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LoL so much delay and so much bugs :grin:
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Sorry for bothering you, TD! :oops: |
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Late model 109 compasses don't work.
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Two potential bugs:
1) Default fuel mixture or supercharger settings set incorrectly for many player controlled aircraft at high altitudes so the plane emits smoke trails. Switching to autopilot/AI control doesn't fix the problem. AI controlled planes don't have the same problem. Example, a flight of 4 Re.2000 over Smolensk (or any QMB) map at 5000+ meters. I've also seen the same problem in the SM79 and Hs129 series. Haven't had a chance to test them all. 2) At the risk of seeming like I'm whining about FM, the G stress limits on the A20 series might not be correctly implemented. As I understand the films and pilot manuals for the A20, the plane was only stressed to withstand 3 Gs, but the G indicator only starts to go red at 4 Gs. Likewise, I'm still able to do the same sort of BFM with an A20C and A20G as I could before the 4.10 patch, repeatedly pulling 5-6 Gs in turns, loops or dive pull outs without breaking the airplane. The only difference is that the plane doesn't seem quite as powerful or maneuverable. |
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Seems I`m the only one who flys sometimes singleplayer missions, I have seen this effect in 4.10 more often than in 4.09 Don`t know what causes this, but the AI can`t fly low without crash the plane within minutes. They outmanouver themself with hitting the ground.
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UPDATE I removed the blind landing vehicle and every beacon on the map (had to edit mission file as FMB refused to admit AR was gone) it makes no difference. The tower will not 'rodger' your request until you are within 2km and the lights do not come on until you are within 1km. 2nd Update I have been making a fairly shallow approach so I tried a higher approach (500m at the 4th waypoint) to see if line-of-sight was the problem but the tower still did not acknowledge my request until within 2km (actually 1.6) and the lights turned on at under 1km. |
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B25 Blind Landing mission
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There are two issues with this mission...lights and position of the ILS tx object on the map. - The glidepath angle appears to be around 3deg which is correct. The acknowledgement "Roger" to turn the lights on will not be heard until about 300ft on final (just under 2km) so the lights are not switched on until very late. However, there is a further issue... - The object to transmit the signal for the ILS in this mission has been placed too close to the extended cetreline of the runway resulting in you being at least another 1km further out (a total of 3km) when you are on the glideslope at 300ft. If you follow the signal it will fly you into the ground 1km short of the runway. - It helps to re-position the tx object at least 500m futher out on the extended cetreline to get the glidepath correct to arrive at the runway. I believe this also helps in getting the lights to come on just a little sooner as you are now closer to the runway when at 300ft. It certainly helps to add approach lights (light4) in a line before the threshold, but an increase in the distance to accept a call for lights "on" in the new patch would certainly help....please? Nicholaiovitch |
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A big problem: the Spitfire is now impossible to trim correctly.
This fact is not realistic at all ! Have you got any solution ?? |
The Spit is not alone in this, it seems almost all fighters I have flown since 4.10 now need large ammounts of down trim to fly level.
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To fly level it's not a problem.
But it's impossible to trim the direction to fly correctly: if you trim the direction to conter the propeller tork, you fly horizontaly but in fact you turn to the left. In fact, you must fly 20° bank right to fly at the constant heading... Not realistic !!! |
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It is also not related to altitude as I get the same results from a low shallow approach as a very steep high approach. I even tried turning on my landing lights in case it was a visibility problem as I know there is code to allow gunners to see aircraft further out if they have lights on. Quote:
Please can we have the lights turn on earlier? We know that in real life pilots used to ask for the lights to be flashed briefly so they knew where the base was and I am sure they would have been a lot more than 1km away. Even having the acknowledgement a lot earlier (5km?) would be a great help if you could get it in the bug fix release. When I am under 2km away from a blind landing nearing stall speed the last thing I want to be doing is fiddling with the Tab messages :-) Maybe in 4.11 they could even flash the lights briefly when they acknowledge? I must say that, despite any niggles, I am extremely grateful for the work everyone put in. I am not so fussed about the new types of Spit etc but the navigation options and G limits etc. are great! |
Hello,
In first, thank you for the job you did with this 4.10 I may inform you that I found a strange thing on the map "Bessarabia": In sector AS23, few thousand meter south to the monastery Orhei and multi colour band appears. I have checked nothing particular on the 4.09. Best regards. Belly. |
Question (may be stupid), but this is not normal with PropPitch 100%, to always have the same engine speed (2700 rpm) with 100%, then 90, 80, 70, 60%, I had to reach 50% for 2650tr, then 2500 to 40%.
