have dated each addition from the beginning but I think the ship has sailed on that. It's my first bug thread so you live and learn. :p

Handel 11-02-2012 10:30 PM

I see the patch fixes some problem with the Valkyrie donations. I read the patch fixes something about this but pre-patch after the 1st donation (to lv 2) to the 1st Valkyrie I have problems with *every* donations. When I click on "Donate to..." the artifact disappears but it is not added and the options window of the artifact remains. If I click again the game crashes but I found a workaround - after I click on donate I can destroy it and I get both the donation done and the crystals.
I guess this is not supposed to be in this way?

camelotcrusade 11-02-2012 10:46 PM

Quote:

Originally Posted by Handel (Post 476758)
I see the patch fixes some problem with the Valkyrie donations. I read the patch fixes something about this but pre-patch after the 1st donation (to lv 2) to the 1st Valkyrie I have problems with *every* donations. When I click on "Donate to..." the artifact disappears but it is not added and the options window of the artifact remains. If I click again the game crashes but I found a workaround - after I click on donate I can destroy it and I get both the donation done and the crystals.
I guess this is not supposed to be in this way?

Right, it was bugged. But it was bugged dialog and the function was still working. Just ESC or try to cancel that dialog that persists, the items are actually going to the Valkyries. You will see them sparkle when they level up due to donations. Also it takes 1 for level 2, 2 for level 2, 3 for level 3 and 4 for level 4 (for total of 10). Once you donate enough talk to them for a quest and the donate option goes away for those item types.

Bhruic 11-02-2012 10:59 PM

Song of Svartalfaheim gives too much initiative <-- still present
Sense Weakness bug appears to prevent enemy critical hits <-- mostly fixed, but you're actually losing 1% off your chance to have the skill kick in
Destruction isn't activating/Rage abilities can't crit/Spells can't crit <-- they still don't have crits enabled for spells or rage attacks

camelotcrusade 11-02-2012 11:09 PM

Quote:

Originally Posted by Bhruic (Post 476773)
Song of Svartalfaheim gives too much initiative <-- still present
Sense Weakness bug appears to prevent enemy critical hits <-- mostly fixed, but you're actually losing 1% off your chance to have the skill kick in
Destruction isn't activating/Rage abilities can't crit/Spells can't crit <-- they still don't have crits enabled for spells or rage attacks

Updated - Very helpful. Can you restate Sense weakness as a bug? I want to make it very clear (for me, and for them. :))

AxellSlade 11-02-2012 11:16 PM

Quest:
Luckless Hunter: Killing the Black Unicorn does not give credit. I reloaded a save a few times to test it out, and it never gave credit.
Black Label: If you let Ben Gorefiend go instead of killing him, the quest becomes stuck. You can tell Torfin that you let Ben go and nothing happens afterwards.

Bhruic 11-02-2012 11:17 PM

"Sense Weakness has a 1% lower chance of activating than stated"

camelotcrusade 11-02-2012 11:29 PM

RE Sense weakness I've added it. AxellSlade, I am putting those two quests in now.

Csimbi 11-03-2012 01:32 AM

Here's one more thing for modding:
Awards (or medals if you prefer that name) are capped to level 3. as reported here. Please remove that cap or at least bump it to five so there's some room to play with.

Handel 11-03-2012 01:57 AM

Quote:

Originally Posted by camelotcrusade (Post 476766)
Just ESC or try to cancel that dialog that persists, the items are actually going to the Valkyries.

Yes, clicking on "Info" does the job (and no non-legit crystals).

The "Tree of life" condition is impossible to dispel (the mutual damage bond cast by the orcs)? Is this intended?

namad 11-03-2012 04:01 AM

killing an ice shell with hilda's arrows causes the enemy to go away...

I had a fresh ice shell on some skeletons, and used hilda's arrows, 600skeletons should've been appeared alive, yet instead nothing is there but the rage/mana globe... yet the skeletons aren't killed in the combat log they simply stop existing! CRAZY OP bug here if in fact ice shell+hilda's arrows will indeed kill ANYTHING AT ALL regardless of if it's 1000s of high level units or not

camelotcrusade 11-03-2012 04:02 AM

@Handel and @namad: Yep. Both of those are already documented and sadly were not yet fixed. Let's hope they get them in the next pass.

