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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

SNAFU 07-20-2011 09:46 AM

Even with wind speed and gusts set to zero, the 109 turns after spawning. Don´t know about other planes though.

Jugdriver 07-20-2011 10:49 PM

Bliss,

Are you still running a large number of objects on the map you use? I am wondering for benchmarking purposes. I did have some stuttering (again) last night when I was on there but I figure with such as large amount of objects and aircraft spawning there would be some pauses.

Thanks for the great server.

JD
AKA_MattE

ATAG_Bliss 07-20-2011 11:26 PM

Yeah, there's around 15000 objects total, 5000 of which are AAA scattered throughout the map.

As far as the AI is concerned, there's a new bomber group (submission) that loads every 15 minutes. Most have a flight time of around 40-60 minutes, while others are only 10-15 minutes. As the hours go on, usually there's around 100-200 bombers in the air all the time. (minus the ghost planes lol) All the bombers will land back home, usually in a remote inland airfield.

But it's one big WIP. I wish I could find a way to have everything load from the main mission (AI spawns), but the trigger doesn't seem to work yet, or I simply don't know how to use it. I'm thinking, as a workaround, at least, if only 1 mission was loaded instead of submission after submission, it might be less error free.

Ataros 07-21-2011 05:57 PM

Bliss,
I was reading about some ghost dots issue on Syndicate server.
We did not have any reports on them on Repka. You may want to check if it can be related to mpdotrange setting. We used to have your mpdotrange settings but then reset it to default.

Another idea is to check if it could be planes located outside the Battle Area set in FMB or combination of both factors. Repka #1 has very small Battle Area.

Ze-Jamz 07-21-2011 06:00 PM

Quote:

Originally Posted by SYN_Bliss (Post 310656)
Holy cow! I actually fixed something ;)

No more ghosting / disappearing planes! All stupid ship errors that were causing the stuttering are fixed as well.

There are never ending flights of bombers bombing targets of opportunity and their escorts for both sides everywhere. There are over 75 various different bomber sub-missions that take around 10 hours to complete before the 1st sub-mission is loaded again. All missions have different bomber groups with varying level of difficulty going to different targets. It should never look repetitive. Some of the bomber groups will have very aggressive escorts attached to them. If you go attacking their bombers you better have a wingman or 2 or they will knock you out of the sky.

For those that like COOPs, this is a never ending war where you don't even need another person on the server to have endless amounts of action.

Remember to have your radar turned on (the option "voice" set in your chatbar if you have voices/speech muted) as your radar will be calling out contacts left and right.

And when you spawn and have AAA going off, make sure to look up as your airfield might be in the middle of being carpet bombed :)

Bliss ive just come from the Server and ive seen around 10 ghost dots in about half hour...groups of 2 at a time and yes i do have the radar predicting EA

TomcatViP 07-21-2011 06:24 PM

Hi,

What for god sake is that EA radar ?!!!

<dramatic mode = OFF>

I ve seen some of those ghost plane on your server<. it's very disorienting


Regarding mission planing, can we now as CoD hve more players than before switch to a more historically accurate mission planing ? I mean a lot of GERMAN bomber fling toward england and only a very few RAF bomber flying over France.

The way mission are planned for now is a bit disorienting.

Pls think abt the many new players that bought that sim just to play a BoB scenario

Anyway, Great works !

~S!

PS:special Salute to Z-Jamz to say hello

Ze-Jamz 07-21-2011 07:49 PM

Quote:

Originally Posted by TomcatViP (Post 312810)
PS:special Salute to Z-Jamz to say hello

Hi mate :)

Ze-Jamz 07-21-2011 07:51 PM

Quote:

Originally Posted by cheesehawk (Post 312818)
I don't think the numbers are there yet to give us historical numbers. Without Red bombers, there's little incentive to fly blue (its rare that I actually run into anyone, maybe 1x out of 6-8 sorties) with the current numbers. Given that, it would make more people fly red just to get at least something out of every sortie. Unless they wanted to throw in AI fighters as well, but that opens a whole new can of worms.

Strange...i come across quite a few AI when im in there, and alot of ghost dots..

Though i have to agree that map is Huge!, even with strong numbers you do seem to spend alot of time looking for action...I ran out of fuel just now, go figure

ATAG_Bliss 07-21-2011 08:42 PM

Hopefully - the ghost planes get sorted in the next patch. Luckily the radar only calls out live contacts. That's the best way to hunt all the bombers.

TomcatViP 07-21-2011 09:08 PM

Thx Bliss for the answer.

I got a connection lost after 30 min of play is that me or the server ?
------
Quote:

Originally Posted by Ze-Jamz (Post 312836)
..I ran out of fuel just now, go figure

in a 109 ???

I can go back and forward for hours long over the channel. Someday I will think seriously about bringing with me a drum and a house and sell some fuel over there ... Well depend what oct you ask for :cool:

Ze-Jamz 07-21-2011 09:09 PM

Yep a 109.

I 'was' going for hours over the channel lol... i returned with 6kills from that sortie

ATAG_Bliss 07-21-2011 10:05 PM

Quote:

Originally Posted by TomcatViP (Post 312867)
Thx Bliss for the answer.

I got a connection lost after 30 min of play is that me or the server ?

Actually it was neither. It was me hitting the wrong button while fiddling around on the server.

Sorry about that :oops:

Blackdog_kt 07-22-2011 02:22 AM

Quote:

Originally Posted by SYN_Bliss (Post 312437)
Yeah, there's around 15000 objects total, 5000 of which are AAA scattered throughout the map.

