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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

csThor 04-14-2012 06:29 AM

Avala ... please drop the conspiracy thingy. Thank you.

As for the rest. If you cram a DB 605 A engine into a car you may actually get it to run but I severely doubt driving it is going to be any fun, not to mention the horrid fuel costs. Just because something is possible that doesn't mean it makes sense. Nuff said. ;)

Luno13 04-14-2012 06:58 AM

Well, at least it was entertaining to read! ;)

302_Corsair 04-14-2012 10:33 AM

Quote:

Originally Posted by csThor (Post 409036)
If you cram a DB 605 A engine into a car you may actually get it to run but I severely doubt driving it is going to be any fun, not to mention the horrid fuel costs.

Maybe not with a DB605 A, but with Merlin 55 ...? ;)
http://www.youtube.com/watch?v=SIj2G...eature=related
And don't worry about fuel costs. Your Zotac GTX480 and mine GTX560Ti have enough fuel.
Besides, I didn't say "coercion". I said ability or maybe (better word) possibility to use 2048x2048 textures. That means if someone don't want to use HI res textures, won't be forced to use them. Give us the option to choose.

IMO this should be done many years ago istead of creating new sim (CloD) which is full of bugs and offers less aircrafts and maps.

Pershing 04-16-2012 11:18 AM

Quote:

Originally Posted by martinistripes (Post 408265)
A

Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure

You get the picture.

Yeah, and this picture shows me you should think twice before play Il-2. There are many other games, why don't you try them?

Whacker 04-17-2012 12:49 AM

Quote:

Originally Posted by martinistripes (Post 408265)
An idea for a future patch which may be very simple to implement. When selecting aircraft, for QMB or multiplayer, can we have small country flags by the aircraft so we know which country they come from and also maybe a small fighter or bomber icon depending on it's roll?

I know some will say I should know my aircraft better, blah de blah de blah... but I'm sure many of us don't have the time or inclination to memorise the (now) exhaustive list of options.

I play LAN with a friend. And typically our conversion goes like this:

Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure

You get the picture.

I know we could exit the server and go into the museum to check, but my idea of small flag & aircraft role icons next to the aircraft designation codes would be extremely helpful and a better way to do things.

Ignore the snobby responses. Your point is a good one, but...

It is true that most of the existing IL-2 player base are more "sim" minded gamers. As such, most of the players are going to recognize the aircraft and which side used them, in what roles, and have relatively high familiarity with their characteristics, quirks, and backgrounds.

The main problem with implementing your idea is that some aircraft were used by multiple countries in multiple roles, some of them even by opposing sides. For example, the Spits were primarily British, but they had a large number of ex-pat European refugees flying for them, including the Czecks, Polish. Many Americans also flew them in the earliest parts of the war. Likewise, several American built aircraft were used at various points by the British, including the P-38. Regarding roles, some aircraft had rigidly defined roles, others varied. Clearly a B-17 or Lancaster isn't going to be a heavy fighter. :) The Bf-110 worked in several roles, including heavy fighter, night fighter, and light bomber.

So, assigning icons that indicate national use and/or role can sometimes be a bit precarious. It's not a bad idea, just that implementing it would probably take much more time than it'd be worth, if you'll pardon the expression.

You stated that you and your friend(s) are casual gamers, which there is nothing wrong at all with that. Perhaps you might find it interesting to take a little bit of time and do some basic research and reading up on the histories of the planes you like flying. History can be extremely interesting and revealing, and put some of the aircraft into a better context so you and your friends can understand them better.

Just some food for thought...

zxwings 04-17-2012 04:19 AM

Quote:

Originally Posted by zxwings (Post 405681)
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.

Just a clarification: by thick was meant dense. However, looking at the screenshot again, I find that the smoke is perhaps too thick in the other sense as well.

-

martinistripes 04-17-2012 12:00 PM

Quote:

Originally Posted by Pershing (Post 409765)
Yeah, and this picture shows me you should think twice before play Il-2.

Hah! Really? Tell me why I should think twice before playing ANY game. I've owned Sturmovik since the original Forgotten Battles (2003), and been playing flight sims in one form or another since F/A-18 Interceptor (at least 1988 ). So please tell me why I need to think twice before playing 1942. Will I endanger somebody's life by not knowing the details of every single aircraft off by heart? Do you really take your games so seriously Pershing, that I have offended you with my lack of knowledge and ludicrous suggestion? If so, I really pity you. There's a saying that goes something like, "If you've got nothing worth saying, don't say it". Maybe you should consider that one before posting next time.

@Whacker Thanks for your response. Trouble is, I don't have the patience to study WWII aircraft. And with the choice available now, it really would be a case of studying. My friend has far less patience than I. For example, he would not sit and play a campaign or coop mission, to much straight flying and waiting around for him. We just like to duel and gloat (mostly after a few beers!) -a tradition since we were both teenagers. But I like to at least setup realistic encounters for us both.

To be honest, compared with other features and functions the developers have added, it seems a simple one to me. I appreciate the ambiguity that you mention, but surely you would just go with country of initial origin and purpose originally intended for (not what they were later adapted to do). If it's multi-role, you have a multi-role icon, or list a couple of icons side by side.

PS. I fly DCS: Black Shark 2. It's one aircraft and learning that is plenty for me.

sniperton 04-17-2012 01:11 PM

Quote:

Originally Posted by Whacker (Post 410059)
Ignore the snobby responses. Your point is a good one, but...

As to possible implementing problems, I think two things could be done in any case.

First, upgrading the object viewer and/or making it a bit like Hardball's Aircraft Viewer, so that the user can have the needed info from inside the sim itself.

Second, the various roles played by aircrafts used by various countries do not exlude each other. I mean each aircraft can have multiple "roles" flags and multiple "countries" flags, so that a Bf-109F4 could be found both as fighter and fighter-bomber, or both as German and Hungarian. Two more selection list slots on the QMB panel, listing e.g.

All
All Axis
All Allied
USA
GB
etc

or:

All planes
Fighters
Fighter-bombers
etc.

A more ambitious project would be to link both functions, I mean if there were a possibility in the plane customization section in the QMB to show the aircraft info also available through the object viewer.

martinistripes 04-17-2012 02:02 PM

Quote:

Originally Posted by sniperton (Post 410244)
Second, the various roles played by aircrafts used by various countries do not exlude each other. I mean each aircraft can have multiple "roles" flags and multiple "countries" flags, so that a Bf-109F4 could be found both as fighter and fighter-bomber, or both as German and Hungarian. Two more selection list slots on the QMB panel, listing e.g.

All
All Axis
All Allied
USA
GB
etc

or:

All planes
Fighters
Fighter-bombers
etc.

Exactly, like a filter. But the filter should be available in the multiplayer arming screen as well as the QMB.

OVERSKY 04-17-2012 04:36 PM

this has probably been suggested before, but it's called a wishlist soo

My wish is for proper widescreen support...

And to a lesser extent, a Sea Hurricane of some variant.

tk471138 04-18-2012 12:35 AM

Quote:

Originally Posted by Kittle (Post 390406)
There are enough of us here, perhaps a fund raiser is in order?