Zechnophobe 11-03-2012 06:02 AM

ice dragons are now gaining charges of ice minion on kills! Check that one off.

camelotcrusade 11-03-2012 06:14 AM

@Zechnophone, got it.

Two questions for the patch users out there:

1. Do rune mages have no ranged penalty now? I forgot I bundled that in with their other bugs so if they still have a ranged penalty I need to put that part back on the list.
2. Today when selling in the castle it will let me scroll to the right exactly one box, effectively show only the top row of my inventory. What's it doing for people who have restarted and have a big inventory? For me the bug didn't start appearing at all until I got to the 3rd of stuff, so you may not see it yet if you restarted (or maybe they fixed it).

namad 11-03-2012 07:54 AM

ahh sorry for the repeat, i was so flabberghasted I had to post right away

Hagbard 11-03-2012 09:10 AM

Quote:

Originally Posted by camelotcrusade (Post 476862)
@Zechnophone, got it.

Two questions for the patch users out there:

1. Do rune mages have no ranged penalty now? I forgot I bundled that in with their other bugs so if they still have a ranged penalty I need to put that part back on the list.

Seems like they still have this range penalty however just if the target is 8 tiles or more away. (was it that way even before the patch? i didnt have the unit before) So they do have a higher range than usual range classes but not sure if this is working as intended. Weird...

Handel 11-03-2012 09:17 AM

Is there a buff which instantly reloads the unit's abilities? Because I just made a battle with an orc squad using the song which casts random buffs/debuffs (with the unofficial fix) and my soothsayers were able to cast the Loki's touch 2 times in 2 successive turns. And yes - I am absolutely sure of it.

tiberiu 11-03-2012 09:22 AM

Quote:

Originally Posted by Handel (Post 476916)
Is there a buff which instantly reloads the unit's abilities? Because I just made a battle with an orc squad using the song which casts random buffs/debuffs (with the unofficial fix) and my soothsayers were able to cast the Loki's touch 2 times in 2 successive turns. And yes - I am absolutely sure of it.

The spell GIFT does that.

saroumana 11-03-2012 09:34 AM

Anyone know how to make the editor work with Wotn ?

Nevar 11-03-2012 09:44 AM

Quote:

Originally Posted by Handel (Post 476916)
Is there a buff which instantly reloads the unit's abilities? Because I just made a battle with an orc squad using the song which casts random buffs/debuffs (with the unofficial fix) and my soothsayers were able to cast the Loki's touch 2 times in 2 successive turns. And yes - I am absolutely sure of it.

I've encountered this with Loki's Touch, too, but I have no idea what causes it. I didn't use that song.

Hagbard 11-03-2012 11:29 AM

Quote:

Originally Posted by Handel (Post 476916)
Is there a buff which instantly reloads the unit's abilities? Because I just made a battle with an orc squad using the song which casts random buffs/debuffs (with the unofficial fix) and my soothsayers were able to cast the Loki's touch 2 times in 2 successive turns. And yes - I am absolutely sure of it.

Quote:

Originally Posted by Nevar (Post 476933)
I've encountered this with Loki's Touch, too, but I have no idea what causes it. I didn't use that song.

Quote:

Originally Posted by tiberiu (Post 476917)
The spell GIFT does that.

was answered right one reply below how can u overread it :P

wildkarrde26726 11-03-2012 11:46 AM

Noticed a bug with the Hero Skill "Jarl". It's supposed to give 1% more leadership at level 1, 3% at level 2, and 5% at level 3. Instead it gives 1% at level 1, 4% (1%+3%) at level 2, and 9% (1%+3%+5%) at level 3. Pretty sure it's not supposed to work that way :P

Fatt_Shade 11-03-2012 01:39 PM

I cant figure out how does Runic power works ???
On 3rd lvl there is 3% increase dmg in rage skills , for each unspent rune to max of +60% dmg , and 3% of using rage again to max +60% chance.
Is it possible to do it more then 2 time per turn , like 60% for 2 rage/turn then 36% for 3rage/turn ... Or 2 times per turn max, with 60% chance.