As far as the AI is concerned, there's a new bomber group (submission) that loads every 15 minutes. Most have a flight time of around 40-60 minutes, while others are only 10-15 minutes. As the hours go on, usually there's around 100-200 bombers in the air all the time. (minus the ghost planes lol) All the bombers will land back home, usually in a remote inland airfield.

But it's one big WIP. I wish I could find a way to have everything load from the main mission (AI spawns), but the trigger doesn't seem to work yet, or I simply don't know how to use it. I'm thinking, as a workaround, at least, if only 1 mission was loaded instead of submission after submission, it might be less error free.

Wow, that's just massive :o

I haven't flown online much, i just joined in today with a buddy and ended up with 3 sorties for a total of a bit more than 3 hours or so of flying :-P

As part of my thanks for your hosting service, here's my initial assessment.

Server is smooth and stable most of the times.

I do get some kind of pauses every now and then which are not something i've ever seen offline. It's a few seconds during which the screen might freeze but control inputs are still accepted and when the screen unfreezes i am at the expected position.
It's just like the video pausing for 2-3 seconds while everything else goes on normally, then it resumes and instantly synchronizes with the rest of the game. I guess it has to do with with the amount of objects and missions you describe and most of the times it doesn't detract much from the fun as it's pretty infrequent.
I suspect loading of AI and static objects along with their containing segments of terrain loaded in batches when overflown, because i can clearly see my hard drive light go on when it happens.

I did get ghost contacts (disappearing dots) today, especially near the allied ships. I was flying a CAP between Folkestone and Dover and that's where it seemed to occur for the most part (not sure if it's visible elsewhere too), a couple of formations on each side of this route.

I still had a blast nevertheless ;-)

Thanks for hosting and good luck with ironing out any remaining issues.

SYN_Jed 07-22-2011 10:40 AM

I only erally get those pauses when human pilots spawn in tbh. Server was pretty full up last night and showed no detrimental effects.....ping stayed the same and saw no warping at all....had no sound loss....except for the ghost planes (less frequent) i think we are pretty close!

jojovtx 07-22-2011 01:44 PM

I am really enjoying the server. Got my game running good and ya'll got your server running good and now we are having a blast.

I flew last night for about an hour in a 110C7. Started off with a furball just off of calais so I jettisoned my bombs and engaged in the fight. When that was finished up I climbed to 4.5km and began my hunt for bombers. All I came across was some HE111 returning from a sortie. I then got a message that some Blenheims were spotted in A17 and off I went.

I never found the Blennies and decided to turn for home as fuel was getting low. Yeah, even the 110 will eventually run out of fuel, lol. As I flew eastish across England on my way back to France I thought I found the Blenheims but it turned out to be HE111 inbound to London.

To my surprise there was a Spitfire chasing them and I gave him a squirt diving and head on. Saw chunks come of his plane but even a disabled Spitfire is more than a match for a 110. I tangled with him for a bit at around 4km and neither gained the advantage. As my fuel has now gotten critical I decided to nose it over and head home.

Before I even hit the coast my engines were hiccuping and I was switching tanks furiously to suck the last bit of fuel or fumes from each tank. I had relegated myself to a POW camp and was going to land at Folkestone airfield. There was a spit taking off an I couldn't resist giving him a squirt as I flew over. He crashed on his take off attempt before I could even pull the trigger! So to add insult to injury I strafed him anyhow.

I decided that my fuel tank switching tactic might actually be working and I continued out over sea to at least make it back to friendly lines if not my airfield. I got too low and was too busy clicking fuel tanks to realise I was about to plow into the channel.

Well karma got me in the end and I paid for strafing the poor pilot on his failed takeoff attempt as I plunged into the channel at a little over 300km/h. All in all phenomenal mission and a great time.

Moral of the story, while clickable is cool it's best to map buttons. ;-)

Ze-Jamz 07-22-2011 02:42 PM

I noticed today there seems to be alot of messages saying Ai gunner/bombardier/pilot of (bombers) crashed etc etc on the server..

These are not engaged in combat because there were only a few players online, and we kind of knew what each other were doing..

Are these bombers flying into each other when they spawn or taxing?, there were no radar messages before these crashes..

I spent probably 30/45 mins flying over the channel without getting a radar message with contacts yet in between there must of been approx 10-15 bombers lost due to what was happening above.

any ideas Bliss?

jojovtx 07-22-2011 03:08 PM

Quote:

Originally Posted by Ze-Jamz (Post 313211)
I noticed today there seems to be alot of messages saying Ai gunner/bombardier/pilot of (bombers) crashed etc etc on the server..

These are not engaged in combat because there were only a few players online, and we kind of knew what each other were doing..

Are these bombers flying into each other when they spawn or taxing?, there were no radar messages before these crashes..

I spent probably 30/45 mins flying over the channel without getting a radar message with contacts yet in between there must of been approx 10-15 bombers lost due to what was happening above.

any ideas Bliss?

I think it is the way the script gets rid of landed/despawned aircraft. Essentially the script will kill the aircraft and the message shows up. To test grab a 110 or whatever you like, spawn it in then go back and spawn in another aircraft at the same airfield. You will see your old aircraft sitting there and about 10-20 seconds, a guess, you will see the first aircraft you spawned in disappear followed by a message stating AI in 110 were killed or similar message.

Ze-Jamz 07-22-2011 03:13 PM

Quote:

Originally Posted by jojovtx (Post 313226)
I think it is the way the script gets rid of landed/despawned aircraft. Essentially the script will kill the aircraft and the message shows up. To test grab a 110 or whatever you like, spawn it in then go back and spawn in another aircraft at the same airfield. You will see your old aircraft sitting there and about 10-20 seconds, a guess, you will see the first aircraft you spawned in disappear followed by a message stating AI in 110 were killed or similar message.

Hmm, The only thing is these bombers didnt do any missions as we would of seen them or we would of had radar msgs for them before hand?