YEA forget that....my grandparents and great-grandparents PAID for those planes with their taxes and sacrifice (building the planes having to go on food rationing)....not to mention they also fought and died in those planes....

the american people at least OWN those planes....its cuz of the american people that those planes exist and were used to the extent they are...


the only thing worse than these policies by NG is the DT and 1c Company actually going along with such fraudulent claims and color of law....seriously stand up for yourselves dont tolerate such heavy handed determinations by some external, FOREIGN corporations (not to mention these corporations had only 1 thing on their mind between 1950-1990s and that was the destruction of the USSR (thats you people devs), why would you even care what these people think or the legal claims they make in fact they really didnt care who were being killed as long as people were dying and they were getting paid to make their war materials)...what a joke



ALSO

in regards to the ME410 the game ACES HIGH is adding the ME410, which gives one more reason why it should be added in game...

tk471138 04-18-2012 12:44 AM

Quote:

Originally Posted by martinistripes (Post 408265)
An idea for a future patch which may be very simple to implement. When selecting aircraft, for QMB or multiplayer, can we have small country flags by the aircraft so we know which country they come from and also maybe a small fighter or bomber icon depending on it's roll?

I know some will say I should know my aircraft better, blah de blah de blah... but I'm sure many of us don't have the time or inclination to memorise the (now) exhaustive list of options.

I play LAN with a friend. And typically our conversion goes like this:

Me: Ok, lets have russian vs german, 1943 aircraft only
friend: Ok
Me: Ok, I'll go in the Yak-3, choose an axis aircraft
friend: Which aircraft are axis? Is this axis?
Me: Don't know
friend: Is this one axis
Me: Not sure

You get the picture.

I know we could exit the server and go into the museum to check, but my idea of small flag & aircraft role icons next to the aircraft designation codes would be extremely helpful and a better way to do things.

one of the main reasons i started to play aviation simulations and ww2 aviation simulations in particular is my interest in ww2 in general and ww2 aviation....one of the BEST things to come from my experiences with games like this (mainly aces high and IL2, and a little WW2OL, among others) is the stuff that i have learned, both on my own and through the forums...

if you are having trouble figuring out what planes go to which country you should do some more research, trust me it will make a world of difference, and you will never stop learning new things trust me...

i know speaking for my self when i was new to this game i was overwhelmed by the amount of planes on the list, compared to many games IL2 has a HUGE plane list, every plane i didnt recognize or have not heard of i would look up and learn what i could about it....

basically just look these things up it will not only make you more efficient at these games but learning history and new things is always good...

Quote:

Originally Posted by martinistripes (Post 410210)
Hah! Really? Tell me why I should think twice before playing ANY game. I've owned Sturmovik since the original Forgotten Battles (2003), and been playing flight sims in one form or another since F/A-18 Interceptor (at least 1988 ). So please tell me why I need to think twice before playing 1942. Will I endanger somebody's life by not knowing the details of every single aircraft off by heart? Do you really take your games so seriously Pershing, that I have offended you with my lack of knowledge and ludicrous suggestion? If so, I really pity you. There's a saying that goes something like, "If you've got nothing worth saying, don't say it". Maybe you should consider that one before posting next time.

@Whacker Thanks for your response. Trouble is, I don't have the patience to study WWII aircraft. And with the choice available now, it really would be a case of studying. My friend has far less patience than I. For example, he would not sit and play a campaign or coop mission, to much straight flying and waiting around for him. We just like to duel and gloat (mostly after a few beers!) -a tradition since we were both teenagers. But I like to at least setup realistic encounters for us both.

To be honest, compared with other features and functions the developers have added, it seems a simple one to me. I appreciate the ambiguity that you mention, but surely you would just go with country of initial origin and purpose originally intended for (not what they were later adapted to do). If it's multi-role, you have a multi-role icon, or list a couple of icons side by side.

PS. I fly DCS: Black Shark 2. It's one aircraft and learning that is plenty for me.


ok just saw this so im adding it in via an edit.

First of all you wont have to STUDY anything...over time after enough research you will figure it out...american planes generally have one letter usually a P or a B in front of a number (usually 2 digit number)
british planes have names like spitfire and Halifax followed by their MARK (MK)number (MK14 or MK XVI)
german planes are named after the company who makes them...think of the HE111, or the BF109 ME262 FW190 JU 87 those are the main prefixes...


these are things that a normal person after doing some light research from time to time will generally learn or figure out the country a plane is from is generally one of the easier things to figure out using basic knowledge of ww2 aviation...

trust me man if you are playing ww2 aviation simulators chances are you have SOME inherent interest in the subject, surely you are curious about the topic otherwise you wouldnt be here...do your self a favor and look up somethings...because what you are asking for is to be spoon fed information, even with general knowledge (like on my first day playing these simulators), i could figure out what country a plane is from that was before i delved in to the subject of ww2 aviation...dont sell your self short you are capable of learning new things, please just try...

all you have to do is type in the plane name you are confused about and look at wikipedia, ive found it to generally be pretty accurate and if you are ever unsure of what is presented to you in wiki use the bottom to find the sources, or try and confirm what WIKI says on other credible sites...

Kittle 04-18-2012 02:36 AM

Quote:

Originally Posted by tk471138 (Post 410577)
YEA forget that....my grandparents and great-grandparents PAID for those planes with their taxes and sacrifice (building the planes having to go on food rationing)....not to mention they also fought and died in those planes....

the american people at least OWN those planes....its cuz of the american people that those planes exist and were used to the extent they are...


the only thing worse than these policies by NG is the DT and 1c Company actually going along with such fraudulent claims and color of law....seriously stand up for yourselves dont tolerate such heavy handed determinations by some external, FOREIGN corporations (not to mention these corporations had only 1 thing on their mind between 1950-1990s and that was the destruction of the USSR (thats you people devs), why would you even care what these people think or the legal claims they make in fact they really didnt care who were being killed as long as people were dying and they were getting paid to make their war materials)...what a joke



ALSO

in regards to the ME410 the game ACES HIGH is adding the ME410, which gives one more reason why it should be added in game...

Of course, you're absolutely right about all of this. My grandfather served as well in the Navy, fortunately his ship class (Fletcher DD) made the original PF sim :D This fact of the matter is, we will never live to see these in game by fighting the man. Our kids might, as the cause is a just one, but we never will. Sometimes, bowing to the man is the only way to get things done quickly.

Reggie Mental 04-19-2012 12:40 PM

Quote:

Originally Posted by redarrows2006 (Post 383232)
Can we have the Blackburn skua and the Blackburn rock in 4.12?

Why? Do you want to fly a deathtrap, that even unnopposed was a liability to its pilot and carried an offensive load that an enemy would call 'very slightly annoying, but harmless'

Probably two of the worst aircraft ever foisted upon the FAA

Can we have a Gloster Meteor?

A Westland Whirlwind With bombs and cannons?

How about a Westland Lysander and some covert moonlit SOE ops in occupied Europe?

Reggie Mental 04-19-2012 01:11 PM

....And, since it's IL2:1946, can we perhaps have a He162C and D with Hirth S01 engines and 30mm cannons so I can rip up B29s over Berlin? How about a fire extinguisher option like the D0335?

ooh, ooh...Some more Mistel Missions? Bridges at Remagen (Good mission for Arado 234, that) Normandy Beachheads, Mulberry Harbour, anti shipping (take out a battleship!)

...Arado 234 misions over UK, like Op Steinbock Raids in 1944 or low level/high level photo recce missions dodging fighters and flak.

redarrows2006 04-19-2012 09:55 PM

Quote:

Originally Posted by Reggie Mental (Post 411215)
Why? Do you want to fly a deathtrap, that even unnopposed was a liability to its pilot and carried an offensive load that an enemy would call 'very slightly annoying, but harmless'

Probably two of the worst aircraft ever foisted upon the FAA


Can we have a Gloster Meteor?

A Westland Whirlwind With bombs and cannons?

How about a Westland Lysander and some covert moonlit SOE ops in occupied Europe?