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Dear DT members, next issue concerns playback of ntrk-records created before. As you can see the visualization of bomb's explosions existed earlier in 4.09m and others previous versions is absent during watching the same ntrk-records in 4.10m.
Please compare two attached images: 4.09m (to left) with explosion and 4.10m (to right) without it in the same record. :confused: Is it possible to solve described issue? Thank you beforehand. Sincerely. |
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edited by myself
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Nevermind. Already posted.
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Received this error on the Server when loading a mission:
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59>mission LOAD FBDj/Netherlands 410m.misWildWillie |
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Bug in flight model RE-2000
Dear TD,
First I want to thank you for all the work done for the IL2 community. Taking off from the runway in the RE-2000 I found that the effect of the flaps seems to be inverted compared to all the other planes. On retracking the flaps from takingoff position to combat and from combat to no flaps the nose comes up while by other planes to nose comes down. |
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Fusing
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On another note, I've noticed in the QMB that whenever one changes the map or returns to the QMB menu screen, the markings of all the aircraft have reverted to russian markings on allied aircraft and japanese marking on the axis. Has anyone addressed this issue? If so, sorry for the repeat. |
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Hi, dear Ernst :)
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http://forum.1cpublishing.eu/showpos...&postcount=147 If you doubt according my ability for successful skip-bombing in 4.10m just watch it and also the next one attached to current post ("SF_Sparr_17_410_complete). Quote:
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In this case it would be easy for you to believe me that both images concern to the same record made in 4.09 long before 4.10s appearance and the target was really destroyed. But when I watch this record in 4.09m explosion presents at the picture and when I watch the same record in 4.10m explosion became unvisible, but ship sinking. So, the issue is not in bomb explosion, but in its wrong visualization in 4.10m It may lead for example to incorrect playback of ntrk-records created in previous versions or incorrect playback of movies in campaigns. I hope it's clear now? Best regards :) P.S.If you still don't believe me, please watch the record "SF_Sparr_27_3ships_complete_409" in each version which you want (4.09m, 4.10m or both) and became sure. I made images just of this record. And additionally to avoid misunderstanding: SF in records name means SkyFan as a mission builder and test pilot, Sparr is the author of further campaign's idea, 17 & 27 - numbers of missions, 409 & 410 - version of the game etc. P.P.S, Dear Roblex, thank you for explanation. |
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Ok, SkyFan. Only a joking. I believe you. Sorry for my bad joke and sarcasm. Salute!
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another little Junkers error
http://i240.photobucket.com/albums/f...rp-nosegun.jpg torp control box missing in nose gun position of both torp versions of ju88 |
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Edit: Yes I just read the NACA report (below) it does indicate about a maximum of about 4 degrees nose heavy trim in cruise flight, and sensitive elevators, so I think DT got the FM right. Just need to fix the Vc cockpit bug ;) Spit V NACA test http://mitglied.lycos.de/luftwaffe1/...pit_flying.pdf |
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Sorry,the Yaks planes!! |
I don't know, what numbers are suitable for Yak fighters, but the ones you named, do not sound strange to me. And yes, at a fixed power (throttle) setting, a fixed prop pitch mean stable revolutions (RPM). You must understand, 100% propitch doesn't mean a flat propellar. The pitch is set for a wanted RPM.
I still wonder, what seems so strange to you in this? |
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I think that's a major problem, totally in opposition with reality!: evil: I can't believe only one or two users found that wrong setting. Where are you guys? Did you try airplanes in flight or just looked from the cockpit on ground position? We need to know if will do something to fix that point, if you won’t you will see soon or later a new buttons file coming from the dark side of your world. May I have an answer, please! |
Repost - Spitfire Elevator Trim
Noticed a few other have commented on this also and DT has not yet offered a comment on my post several pages ago and the more recent posts by people??
I can fly level with about 12% down elevator trim in 4.09m but require about 32% with 4.10m. This does indeed effect the flight model and response of the aircraft when trimmed for level flight. Can DT please advise if this was intentional and by design or if it's a potential bug? cheers |
RE: setting confs.ini to CRT=1 and CRT=2 not allowing players to join a server.