What is for 3rd parameter in Accuracy ? +10/ +20 / +30 , what does it increase ???

aghiuta 11-03-2012 04:59 PM

1. Ice Dragon does not get a new minion summon charge after killing troop even if message says it did.
2. Goblin shaman ability to link damage from own unit to your unit might be bugged or not explained properly. He always uses it on my mages and even if I dispel it the mage still gets the damage. either make it undispellable or if it goes away when dispelled make its effect go away also.
3. Still get some random error messages when orc units attack ice dragon and ice spiders (luckily the -dev trick lets me bypass them).

MattCaspermeyer 11-03-2012 05:14 PM

Highterant Invisible Egg in Enemy Cell Bug
 
I've been having a problem with Highterants laying eggs in cells containing enemy units and the eggs become invisible and move to a non-occupied location.

What happens is that the Highterant will take its turn and then you'll see it use its egg-laying ability either in an enemy cell or even a blank one, but the egg will be invisible and actually (in both cases) move to another cell that is empty. I can't see where the egg is, but the enemy can and will attack it. If they don't destroy it, then a Highterant comes out of the cell containing the invisible egg when it hatches and you get a new unit like normal.

I've noticed this on 3 occasions now and there also seems to be a related slowdown in the game turns between units when this happens.

This is using the Permafrost spell to create the Highterant. I can provide a save (or saves) if needed with steps to reproduce.

/C\/C\

P.S. Here is the post where I have a save with details on how to repeat this bug: http://forum.1cpublishing.eu/showpos...&postcount=443

camelotcrusade 11-03-2012 05:49 PM

Updates:
  • Added Rune mage ranged penalty to Units section
  • Added Jarl skill adding up its bonuses to Skills
  • Added Ice Dragon death animation crash to Graphics
  • Added Ice Dragon creator ability bug back to Units
  • Qualified Maidens Call of Valhalla bug as some people say its there others not
  • Added Highterrant egg problem to Units

@aghuita sounds like I should add that orcs attacking ice units bug. What kind of message do you get... is it a crash?

If anybody has more info on whether call of valhalla for the maidens is working for them, and whether they can scroll inventory when selling or not I'd appreciate it.

Chro 11-03-2012 06:07 PM

So, funny thing happened while I was modding. I was having trouble modifying the useless (past the first point) skill Edda, when I realized that it's actually broken in the original game. It's just no one's noticed it because no one puts points in it.

Basically, the 10%/20% bonus does not apply when you put extra points in it.

Going to go put the bug fix in the bug fix thread now.

Nevar 11-03-2012 06:12 PM

Quote:

Originally Posted by Hagbard (Post 476961)
was answered right one reply below how can u overread it :P

Because there was no way I casted Gift and the random effects song wasn't being used.

Zechnophobe 11-03-2012 07:18 PM

Quote:

Originally Posted by aghiuta (Post 477024)
1. Ice Dragon does not get a new minion summon charge after killing troop even if message says it did.

Are you playing with the patch? Because this is totally working for me. I managed to use the ability three times in the last fight.

Xargon 11-03-2012 07:39 PM

Just a small continuity problem: Amelie's personal three-masted frigate "Butterfly" appears to have only two masts... :grin:

Avo 11-03-2012 07:45 PM

I searched, and couldn't find this here. I've noticed that "Song of ljusalfheim" gives buffs to the enemy and debuffs to you. I did read someone write about it in regards to the unofficial fix, so maybe it's already known.

Zechnophobe 11-03-2012 08:00 PM

Oh, I just remembered another bug I witnessed. If an AI Royal Griffon has no space to summon a Celestial Guard stack, it will still try a few times before doing something else. Each time it tries, you'll get an error message "There is no valid target for that spell" or some such.

Luckily it does not infinitely try or it would hang.

aghiuta 11-03-2012 08:05 PM

Quote:

Originally Posted by Zechnophobe (Post 477058)
Are you playing with the patch? Because this is totally working for me. I managed to use the ability three times in the last fight.