Sry my mistake. I have seem some interesst for the Skua aircraft but it seems like the blueprint do not exist for this AC and that the only thing is that they are trying to build one in Norway that they pulled out from a norwegian fjord. And the reason i like to have this AC in IL-2 is that is a plane who did an crusual role in the beginning of ww2 in north of norway. Also i planning to build an Norwegian mission from that timeperiod. We now have the map for that.:)

SPITACE 04-20-2012 02:33 PM

can team daidalos tell us what they are working on instead of us asking when the 4.12 update is out.:) i am sure they are working on the P36 and p40 cockpits and the rear cockpit of the beaufighter hope i am right.

fruitbat 04-20-2012 10:20 PM

Quote:

Originally Posted by SPITACE (Post 412101)
can team daidalos tell us what they are working on instead of us asking when the 4.12 update is out.:) i am sure they are working on the P36 and p40 cockpits and the rear cockpit of the beaufighter hope i am right.

I can tell you with absolute certainty that they are working on a 4.11 bugfix patch, ie 4.11.1

redarrows2006 04-21-2012 01:00 AM

Rong again
 
2 Attachment(s)
Is there a posebillety to make the Blackburn Skua?
I found these printing and there also is an whole cockpit of the Skua. Therefor there is printing of the Skua:)

Anton88 04-22-2012 04:15 AM

*** Please fix bombrack on the IAR-81C for update v4.12 !!! ***
 
Please remove "bomb rack" on the IAR-81 heavy fighter, as it never carried this in combat anyways.

Please fix 'radiator' under the nose of the IAR-81C aircraft




PS: IAR aircraft had fire extinguishers on board - (the white intrument that says 'Extinctor Automat') - please simulate this in game
PS: Please add IAR-80A fighter (6 machine guns & reflector gunsight) to game. - This was the most mass produced IAR-80/81 of them all, and is not in game - surprisingly.

Anton88 04-22-2012 04:22 AM

Quote:

Originally Posted by stugumby (Post 382579)
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
9.Me-210/410 flyable

absolutely a must have - this is what I have most wished for.
B5N/B6N Flyable / Me-210/410 Flyable


:!::!:

Anton88 04-22-2012 06:35 AM

Landing light for Ki-43-II not working - BUG
 
The landing light for the Ki-43-II & III does not work - this is an old bug.

Please fix this in the upcomming update v4.12.


http://img140.imageshack.us/img140/4456/ki43.jpg
================================================== =============================
================================================== =============================
+ Please add drop-tanks to all Ki-43 planes in game
================================================== =============================
================================================== =============================

Macwan 04-22-2012 09:11 AM

Hey keep cool mate ;)
The Ki-43 series need some polishing treatment, I'm sure it got listed by DT.
BTW thx for the fix point.

However some other major aircrafts really need to be upgraded and corrected.
Let's wait and see.

Cheers,

Macwan.

Jaws2002 04-22-2012 05:42 PM

The Iar80/81 are modeledpretty bad in game, but some users that sent Oleg half assed info are part of the blame.
You bring in half truths as well. The Iar81/iar81c did carry bombs. It's enough to google iar81 images and you'll see plenty photos of 81's loaded with a pair of 50kg bombs on the wings and a centrl 250kg bomb. Actually most 81's did come from the factory with the racks installed. On many planes, that were used as pure fighters, the racks were removed. The white 344 in your post is a clear example. The plane was based on popesti leordeni and did fighter duties against the US bomers. No point to carry the bomb rack since it just slowed them down in fighter duties.
I think you need to do a bit more research and then ask for changes. There's a newer book out, that explains all the versions of iar80/81 very well. You should get it,so you understand it a bit better and don't ask for things that would hurt more than fix, like other people before.

http://www.radubstore.com/index.php?...2d285e43f79aa7



And no. The six 7.9mm guns IAR80 was not the most produced version. That was the IAR-81C.
There is quite a bit of confusion around about the IAR80/81 versions. Many were very close in mames and equipment, so the confusion is explainable. For example, IAR 80C and 81c were different versions the 80c came without bomb rack and used 4x7.9+2x20mm (mgFF) and the 81C version came from the factory with bomb racks, 2x7.9+2x20mm(MG151/20).

Anton88 04-22-2012 06:45 PM


I think there is no point to carry the bomb rack around if you will use this plane as a heavy fighter. The 81C is best known for fighting heavy bombers over Romania, not dive bombing.

So I suggest removing the bomb rack 'temporarily' and when you attach a bomb to it, the bomb rack can stay.
Team D did a good job with the I-16 summer and winter type.
When you select summer you get the plane on wheels - when you select Winter you get it with Skis -

So, I say do some remodeling on this plane, but the default should be with no rack. [period]


PS:
Quote:

Show me one single photo of IAR-81C, engaging B24s over Ploiesti while carrying a bomb rack around ...and I'll buy you a bottle of best romanian red wine ~
:rolleyes:

Anton88 04-22-2012 06:50 PM

Most IAR's I see (in both photos and diagrams) don't carry any rack unless they have a bomb attached to them

From books I have written by veterans, and from many sources on the net I see the IAR could carry big and small bombs simultaneously - one under the fuselage and two under the wing- we dont have that in game.
http://www.radubstore.com/images/IAR81_91to105.jpghttp://www.radubstore.com/images/IAR81_151to175.jpg


Anton88 04-22-2012 06:56 PM

Appreciate it MacWan -
I'm a great fan of your skins - I have your full set of Ki43II and others

-just as long as team D knows about it, that's all I care

Jaws2002 04-23-2012 01:34 AM

Actually when the IAR was introduced, both the 81a and 81c could carry both all three bombs.
That was until some w@nker that pretended he knows it all, sent some whrong info to oleg and ever since that patch, the Iar81 was reduced to either one 250kg in the center, or a pair of 50kg bombs on the wings. But not all three boms as seen in most pics of loaded iar81's. In the same patch, the Iar also got the wrong allied constant speed prop.:evil:
Your idea to limit the iar81 loadout to a single mission type, like the Ploiesti defense would negate the rest of the jobs it did on the front line. The iar81 was used both against Russians and Germans. On the front line the plane was used as fighter bomber in many ocasions. It wasn't the dedicated dive bomber, what some planes were suposed to be, because the Romanians got Stuka from Germany, but a fighter/fighter bomber.
When you don't load bombs I don't think the drag created by the rack is taken into account. I may be wrong tho. I didnMt play the old il2 for a while.

Anton88 04-23-2012 06:13 AM

Don't want to limit this plane as Fighter but the 3D model we have now looks awefull - especially with that 'so called bomb rack' hanging down like that, and that poorly designed radiator in front.
I think we both agree this plane needs a touch-up.

When I make skins for Il2, I try to take a screenshot of the plane from an angle that does not show what's underneath the plane...:S :( !?* That's how bad it is!
http://img836.imageshack.us/img836/5...1c3441944c.jpg

Maybe I should have sent Oleg the info on the IAR - or you, the expert of Romanian aircraft! ;)
There is room for improvement here -so if you can get one of the Daidalos team guys to have a look - that's all I ask

What about the fire extinguisher, - the so called 'extinctor automat' - can this be simulated in game? Does it flash red if there is a fire on board? That would be something if we can get it to work.


Macwan 04-23-2012 12:20 PM

Sure, it's good to remind it. :)
Actually, the Ki-43-II is much more complicated than it looks.
I think, if someone has a plan to upgraded it, this would certainly require 3D improvements as well. At least to make the engine cowl more accurate and maybe publish additional versions.