And it certainly wasnt players spawning these aircraft in as like i said there were only 5-6 off us flying..

strange

Ze-Jamz 07-22-2011 09:04 PM

Bliss.. was it the AI that was causing the stutters tonight or just player numbers..

There was a lot on so maybe that?

On a side note I read something in a message regarding turning down the AI..please dont, you only have to look at the scores to see that alot of people are not finding any contacts lol...thats a big map and even with 60+ in there tonight i wasnt coming across loads of contacts, quite the opposite tbh..

If there wasnt as many AI bombers as there was i would of give up flying around trying to find cons..before you arrived it was mentioned by others too

It might just be me and everyone is skimming the ocean but i dont see much happening between 3.5/6k

VO101_Tom 07-22-2011 10:50 PM

Custom Skins? The download can be switched off from the server side?
If not, should announce warning occasionally in order not to be used then.

Ze-Jamz 07-22-2011 11:00 PM

Quote:

Originally Posted by VO101_Tom (Post 313443)
Custom Skins? The download can be switched off from the server side?
If not, should announce warning occasionally in order not to be used then.

possibly, it got unplayable though whatever caused it

Richie 07-24-2011 03:57 PM

Finally got on last night. It's a great server!. I have some questions. Is there a TS channel that we are all using in there? How do I get chat to work in COD? I did something and now the windows even gone lol.

Jaws2002 07-24-2011 11:39 PM

Quote:

Originally Posted by Richie (Post 314087)
Finally got on last night. It's a great server!. I have some questions. Is there a TS channel that we are all using in there? How do I get chat to work in COD? I did something and now the windows even gone lol.

Join the Syndicate Ventrilo server.

Here's the info:
Server addres: syndicate.vent.nfoservers.com
Port:11310

:)

Richie 07-25-2011 03:30 AM

Keep getting booted every 15 minutes now.

Richie 07-25-2011 06:46 AM

If anyone says anything to me in there I can't see it and my chat still doesn't work just so you know I'm not a snob :)

II./JG27_Rich

1PL_Lucas 07-25-2011 07:19 AM

S!

Finally decided to try the MP in the CloD. I joined Syndicate server because I am familiar with the RoF SYN server and I enjoying it very much. I do not know if it is a ping issue (I have about 120-130) that I lost connection twice. Once, after about 30 minutes, when I managed to cross the Channell in the Ju-88 to bomb the radar station, second, just few minutes after take off in the Hurricane the other day. I must check the other servers to see if it is a common game problem or if it is just me and my pc :)
Anyways, I am looking forward to spend some time on the MP session :)
regards,
Lucas

SYN_Jed 07-25-2011 09:07 AM

hi Lucas and welcome. Could be that we were just restarting the server for some reason. Were there only a few on at the time?....we tend to restart when there are fewest around.....

1PL_Lucas 07-25-2011 10:35 AM

Jed,
thank you for your reply! I will try to appear more frequently. Maybe that was just a server restart. Although I am a "WW1 sim" guy, I want to try the MP in CloD. The system modelling in the aircrafts is just great and the sim has a great potential.

br,
Lucas

jojovtx 07-25-2011 12:57 PM

Quote:

Originally Posted by cheesehawk (Post 314221)
Just flew an excellent Co-op style mission tonight. 4 109s and our sister-squad 9./ZG26 had a single 110. Got up, and spent some time getting everyone sorted. Chased a distant contact following some bombers over France, but realized it was a 109, so turned back towards England. Flying high (3.5k) we spotted 8 Blennies inbound. Lined up an attack, with the 110 first. I flew a high cover, while 3 109s and 1 110 pounced. Apparently, when the numbers are more even, the bomber's defensive fire is ineffective. Within 4 minutes, we had chewed them up, total losses, RAF - 8 Blenheims, LW - 1 109 (got a little target fixated and rammed his bomber). Everyone else got home without incident. Would have preferred to find a few Spits or Hurris, but hey, we'll take bomber formations anytime!

Thanks Bliss, the missions are definitely fun!

Last night was definitely a blast and shows what this sim has in store for us as it continues to develop and mature. Great fight and good times!

WilsonMG 07-25-2011 09:02 PM

Great server guys!

Any idea what's causing the "ghost formations"? Not a showstopper by any means, but it has made me stop chasing anything anywhere where I'm not 100% an opponent will be, or a fresh radar contact. This mostly leads to me hanging out over the Calais area waiting for Germans to dance with me (fortunately, they usually do ;-)).

Also, I know you guys enjoy the 100% realism settings, and I've grown more fond of them as well, however I'd still like to be able to see if I'm fighting a player or an AI before one of us goes down. is there any way to tweak the ID tags to only be visible say within 250 ft?

Richie 07-26-2011 12:48 AM

Quote:

Originally Posted by cheesehawk (Post 314486)
Did you hide/close your info window for chat?

YES!

I don't know how but I did. Also the text for the English translation doesn't apear anymore so when ground control calls out the "Indians" I have to rely on my tiny knowlege of German and listen for the numbers he calls out in the headings.

Blackdog_kt 07-26-2011 03:58 AM

What cheesehawk says is correct. If however you don't want to manually edit the files, you can force Steam to re-download the original ones for you.

In such a case, follow the steps below.


When a file is missing you can run a file integrity check through steam and it will download it again and place it in your game folder.

The CoD settings are kept in three files: conf.ini, confs.ini and confUser.ini

When you install the game these files are installed in the root directory of the game (c:\program files\steam\steamapps\common\IL2 sturmovik cliffs of dover is the default path), but they are not the ones getting edited as you change settings.