No patch.
I plan on starting a mage soon, skald not so satisfying so was just exploring with this char to get a feel for the game.
@camelotcrusade
I am playing with the -dev thingy so i get error messages in different window, will write them down when they happen again.

camelotcrusade 11-03-2012 11:18 PM

Updates:
  • Marked Ice dragon as fixed
  • Added Book of Evil's drain ability to Spells
  • Added Calm Rage reducing max rage to Spells
  • Added Royal Griffon summon problem to Units
  • Added Olaf's personal rage skills not being used in autocombat to Rage
  • Added additional ranks in Edda have no effect to Skills

Has anybody seen the bug with orcs attacking ice creatures after the patch? Or the bug with Call of Valhalla after the patch? Call is working for me.

@Avo that look like a bug if you haven't patched. If you patch they updated the description so its clear everbody gets hit. If you would like it as written pre-patch, there is mod on the bug fixes thread for it.

camelotcrusade 11-03-2012 11:47 PM

Quote:

Originally Posted by Nevar (Post 476933)
I've encountered this with Loki's Touch, too, but I have no idea what causes it. I didn't use that song.

Same here. But guess what? Loki's touch has reload 3. Not sure if that is new, but I think this is what happened to both of us. :)

Nevar 11-04-2012 12:16 AM

Quote:

Originally Posted by camelotcrusade (Post 477125)
Same here. But guess what? Loki's touch has reload 3. Not sure if that is new, but I think this is what happened to both of us. :)

It's always been Reload 3, which is what makes me wonder about this all the more :lol:

camelotcrusade 11-04-2012 12:21 AM

Quote:

Originally Posted by Nevar (Post 477134)
It's always been Reload 3, which is what makes me wonder about this all the more :lol:

Hmm. You know, I am always having my Jarl's tell them to go again. Because first they Loki, then I want them to ice storm. Maybe it's moving the counter. I'll have to watch for it.

RCDOWN 11-04-2012 12:41 AM

Hades map, one of the lift is blocked, you can go over the platform but the lift never come.

If you wait a long time, and then try to go over the ramp border, you horse get "under" the ramp, getting struck.


Precise location here.

camelotcrusade 11-04-2012 01:02 AM

Quote:

Originally Posted by camelotcrusade (Post 476263)
O.o Sounds like its time to pop open Fear and look for the loophole. Plus I have no idea how to look up individual unit parameters to see if slingers are special. Do you know how?

Something is definitely up with fear. Just had a stack of feared orc catapults fire on my soothsayers (level 3 attacking level 4). As with the other case, no appropriate level units were available for it to attack (all my armies are level 4). I am also wondering if the unit has to be ranged for this to happen, as I'm pretty sure I've seen melee troops just pass their turns under these conditions.

Zechnophobe 11-04-2012 01:06 AM

Quote:

Originally Posted by aghiuta (Post 477078)
No patch.
I plan on starting a mage soon, skald not so satisfying so was just exploring with this char to get a feel for the game.
@camelotcrusade
I am playing with the -dev thingy so i get error messages in different window, will write them down when they happen again.

It's a good game, if you like it, you should consider getting the officially patched version.

RCDOWN 11-04-2012 02:45 AM

Spell Heat Focus lv.1 make the game crash to desktop during battle.

The problem occurred during the "elf invasion" just after Mista Cloud join your party.

Never tryed the spell before and never upgraded it, so i dunno if the problem it's for the lv.1 only.

Puce Moose 11-04-2012 02:51 AM

I'm not sure if this is a bug or not, but this sure surprised me; I ran across my first orc unit in the game, and a stack of orc hunters rather rudely used their training skill to charm my stack of royal snakes. I thought that this skill only let the enemy summon a stack of friendly forest beasties, not take control of them! (It actually seems like an interesting addition for the ability, but it should be referenced in the tooltip).

camelotcrusade 11-04-2012 04:33 AM

Quote:

Originally Posted by Puce Moose (Post 477164)
I'm not sure if this is a bug or not, but this sure surprised me; I ran across my first orc unit in the game, and a stack of orc hunters rather rudely used their training skill to charm my stack of royal snakes. I thought that this skill only let the enemy summon a stack of friendly forest beasties, not take control of them! (It actually seems like an interesting addition for the ability, but it should be referenced in the tooltip).

