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-   -   4.13.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=229299)

Jumpy 09-24-2016 10:35 AM

Spitfire Take-off Sequence
 
I was playing off line and was curious when I noticed AI lowers flaps prior to take-off in the Spitfire.

This is incorrect. The spitfire did not use flaps for take-off. Flaps are either up or down, for reducing airspeed. Can this be corrected in the next update?

I also want to express my appreciation for the work done by TD:grin:.

I am constantly amazed by the effort and quality of their work.

SPEKTRE76 10-02-2016 09:04 PM

What happened to the triggers? And the point markers? The one's where we can pick 50pts, 100pts, 500pts ect?

wheelsup_cavu 10-12-2016 03:44 AM

Quote:

Originally Posted by SPEKTRE76 (Post 714295)
What happened to the triggers? And the point markers? The one's where we can pick 50pts, 100pts, 500pts ect?

There are point markers in HSFX but I don't think there are any in the stock game.


Wheels

Jure_502 12-11-2016 12:05 PM

1 Attachment(s)
Hi!

I noticed a bug with A6M5 zero. Ahen engine starts propeller spinner changes color to red. This happened to me online.
Here's the track:

Janosch 12-11-2016 01:29 PM

Quote:

Originally Posted by Jure_502 (Post 714747)
I noticed a bug with A6M5 zero. Ahen engine starts propeller spinner changes color to red. This happened to me online.
Here's the track:

It's a skinning oversight, most likely in the file A6M7 PLAIN.bmp. The spinner does indeed use different part of a skin depending on how fast it's spinning. If you view the skin, you can see a solid bright red square shaped area on the right. That's the error. The low rpm/stopped spinner area is correct, and can be found around the middle left area.

Btw, most of the Yak skins and many canopy areas could use a rehaul. For example, Yak skins get streched and the mouth of Yak-9U's cannon gets texture from the instrument panel :/

Verdun1916 01-02-2017 12:31 AM

I have noticed while flying the FW-190 A-8 armed with the Mk 108 Wing Cannons that the cannons lack muzzle flashes when fired. They are there for the standard guns but not for the Mk 108's.

Verdun1916 01-07-2017 03:56 AM

I have a problem with the R-5, the P-5 and the S.S.S. And that is that the rudder's default setting is not neutral like on all the other aircraft but set slightly to the left. To keep my rudder neutral I have to keep my stick slightly twisted to the right. As soon as I let the stick go, the rudder goes back to a slight left turn.

First I thought my joystick was beeing wierd so I recalibrated it but that did not help. So I tried some other aircrafts and there the rudders default setting is neutral like it should be.

Anyone else having this issue aswell?

stovak 01-07-2017 05:33 AM

Verdun:

On starting the game the R5 rudder is set slightly left. However, if I adjust the rudder trim then reset it, the rudder does return to centre. I was wondering why you didn't adjust the trim in flight rather than stand on the rudder pedal*, but maybe you didn't realise the R5 had adjustable trim?

I also tried the A-8 Mk108 wing cannons, but the muzzle flash is working for me.

*edit- or twist the stick, same thing :)

ElAurens 01-07-2017 12:47 PM

I have encountered this on other aircraft types in the past.

First, try resetting the rudder trim before you take off. Use whatever keys you have bound to set your rudder trim to zero, or just adjust your rudder trim to "center the ball" once in flight.

If you are not using rudder trim at all, well, you NEED to.

nic727 01-08-2017 09:18 PM

Hi,

Just a quick question about an Issue I have since I reinstalled the game on my new laptop.

Each time I start the game, a lot of stuffs are reset for no reasons. What I mean is that each time I start the game and fly, I have to re-add the mirror in the plane and click F9 to have a movable camera. I remember that on my old laptop, mirror was here every time and camera was ok. Anyway to fixe this? Maybe it's problem with my laptop?

stovak 01-09-2017 02:37 AM

Nic, maybe the settings files were copied as 'read only'? Check the properties of your conf.ini and settings.ini and make sure the 'read only' box is not checked.

There may be other files in the user folder as well, I'm not sure where all the setting are stored.

nic727 01-09-2017 07:43 PM

Quote:

Originally Posted by stovak (Post 715016)
Nic, maybe the settings files were copied as 'read only'? Check the properties of your conf.ini and settings.ini and make sure the 'read only' box is not checked.

There may be other files in the user folder as well, I'm not sure where all the setting are stored.

I don't have Read-only checked, so that's not the problem.

Tolwyn 01-10-2017 08:34 PM

Lerche, Chocks, and Stationary Ships (Test Runways)
 
Can we bring back the Lerche's chocking functionality?

Since chocks do not work with the Lerche anymore, if you utilize any of theTest Runways (Stationary Ships) and target the takeoff waypoint to the Test Runway, you cannot take off because you cannot UN-chock.

Your lerche is stuck.

stovak 01-11-2017 11:58 AM

Quote:

Originally Posted by nic727 (Post 715021)
I don't have Read-only checked, so that's not the problem.

