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First Impression:
+Very good Light-Changes. Some life is back. Didn´t test sunrises/sets +Cloud Shadows look nice (but somehow my plane gets overshadowed above clouds, can that be?) -Less FPS, especially over industrial areas like Dunkirk |
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Very similar initial results for 2a at 9 lbs/2850 rpms/50% rad -- opened to 100% as oil reached 97/glycol 120, speed 185 mph IAS. Reached 19,600 with fluctuating rpms & boost -- could not climb above 20K: aborted climb. Engine undamaged - flew normally at lower alt. Sea level run: 270 IAS 9 lbs/3000/35% rad 280 IAS 11 lbs/3000/35% rad Doing a quick test of 1a 100 pctane |
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I won't be able to test it for a few days. I managed to make a nice crispy Asus/Intel barbeque. :lol: I got the Mobo. Waiting on CPU. |
Sssspitfire IIa
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Some fast first impressions:
The actual FPS is a bit lower, but it feels like it is a lot higher ;) Flying at high settings below Tower bridge is around 50 fps but it's completely stutter free... It has been like that before but it just feels better now. The effect is more obvious in the attack bombers over London mission. Stays at 55-60 fps all the time even when blasting away at short range with debris flying (and hits being shown). You can still empty all eight guns at a bomber spraying both engines and fuselage without downing them though ;) The prop effect now feels as i should - a slight haze and when changing rpm some "disturbances" in the haze are seen etc. Before on my 120Hz monitor I saw way too many blades and "flickering" that was REALLY annoying. They have done something with the "clarity" of things... The Hurricane cockpit is extremely "sharp" looking now... And in my glass half full world everything looks sharper in the landscape etc... The sounds feel even better - but they where awesome before too... Can put the finger on it but the Merlin sounds even better? No other game is even close as we all know... I can still down a He-111 in my Spit by cutting his wings with mine without damage to my trusty titanium Spit ;) It seems harder to overheat the Spit 1 and Hurricane at least? And the Spit 1 seemed to accelerate better? Summary after 30 minutes of stick time - it really feels like a solid patch! No real bugs accept that collision detection problem with easily cutting the wing of one of those bombers withstood all my bullets hitting it with just two gunners killed and some smoke from one engine (and half lowered landing gear that looks so nice). EDIT: And almost forgot that the German gunners seem to hit me less often? Or is it that I have flow RoF lately where you get oil smear over you goggles just by looking at a rear seat gunner? ;) |
[QUOTE=GraveyardJimmy;464477].....................
Is there a way to reduce image size when linked to on the board? These are quite large (sorry). ..................QUOTE] If you mean can you easily resize the screenshots Google "Image Resize" and get the windows utility from Microsoft downloads. It gives you several choices of resize and creates resized copies of the files you highlight or the entire folder if you wish. |
Damage decals?
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Because of the big problem with the SLI I have a big (very big) loss of fps and stuter is back every minute or so in a combat situation, this patch is a step backward. Plus the problems with the idle throttle of the Spitfire MKIa, MKIa 100oct, MKIIa and with starting the cold engines of the Hurricanes and Spifire MKI, MKIIa. Now I shall try some long flights to see the temperature menagement... Clouds are still only visible at short distances. Small calibre damages are not visible. Damages flying pieces are strangely square and regular. I do not pilot the German planes but I hope all is OK with them. ;) |
There are 80 pilots on ATAG right now...heres hoping the net code was worked on, and has helped :cool:
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