Let's wish DT have some time to edit the current Hayabusa. :-P
There are other in-game aircrafts in the same situation than the Hayabusa (or even worst), like the P-40E series (mesh + loadout), P-47 (loadout), C-47 (mesh at least)... and maybe some Luftwaffe specialists would add requests about Bf109 / Fw-190 series ; I dunno exactly.
Its a matter of hope and patience for us now. :D

Cheers,

Macwan.

JtD 04-23-2012 02:07 PM

Could you please try and use the dedicated 4.12 wishlist topic and to use less bold letter? Or maybe post there and add a link. One topic is easier to search for suggestions and wishes than a whole forum, well formatted posts easier to process than yellow press style headlines.

=FPS=Salsero 04-23-2012 10:18 PM

1 Attachment(s)
1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.

The sample map, with airstrips placed on some suitable places is attached.


2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.

3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.

4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.

5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.

6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.

WmP 04-24-2012 10:05 AM

Flyable: TBF, B5N, B6N.

_1SMV_Gitano 04-24-2012 10:23 AM

Quote:

Originally Posted by WmP (Post 413940)
Flyable: TBF [...]

Flyabe TBF or any other NG-related material is a no-go. There is nothing we can do about it.

WmP 04-24-2012 10:38 AM

Quote:

Originally Posted by _1SMV_Gitano (Post 413956)
Flyabe TBF or any other NG-related material is a no-go. There is nothing we can do about it.

NG? :confused:

Vulcanel 04-24-2012 10:44 AM

Quote:

Originally Posted by WmP (Post 413960)
NG? :confused:

Northrop Grumman royalties related issue... you know, lawyers.

SaQSoN 04-24-2012 10:44 AM

Quote:

Originally Posted by WmP (Post 413960)
NG? :confused:

Someone, please, add NG story into FAQ section!!!

Do we have one, BTW?

WmP 04-24-2012 11:14 AM

Quote:

Originally Posted by Vulcanel (Post 413963)
Northrop Grumman royalties related issue... you know, lawyers.

But TBF is more than 70 yers old, and Il-2 alredy have nonflyable model of TBF! It's sooooooooo stupid... :(

_1SMV_Gitano, Hmm... What about TBY?

MicroWave 04-24-2012 11:25 AM

Quote:

Originally Posted by WmP (Post 413978)
But TBF is more than 70 yers old, and Il-2 alredy have nonflyable model of TBF! It's sooooooooo stupid... :(

_1SMV_Gitano, Hmm... What about TBY?

10 pages about NG issue:
http://forum.1cpublishing.eu/showthr...light=ng+issue

=FPS=Salsero 04-24-2012 05:31 PM

6. Make a special setting to turn on and off the searchlights at the desired time. Searchlights add a lot to the atmosphere, whilst the engine usually turns them on too late.

Luno13 04-24-2012 07:30 PM

Quote:

Originally Posted by =FPS=Salsero (Post 413754)
1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.

The sample map, with airstrips placed on some suitable places is attached.


2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.

3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.

4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.

5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.

6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.

Regarding point 1: These maps have plenty of flat areas. These can be turned into "airstrips" by placing a Home Base object, setting the desired radius, and setting "friction" (bumpiness of terrain) to 0 so it can be landed on. Then it's just a matter of adding objects to indicate a runway (fires, tarps, etc).

Regarding point 2: It is my understanding that Soviet ground attack doctrines changed. Before, it was "drop as much ordinance as possible - destroy the target completely or stick around to use all ammo". After a great deal of losses, this became "hit and run, live to fight again".

The outcome is reduced load-outs. The Il-10 was built to be much smaller than the Il-2, and never carried as much as its predecessor. It has enough ammo, rockets, and bombs to make one pass and then return home.

About point 5: Incendiary explosives confer no advantages in the game, besides looking cool. Il-2 just doesn't have the right targets and target density for these to be effective.

Fix for trees would be nice. I've tried placing tree objects around the treeline, but these are very short compared to the canopy of the layered forests.

=FPS=Salsero 04-24-2012 08:46 PM

Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.

Point 2 stands, because Il-10 could carry 2*FAB-250,
http://crimso.msk.ru/Images6m/AK/AK2001-12/13-1.jpg
Have no time to fetch other examples, sorry.

Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets)

nic727 04-24-2012 08:51 PM

Can you delete this topic and make another one with all idea from the begining or have to do that myself?

SgtPappy 04-24-2012 10:09 PM

I don't know if people have been asking already but the F4U-4 would be a mighty addition to the plane set...

I mean this thing is beastly! 374 - 383 mph on deck and a max speed of 443-461 mph. Here's the proof report: http://www.wwiiaircraftperformance.org/f4u/f4u-4.pdf

IceFire 04-24-2012 11:01 PM

Quote:

Originally Posted by SgtPappy (Post 414490)
I don't know if people have been asking already but the F4U-4 would be a mighty addition to the plane set...

I mean this thing is beastly! 374 - 383 mph on deck and a max speed of 443-461 mph. Here's the proof report: http://www.wwiiaircraftperformance.org/f4u/f4u-4.pdf

Vought was later bought and consumed into the mighty Northrup Grumman empire of which their aircraft are off limits due to legal issues. Stupid but nonetheless there will not be a F4U-4 added to the official version of the game... sadly I do agree.

What a beast of a fighter!

SgtPappy 04-25-2012 12:05 AM

That is so lame. Oh well, no uber carrier planes for us then!

When did this happen exactly? It has to have been before Aces High and IL-2 managed to get the F4U's first.

IceFire 04-25-2012 12:33 AM

Quote:

Originally Posted by SgtPappy (Post 414531)
That is so lame. Oh well, no uber carrier planes for us then!

When did this happen exactly? It has to have been before Aces High and IL-2 managed to get the F4U's first.

Just after Pacific Fighters was released. It's why you've seen virtually no American aircraft added to the series since then. Their lawyers got a little bloodthirsty and went nuts on video games and plastic model makers...

The tide seems to have shifted a bit recently. The company that owns the AH-1Z Super Cobra recently went after EA for including that helo in Battlefield 3. EA fought back and nothing seems to have happened since then. So maybe that will be the end of it for a bit.

Luno13 04-25-2012 01:53 AM

Quote:

Originally Posted by =FPS=Salsero (Post 414447)
Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.

Point 2 stands, because Il-10 could carry 2*FAB-250,

Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets)

2: Sure, it could carry 2 Fab-250s, but did it do it in combat? The Sm.79 could carry 2 torps, but never did except for ferry missions....

Anyway, I'll try to look it up. I've got nothing wrong with extra ordinance for any plane :grin:

It would be great to see some proper incendiaries too.

Mysticpuma 04-25-2012 08:18 AM

I would love to see the P-47 cockpit remodelled. Seeing that we have had this beauty in the game 'forever', it is really sad to see that the Cockpit is nowhere near what it could ever be.

I know it's not right to point towards the modding community, but they did (with repaints (I think) do an incredible job of updating/improving the quality and experience of being inside the '47 and I really hope that TD can do something to make the P-47 at-least near to what it should be like, rather than the Polygon embarrassment that it is currently?

Secondly, can we have the proper loadout for the P-47 which would allow 2x1000lb bomb under each wing and 1x 500lb under the fuselage? There are many more tweaks that could be applied, see here for example (and I did read the forum rules before posting this link):

http://www.sas1946.com/main/index.ph...c,19365.0.html

The P-47 was a true workhorse of WW2 but sadly in it's current IL2 state, it's more of a an old nag :(

Cheers, MP

SPITACE 04-25-2012 12:34 PM

+1! your are right about the P-47 cockpit and the 109 f,g, need to be done in one of the updates but i can not see it being done. :(:| i allways look at the update read me with hope.