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Will it be fixed or do we need to take our server back to 4.09, in which CRT=1 and CRT=2 did work? Thank you for your work on this great game - it is MUCH appreciated by the IL2 Community. |
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we didn't delay such a long time to came up with a pile up of bugs, plus still keep porked german FM while keep tunnig US and GB FM for the masses |
For those debating Spitfire Elevator trim and the fact that they are seeing the elevator deflected visibly in external views when trimmed out. Well have a look at a few Air to Air shots of Spitfires and check out the position of the elevator. Its pretty characteristic of the type. Here is a couple of images of a MKXVI (Belongs to the Australian Temora collection) taken from an O2 whilst sitting in close formation and all nicely trimmed out speed at the time 130 Knots IAS:
http://img820.imageshack.us/img820/2285/spittrim.jpg http://img98.imageshack.us/img98/5228/spittrim2.jpg |
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Well, I'm no fan of the Spit and so I rarely fly it. However, I am curious about bug reports and this one is easy to test (if you still have a 4.09 version available, like I do). I tested the 4.09 Spit 25lb vs the same plane in 4.10. It only takes 15 minutes for a simple test like this and you don't need an engineering degree either. The man has a point. The two planes are totally different. Not only does the 4.10 Spit need a lot more down trim (I will roughly estimate about 2 1/2 times more), but the engine torque is much stronger on the 4.10 Spit...to the point it almost seems unflyable to me. If you try and counteract the 4.10 torque (for level flight) with rudder or rudder trim, you need so much there's no way you can fly a straight heading. You will constantly loop to your left. In 4.09, a few clicks of the rudder trim left and the plane will fly straight and level. Now, I have no idea which flight model is 'correct', but there's no way these two Spit FM's were the same. Not even close. (Also, to be fair, I only tested this one Spit model.) However, has DT officially stated that the 4.09 and 4.10 Spit FM's are the same? (If not, there's not much anyone can do, is there?) I'm just glad I'm not a Spit fan. **EDIT - In the 4.10 Readme: 'Revised flight models for all Spitfires.' Well, that says it all. The only reason I made this post was because I felt sorry for the people who I thought were being ignored by DT. I thought the issue was whether or not the Spit FM's were changed in 4.10. Since the FM changes are documented in the Readme, I have no more comment. I'm not an expert on FM's so I don't get caught up in those kind of topics. Aviar |
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You sure sound like one. ;) If you're correct, the spit guys finally must learn to fly. |
I tested Spit VIII (4.09) and Spit LF VIII (4.10) which should be the same airplane, and I can also confirm the trim and torque problems.
I tested the airplane at 2000m, 80% throttle and 70% pitch, which should be roughly the good settings for a fast cruise (at least in this game), thinking that the airplane should have its ailerons pre-trimmed for this kind of flight. Of course, it rolls very notably to the right, unless I introduce heavy skid to the left. Something else I noticed, and I am quite puzzled by this, so if anyone can explain: in 4.09 Spits VIII, IXc, IXe and HF IXe all show Boost +8 at 500m with throttle set to 80%. In 4.10 Spits LF VIII, IXc 1942, IXc 1943, LF IXe and HF IX all show Boost of about +10.5 at the same settings and the same altitude. What is changed? Also, should all of these engines show the same manifold pressure at 500m considering some are optimized for low altitude and some for high? Does this mean that an HF spit is capable of the same speed at 500m as an LF? |
@ Swiss - Typical flippant response from a blue-only flyer who clearly hasn't flown anything outside of a 109/190.
IMHO the 4.09 spits were more difficult to takeoff and land, Torque at these points of the flight regime seem reduced in 4.10. The induced roll in the 4.10 Spits is happening at anywhere above ~200mph and is NOT torque. Torque roll would always be to the left, this is to the right. Rather, I suspect it is the effect of airframe bias, whereby a little trim is inherently built into the structure of the the airframe, whether it be slightly offset vertical stabilisers, or as in the Macchi series, the asymmetric wing profile. This limits the a/c to being inherently trimmed at only a narrow speed/power setting, with the pilot having to work the a/c trim more above and below these settings. Whether the TD spits are correct or not I cannot say. I have no proof, documented or otherwise and have not seen their source to comment on the veracity of it. I will say that in my opinion, the original 4.09s felt more logical as knowing what happens aerodynamically the behaviour could be accounted for. Now I'm not sure why they behave this way - it seems like torque effects are reduced in all flight regimes - incuding climb out and power changes but that has been arrived at by lowering the effective trim speed of the a/c. During all other manouevres above 200mph approx, the Mk Ixs particularly want to drop the right wing. |
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In fact I fly red planes once in while(sometimes you just have to, to even out teams) - however I hate TnB planes. The spit 25 is my favorite plane whenever I feel the need to correct my k/d ratio - I always get an instant boost of at least 150%, and yes, it works pretty well as a BnZ fighter too. |
No idea? Lol!
