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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

Bearcat 09-29-2009 12:43 PM

Any possibility of a response to the questions posed by lep & I? (Hope I don't sound combative.. don't mean to..)

csThor 09-29-2009 12:47 PM

Actually I believe the score system is for the dustbin, but I'm afraid it would be pretty far down on the priority list.
BTW never thought anyone cared for those scores. :shock:

Oktoberfest 09-29-2009 05:33 PM

About the fuel tanks, do you think it would be possible to separate the fuel tanks in the FM ?

I fly the 110 quite extensively and I get hit in the tanks eventually. When one tank is hit, the whole fuel is escaping, no matter if just one tank is hit or I have underwing tanks.

Other thing, would it be possible to introduce a fix for aircrafts about burning fuel tanks. Usually, when a fuel tank is on fire en multi engined aircrafts, all the fuel runs out. Instead of extinguishing the fire, the plane just continue to burn until it eventually explode. But, if there is no more fuel in the tank and you can extinguish the fire by diving faster than 400 kph, thefuel tank shouldn't take fire again, right ?

Other problem on the 110, sometimes, one of your engine gets litteraly blown off the aircraft. If the falling engine catch fire, then your aircraft will be contaminated by the fire even if the engine is miles away, this eventually leading to a fuel tank fire and boom.

At last, a final fix I would like to see on the P38 : online, it can fly forever with a burning engine. It can also fly at over 380 kph on only one engine (whereas a Bf110 will struggle to stay in the air). Can you please fix this DM issue ?

Thank you.

Letum 09-29-2009 05:52 PM

Dear Team D,

Perhaps you would consider making AI level bombers* drop their bombs when the
human formation leader drops his or an easy command to make the AI level
bombers drop their bombs. It is currently very hard to get them to do this and
if you do manage it, they all leave the formation as soon as they drop. In other
words, leading AI level bombers is currently a broken feature, even tho we have
dynamic level bomber campaigns.

Thankyou for your consideration of the matter.


*He111, Ju88, TB3, Pe2, B25, A20 etc.

Daiichidoku 09-29-2009 07:26 PM

Quote:

Originally Posted by Oktoberfest (Post 106420)
At last, a final fix I would like to see on the P38 : online, it can fly forever with a burning engine. It can also fly at over 380 kph on only one engine (whereas a Bf110 will struggle to stay in the air). Can you please fix this DM issue ?

Thank you.

yet it kinda catches fire rather easily, dont cha think?

if anything, the 38 has poor DM, LMGs can ridiculously remove its rather large and robust elevator, and its two tailbooms, with separate control runs share the same target box, meaning that what IRL would be a minimal chance for losing elevators or rudders happens WAY too often in game


RE: single engine speed on P38;

from a pilot operating manual:

(I) PERFORMANCE - The airplane flies well on one engine. Using normal rated power, it will climb to about 26,500 feet, and can be flown at more than 255 mph (true speed) in level flight at 20,000 feet.

and from a pilot training manual:

"You will find that the P-38 flies very well on one engine. Using normal rated power, it can climb above 20,000feet and have a TAS greater than 225 mph"




note that it says "normal rated power" = MIL power, not even pushing it to WEP
in-game we run almost constant WEP

380kph = 234 mph


the Bf 110 is simply not in the same league as the P-38 and should really not be compared

II/JG54_Emil 09-29-2009 09:12 PM

unhooking gliders would be nice aswell

Bearcat 09-30-2009 02:46 AM

Quote:

Originally Posted by csThor (Post 106269)
Actually I believe the score system is for the dustbin, but I'm afraid it would be pretty far down on the priority list.
BTW never thought anyone cared for those scores. :shock:

I could see it being a very good thing especially in teamplay..

Romanator21 09-30-2009 03:05 AM

Hello Team,

Thanks for the work on our latest update. I am very appreciative of your hard work. I don't wish to put the cart before the horse, and I realize your team has many issues to deal with currently regarding future updates. I understand that at least for now the FM and other parts of the game are locked. However, once you have approval from Oleg, I hope to see many more possibilities for the future of the game. I will be happy with any update, and I understand that other things have priority, but here is a list of updates that in my (humble, and not very knowledgeable) opinion are achievable:

Addition of torque/P-factor increase as a function in the difficulty menu.
Increase of the difficulty of Bf-109 ground handling.
Conversely, a fix of the He-111 ground handling (unless this is accurate)
A fix of the overheating issue in the Grumman Hellcat
Move the Center of Gravity slightly forward to reduce the 'wobblies' in the P-51
Use existing cockpits with modifications in existing AI aircraft: ex: B-25 variants, P-36 using P-40 cockpit, other instances of the MC.200, G4M2, Beaufighter, Mosquito, Gladiator, early Bf-110, etc.
Modify existing models and use existing cockpits with modifications:
Ju-88C, Hurricane MkIID, 2 seat Yaks, A-36, A-36 w/4x Hispano, etc.
Brand new cockpits for existing AI:
Pe-8, Su-2, R-10, Ms-406, B5N, Ki-21, A5M, IL-4/DB-3, SB-2, Tu-2, Ms-210/410, Fw-189, Fw-200, Po-2, Li-2, C-47, Junkers 52, etc.
New Aircraft: :)
Reworking of existing 3d models: Mig-3, Il-2, possibly Bf-109, etc. (low priority)

And of course, the changes to AI as you know about, and as others have requested.

Once again, thanks Team Daidalos, I am looking forward to whatever work you put out for us demanding gamers! :grin:

Asheshouse 09-30-2009 09:27 AM

Any chance of fixing the AI for gliders, so that you could specify a landing point and flight path way points? I never could get my Pegasus Bridge mission to work properly.

Ashe

Thunderbolt56 09-30-2009 12:32 PM

Got link?


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