Interesting. So you can use training to charm animals as well as summon them? I have no idea how they'd make that work hehe. Anybody fielding orc units that has done this?

If you can let know what the tooltip normally says that would help me write an entry for the bug list.

@RCDown can you try the spell in another fight and see what happens? thanks!

Edit - PS, has anybody noticed that Pygmy sometimes makes enemies look tiny and sometimes it doesn't? They always lose life and stats, though.

Nevar 11-04-2012 04:48 AM

Quote:

Originally Posted by camelotcrusade (Post 477136)
Hmm. You know, I am always having my Jarl's tell them to go again. Because first they Loki, then I want them to ice storm. Maybe it's moving the counter. I'll have to watch for it.

YES. That was it! I do have my Jarls give them a second turn. I think that was when it happened.

Edit: Also, in previous games, Train Animal was just a Possession skill, used by the Druid. It's possible the tooltip got changed but they kept the ability itself unchanged. Has anyone actually managed to summon a stack of animals with it?

SNOV 11-04-2012 08:13 AM

savegame
 
I don't know why, but suddenly game doesn't see save files. They exist in the folder, but game doesn't find them.

barsuks 11-04-2012 08:58 AM

Didnt find near items bugs. Found that Vampire set dont give correct bonuses . Full set writes gives +10 atk +10 def + 10 rage +10 mana but only gives +2 all stats. And from set one item Prince's Crown dont gives +500 Leadership as it writes.

tiberiu 11-04-2012 09:12 AM

Minor bug : Artifcator skill lvl 1 says I can craft items of lvl 1-2 but I made Student Belt which is lvl 3.

Also I think my remark regarding Soothsayer's "Ice Storm" ability got unnoticed, ability sais you can freeze anywhere on the area of the spell but in fact freezing only triggers into the center.

Fatt_Shade 11-04-2012 09:49 AM

@SNOV If you patched game, or using some mod, game wont see saves from earlier version.

@barsuks That`s bug in item description loc_ses.kfs/eng_items.lng (there are just text part of items, nothing to do with game mechanic), right bonuses are in ses.kfs/items.txt and it says +2 att/def/rage/mana and -10% defense to enemy units (here are real bonuses for every item/set).

SNOV 11-04-2012 10:32 AM

Quote:

Originally Posted by Fatt_Shade (Post 477257)
@SNOV If you patched game, or using some mod, game wont see saves from earlier version.

@barsuks That`s bug in item description loc_ses.kfs/eng_items.lng (there are just text part of items, nothing to do with game mechanic), right bonuses are in ses.kfs/items.txt and it says +2 att/def/rage/mana and -10% defense to enemy units (here are real bonuses for every item/set).

Well I didn't change anythings. At one moment I just stopped seeing saves.

Bhruic 11-04-2012 12:55 PM

Quote:

Originally Posted by RCDOWN (Post 477162)
Spell Heat Focus lv.1 make the game crash to desktop during battle.

The problem occurred during the "elf invasion" just after Mista Cloud join your party.

Never tryed the spell before and never upgraded it, so i dunno if the problem it's for the lv.1 only.

Turn out that the root cause of this problem is the same as the root cause of the Last Hero spell is/was - they neglected to include the sound file for the spell. You can fix this by cutting out the "sound" section of the magic_temper_diff.atom file, or you could substitute another sound file name in that section. Either way, the spell(s) will work at that point.

Bhruic 11-04-2012 01:06 PM

Quote:

Originally Posted by Fatt_Shade (Post 477257)
@barsuks That`s bug in item description loc_ses.kfs/eng_items.lng (there are just text part of items, nothing to do with game mechanic), right bonuses are in ses.kfs/items.txt and it says +2 att/def/rage/mana and -10% defense to enemy units (here are real bonuses for every item/set).