Ok, it's strange though because the mirror setting is stored in the conf.ini. I've tried this a few times and (in my game) the setting is not saved with read-only checked, but it is saved when read-only is unchecked.

Can you manually alter the conf.ini? If you have the following setting, you should start with the detailed mirror view.

[game]
viewSet=8

(viewSet=4 is simple mirror, viewSet=2 is no mirror)

viewSet may have different numbers, but you can ignore those.

nic727 01-11-2017 06:14 PM

My viewset is 53. Is it normal?

Also what about my pano/instant view with F9?

stovak 01-11-2017 07:23 PM

Yes, that's normal. viewSet is affected by several settings, including the F9 Pan/Snap view so the number can be different depending on your settings. I don't understand it completely, but I've tried it with different numbers to test the results. With viewSet=53 you should already be starting with Pan View and a mirror.

The main point is that if you change these settings in game then the number will change and it should be saved to the conf.ini when you exit the game.

If that is not working, try editing the conf.ini manually as I said before, to see if it has any effect. If it doesn't change anything, then maybe il2 is not even reading the conf.ini

western0221 01-30-2017 04:40 AM

BigshipGeneric bug
 
Not only 4.13.2m , at least 4.12.2m had the same bug.

When we play a single mission (or a quick mission) and a carrier ship is heavily damaged , sinks .... dies,
NullPointerException happens and fps drops about 3 - 5 secs in Die() method.
Game doesn't crash and we can continue our flight after that exception.

cacha 07-29-2017 12:35 AM

Brs-132
 
Two old bugs that should be very easy to fix:

The BRS-132 rockets seem to do no damage against ships. This bug has been around for many versions, but these rockets could kill ships in 4.06. The RS-132 work as expected, and can sink a ship in a few hits.
The BRS-132 are the default loadout for the single mission IL-2 N7, so I guess they are the intended to be effective against ships.

The BI-6 still has unlimited fuel for its ramjets. I think this bug has been around since the plane was introduced.

JacksonsGhost 07-29-2017 04:43 AM

Quote:

Originally Posted by cacha (Post 716591)
The BI-6 still has unlimited fuel for its ramjets. I think this bug has been around since the plane was introduced.

The ramjets do eventually run out of fuel. I agree that the time they run for seems excessive though, given that ramjets are not usually considered to be fuel efficient. I fly the BI-6 quite a bit. Despite all its traps for unsuspecting pilots (including the autopilot that flies into the ground in a moderately tight turn) it's my favourite "what if" aircraft in the game! I wish the engine glow would go on and off with the ramjets though ...

cacha 07-31-2017 07:59 PM

Quote:

Originally Posted by JacksonsGhost (Post 716592)
The ramjets do eventually run out of fuel. I agree that the time they run for seems excessive though, given that ramjets are not usually considered to be fuel efficient. I fly the BI-6 quite a bit. Despite all its traps for unsuspecting pilots (including the autopilot that flies into the ground in a moderately tight turn) it's my favourite "what if" aircraft in the game! I wish the engine glow would go on and off with the ramjets though ...

Yes, you are right. I assumed they were glitched after setting the fuel to 10% and flying for around 5 minutes at 8x time compression. Sorry about that.

sturmovikfan101 06-20-2019 01:25 AM

On quick mission builder with float planes setting scramble starts on runway rather than water.

wheelsup_cavu 06-20-2019 06:59 PM

Quote:

Originally Posted by sturmovikfan101 (Post 719522)
On quick mission builder with float planes setting scramble starts on runway rather than water.

This is a limitation with how the QMB missions are created and not a bug. The QMB is a very simple find and replace program that fools the user into believing something major is happening. The QMB does not distinguish between land and sea planes when it generates the mission. It strictly alters the Class air.(plane type) line in the .mis file. To have sea planes start on the water the mission creator had to use one of the sea plane bases in the QMB template. I personally do not know of any QMB templates that used a sea base instead of a land base for a SCRAMBLE scenario so you will always have trouble with sea planes in a QMB mission that is set to SCRAMBLE.

This KB article at M4T explains how to create QMB templates in more detail.
Adding your favorite map to the Quick Mission Builder: http://www.mission4today.com/index.p...p=show&kid=621


Wheels

sturmovikfan101 12-09-2019 05:23 PM

one of the Japanese ki planes, the pilot has his head sticking through the tip top part of the canopy glass.

just checked, it's the ki-100 when the pilot turns his head to the left or right and looks up

sturmovikfan101 02-11-2020 06:47 PM

The Douglas SBD Dauntless will loop close to the water and always crash into it. I don't know just what they are doing. ai after ai in the group does the same thing. Think it's bugged.

JacksonsGhost 02-12-2020 02:01 AM

Absolutely! SBD low level behaviour is awful at the moment. Too many of the aircraft that continue to strafe after bombing will just go and do the loop and crash thing.


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