TheGrunch 04-26-2012 12:15 AM

Would be super cool to allow the option to display the manifold pressure in the info-text instead of Throttle: x% and Pitch: x%, preferably in the aircraft's relevant units, i.e. +x.xlb/sq.in., x.xx ata or x.x inHg, for example Throttle: 1.32 ata. Not sure how this ought to respond to changes in altitude but it would still be cool.

WmP 04-26-2012 01:29 AM

Flyable: D4Y.

Robo. 04-26-2012 06:35 AM

Quote:

Originally Posted by Mysticpuma (Post 414668)
I would love to see the P-47 cockpit remodelled. Seeing that we have had this beauty in the game 'forever', it is really sad to see that the Cockpit is nowhere near what it could ever be.

It is being worked on. ;)

shelby 04-26-2012 01:34 PM

is there any chance to see north africa campaign? that would be a interesting addition

=FPS=Salsero 04-26-2012 07:03 PM

Quote:

Originally Posted by Luno13 (Post 414563)
2: Sure, it could carry 2 Fab-250s, but did it do it in combat? The Sm.79 could carry 2 torps, but never did except for ferry missions....

There are quotes in Russian claiming it did so, during the Korean campaign.
http://www.airwar.ru/enc/aww2/il10.html

Quote:

Originally Posted by Luno13 (Post 414563)
It would be great to see some proper incendiaries too.

BTW There was such thing like ZAB-250-200: metal casing (same as FAB-250), 48 kg of kerosene and 8 kg of rags, with 4 kgs of TNT explosive charge, producing a flame cloud with the diameter from 15 to 20m, using the APUV family fuze. Bomb full weight was 200 kg.

Lagarto 04-26-2012 08:59 PM

After all those excellent tweaks to the AI, the one thing that stands out like a sore thumb is their ability to outmaneuver a human player because they never black out. I'm reluctant to switch off this option in the difficulty menu but some nimble fighters are very hard to fight the way things are now. Could this be looked into and possibly fixed? Thank you.

Juri_JS 04-27-2012 07:54 AM

Not sure if this has been asked before. Would it be possible to add suppression of anti aircraft guns to the game? I think it is unrealistic when an anti aircraft gun is strafed and still keeps firing.
There was a mod some time ago that added AA suppression, it even showed the crew running away from the gun, so I guess it wouldn't be too complicated to add this feature.

Aviar 04-27-2012 07:55 AM

Quote:

Originally Posted by Lagarto (Post 415517)
After all those excellent tweaks to the AI, the one thing that stands out like a sore thumb is their ability to outmaneuver a human player because they never black out. I'm reluctant to switch off this option in the difficulty menu but some nimble fighters are very hard to fight the way things are now. Could this be looked into and possibly fixed? Thank you.

Since 4.11, I can't really say that I see much of this anymore.

Aviar

Lagarto 04-27-2012 09:46 AM

Quote:

Originally Posted by Aviar (Post 415621)
Since 4.11, I can't really say that I see much of this anymore.

Aviar

Well, I've seen it last night with 4.11.1, fighting late-war Yaks in a Bf 109G-14 I was almost constantly blacked out.

magot 04-27-2012 10:23 AM

Quote:

Originally Posted by shelby (Post 415327)
is there any chance to see north africa campaign? that would be a interesting addition

On the way is Central Tunisia map with new desert buildings and trees.
So there will be possible prepare any Campaign in this territory.
North Africa campaign still really miss in official update.

Aviar 04-27-2012 04:12 PM

Quote:

Originally Posted by Lagarto (Post 415667)
Well, I've seen it last night with 4.11.1, fighting late-war Yaks in a Bf 109G-14 I was almost constantly blacked out.

I just had a few sessions in the QMB. I was flying Bf 109G-14 vs 1944 Yaks. I never blacked out once and yet I was able to stay alive in every session. In fact, I was in a one-on-one with a Yak in my last session and forced the Veteran AI Yak pilot to crash into the ground (flat area, not a mountain). That was impressive AI (simulating human errors).

I don't know why you are blacking out so much. Individual flying styles vary. It may even be that you might want to look into adjusting your joystick settings.

Aviar

Lagarto 04-27-2012 05:56 PM

Quote:

Originally Posted by Aviar (Post 415899)
I just had a few sessions in the QMB. I was flying Bf 109G-14 vs 1944 Yaks. I never blacked out once and yet I was able to stay alive in every session. In fact, I was in a one-on-one with a Yak in my last session and forced the Veteran AI Yak pilot to crash into the ground (flat area, not a mountain). That was impressive AI (simulating human errors).

I don't know why you are blacking out so much. Individual flying styles vary. It may even be that you might want to look into adjusting your joystick settings.

Aviar

The fact that you never blacked out once and yet were able to stay alive in every session means nothing to me. I wish the issue were looked into by someone knowledgeable and with open mind, not just someone keen on blowing his own horn.

Mysticpuma 04-27-2012 07:01 PM

Quote:

Originally Posted by Robo. (Post 415169)
It is being worked on. ;)

Is there a link to this information anywhere? The P-47 is one of the most tragically modelled aircraft in this sim and to see any detail of possible work being done would be a great bonus?

Link?

Cheers, MP

beepee 04-27-2012 07:37 PM

Quote:

Originally Posted by Lagarto (Post 387258)
Is there any chance that you introduce support for a true widescreen aspect without cropping edges?

main reason I dont fly 4.11-no widescreen support!

Aviar 04-27-2012 08:18 PM

Quote:

Originally Posted by Lagarto (Post 415955)
The fact that you never blacked out once and yet were able to stay alive in every session means nothing to me. I wish the issue were looked into by someone knowledgeable and with open mind, not just someone keen on blowing his own horn.

Let's get something straight between you and I, Lagarto. There was a specific reason that I mentioned being able to stay alive in every session.

If I had been getting killed by the AI, you could have said that's why I never blacked out (because I was not able to keep up with the AI and thus not 'matching' their moves...which apparently causes YOU to black out.)

Well, I WAS able to match the AI maneuvers and yet never black out. Is that humble enough for you? I really don't need to be 'blowing my own horn', especially since I'm very much an average pilot.

Aviar

=FPS=Salsero 04-28-2012 06:02 AM

Quote:

Originally Posted by magot (Post 415677)
On the way is Central Tunisia map with new desert buildings and trees.

I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.

If you don't like to show me the map, I hope you might consider yourselves providing us with some suitable flat terrain patches, located in the interesting scenery. They have to be arranged in chains of 4 patches at the distance of 15-20 km from each other. Center ones will be front AF's (btw, it would be nice to have an appropriate terrain, maybe a river, to make a credible front line between them); other will be backup ones. There are some other good configs, but what is described above is the most popular one.

JFYI, I am a very active map designer for the il2.kubannet.ru server.

_1SMV_Gitano 04-28-2012 08:27 AM

Quote:

Originally Posted by =FPS=Salsero (Post 416230)
I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.

Default airfields will be those actually used in the campaign. You could place custom bases anywhere, using spawn points and changing the bumpiness of the terrain.

Lagarto 04-28-2012 10:31 AM

Could we see some work-in-progress screenshots of the Tunisia map? :) How big is it going to be?

Pershing 04-28-2012 10:48 AM

Quote:

Originally Posted by Lagarto (Post 416326)
Could we see some work-in-progress screenshots of the Tunisia map? :) How big is it going to be?