Incorrect, with the latest patch, the items.txt file lists +10 for att/def/rage/mana.

Bhruic 11-04-2012 01:22 PM

Quote:

Originally Posted by tiberiu (Post 477242)
Also I think my remark regarding Soothsayer's "Ice Storm" ability got unnoticed, ability sais you can freeze anywhere on the area of the spell but in fact freezing only triggers into the center.

Yup, definitely a bug. What it's doing right now is potentially freezing the center target for each extra unit that it hits. So say it hits 4 units total, with one in the center. The one in the center would have a 30% chance of getting frozen first, then it would have 3 chances of 15% of getting frozen for each of the other units. Obviously it should be targetting the extra units rather than the one in the center.

oas 11-04-2012 03:08 PM

I still have the greedy achievement at 0 (even after the patch).

When I try to donate the rune of the sun (regalia) to Crhista the item disappears and the option to donate, destroy or see the info still apears. If I click again it crashes.

To lvl 2 is only necessary one item right?

hellsing 11-04-2012 03:37 PM

The rage ready skill doesnt work for me.Its supposed to decrease cooldown of rage skills but it doesnt.

Fatt_Shade 11-04-2012 03:40 PM

@Bhruic
Quote:

Incorrect, with the latest patch, the items.txt file lists +10 for att/def/rage/mana.
Items.txt or eng_items.lng, because it seems like sick bonus +10 for 2 stats, and +10mana/rage. No set in game have such high bonuses. Here is part from items.txt and it lists bonuses as i mentioned
Code:

set_vampire {
  category=o
  image=
  hint_config=object_item
  label=itm_set_vampire_name
  hint=itm_set_vampire_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=enemy
        level=<5
      }
      pbonus=defense,0,-10,0,-100,0,0
      dbonus=
      rbonus=
      attack_on=
      attack_off=
    }
  }
  mods {
    attack=count,2
    defense=count,2
    mana=limit,2
    rage=limit,2
  }


Bhruic 11-04-2012 03:42 PM

Again, you must not be using the latest patch.
Code:

set_vampire {
  category=o
  image=
  hint_config=object_item
  label=itm_set_vampire_name
  hint=itm_set_vampire_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=enemy
        level=<5
      }
      pbonus=defense,0,-10,0,-100,0,0
      dbonus=
      rbonus=
      attack_on=
      attack_off=
    }
  }
  mods {
    attack=count,10
    defense=count,10
    mana=limit,10
    rage=limit,10
  }
  propbits=setbonus
  params {
    items=bloodsucker_sword,vampire_ring,chaos_crown
  }
}


RCDOWN 11-04-2012 04:45 PM

Quote:

Originally Posted by Bhruic (Post 477304)
Turn out that the root cause of this problem is the same as the root cause of the Last Hero spell is/was - they neglected to include the sound file for the spell. You can fix this by cutting out the "sound" section of the magic_temper_diff.atom file, or you could substitute another sound file name in that section. Either way, the spell(s) will work at that point.

Allright, tnx man!

just, i cannot find the atom file in question. can you point me out?

And btw, i dont' think many out here got the game patched: the old save will be wasted and with him hours of gameplay.
I'm one of those; don't like to start over, some point are difficult or repetitive.

Bhruic 11-04-2012 04:50 PM

In the ses.kfs file (it's just a zip file, you can open it with something like 7zip), you'll find the magic_temper_diff.atom file. Cut out the following (lines 202-210):
Code:

  1 {
    sound {
      animation=default
      frame=0.01/2.00999999
      restart=true
      file=magic_temper_diff
      fadetime=60
    }
  }

Or, if you wish, you could look up another soundfile to replace for the non-existent one, but that's probably more work.

tiberiu 11-04-2012 05:01 PM

Sorry if it was posted before, but I wanted to report that Troll's ability "Pacify" does not work for me. Ability sais the initiative of the victim will drop to 1 and that he will deal minimal damage but none of these things happen. Should be investigated.

camelotcrusade 11-04-2012 06:03 PM

Updates -
  • Added Raven scribing dialog missing notifications to Text
  • Added Heat Focus crash to Spells
  • Added Vampire set bonuses to Items
  • Added Crafting scrolls don't show item level to Text
  • Added Artifactor crafting higher level items to Skills

@tiberiu I added soothsayer's ice storm problem yesterday (it's in the list) but forgot to mention it in the updates. We have a fix now, too. Regarding pacify, what is happening instead? Nothing at all? Does it show a debuff, or just does damage without causing any effect.

