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adonys 10-13-2011 02:02 PM

Quote:

Originally Posted by Katana1000S (Post 348482)
Adding to this, some time back I read an article from a programmer about how difficult it was to make a program truly multi threaded, without going into detail you can make a one threaded program quite (in their skill levels) easily, going to two core was double the difficulty and dual threaded, but doable, after that it became extremely hard work in a sort of Universe expanding size to keep up.

I think there is a reason Intel have stayed at 4 cores for now (apart from the 6 core XEONS for a select small market) They know the market and knew AMD could not pull this off, even their projected market of Ivy Bridge will stretch to 6 cores as a max for 2012 as well.

AMD going for the first 8 core joe smuchk CPU dirt cheap seems like a bad idea in the long run ... IMHO.

Small steps AMD, not big lunges.

it greatly depends on the kind of game and graphics needed.

For a game like IL2, a multithreaded/multicore approach is easily doable, as it is mainly about computing CEM, Physics and AI for a multitude of objects from game's world.

Have 4 cores? just divide the number of AI planes on three (to leave a core dedicated to main game's thread, and player's plane CEM/Pshysics computations needed), and compute each bunch on it's own core (with each airplane having it's own thread on the core doing its bunch of airplanes). And divide all render threads on all 4 cores.

TonyD 10-13-2011 02:06 PM

Quote:

Originally Posted by Katana1000S (Post 348685)

:lol:

Katana1000S 10-13-2011 02:08 PM

Quote:

Originally Posted by adonys (Post 348690)
it greatly depends on the kind of game and graphics needed.

For a game like IL2, a multithreaded/multicore approach is easily doable, as it is mainly about computing CEM, Physics and AI for a multitude of objects from game's world.

Have 4 cores? just divide the number of AI planes on three (to leave a core dedicated to main game's thread, and player's plane CEM/Pshysics computations needed), and compute each bunch on it's own core (with each airplane having it's own thread on the core doing its bunch of airplanes). And divide all render threads on all 4 cores.

Easy as that eh? please submit your CV to AMD ASAP.

adonys 10-13-2011 02:16 PM

That was about game development, not processor design..

thing is, atm graphics can't use 4 cores at 100%. yet, no developer is interested in using the remaining power on improving other parts of the gameplay experience, as long as today the difference between games regarding sales is only given by the graphics..

hopefully, all of them will achieve photorealistic graphic soon enough.. and then they'll have finally to look for other ways to make the difference between games when it come to sell them :)

Remember the old spectrum days? fitting up all the graphics and coding into only 48/64/128k of memory was a time which guaranteed similar graphics to most of the games.. and the result was that game developers were focused on making interesting gameplay in order to make their games stick out of the on-market mob..

Katana1000S 10-13-2011 02:38 PM

Quote:

Originally Posted by adonys (Post 348698)
That was about game development, not processor design..

thing is, atm graphics can't use 4 cores at 100%. yet, no developer is interested in using the remaining power on improving other parts of the gameplay experience, as long as today the difference between games regarding sales is only given by the graphics..

hopefully, all of them will achieve photorealistic graphic soon enough.. and then they'll have finally to look for other ways to make the difference between games when it come to sell them :)

Remember the old spectrum days? fitting up all the graphics and coding into only 48/64/128k of memory was a time which guaranteed similar graphics to most of the games.. and the result was that game developers were focused on making interesting gameplay in order to make their games stick out of the on-market mob..

Photo realism?

You still make it sound easy, get your resume/CV sent off to AMD/Intel, not to mention the game studios, you will be an instant billionaire.

PS:once you have made it shortly (and i recommended you and all) will you pay off my mortgage and pay for a once in a life time holiday for me and the wife in the Caribbean, two weeks would be fine.

Cheers.

adonys 10-13-2011 03:04 PM

sure, you troll! and now go away :P

btw, I am working in game developing industry as lead designer and senior producer.. so I am supposed to know what I'm talking about.. at least marginally :)

Katana1000S 10-13-2011 03:37 PM

Quote:

Originally Posted by adonys (Post 348712)
sure, you troll! and now go away :P

btw, I am working in game developing industry as lead designer and senior producer.. so I am supposed to know what I'm talking about.. at least marginally :)

You seem to have all the answers, all you have to do now is fix it.

Katana1000S 10-13-2011 03:44 PM

Quote:

Originally Posted by Katana1000S (Post 348723)
You seem to have all the answers, all you have to do now is fix it.

BTW: If you don't mind me asking, who are you lead designer and senior producer for in the game developing industry?

mcdaniels 10-13-2011 04:16 PM

Hi folks!
Will there be a chance that some device driver will "activate" the full performance in the future?

Some kind of: Assign Game to -> special Options of the CPU

TonyD 10-13-2011 07:18 PM

Quote:

Originally Posted by mcdaniels (Post 348737)
Hi folks!
Will there be a chance that some device driver will "activate" the full performance in the future?

Some kind of: Assign Game to -> special Options of the CPU

Yes, in terms of multi-threading, most definitely. Win8 will apparently correctly schedule tasks to suit the architecture, much like Win7 currently does with Intel’s HyperThreading. There may well be a future patch for Win7 to address this, like the DualCoreOptimizer for XP. The problem I have is it’s single thread capability – its performance in this aspect is slightly worse than my current cpu, and until games become truly multi-threaded, this issue will remain relevant. I doubt that this could be improved much by software optimisation.


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