Hypocrisy is the most heinous of ignorances. Here's an idea; why not make a constructive post presenting data, documents or relevent experiences regarding 4.10 instead of slagging off an arbitrary number of readers here who fly the Spitfire for no reason than to stroke your own ego. Cos that's all you accomplish Swiss - no-one else's gonna respect you for those less than subtle digs. And considering that many pilots I call good friends can take on human controlled Spits in a 109/190/Zero of equivalent year and at least survive if not victor, I suspect you like to boost your ego here to make up for your flying performance - or lack thereof. So, take your inferiority complex and inflict it on someone else. I'm also not your friend - people earn that accolade with respect and admiration and you have not proved yourself worthy of either yet. Oh, and for the record, I'm a P-38 acolyte. |
Look fenrir, I don't give a flying f@** about you or your opinion.
May I remind you, you started this argument with quoting me? And now p.o. Cheers. |
Happy New Year to you too Swiss. X
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If you are going to discuss the FM, please do it with documents in hand and read a lot, can not use the old FM parameter of 4.09, because it is a game does not represent reality
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I do fly the spit regularly, and noticed this a few pages back, yes the FM was adjusted (its in the readme AND the guide!), but I can just trim it out to fly level, not sure what the huge calamity is. I noticed the trim issue, but I found evidence that indicates this is accurate, and this has since been backed up with photos that roughly match the in game spit in level flight.
The spit doesn't have in-flight adjustable aileron trim, so you'll have to counteract slight roll with aileron somewhat, as you had to do in 4.09, and have to do with many aircraft like this. So YES the spit needs more elevator trim, NO it doesn't affect the FM adversely, I just shot down 2 La-7's. There is no need to exaggerate so much about these FM issues so much, and btw the P-51 wasn't "tuned up", it had an error of some 40cm being missing from the fuselage length, which is now fixed. http://t0.gstatic.com/images?q=tbn:A...fdc44uSAuhtc9A |
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"• Revised flight models for all Spitfires" They maybe tried not to call it ReadMe in order to get people to read it, but apparently it did not work ^^ |
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Any word from TD? |
Guys for the record I know the FM was changed I was asking if this level of trim change was intended as part of the flight model changes or if it is now a bug as a result of the changes. I have been flying il2 spits since day dot and this change seems totally out of character for the spit. I also asked if DT could elaborate on exactly what was changed in the Flight Model.
Cheers guys I appreciate all your opinions and input to let the DT guys what we think of the changes, but please keep the flaming out of it. Let's be one big grateful family for the wonderful gift the DT guys have given us and be thankful that Oleg allowed the licensing to go to some dedicated guys. |
Guys is this a bug:
If I select "+" in the "Pos" setting in QMB, the plane I chose (any plane) is Ai, and player doesn't have a plane. If I just change this to either "=" or "-" everything loads normally. |
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Seems to be only on Normandy and with axis as side selected.
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Thanks. Fixed. You can edit the mission (Missions\Quick\Normandy1\Normandy1BlueNoneA00.mis ) in text editor and change to: playerNum 0 It's near the top in the [MAIN] section. It should work OK then. |
First off, thank you for the patch, love it !!!
I noticed some things that I'd call bugs: 1. Canopy of the Hs129 doesn't close again completely every time. Easily to reproduce, just grab a Hs129 (happens with both variants) and open and close the canopy (while standing on the field so entire canopy opens). It might need the one or other try. 2. When in He-111 (any model) and you bail on the field, all crew member jump out the plane but some also leave a died "model" behind in the plane. When others in the server observe you bailing, no died "model" is left behind, instead the pilot and nose gunner stay in place. "Works" every time. 3. Once again beeing on the field, you set chocks and give a short burst with you guns. The recoil seems to be "stored" and applied onto the plane once you release chocks. If you fire for too long chocks cannot be released anymore, you cannot bail anymore and the stored recoil (given it is enough) starts building up enough G to tear apart your plane. "Works" with almost any plane if it gives enough recoil out of its guns. Related to that, setting chocks for the Lerche, starting and running up the engines gives you a controlable AAA, quite funny though. Happy new year to everyone. |
I built a test mission with two NDBs and a YG. Spit & Tempest can hear the NDBs but not the YG even though it is closest. Is that correct?
What is odd is that with the Spit & Tempest you can only step through the beacons in one direction; The other direction only says 'No Beacon'. |
Me-410?
Me-410 - is it part of 4.10 or not?