What the game does is copy them over to the documents\1c softclub folder and it's this instance of the files that gets edited as you apply your settings: the ones in the root game folder are just the "blank reference sheets" that the game "photocopies" over to the documents\1c softclub folder for you to work on and save your settings and preferences to.

What you can do is force the game to rebuild the default files. First of all, back up these files from your 1c softclub folder and from your game root folder just in case. Also, go into the controls options and save your control layout for good measure. You need aero to be enabled for this in win7/vista because a windows pop-up will appear asking you where to save the resulting file.

The overlay window settings are ketp in confUser.ini so that's the one we need to fiddle with.

At this point, delete the confUser.ini files from the root game folder and from the documents\1c softclub folder, have Steam run a file integrity check and it will find the missing file and download it again for you.

The file will be placed in the root game folder (the "blank sheet"). Upon running the sim again, a copy of it will be created in the documents\1c softclub folder (where your actual edited settings go). At this point you should have the default overlay windows. See the sticky FAQ thread on the front page if you want to know more about how to customize them without manually editing the confUser.ini file ;-)

Ataros 07-26-2011 07:13 AM

Quote:

Originally Posted by WilsonMG (Post 314668)
Any idea what's causing the "ghost formations"? Not a showstopper by any means, but it has made me stop chasing anything anywhere where I'm not 100% an opponent will be, or a fresh radar contact. This mostly leads to me hanging out over the Calais area waiting for Germans to dance with me (fortunately, they usually do ;-)).

Could it be custom mpdotrange server settings?
Quote:

Originally Posted by Ataros (Post 312801)
Bliss,
I was reading about some ghost dots issue on Syndicate server.
We did not have any reports on them on Repka. You may want to check if it can be related to mpdotrange setting. We used to have your mpdotrange settings but then reset it to default.

Another idea is to check if it could be planes located outside the Battle Area set in FMB or combination of both factors. Repka #1 has very small Battle Area.


ATAG_Bliss 07-26-2011 09:51 AM

Quote:

Originally Posted by Ataros (Post 314821)
Could it be custom mpdotrange server settings?

I wish it was. But it's not. I've even redone 75 sub missions from scratch thinking that they were somehow corrupt. The game is at fault. The ghost planes are random. The thing I've found is they occur when the server has an error, which this happens 2-3 times an hour. That's why people see floating ships, long pauses of lag. Just look at the console and you'll see a strings of error messages when you get lag. These are anything from object to network exceptions within the code.

I've even gone so far as to completely eliminate any sort of scripting whatsoever. Now all sub missions load with a simple batch file that loads another and so forth till finally getting back to the 1st one. It made no difference. Factory dot pitch range makes no difference. What we need is a patch that hopefully addresses all the errors. It would be nice if the dedicated machine ran off more than one cpu core as well :).

Ataros 07-26-2011 11:34 AM

Quote:

Originally Posted by SYN_Bliss (Post 314887)
The thing I've found is they occur when the server has an error, which this happens 2-3 times an hour. That's why people see floating ships, long pauses of lag. Just look at the console and you'll see a strings of error messages when you get lag. These are anything from object to network exceptions within the code.

Repka owner told me he does not have so many errors since couple of recent patches. Please feel free to post your error logs in this MP bug-reporting thread which is read by developers (not only by luthier like 1c forums probably).
http://translate.google.com/translat...697%26page%3D7

Warhound 07-26-2011 03:12 PM

Could those ghostdots be related to the size of formations?
Syndicate seems to use the biggest formations online , and Syndicate is also the only server where I've ever encountered ghostdots.
It's really offputting when 3 out of 4 formations you close with end up being fata morgana's (radar doesn't report planes that often so you can't just rely on that for intercepts).
Also seems like there is never a single ghostdot, but they are always larger formations.

WilsonMG 07-26-2011 08:14 PM

I have encountered single "ghosts" many times on the SYN server. At least a half dozen last night alone. I don't think it's related to the formations alone.

Ze-Jamz 07-26-2011 09:57 PM

I hope they fix this soon, its getting a bit silly now

SNAFU 07-27-2011 07:15 AM

I think too, it is related to the networkcode. Why should especially that code be the only thing in the software that is workling as it should? ;-)

For a mis.file size of 800kb it takes me about 45 sec to join as client, for a 1MB mis.file size +20minutes. And it doesn´t matter if the map has only spawnpoints on it or 15000 stationary objects, the AI planes, vessels etc disappear randomly at some time, some do not even spawn visably (we have external views on for testing, so you can switch to an airplane or vessel but you don´t see it). The size of the formation doesn´t matter too, even single planes or ships dissappear, and if they do not dissappear I see them flying sideways or backwards, even with a ping of 35. The skript doesn´t matter either, cause when you spawn the AI directly without script, they disappear sooner or later too. Hosting the same map on a non-dedicated server, I have no problems with the AI.

Ataros 07-27-2011 07:19 AM

@SYN_Bliss
Thinking of ghost planes... Are those dots actual aircraft or only dots, i.e. can you switch to them if you have external views on?

In case these are actual aircraft this may be a script issue. Script may destroy (remove) actual aircraft from server. If this is the case you could post the script in fmb section http://forum.1cpublishing.eu/forumdisplay.php?f=203 to let someone like TheEnlightenedFlorist or FG28_Kodiak to fine-tune it if needed.

Connected to your server yesterday. There were many bomber formations visible (like 7 or 10) at the same time. There were only about 8 players at that time and it was hard to find any human players because everyone could go into different direction pursuing different formations. I think the mission could become more dynamic if action is concentrated in one area. To achieve this I would suggest loading only 1 submission per 30-40 minutes (max 2 groups of bombers, 1 per side) and print on screen and in chat where the action will take place. Just an idea.

