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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   OLD BETA patch 14413 - May 4, 2011(!!!) - do not install! (http://forum.fulqrumpublishing.com/showthread.php?t=22505)

reflected 05-04-2011 06:17 PM

Quote:

Originally Posted by reflected (Post 278354)
So Merlins still shake like hell above 12,000 feet ? :(

No they don't, Yay! :)

However, engines don't shake anymore when they overheat, is that normal?

JumpingHubert 05-04-2011 06:18 PM

the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

reflected 05-04-2011 06:27 PM

Quote:

Originally Posted by JumpingHubert (Post 278373)
the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

yepp... :(

skouras 05-04-2011 06:29 PM

thank you very much:-)

skouras 05-04-2011 06:30 PM

Quote:

Originally Posted by JumpingHubert (Post 278373)
the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

yes indeed
please fix the antialliasing:-)

ATAG_Bliss 05-04-2011 06:31 PM

Quote:

Originally Posted by reflected (Post 278371)
No they don't, Yay! :)

However, engines don't shake anymore when they overheat, is that normal?

I take it you've never overheated your car engine before? Did it start shaking? lol

An engine (any for that matter) is balanced either internally or externally and the only way it starts shaking (before mechanical damage) is if a cylinder starts misfiring. You'd be surprised how long an over heated engine can run on all cylinders smoothly. Anyhow, depending on the engine type, usually a blown head gasket, burnt valve etc (you lose cylinder pressure/compression/combustion is going where it's not supposed to) will the balance or in terms of IL2 "shaking" occur. If you overheat it long enough it could simply lock up completely due to friction, even before a misfire occurs and maintain a relatively smooth balance.

I've built quite a few engines (I'm a gear head). Hope that clears it up for you.

Plt Off JRB Meaker 05-04-2011 06:31 PM

Thanks Luthier :)

Winger 05-04-2011 06:33 PM

So what exactl does that mean now. IS ther SLI support or not?

Winger

Lensman_1 05-04-2011 06:37 PM

SLI? No.
 
Hello.

It's good to have another patch but in my case the promised SLI is NOT functional. I can see SLI working (using the NVIDIA indicators) in Portal 2 and that uses the same Steam profile as COD but the latter shows no evidence of SLI working and my 2nd GPU is at idling temperature. What have I missed please?

Also, the mirrors in the aircraft still show a random pixellated mess.

---
Win 7 64
GTX 580 x 2 SLI (270.61)
Intel i7 975 @ 4.2
Creative Titanium audio

Rattlehead 05-04-2011 06:37 PM

Quote:

Originally Posted by JumpingHubert (Post 278373)
the added true fullscreen mode have no effect on the lack (all above 2x doesn´t work) of antialiasing. :(

Not even when forced through the drivers?


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