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-   -   Realism, whats missing? (http://forum.fulqrumpublishing.com/showthread.php?t=40136)

Treetop64 06-25-2013 11:58 PM

Quote:

Originally Posted by K_Freddie (Post 505658)
IL2 has a massive core base and requires a few quirks here and there to bring it into the next/future generation sims.

Lol, it has enough "quirks" as it is. It needs fewer of those! :grin:

K_Freddie 06-26-2013 12:03 AM

Quote:

Originally Posted by Treetop64 (Post 505664)
Lol, it has enough "quirks" as it is. It needs fewer of those! :grin:

Ja.. true, but not as bad as the other c.r.ap that we've been dished up with nowdays - in the name of 'next generation'.. bah phooeyy!!
:)

T}{OR 06-26-2013 03:22 PM

Quote:

Originally Posted by K_Freddie (Post 505656)
I started with DCS123, and it's nearly the same in DCS124, with the exception that there seems to be more rudder response - I haven't changed my stick settings. Same for IL2 V411 and V412.

DCS is definitely the better feel sim. I was actually very ham-fisted with the DCS stick/rudder inputs.. but to no avail.

Here's an external view of Free flight over Poti (V124) where I show the control surface inputs.. and the P51 refuses to behave
https://www.dropbox.com/s/u9eveurzfk...el_Problem.f4v

All controls settings are Linear and 100% plus no 'fore'play

I successfully replicated the same maneuver both in DCS and IL2. Almost exactly the same behavior as in the video you linked. How far this is away from the real thing, I can not comment as I haven't flown one. :)

As for snap rolling - also nearly identical performance.

TBH, my controls are 100 in IL2, and fine tined with a slight exponential curve (Curvature = 15) in DCS on all 3 main control inputs (ailerons, elevators and rudder).

K_Freddie 06-27-2013 08:21 AM

1 Attachment(s)
This is what I get... I'm using buttons for rudders (0 or 100%) at the moment, but it shouldn't have any adverse effects on the idea.

1) First 2 rolls are with elevator, rudder and ailerons into the roll direction = No problem here.
2) Next 2 'rolls' are with crossing the controls = there's a problem here.
3) Last 2 'rolls are with only rudder and elevator (the snap roll) = No go to the right, I was lucky to get it to vaguely roll to the left, but no snap ?

Unless I'm very stupid (shhhh!! :grin:) this is not right. Even the stable Tomahawk flipped over when the controls were 'forced'.

Ignore the prang into the building - I forgot which button the brakes were on :grin:

T}{OR 06-28-2013 06:41 PM

After watching your track and trying to replicate the same thing I couldn't snap roll the thing again lol. Only after you keep the stick back and rudder hard left/right it will snap roll in my experience.

K_Freddie 06-29-2013 04:26 PM

Yup.. that's what it supposed to do...
The modelling not to great with DCS in this regard.
IL2 does lack the cross control effect modelling to a certain degree..(cross the controls a little and pull elevator to just under the stall, then whack the aileron full over) but it seems completely lacking in DCS.

But of course, I have no idea what I'm talking about.. then I discovered that video.. and it's plain as daylight for all to see. Maybe that 25 yr vet is also BS-ing. :grin:

As an interest.. maybe someone who has CLOD can try this out - I'd be curious about it.

TinyTim 06-29-2013 06:09 PM

A hammer that would smash you whenever you crash and a gun that would shoot you whenever you're hit. People would fly a lot differently then.

Sailboat 07-07-2013 08:56 AM

Quote:

Originally Posted by TinyTim (Post 505914)
A hammer that would smash you whenever you crash and a gun that would shoot you whenever you're hit. People would fly a lot differently then.

I don't think I would be getting involved in any combat situations then :-D

Jumoschwanz 07-25-2013 06:36 AM

Has anyone mentioned shitting?

We need a warning on the HUD that the pilot needs to take a crap, similar to the overheat warning. It could start out blue and proceed through a spectrum to red when crapping is inevitable.

This will affect pilot performance, especially if he shits himself during combat.

MaxGunz 07-25-2013 11:01 AM

The first holes through the canopy would take care of that.


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