Another suggestion is mpdotrange settings. My personal opinion is the dots now do not seem realistic enough to me because mpdotrange DOT is set to 20 or 25.

Checked Repka 1 yesterday as well. There are no ghost planes there. Thus I do not think this in a netcode issue. Repka mission has 3 submissions loading every 40 minutes. And 2 submissions loading every hour. No more than 4 small bomber groups can be found in the air at the same time. The mission can be found in the missions thread in this section. Please feel free to try it on your server to exclude the possibility that ghostplanes could be caused by a mission.

Taking into account you server hardware I think you can run 2-3 servers on it if you create virtual PCs like BigRepa does for Repka 2 and 3. One of them can be used as a test server then.

SNAFU 07-27-2011 07:39 AM

I tuned the script AI removal to my needs, and when testing on a small map (not the channel map) I had no problems and I think you cannot switch on external view of planes that was removed by the script? At least in my tests I couldn´t. The script consists of 3 basics scripts (1 for the mainmap with loading the submissions and removal of player abandomed planes, 1 for each mission with trigger actions, briefings and removal of AI after a certain tick amount and 1 for the repeating missions with trigger interceptors, patrols sea traffic).

Maybe we should open another topic for that problem discussion...

Ataros 07-27-2011 07:52 AM

Ah, sorry, I did not know you were making the scripts. I thought they were done by Flashman long ago, and he mentioned himself that he had many difficulties/bugs with them. Sorry for misunderstanding.

Quote:

Originally Posted by SNAFU (Post 315505)
I had no problems and I think you cannot switch on external view of planes that was removed by the script? At least in my tests I couldn´t.

What i mean is when I see dots I would like to switch to those planes in external views to check if they really exist. If they exist you can watch them disappear. If they disappear out of blue this can happen only if script removes them.

On the other hand if you can not see these aircrafts when you try to switch to them in external view this would probably mean this is not caused by scripts. In this case please post server log file in a thread linked above at sukhoi.ru. Probably it would be a good idea to include a record (track file) with external views on showing disappearing dots as well.

SNAFU 07-27-2011 08:11 AM

I will PM you to get out of this topic... ;)

SEE 07-27-2011 10:23 AM

I tried MP last night (the second time since installing CoD) and no sound problems whatsoever. Managed to get on the Syndicate server after several unsuccesful attempts due to time out errors.

I realy enjoyed it though there were very few players (on any of the very few servers available). My FPS seemed to get progressively worse the longer I was on and, like others said, I experienced ghost dots but other than that I enjoyed it!

Many thanks for providing the Syndicate server.

I will download the Ventrillo software and look forward to more sessions now that MP seems to be functioning far better than when I first tried it.

ATAG_Bliss 07-27-2011 08:02 PM

New mission is up.

Let me know if anyone runs into any more ghost planes or spawn problems.

Thanks.

Redroach 07-27-2011 09:08 PM

sounds like you're having problems with foo fighters! They're actually historical, you know? :rolleyes:

No srsly... I had my fair share with disconnects as well. I didn't test it extensively, but each time I got dc'ed, I was up above 20000ft (Spit I). Could the DCs be somehow related due to 'being out of the flight envelope'? We do already know that 1C defines barriers rather awkwardly (for 2-D-clouds f.ex.), but then again, it's probably nothing.
Maybe it's just my connection or I need to open some special port or something.

WilsonMG 07-28-2011 04:19 AM

It's taking an absurdly long time to get past the progress bar loading screen. By absurdly long, I mean I've been loading for around 10 minutes now and I'm still not in. It only took around 30 sec. to maybe 1 min. prior. I'm typing this from my second monitor.

OK, it loaded before I could finish posting, but it took around 10 min. total.

WilsonMG 07-28-2011 04:43 AM

My friend can't get in. He just crashes or times out during the long load time. Farthest he made it was the Client Briefing, but while the fuzzy grey map only lasted a few seconds for me it stayed that way for him. He can get to other servers just fine.

Historical accuracy is great, but these load times have got to go. Since so many of the squadrons are only different in name alone and not planes used, maybe just reduce them?

I think you're going to see a negative hit to server attendance unless it goes back to being similar to the way it was.

EDIT: Once my friend gave up and went to another server, I continued to test for a bit. I didn't even get off the ground. I normally have a smooth experience with 45-60 fps. I didn't have Fraps running, and I wasn't about to burn another 10 minutes waiting to load in a fourth time, but I could tell my frame rate was horrible because I couldn't even mouse look without constantly stuttering. My ping was also up from the usual low 30's to mid to high 40's.

I hadn't changed anything in my own settings and the last time I played was two nights ago on the SYN server.

SYN_Jed 07-28-2011 11:10 AM

Guys....Bliss is trying some new stuff and im not sure he gets all your feedback here....might be an idea to post on our forums at www.syndicatesquadron.com in the server section....cheers!

P.S. I get terrible framerates with medium clouds aswell.....and ive got a highend pc setup where i get 60fps locked all the time on other servers.

WilsonMG 07-28-2011 05:39 PM

It wasn't my intent to bitch, just to point out what I see as the current shortfalls. I understand Bliss was only trying to make the mission better, and to give it more depth. However, even with my high end PC as well, the mission as it stands is nearly unplayable and I just wanted to alert him to that fact so he can do something to improve the situation before people wander off.

If nothing else I guess I can get off my duff and finally get the MG dedicated server running CoD. I was growing complacent because of how enjoyable the Syndicate server had been but with no other dedicated US servers that I know of...