We have 3 Me-410 models in skins folder. None - in either QMB of FMB. There is Me-410 campaign (taken from AAA), but I can't launch it - black screen appears. |
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I have no doubt this was done this way by TD deliberately, but I will point out "just for the heck of it" that the contrail start point was moved to the front of the aircraft, on top of the engine and in front of the windscreen. Killing off Il-2, one defacement at a time -- I understand it, but it is sad, all the same...
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1944 BF110 G2 Rear Gunner
1944 BF110 G2 Rear Gunner
It seems as though there are two models "overlapping" each other in the gun barrel. As if the external model is conflicting or competing with the "rear cockpit" model. I'm seeing very low LOD "copy" of barrels in rear-gunner view; moving the barrels quickly up and down will demonstrate. You're seeing like a "ghost" of the lower (external?) LOD model of the rear gun barrels. |
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Seeing all the new Spitfire variants I was wondering if TD has any plans to include new types like the XIV? I made one some time ago by fixing the very dodgy ingame VIII model and then converted it into a real XIV. Maybe TD would like to use it as a base for their own work?
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I don't know if this is a bug or not. The beacons broadcast Radio Honolulu even after you have bailed out. Certainly not a big deal.
One thing is a bug though. I repeatedly get an error window stating 'Data file corrupt' with the QMB if I save a quick mission that uses the Pacific Islands map. The only way to fix the problem is to delete the .last.quick file and the .quick file that was saved using that map. |
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The cause of the QMB bug Faust has been identified and will be fixed.
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Regarding the Spitfire Mk Vb, has the FM changed since 4.09m? When i fly handsoff, the Spit just wants to climb, even with elevator trimmed neutral. That was not the case in 4.09m.
Happy 2011 to all! |
Lorenz damage
Was Lorenz Blind Landing System damage not enabled? I just tried to destroy it with cannon fire without results.
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there are only two Me210Ca versions, and they are only AI |
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Dificulty code for dedicated server Simply easy! To use the beacon on the dedicated server you just have to copy the settings code of the difficulty (realistic navigation) in the client version of out the subdirectory user / doe is the settings.ini. You find them in the middle under the bracket [difficulty], the number row behind net, full real ( but outside view for testing ) would be this: 2147483135 Paste these numbers into Confs of the dedicated server under difficulty. This will not be touched by using the FBDJ for example. Whoosh, everything works. Enjoy your new link ;) Happy New Year to you all! And again Thanks for the new patch :!::!: S! Frank |
The FW190 6 (1943) fires its 20mm with the same button as the mg's. I that accurate behaviour? Makes taking potshots at planes expensive.
(and by removing the outer cannons you get that ugly lump of a bombrack as punishment) |
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Buster Just tested If you kill the lorenz Transmitter it goes off the air and a Radio station destroyed message is displayed. (In my test I was bombing a friendly Lorenz)
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Yes, the inner 20mm should fire with the MG. |
Bug reports:
1) If the R-5 gunner is killed (he seems to be as he stops shooting) and the pilot bails, the gunner still changes position depending on planes near. Not important but maybe easy to freeze once killed. 2) MDS: I set AI planes to despawn but they don't. How long after they park should they do this? 3) MDS: Maybe I understand recon wrong, but I set Stuka to be recon plane, I fly over red tanks but they don't show up on map. I have the No Fog of War icons button unlit. Is something wrong here? |
OK I've tried recon with player and AI plane and moving and static subjects - no joy.
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Yak-9D's NDB gauge not working ?
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take a second look, lower right on its panel.
it was the only Yak that showed waypoints in the past............ the 9D is a long range version. Not the 9DD, but nevertheless ;) |
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You're right, ditto the Yak-9M, broken too. They have the same gauge (white face) as the TB-3 and that one works fine, so one can only assume TD mean to remove NDB from Yaks. Pity as the 9D is, as you say, long range. |
tippo, you mean Yak-9B , this fighterbomber has also NDB in its cockpit.
the 9M not. and yes, the 9B is not working. i assume TD never thought about that a Yak could have such an equipment ;) |
Yes, 9B, sorry.
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anyway, back to MDS and recon planes please .... :)
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**EDIT: I finally got it to work! The recon planes only 'see' moving vehicles/armor. They can't spot things like artillery, stationary aircraft, etc. Also, they can't spot ships, even if they pass right over them. Aviar |
He111H2 breaks into pieces if i pull more than ~3G!
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Its bomber !
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1) Was the recon plane AI or player? 2) Did you have a radar somewhere on the map? 3) Was FoW in Advanced mode? I've flown both AI and human right over moving tanks with no result. Plus, I'm confused - why are only flyable planes suitable as recon planes, esp. as they have an S-328 in their diagram but we can't select it? Nor the Po-2 or R-5. |
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