@oas that's a known bug, you have to hit ESC to make the dialog go away. It still counts, you just can't click "donate" twice. As for Greedy, I think you have to restart for that.

Still waiting for confirmation on whether or not Animal Trainer unit ability (Orc hunter) now charms instead of summons or if it does both and on actual effect of pacify.

Specaz 11-04-2012 06:11 PM

Song of Svartafhalmen gives me +20 initiative instead of +2 (song which gives me +% gold after battle, +initiative -defense).
Also Christa gift stuck battles if i put it in creatures range (i upgraded it to 2 hexes), and creature cant reach it for some reason (slow, or blocked path).

ihira 11-04-2012 06:40 PM

viking vortex + Trap
 
I just used viking vortex on enemy and moves it to a lvl3 trap placed.
Trap activated and did damage but didn't take away its action points; he was able to move and attack in the same round.

Not sure if this will happen with Archmages telekinesis move > trap.

ihira 11-04-2012 06:42 PM

Quote:

Originally Posted by ihira (Post 477406)
I just used viking vortex on enemy and moves it to a lvl3 trap placed.
Trap activated and did damage but didn't take away its action points; he was able to move and attack in the same round.

Not sure if this will happen with Archmages telekinesis move > trap.

lol wtf, ok in the same battle just now the same enemy unit mentioned above (undead spider) killed one of my troops and made a 'ha ha haah!' laughter noise which i think its the Soothsayer voice. hilarious

tiberiu 11-04-2012 06:56 PM

Quote:

Originally Posted by camelotcrusade (Post 477394)
Regarding pacify, what is happening instead? Nothing at all? Does it show a debuff, or just does damage without causing any effect.

It doesn't cause any effect. I am not sure if it al least adds up the 10 damage that it should.

RCDOWN 11-04-2012 07:04 PM

Another long run bug:

No matter how many gift you give to Christa the Stunning, her max level remain locked at 3.

MattCaspermeyer 11-04-2012 07:32 PM

Looks like this one was fixed.
 
My UNIT_SPECIAL_ATTACKS.LUA dated 11/1/2012 (first official patch) has the fix you specified.

/C\/C\

Quote:

Originally Posted by camelotcrusade (Post 473439)
Units & Unit Abilities[*]Soothsayer Ice Storm only freezes center: Players are reporting that while they have seen the center hex become frozen they have never seen it freeze enemies outside of this hex. Shouldn't it be able to freeze any of the targets? -->Unofficial Fix!

@tiberiu I added soothsayer's ice storm problem yesterday (it's in the list) but forgot to mention it in the updates. We have a fix now, too.


Zechnophobe 11-04-2012 07:34 PM

Quote:

Originally Posted by SNOV (Post 477269)
Well I didn't change anythings. At one moment I just stopped seeing saves.

Did you start playing the game 'as administrator' or something? This would cause it to look in a different location for save files, and is a fairly common problem. Logging in differently to your computer would also affect this.

macaxx 11-04-2012 07:47 PM

Returning to Tungsinn crashes the game
 
I am unable to return to Tungsinn because this action causes the game to crash when load sequence finishes. Is there any patch to this or any walkaround?
I am playing it via Steam on MacOS.

PennyT18 11-04-2012 10:00 PM

Christa's Gift now hangs up for me even if the unit has a clear path to the gold. I just had to bail out of two fights in a row because the unit was attracted to it and could have gone after it but just stood there while the clock kept ticking.

sethmage 11-04-2012 10:10 PM

I don't know if this is a bug or was address before (nothing in the spell bugs on the 1st page thou) or my pc decided to do that, BUT, my 3rd level spells don't work on 4level toons, like shackles or hypnosis. anybody else has a similar problem?

camelotcrusade 11-04-2012 11:50 PM

Quote:

Originally Posted by RCDOWN (Post 477416)
Another long run bug: No matter how many gift you give to Christa the Stunning, her max level remain locked at 3.