SYN_Jed 07-28-2011 10:40 PM

Im with ya Wilson, the current settings defo are not optimised enough to be used i guess....if enough ppl say so i reckon things might get put back to a more playable level. btw i didnt get a delay loading tonite...the mission loaded straight away in under 1 minute. just the clouds issue for me :(

ATAG_Bliss 07-28-2011 11:48 PM

Wilson,

The old mission was put back up this morning. The test of the new one didn't go well. As far as the clouds they do give you a minor fps hit but make the sim 100 times better. 30 fps to 60 fps is not noticible with this sim.

SYN_Jed 07-29-2011 10:35 AM

I agree the heavy/medium clouds make the game "look" better but they sure as hell dont make it "feel" better. A 30% hit to my fps is very noticeable. Im just passing along what has been mentioned to me on the server and from my own experiences. Others mustnt get the same hit or dont seem to mind.

WilsonMG 07-29-2011 05:46 PM

I played at around 0100 CST and found it to be MUCH improved. I actually enjoyed the new clouds and didn't see a performance hit at all.

It was the mission that was impacting my performance, not so much the config. I also loaded in slicker than snot like before.

Jed, you might take a look at your settings if you're still having issues after the mission changed back because it's like night and day for me.

SEE 07-30-2011 02:05 PM

Single figure FPS last night, no sound (first time that's happened to me) and had to give up after the third attempt. Around 24+ players on.

Blackdog_kt 07-30-2011 02:37 PM

Could this have something to do with clouds/weather or custom skin download? Just guessing here as i haven't been online since last week when the previous mission was running, which was smooth with a similar amount of players.

furbs 07-30-2011 04:01 PM

Is there any chance of running the server with out the AI to test if its that? plus getting hard still chasing ghost dots.

SYN_Jed 07-31-2011 02:58 PM

Sunday 4pm UK time. Game running perfectly with full fps locked at 60 (vsync on). Low clouds only....guess they do make a diff afterall :P

JG52Uther 07-31-2011 07:03 PM

Flew on SYN today,with no issues, except my terrible flying! :)

Madfish 07-31-2011 08:47 PM

Hey guys

I have a request. Could you give me (or anyone who's interested) some information regarding traffic for hosting? E.g. average traffic per month / user connected?

Also some estimations regarding CPU and RAM consumption would be nice.

I'm thinking of hosting for CloD so the numbers would interest me.

Thanks :)

Jugdriver 08-01-2011 05:55 AM

The server was smooth today, except for the pauses caused by people joining or down loading custom skins, but very smooth otherwise.

JD
AKA_MattE

Anvilfolk 08-06-2011 02:14 PM

Hey!

Went to the SYN server again the other day, and was amazed by the quantity of planes going around. Certainly not a boring place to be at, it seems like!

Either way, I usually fly the Blenheim, and right now it's really hard to manage a takeoff because there are so many other Blennies going around. With all the overheating issues, it's really hard to taxi properly, and I got crashed into around 3 times in a row, even if I was just warming up the engines and not actually going anywhere. It's annoying as heck, given that it takes awhile to run the engines up. I ended up taking off alongside the runway, not on the runway itself, but even that is hard since sometimes you have planes on the side of the runway too!

Maybe you can distribute AI Blenheim spawns between a couple of airfields or provide a player-only airfield for Blenheim or something like that?

Cheers

ATAG_Bliss 08-06-2011 02:26 PM

Hi Anvilfok,

I'll take a gander at it. I thought I had em landing at a hurri field. I bet that's an exiting place to try to take off from :)

Skoshi Tiger 08-07-2011 06:12 AM

On the Syndicate server today and saw a UFO.

http://i1042.photobucket.com/albums/..._Tiger/ufo.jpg

From a distance the plane looked like it was sunlight glinting off glass, then as I flew towards it from below it looked like a aircraft shaped puff of cloud. By the time I got the track recording I did a level flyby and it looked like this.

I'm not using any mods and have got steam cloud enabled and using the uptodate version.

Has anyone else seen something like? First time for me.

Anyhoo I've posted a thread in the mods forum, it would be interesting to see what caused it.

Cheers

klem 08-07-2011 07:10 AM

Quote:

Originally Posted by Skoshi Tiger (Post 320712)
On the Syndicate server today and saw a UFO.

http://i1042.photobucket.com/albums/..._Tiger/ufo.jpg

From a distance the plane looked like it was sunlight glinting off glass, then as I flew towards it from below it looked like a aircraft shaped puff of cloud. By the time I got the track recording I did a level flyby and it looked like this.

I'm not using any mods and have got steam cloud enabled and using the uptodate version.

Has anyone else seen something like? First time for me.

Anyhoo I've posted a thread in the mods forum, it would be interesting to see what caused it.

Cheers

Check it again after the imminent sound/graphics patch comes out.

ATAG_Doc 08-08-2011 07:14 PM

Is there any method one can use to automatically advance the time to dawn?

ATAG_Bliss 08-08-2011 07:41 PM

Ah...., sorry about that. Forgot that I took off the time constant the other night. It should be good to go now.

@wolverine - I'm gonna work on your spawn points for the blem :)

JG52Uther 08-08-2011 09:30 PM

Any chance of an E1 on the map Bliss (or is there one already?)

JG52Uther 08-08-2011 09:37 PM

Aha thanks Cheesehawk!

ATAG_Bliss 08-08-2011 11:14 PM

Quote:

Originally Posted by cheesehawk (Post 321436)
I need to mention this Bliss, at the airfield for Fighters just W of Calais (the name escapes me atm), there seems to be only a single spawn point at the end of the runway. People are spawning over each other. Also, its getting pretty hairy trying to taxi from Calais-Marck, lots of AI bombers landing and parking. Sometimes right in front of where I spawn in (and you know the excellent visibility of a 109 on the ground!) ;)

The bombers are now landing at an unoccupied field on both sides.

I'll check at that spawn. I think I know where you are talking about.

