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-   -   Some questions... (http://forum.fulqrumpublishing.com/showthread.php?t=28000)

Goblin Wizard 11-28-2011 07:49 AM

1. Do previous games like XIII Century or RW 1242 has other types of units than those in RW2:NC? I mean different models with different animations e.g. mounted crossbowman, wagons or any other units? Something that can be used in RW2:NC.

2. mitra you said here that M&B trailer was made with RW engine. Does it mean than new RW expansion will be about XVI/XVII century? Models, textures, animations are ready, right? They just need to add them to campaign and.. voila.. we have new, brilliant expansion. Do you have any info about it? btw that's why they changed the title of their games - no more of XIII century.

---- EDIT ----

3. How to remove camera restrictions on the strategic map? I'd like to get to the edges of the map.

mitra 11-28-2011 05:58 PM

Quote:

Originally Posted by Goblin Wizard (Post 365029)
1. Do previous games like XIII Century or RW 1242 has other types of units than those in RW2:NC? I mean different models with different animations e.g. mounted crossbowman, wagons or any other units? Something that can be used in RW2:NC.

2. mitra you said here that M&B trailer was made with RW engine. Does it mean than new RW expansion will be about XVI/XVII century? Models, textures, animations are ready, right? They just need to add them to campaign and.. voila.. we have new, brilliant expansion. Do you have any info about it? btw that's why they changed the title of their games - no more of XIII century.

---- EDIT ----

3. How to remove camera restrictions on the strategic map? I'd like to get to the edges of the map.

No the previous games have the same units.


I don't know if other era expansions are preview. I think the change of name was due to not link the game to a specific period.

Quote:

3. How to remove camera restrictions on the strategic map? I'd like to get to the edges of the map.
Must be on the gui aix used during the strategic campaign, usually cameras are managed here.


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