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Sita 02-16-2016 09:20 PM

as far i can see you put texture tile for all mesh ... i can't say that is wrong ... but a liittle not by Il2 way .... i mean Il2 game engine didn't support self shading and other effects ... so we must draw shadow and highlights on objects by our hands ... in that case maping on mesh is not right

Spudkopf 02-16-2016 10:17 PM

Quote:

Originally Posted by Sita (Post 712341)
as far i can see you put texture tile for all mesh ... i can't say that is wrong ... but a liittle not by Il2 way .... i mean Il2 game engine didn't support self shading and other effects ... so we must draw shadow and highlights on objects by our hands ... in that case maping on mesh is not right

G'day Sita

This texture is just an initial test texture, to give me an idea of the colour and an idea as to what I'd like to eventually achieve, it is by no means the actual mapping texture, when I finally get to the doing (and figuring out how to do) the texture mapping I'll design a specific texture in line with that of the reference object that you supplied me as a guide.

As it is I've not even worked out the basics of mapping yet so this could still take a while.

I still need to take a proper look at the link that to also supplied, thus far I'm trying to see how far i can get by trial and error (mostly error by the way).

Sita 02-17-2016 06:03 AM

oh ... okey) i've got it) ... sorry)


btw can you send me lod00 (or mesh00 ) for quick look? in .obj format ..

Spudkopf 02-17-2016 09:00 AM

Quote:

Originally Posted by Sita (Post 712345)
oh ... okey) i've got it) ... sorry)


btw can you send me lod00 (or mesh00 ) for quick look? in .obj format ..

G'day Sita, sure can but.....

These are the default settings that I get when I go to export to .obj format, are these correct?

https://scontent-lax3-1.xx.fbcdn.net...04737560_o.jpg

Also because I merged in the ground level pyramid it's also looking for one of the mapping textures from the reference object?

Also what method should i use to send it to you?

Sita 02-17-2016 09:05 AM

for now it not important... any kind of obj ...
or .... i don't know .. may be in max2016 have oportunity to resave from max2016 to max2012?

Spudkopf 02-17-2016 09:13 AM

Just checked only is backward compatible to 3ds-Max 2013.

So have saved .obj format instead.

I know this is stoneage kind of stuff, but I do have any file sharing accounts, but it's quite small (2kb zipped, exporting created two files) so I could email it to you?

(By the way with this model my point of origin was located on the rear wall of the pen, I have since moved this to the centre of the object to make it easier to position, but this updated model is still on my work PC)

Spudkopf 02-17-2016 09:46 AM

Not exactly sure how I did it, but was given the option to get rid of any missing mapping so I took the opportunity and did so, and now both the mesh and .obj are no longer have any associated with any mapping.

Sita 02-17-2016 09:47 AM

would be nice if you will find max2011 or 2012 ( in 2012 present variant resave to 2011)

Spudkopf 02-17-2016 09:52 AM

Oh by the way I did try and import a native Solidworks file, and what this did was import the construction tree, in the mesh00 model I created threeare 2 surface extrudes and a plane extrude these all being separate items when pulled into max

Spudkopf 02-17-2016 10:17 AM

Quote:

Originally Posted by Sita (Post 712350)
would be nice if you will find max2011 or 2012 ( in 2012 present variant resave to 2011)


I only have access to the 2016 version because that's all I could get through my daughter's student account.

How far back does 3ds-Max 2013 let you save? Because if I can save it back to 2013 then someone with 2013 may be able to save back to 2011.

SolidWorks does not even let you backward save one version, forcing you to have the current version all the time if you want to be able to work with users outside of your own company, and each seat (user license) costs about AU$3 to 4K annually and we have five seats where I work, sure glad I'm not paying for it!


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