TomcatViP 08-09-2011 06:02 AM

Hey can we have the morpho option put back ? I find frustrating to see my pilot head swiveling like in the good old Il2 serie

Great job !

~S!

Richie 08-10-2011 09:17 AM

I was wondering if there would be a "Battle Of France" map up in the future.

Anvilfolk 08-10-2011 09:53 PM

Cheers, Bliss. I'll try the Blennie again soon:)

Ze-Jamz 08-12-2011 07:32 PM

Server down?

ATAG_Bliss 08-13-2011 07:02 PM

Sorry bout that. I didn't think anyone was on at the time. Windows was demanded to be updated!

Also, there's a new version of the map up. I've figured out some scripting stuff thanks to Kodiac and Ataros. The scripting part is really neat once you take the time to learn how it works. (which I'm still clueless :) )

_RAAF_Mini 08-19-2011 05:49 PM

It is now pitch black in there!

No light and the server is dead :confused:

S!

Mini

P.S When we will get some links to the new website and info about the new server group?

Gromic 08-19-2011 08:45 PM

Pitch black I say it is.

Just flew a 2 hour sortie and didn't see one a/c. They torched Hawkinge mighty good though.

Would it be too much to ask to flick on the light switch again?

Cheers guys.

conio 08-19-2011 10:43 PM

I don't see the server in the list. Is it up?

SYN_Jed 08-21-2011 11:56 AM

Hi all!. Might want to think about starting a new thread for your new server, Bliss.

Just for everyones attention, SYNDICATE is no longer connected with this server or its ventrilo in any way.

We wish Bliss every success with his new server.

S! all,

SYN_Jedders for SYDICATE Squadron

www.syndicatesquadron.net

ATAG_Bliss 08-21-2011 01:14 PM

I've asked the admins to change the name of the thread. There no point in starting a new one considering the people that have that have always ran our current server are no longer in SYN.

I believe blackdog is working on changing the name.

Good luck.

JG53Frankyboy 08-21-2011 01:56 PM

perhaps rethink the AAA/FLAK...........

Blackdog_kt 08-21-2011 03:09 PM

Thread renamed after a request by Bliss, in order to reflect their group's organizational changes.

To my understanding it's the same server ran by the same people, but it's now renamed to ATAG (Air Tactical Assault Group) and ran by an online squad of the same name.


Other than that it should be business as usual, so do carry on ;-)

ATAG_Bliss 08-22-2011 08:47 PM

Here's the new ventrilo folks:

atag.vent.nfoservers.com Port 6880

New website should be done very shortly.

Thanks.

Kaptn 08-25-2011 10:43 PM

Any chance of a quick server restart?

Thanks!

trumps 08-26-2011 08:40 AM

Liked the new map and all was as smooth as silk after the restart, hopefully it will be more populated soon, spent a few hours with my ol mate Spinfx on the test server wrecking things for him so that he could do some stats collection testing, will be fantastic if it works out, make things a bit more interesting for the bomber boys, not that we are scoremongers, but hey as an old favorite saying of mine goes. "Australians are a nation of sportsmen, we like to see the scores go up on the board!"

Cheers
Craig

Spinfx 08-26-2011 09:30 AM

@trumps

just an update on the stats script. Got it to say "Hello World".

So far so good. Should be finished in an hour.



Spinfx.

Ze-Jamz 08-26-2011 10:51 AM

Yes get them Bombers in the Air... Me 109 is hungry :)

Stats would be a nice welcome SpinFx

trumps 08-26-2011 11:37 AM

Ze-Jamz, i'm with you mate, closest i get to bombers is a 110 with eggs.
tried flying a hurri today to help even the numbers... man that thing flys like
a London bus!!! gimme my E-1 any day ;)

Craig

Ze-Jamz 08-26-2011 11:44 AM

Quote:

Originally Posted by trumps (Post 327288)
Ze-Jamz, i'm with you mate, closest i get to bombers is a 110 with eggs.
tried flying a hurri today to help even the numbers... man that thing flys like
a London bus!!! gimme my E-1 any day ;)

Craig

~S~ Trumps

Man the Hurri aint such a bad plane..more than matches the 109 IMO though it shouldnt as we all know but then again, when the Spit gets it proper loving that will be a formidable foe too and will cause for just as much smart flying as against a hurri now Co Alt..

The hurris flying surfaces are hard as fook on that thing at med to high speed..easy to get away from them exploiting that but they can sure move if the pilot knows how to manage its Power and Prop.

If i fly RED which isnt alot these days I take the Hurri, the Spit just doesnt do it for me right now, even the Spit2 when I play with it offline..

strange thing is I was completely the opposite in IL2, hardly ever took the 109 up in the last few months but always the Spit..

Started of flying the Dora in IL2...loved that AC

CaptainDoggles 08-26-2011 10:10 PM

Please please please remove the annoying orange text flashing across my screen every 30 seconds.

trumps 08-26-2011 10:30 PM

Don't know what is going on but this server always gives me launcher crashes now, never had the problem before, i am running stock CloD no mods of any sort! anyone else got the same problem?

Cheers
Craig

Jugdriver 08-29-2011 05:39 PM

I had a crash last night, just a complete freeze with the sound still going. I am not sure if it was a server issue, but before the crash there were at least 10 pilots, and when I got back in the game there were only 3.

Also Bliss, there were a ton of Ghosts last few missions. It appears they fly a specific route, maybe one that has real aircraft in it at some point. They start out as back dots then turn into white ones and then when I got within 800 meters they would disappear. I saw the same groups of ghosts follow the same path repeatedly.

JD
AKA_MattE

_RAAF_Mini 08-29-2011 09:19 PM

This server is also now giving me Launcher Errors.