Can anyone confirm Christa not leveling up with a restarted game? I haven't found enough regalia to level her up. Also, can anyone else confirm Song of Svartalheim giving +20 initiative after the patch? I thought it used to be a +10 bug. It works fine for me, but I am using the unofficial fix for it.

@Sethmage, make sure you have enough leadership in your spellpower to affect those units. Try casting them again when the army size is much smaller, later in the game the armies are too big to affect until you kill some troops.
@Specaz, we have a fix for that song here.
  • Updated Christa's Gift bug under Valkyries
  • Added trap bug to Spells

aghiuta 11-04-2012 11:54 PM

did not patch the game (stopped playing and waiting for a few more patches before I restart) so this might not still apply but for Christa to get her from level 3 to 4 giving the item was successful 1 in 5 attempts, so took some reloading before the donation registered. I did 15 reloads to check and only 3 were successful.
I had same problem with other valkyria, sometimes i fed them 5 items in a row and no lvl increase and sometimes they registered.

Bhruic 11-05-2012 12:54 AM

Quote:

Originally Posted by camelotcrusade (Post 477394)
  • Added Vampire set bonuses to Items

If you check your items.txt file (find the set_vampire), you'll note that it's actually been fixed in the patch. I'm not sure what version Fatt_Shade is using, but it doesn't seem to be the latest.

camelotcrusade 11-05-2012 01:03 AM

Quote:

Originally Posted by Bhruic (Post 477506)
If you check your items.txt file (find the set_vampire), you'll note that it's actually been fixed in the patch. I'm not sure what version Fatt_Shade is using, but it doesn't seem to be the latest.

Okay, thanks, I'll remove it for now. It's trickier to track now that a couple versions are floating around. Still, we have quite a list, don't we. :)

Bhruic 11-05-2012 01:08 AM

That we do. :)

It's going to be rather more complicated by the fact the MacOS version just got released. No idea if they are sharing a codebase (and hence patch status).

Might consider having people submitting bugs list their game version number as well as their OS to try and label bugs properly.

RCDOWN 11-05-2012 02:52 AM

Quote:

Originally Posted by camelotcrusade (Post 477511)
Okay, thanks, I'll remove it for now. It's trickier to track now that a couple versions are floating around. Still, we have quite a list, don't we. :)

Maybe you can rearrange the bug list in a way like this:

Ver. 1.1
-Bug x corrected
-Bug y corrected

Or leave the list at is it, and gray out the corrected bug, but adding a tag that specifies what version correct it.

Ex.
-Bug x reported [unofficial fix]
-Bug y reported [still pending]
-Bug z reported [fixed on ver. 1.1]


It's a lot of work at the beginning, but it's obliovus that most player are reluctant to restart the game, because they lost their saved progress.
I intend to finish the game first, the restart with the new fixes.

camelotcrusade 11-05-2012 05:48 AM

Thanks for the suggestions. It took me about an hour of experimentation to come up with a way to improve the organization that didn't make it worse. Now that I have something working, I am going through the thread and upgrading it. I hope it helps!

@Zechnophobe - When you can, let me know which tooltip issues you are able to fix with your mod and I can colorize them. How about purple?

RCDOWN 11-05-2012 08:41 AM

@camelotcrusade:

you're doing a really great job here man! not only Dev but player must be very gratefull too!

BB Shockwave 11-05-2012 11:36 AM

Quote:

Originally Posted by sethmage (Post 477471)
I don't know if this is a bug or was address before (nothing in the spell bugs on the 1st page thou) or my pc decided to do that, BUT, my 3rd level spells don't work on 4level toons, like shackles or hypnosis. anybody else has a similar problem?

Since AP, these two spells also have a Leadership requirement - which increases per Intellect. I dunno if the description says that...


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