+1

=FPS=Salsero 04-28-2012 01:22 PM

1 Attachment(s)
Gitano, this really does not work (e.g. if you get a slope), plus you can easily get the trees growing in the middle of a runway.

Let me stress one more time - we need
1. A few patches of level terrain, at least big enough to accomodate type 5 temprorary runway OR, which is really much better- a proper airfield (maybe stripped of all buildings - just an airstrip...)
2. No trees there
3. Prefererably, but not mandatory a slightly different bitmap, good for a landing strip, not for a ploughed field.

You can see something like in Normandia pre-invasion maps in places that later on become the airstrips on the post D-Day map.

--------------
BTW...
Is it possible to expand the "Atlantida" island on the Normandy2 map, making it 3-4x bigger, with another 1-2 airfields, and maybe a seaport on it?

I have attached a sketch of such map, plus the suggested AF locations for a few other maps. I would dearly like to see the proper "field airstrips" in the indicated places.

_1SMV_Gitano 04-28-2012 04:42 PM

I'd say is too early to show some screenshots. In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.

List of planned airfields.

Youk-les-Bains
Tebessa
Le Kouif
Kallat Djerda
Gafsa
Thelepte
Sbeitla

Kairouan
La Fauconniere
Mezzouna
Sfax El Maou
Sfax Polo Range
Mezzouna
El Djem

Sfax seaplane base
Sousse seaplane base

Some additional, historical airfields could be added in the list.

nic727 04-28-2012 04:58 PM

can you say if you plan a new smoke model for 4.12

viktor94 04-28-2012 05:13 PM

Please add all the new aircraft into the DGEN in 4.12!
And the FM-2 should get some rockets ;)

You did a great job with 4.11!! Love it!
Thanks for your work.

Lagarto 04-28-2012 06:41 PM

1 Attachment(s)
Quote:

Originally Posted by _1SMV_Gitano (Post 416610)
In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.

roughly like this :)

Luno13 04-28-2012 06:45 PM

Quote:

Originally Posted by =FPS=Salsero (Post 415487)
There are quotes in Russian claiming it did so, during the Korean campaign.
http://www.airwar.ru/enc/aww2/il10.html

BTW There was such thing like ZAB-250-200: metal casing (same as FAB-250), 48 kg of kerosene and 8 kg of rags, with 4 kgs of TNT explosive charge, producing a flame cloud with the diameter from 15 to 20m, using the APUV family fuze. Bomb full weight was 200 kg.

The Korean war Il-10 was a different "beast". :cool: Larger area wings with square-cut tips, ventral tail fin, longer fuselage, and 4x NR-23 cannons (Il-10M).

B-33s, produced under license in Czechoslovakia, could carry 400L fuel tanks too.

From the url:

Quote:

Composition of experimental weapons of IL-10 AM-42 included: two guns VYa-23 (300 rounds), two machine guns ShKAS (1500 rounds), a mobile defensive unit VU-7 with a gun W-20 DB-15 to IEC 150 ammunition rounds, four RO-82, 10 aviagranat AH-2 and the normal bomb load of 400 kg (600 kg into overdrive).
Quote:

In the attack aircraft provided for the installation of 4 beams (two on each console) for the three types of rockets: RS-132, ROFS-132 and RS-82. In addition, it was possible suspension himpriborov UHAP-250 (for external bomb racks). Rockets and himpribory suspended due to bomb load:

Fragmentation and incendiary bombs caliber from 1 to 25 kg, inclusive, and AF-2 ampoules were loaded into two bomb bay (instead of 4 on the IL-2) formed by the walls of the center section ribs on both sides of the aircraft hull, as in the bunker.

Unlike conventional fission bombs PTAB-2 ,5-1, 5, were placed in the bomb bay warhead ago. This was done to ensure that as long as possible to keep the safety device on a bomb on a roll it out of the compartment. The bombs were placed along the bay in three rows. Between the rows of attached septum.

In the bomb bay and L-10 during normal bomb load was placed:

144 PTAB-2 ,5-1, 5 - 230 kg,
136 SA-2, 5, SC (Steel cast iron) - 400 kg,
82 SA-2 ,5-2 (from 45-mm projectile) - 400 kg,
56 AO-8M4 (short) - 400 kg,
40 bombs, such as AO-10 SC (Steel cast iron) - 392 kg.

As the plane accelerated version could take 2 FAB-250 - 500 kg,
176 SA-2, 5s.ch. -520 Kg,
200 SA-2 ,5-2 (from 45-mm projectile) - 440 kg,
80 AO-8M4 (short) - 570 kg,
80 bombs, such as AO-10-6, 5 bis - 552 kg.

The maximum bomb load of 600 kg was achieved by suspension of 2 HAB-250-200 and 2-HUB-100.

Chemical vials AF-2 (125 mm, weight 1.5 kg) attack could take 166 units in both compartments, which provided the load of 250 kg.

At the locks DZ-42, located on a center-ribs, hung bombs caliber from 100 to 250 kg.

They also hung Spetspribor smoke screens. Bombs from 50 to 250 kg lifted from an airplane wing with a winch BL-4.

Suspension 4-RS-82 increased the weight of the payload of 28 kg, and 4 RS-132 - 92 kg.
So again, the 2x FAB-250s is an overload condition. I can't find any info to state whether it was carried into battle in 1944 and '45. Korean war, sure. It's interesting to note the wide variety of ordinance carried, so it would be nice to see these implemented. :)

_1SMV_Gitano 04-28-2012 07:42 PM

Quote:

Originally Posted by Lagarto (Post 416666)
roughly like this :)

Got it! ;)

Mabroc 04-28-2012 10:11 PM

I posted this about a year ago in a MODing site, but didnt get many replies so...

Hello gentlemen, I have a humble request for the DM of the in-line engines of Russian fighters and P-39/P-63 (what a coincidence! the soviets used those too!). As all we know, in the bf-109, Spitfire, P-51, etc when you get hit on the engine and it starts to leak oil and/or glycol the engine will overheat by lack of cooling sooner or later (sooner at more high RPM´s), you have to disengage and run if possible, but you will be gliding soon enough (5-10m). I suppose the latest patches changed this somehow, need to test it so don´t beat me to death if it already fixed.

The Il-2 have the same real issue if you hit it on the big oil cooler on the belly. But the damn P-39/63 can fly all day long leaking, they don´t lost power during the fight, I have been fighting them online sometimes more than 10m after I get some hits on them, and they continue to fight without problems, climbing, running, turning hard, etc. That was applied to the LaGG´s, and Yak´s too, but I don´t usually met them online so I not so sure. I suppose the latest patches changed this somehow, need to test it so don´t beat me to death if it already fixed.

By the way, the La-5 are pretty though with the delta wood construction (maybe too much?) but the Yak´s are only a little weaker, not by much. If Im not mistaken (correct me if Im wrong please) the soviets wanted to make a very light combat fighter interceptor the Yak-1/3 (very light) and a more standard Yak 7/9 (more normal weight, endurance and range). They were more or less constructed like a zero, with the minimum possible weight so they had great performance. So a 20mm hit that a Spitfire or La-5 could withstand would make more damage and weaken the structural integrity much more on the Yak. I don´t see that on the game, which leads to my next request....

The game seems to lack structural limitation after damage (like when we now pull too much G) at almost any case. Tempest and Typhoons for example loose the tail easily with only a couple hits of 20mm, I suspect that its intended because the tail was problematic on that plane at structural level, they needed to reinforce it to withstand combat maneuvers (they usually came off on the first typhoons in dives) so when you weaken that tail section the tail just break, its not the power of your gun, its the plane weak spot so the high structural pressure there brake it when the strength is lower. So I suppose they put very little HIT POINTS there to mimic a weak structural point. But the real limitation on amount of G you can pull without breaking that wing full of holes, loose your perforated tail or elevator is not there really.