The only map i have had it happen to me more than once though is the one with German forces landed on the Isle of Mann (i think) the alternate future one. Anyway, i had three in a row that night.

S!

Mini

SEE 08-30-2011 11:26 PM

Same here, freezes then launcher crash!

ATAG_Bliss 08-30-2011 11:30 PM

Quote:

Originally Posted by SEE (Post 328834)
Same here, freezes then launcher crash!

This still happening with the current mission?

SEE 08-31-2011 03:25 PM

Happened last night (gmt). Ok for the first 20 minutes or so then stuttered, froze but sound ok then no sound and crashed. I will try it again later...

jojovtx 08-31-2011 04:41 PM

Farber and I flew last night for about an hour and had no issues. I did come across a pair of ghost dots west by southwest of Folkestone feet wet. Keep up the good work, I enjoy your server.

bw_wolverine 08-31-2011 08:18 PM

Question:

I'm not sure, but I think I might have been accused by someone of vulching. I wasn't sure I understood so I didn't say anything.

Flying a Spitfire, I was tailing a flight of bombers heading to France. I spotted some fighters going in so I gave chase. Once turned out to be a second Spitfire chasing a 109 that was attacking the bombers. I moved in to provide wingman support in case of any other 109s in getting the drop in.

While chasing the battle, the other Spitfire must have taken some fire because it was giving off smoke (or possibly he nosed down too hard, not sure now). Now the 109 had taken some hits and wasn't doing so well either. During the chase at this point my maneuvers brought my signs into a perfect shot so I squeezed half a second of rounds, thinking it would help. The fight continued a little and the other guy got the kill.

Flying back to England, I was tailing as escort since I had assumed that his Spit was damaged in some way. Somewhere along this journey someone on Red chatted 'nice vulch'. Since I have no way of knowing if it was the pilot in question, I was left wondering if I was the one being accused.

I don't want to do wrong things here. I also would have kicked myself if I'd not taken the shot and the 109 had managed to turn the battle around and shot down the Spitfire (and me potentially). I'm not flying to 'steal kills', but rather to make sure as many virtual RAF pilots come home at the end of the mission.

What's the server admin take on this?

ATAG_Bliss 08-31-2011 10:38 PM

Quote:

Originally Posted by bw_wolverine (Post 329169)
Question:

I'm not sure, but I think I might have been accused by someone of vulching. I wasn't sure I understood so I didn't say anything.

Flying a Spitfire, I was tailing a flight of bombers heading to France. I spotted some fighters going in so I gave chase. Once turned out to be a second Spitfire chasing a 109 that was attacking the bombers. I moved in to provide wingman support in case of any other 109s in getting the drop in.

While chasing the battle, the other Spitfire must have taken some fire because it was giving off smoke (or possibly he nosed down too hard, not sure now). Now the 109 had taken some hits and wasn't doing so well either. During the chase at this point my maneuvers brought my signs into a perfect shot so I squeezed half a second of rounds, thinking it would help. The fight continued a little and the other guy got the kill.

Flying back to England, I was tailing as escort since I had assumed that his Spit was damaged in some way. Somewhere along this journey someone on Red chatted 'nice vulch'. Since I have no way of knowing if it was the pilot in question, I was left wondering if I was the one being accused.

I don't want to do wrong things here. I also would have kicked myself if I'd not taken the shot and the 109 had managed to turn the battle around and shot down the Spitfire (and me potentially). I'm not flying to 'steal kills', but rather to make sure as many virtual RAF pilots come home at the end of the mission.

What's the server admin take on this?

Hi wolverine,

There will never be rules on our server. War is hell :-P

Team killing is about the only rule, but I'm pretty sure most people know that's kind of an unwritten rule in the 1st place - accidents obviously happen as well, but I've yet to see someone join just to shoot at friendlies the whole time. Hopefully, that sort of non-sense will never happen.

But the main deterrent from vulching is that most of the "common/closer" airfields will be stacked and packed with AAA. A guy coming in for a vulch (which by all means is allowed) may get a kill from someone on the ground, but he'll also be sticking out like a sore thumb from all the flak and radar. Many times (in my own testing) I was only able to stay close to the common fields for less than a minute without some sort of devastating damage. So while a vulcher might be able to get a few strafing passes in, he/she usually will pay the ultimate sacrifice for it in the end. Don't forget, there's always further airfields to take off from as well.

As far as the stats go in IL2COD, it is one of the best things I've ever seem in an online sim. There's no more kill stealing like in '46 by some person putting a few rounds into a burning plane that another pilot took all the work to get. Now your points and k/d% are all factored in by how much each individual pilot damaged that opponent's aircraft. Even the AAA get recognition now! :lol:

While I still do witness the occasional shoulder shooting, I've also witnessed much more teamwork (going after bombers - for instance) where a pair will both BnZ the same bomber and move on to the next. That's how it's supposed to be!!! :) Personally even though the stats are very limited (minus stillborn's excellent work), that's one of the best things ever implemented into the game for online play IMO.

So basically, don't worry about it :)

Tempers will always occasionally flare online, but with everyone allowed to have a say in chat, usually this allows the server to admin itself as far as chivalry is concerned. But again, that's totally up to the person flying and is entirely their decision.

Edit: And chute killing, well, that's just a huge waste of ammo :D

bw_wolverine 08-31-2011 11:01 PM

Good info to know. Thanks.

Yeah, I had plenty of opportunity to shoot the 109, I just fell into a wingman position for the Spit fighting him because he seemed to have it and I wanted to keep any other fighters off him. Once he started smoking and the 109 ws still shooting at the bombers I figured better to help save a bomber than to watch and wait for something else to go wrong.

Cheers. See you in the skies.


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