I remember fondly the ¨Red Baron II/3D¨ game, when you got some damage into the plane it would squeal and scream more easily (wood creaking, canvas tensing) and you could not make the same maneuvers than before without loosing a wing. And when you came to land, the people on the ground seeing your damaged plane coming back would send the fire truck to the ¨runway¨ in your general direction, the ambulance too when you got wounded if Im not mistaked, because IT WAS 13 YEARS AGO!!!!

Could be it possible to add combat structural failure?? I mean, we have the damage system there, and now the G stress system too, we only need to link those two. You have a very big hole on your wing, you try a hard pull or roll and it will came off, more easily to happen in a Fw-190 for example than in a Spit (rolling hard) because of the high roll speed. Im tired of seeing Russian and Allied planes full of big holes doing perfectly controlled tight maneuvers, like their planes were almost intact. I can barely fly straight in a damaged Fw-190 or Bf-109 (I mean with big holes on the wings, not the little MG holes)

Any input or discussion is welcome!!!

nic727 04-29-2012 04:19 PM

4.12 wishlist (Merged #2)
 
ADD NUMBER TO ADD YOUR WISH. ALL OF THIS WISH WAS TAKED BY THE OTHER TOPIC...

1. P-51 ordnance tweaks and remove the fin fillet from the -5. need the rockets on the later -20 series, perhaps as a loadout option? -5 thru -30?
2. Mosquito now has rockets, should it be able to carry mixed loads, such as rockets and bombs at the same time?
3. Hawk-P40 series upgrades with new wings and a P-40N.
4. B-25 upgrades with a dedicated PBJ with rockets/torpedo/depth charge options, even the multi gun strafers.
5. Hud upgrade with Tas and a bomb bay door key setting.
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
7. Tropical Hurricanes and tropical filters for the Bf 109s as needed.
8.Ordnance upgrade for FM-2.
9.Me-210/410 flyable
10. beaufighter variants or upgrade the ordnance on existing model.
11. Send me a bunch of money so I can go to computer school and help to do some of these things!!
12. As UP3 isn't compatable with 4.11, I too would like a flyable official release of the me410

Also possibly;
ME110 night fighter
BV141
FW189
HE219
ME262 night fighter

13. Map of the Darwin area.
14. Widescreen support
15. Better resolution of grass on the runway or other grass plates
16. Cosmetic thing: You may try to add propeller sound (which you can hear in external view on the left or right side of plane) to cockpit view (now the sounds, especialy in BF-109 are a little bit weak).
17. -New standard cockpits in BF-109 (which are propably worst of all planes). Cockpits don't have animations of trim, flaps, and quality is weak.
18. new flyable planes
19. I know it's not an extraordinary request, but a "damage profile" for the stationary objects "Light" numbers 1 to 4 would be very nice to see.

An example of why...
If we add lights to a hangar (hanging from the ceiling) and that hangar gets destroyed, the lights remain floating in the air.

20. Can the 109g6 have it's missing 50-60 kph added in the next patch? So that 1.3 ata @2600rpm =530kph at sea level? At the moment at those settings properly trimmed gets 460kph. Dive to achieve 530 or more at those settings level out, trim, and plane loses speed to 460kph. Finland pilots said there was little difference between G2 and G6 in flight, G6 just had better weapons...
21. More functionality for ships.

Working catapult on Tirpitz to use with Arado floatplane.
Animated catapult trolley?
"Land" by taxing to crane position and engaging chocks?

Facility in FMB to create convoy/fleet groups and plot single waypoints for the group.

Introduction of basic AI for ship v aircraft.
Ships to deviate from plotted course to avoid obstructions, like wrecked ships.
Ship response to air attack, course changing, torpedo avoidance, etc

Ship v Ship AI not so important.

22.Tropical Hurricanes with the 40mm cannons the mk IID i think [the can opener] in the sim plus new cockpits for the p47 and bf109s
23. Sea Hurricane variant
24.better cockpit for he111. The pilot is too high compared to COD
25.New pit textures for P47, Bf109. Bf109 view should be reduced by the presence of the dessicant patch (low right corner of the windshield) and by adding the missing metal cover on top of the panzer galland hood (late BFs).
26.New gunsight position (higher) for P47 earlies and P51B/C
27.New cowling for Fw190A: at the moment the antons just don't look right: the frontal part of the cowling is way too wide open, and doesn't not look like a Fw190A at all.
28.Better aux fuel tank for LW would be nice too...
29. New wings for P40
30.removing filet on early P51D
31.Better detailed and colored gunsights would add immersion without costing too much in performance?
32.New real fov for larger screen
33.New hit effect for canon shells: there should be no more 3 sec lasting orange yellow fireball but a flash effect when a shell hits. Also 50 cals should produce thin smoke puffs when they hit a target.
34.New engine sound
35.A flyable P-61 Black Widow.
36.New fire, smoke and fuel leak effect.
37.New 3D craters model
38.A server ability to fill each side according to a ratio.
Like 2:1, 4:1, etc.
39.The TBD-1 as flyable.
40.A flyable Lancaster (or non-flyable)
41.A B-17 (E or G) as flyable
42.Create a patch for 4.07m owner
43.Me-410
44.Late model Focke Wulf Dora's (D-11, D-13, D-14/15)
45.Spitfire XVI
46.put trees in all maps please. ODESSA suks
47.better and more complete KICK MISSION BUILDER with more groups of planes, maps, stiuations, etc
48.New damage model if possible.
49.More option in the option menu (in-game) instead to go into conf.ini

New graphical option. Remove the high setting for texture, etc. Add something like COD with quality of trees, quality of water, quality of cloud, building, planes, etc. Remove the coding for "not able to have this graphic" (greyed option).

50.Be able to have perfect water in directx 9 with software added in the game. http://www.top4download.com/free-aqu...gine-directx9/
51.smoke shadow for DirectX
52.Intel HD graphics support for the game
53.Antialiasing option in the game for the owner of poor graphic card.
54.Forest with seperated trees like COD (need optimization) or just HD trees for forest
55.Realistic cloud
56.New default texture for all map.map.http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=25842&hilit=desert&sid=761d7d c8aa5ef3948b8ceb9c15cd0f43
57.New smoke from crashed plane.
58.self shadowing + cockpit shadow.
59.New real historical roads and railway
60.New maps

- Desert online and Sand of time from Redko --- http://www.sas1946.com/main/index.php/topic,7458.0.html
- Tunisia from Redko ---- http://ultrapack.il2war.com/index.php?topic=3838.0
- Great Britain with campain
- France
- Hawaii/Pearl Harbor from porto72
http://www.youtube.com/watch?v=kSWKCXnIQKc


-- download link for you daidalosTeam : http://www.mediafire.com/file/jgt2onmii1n/map.zip
- Retextured Iwo Jima -- http://allaircraftsimulations.com/fo...o+Jima#p344228
61.New planes

- Do-17
- TBFM Avenger
- TBD Devastator
- SB2C Helldiver
- B-17
- More fyable torpedos : B5N and/or B6N
62. Possible respawn in coop mission (take place of AI planes in the list)
63.Possibility to have an option under 'Ground control' to rearm/repair/refuel at base with a little animation or not (Multiplayers only) When you do that, you learn your points too, because you land.
64.An object that generates panicked people when doing low level passes. -- civilian and/or civilian vehicles
65.Level Autopilot for Bf110.
66.More AI commands: Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where.
2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead.
And also a new AI option for Flighters in FMB:
3) "Target Priority" do define if they should rather engage the Bombers or the escort.
4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations)
67.correct markings for USAAF fighters/bombers for ETO and PTO
68.swastikas on German planes (I know, but it's historical and there is no film, plane model/replica, or even sim without them)
69.New map for mission builder
70.Creating airport in mission builder + deleting default map trees ot put the airport Instead to put stationnary ship and have trees in the airporté
71.Better AI
72.Beaufighter backseat
73.stepdown for bombers when flying in formation
74.Adding killmark on your planes (campain only or if it's possible multiplayer too)
75.Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery.
76.New map: english channel
77.flyable Ki-45 (or D4Y)

ADD YOUR NUMBER IF YOUR WISH IS NOT HERE...

Mysticpuma 04-29-2012 06:17 PM

78. Correct load-outs for the P-47:

http://www.sas1946.com/main/index.ph...c,19365.0.html

shelby 04-29-2012 09:11 PM

The north africa campaign will begin from western desert campaign and will finish with invasion of italy?
And is there any chance to see a italian campaign?

nic727 04-29-2012 10:34 PM

Quote:

Originally Posted by shelby (Post 417245)
79.The north africa campaign will begin from western desert campaign and will finish with invasion of italy? And is there any chance to see a italian campaign?



I fixed the number

Lonestar 04-29-2012 10:35 PM

Hi,
Is it possible to replace some of the 3D wood textures in the north of Kara airfield in the Solomons maps?
I play often DCG campaigns with these maps and I noticed that some AI planes (like D3A1 or Ki-61) crash shortly before landing in this woods textures!
Same result during a test mission in FMB!
Thanks!

Anton88 04-29-2012 10:43 PM

81. Please add the A6M3-22 Zero fighter - (longer range, rounded wing tips) - please

http://www.bravobravoaviation.com/Pr...ul,%201943.jpg

Anton88 04-29-2012 10:45 PM

Please add IAR-80a (6 Machine guns, reflector sight)

A6M3-22 Zero ~ round wingstips, more internal fuel

http://www.bravobravoaviation.com/Pr...ul,%201943.jpg

fruitbat 04-29-2012 10:47 PM

For the love of all things holy, widescreen support, Something like ecran wide combined with one of the FoV mods.

please please please please please pretty please:grin:

Anton88 04-29-2012 10:54 PM

Quote:

Originally Posted by JtD (Post 413555)
Could you please try and use the dedicated 4.12 wishlist topic and to use less bold letter? Or maybe post there and add a link. One topic is easier to search for suggestions and wishes than a whole forum, well formatted posts easier to process than yellow press style headlines.

I posted there before but no one pays attention or replies back. There are so many 'requests' that I believe no one bothers to look or read them
:(

GF_Mastiff 04-29-2012 10:58 PM

How about Catapult launch system for the more modern carries to get these dam Corsairs up?

Whacker 04-30-2012 12:12 AM

Quote:

Originally Posted by fruitbat (Post 417270)
For the love of all things holy, widescreen support, Something like ecran wide combined with one of the FoV mods.

please please please please please pretty please:grin:

Ecran is great until you start running Eyefinity or surround, things get seriously fubar'd with those higher resolutions. I asked in the thread on SAS if they could add something to a future version of that mod that would allow a menu screen setting in the [mods] section, like "menuscreensize=1920x1080". That would basically fix it for everyone. The two FOV mods are sorely, sorely needed.

nic727 04-30-2012 12:22 AM

don't forget the number. It's easier to find something.

80.Is it possible to replace some of the 3D wood textures in the north of Kara airfield in the Solomons maps?
I play often DCG campaigns with these maps and I noticed that some AI planes (like D3A1 or Ki-61) crash shortly before landing in this woods textures!
Same result during a test mission in FMB!
81.Please add the A6M3-22 Zero fighter - (longer range, rounded wing tims)

SgtPappy 04-30-2012 01:06 AM

82. Spitfires XIV/XVI, although since the XIV is a true late-war beast, I think that should take priority.
83. Bombs on the Spitfire VIII's too please! Says here they can hold at least one 500 lb. bomb: http://www.spitfireperformance.com/spit8adsaussie.jpg
And here's some pics with it carrying 2x250 lb bombs from http://www.discovertawau.com/news-an...e-part-1-of-5/: http://www.discovertawau.com/wp-cont...spitfire_1.jpg

Anton88 04-30-2012 03:50 AM

84.
N1K1-J & N1K1-Ja fighters (flyable), cockpit is already done. Please please please

http://img.wp.scn.ru/camms/ar/1046/pics/65_4.jpg


85.
IAR-80A (most numerous version of all IARs produced ~~, 6 machine guns, reflector sight)

http://www.model-making.eu/zdjecia/1/5/3/1635_rd.jpg


86. Mitsubishi F1M 'Pete' (AI) (and perhaps a Japanese Cruiser to be launched from) !!!!

http://i7.photobucket.com/albums/y25...Part1002-1.jpg

Anton88 04-30-2012 04:27 AM

Quote:

Originally Posted by GF_Mastiff (Post 417272)
How about Catapult launch system for the more modern carries to get these dam Corsairs up?

Or deck elevators on the carrier to have the planes come up and come down.
That would be awesome if they make it!

- Catapult launched planes from Cruisers and Battleships!

EJGr.Ost_Caspar 04-30-2012 09:33 AM

If we would answer every suggestion, we would need a special com guy for that task. That special thread is been read by us regularly, but we rather recive input, than doing discussing there.

shelby 04-30-2012 09:51 AM

a great addition would be western front campaign, norwegian campaign, more south east asian campaigns, second sino-japanese war campaign, battle of madagascar and soviet invasion of romania campaign along side with siege of odessa and battle of kiev 1941 and 1943

P-38L 04-30-2012 12:05 PM

87. Rrr
 
Hello

87. Add the option to have Rearm/Refuel/Repair.

Thank you.

-=MadCat=- 05-01-2012 10:30 AM

Ability to disable the natural spawn positions at an existing airfield.
If you try to establish your own airfield layout with test runways and place that at a flat ground over a naturally existing airfield, let's say in the desert, those default spawn positions mess up your own airfield layout and, when unlucky enough, even make you spawn inside your test runways and explode instantly.

On a second note, the ability to raise the generic spawn aircraft to test runway level.

A sort of ramp to get from the flat test runways to the high ones would be great too.

Huge thanks for the patch btw, awesome work once again!

iMattheush 05-01-2012 12:47 PM

Please add to 4.12:
-PZL.37B "Łoś"
-PZL.23 "Karaś"
Pre-war Polish Air Force was equipped with both planes
-Messerschmitt Bf-109D, or E-1
-Flyable B-29

Whacker 05-01-2012 11:48 PM

Probably getting into the "too much work" territory, but still some nice thoughts:

88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.

89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart.

Ace1staller 05-02-2012 01:28 AM

Quote:

Originally Posted by Whacker (Post 417936)
Probably getting into the "too much work" territory, but still some nice thoughts:

88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.

89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart.

I agree with #88 I know that Switzerland attack planes that violated their airspace. This is a big one. Plus the Swiss flew 109s

Aviar 05-02-2012 02:45 AM

Quote:

Originally Posted by Whacker (Post 417936)
88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.

The FMB already has 'Red', 'Blue' and 'None'. Isn't 'None' what you are asking for?

Aviar


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