Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Bhruic 11-04-2012 12:55 PM

Quote:

Originally Posted by RCDOWN (Post 477162)
Spell Heat Focus lv.1 make the game crash to desktop during battle.

The problem occurred during the "elf invasion" just after Mista Cloud join your party.

Never tryed the spell before and never upgraded it, so i dunno if the problem it's for the lv.1 only.

Turn out that the root cause of this problem is the same as the root cause of the Last Hero spell is/was - they neglected to include the sound file for the spell. You can fix this by cutting out the "sound" section of the magic_temper_diff.atom file, or you could substitute another sound file name in that section. Either way, the spell(s) will work at that point.

Bhruic 11-04-2012 01:06 PM

Quote:

Originally Posted by Fatt_Shade (Post 477257)
@barsuks That`s bug in item description loc_ses.kfs/eng_items.lng (there are just text part of items, nothing to do with game mechanic), right bonuses are in ses.kfs/items.txt and it says +2 att/def/rage/mana and -10% defense to enemy units (here are real bonuses for every item/set).

Incorrect, with the latest patch, the items.txt file lists +10 for att/def/rage/mana.

Bhruic 11-04-2012 01:22 PM

Quote:

Originally Posted by tiberiu (Post 477242)
Also I think my remark regarding Soothsayer's "Ice Storm" ability got unnoticed, ability sais you can freeze anywhere on the area of the spell but in fact freezing only triggers into the center.

Yup, definitely a bug. What it's doing right now is potentially freezing the center target for each extra unit that it hits. So say it hits 4 units total, with one in the center. The one in the center would have a 30% chance of getting frozen first, then it would have 3 chances of 15% of getting frozen for each of the other units. Obviously it should be targetting the extra units rather than the one in the center.

oas 11-04-2012 03:08 PM

I still have the greedy achievement at 0 (even after the patch).

When I try to donate the rune of the sun (regalia) to Crhista the item disappears and the option to donate, destroy or see the info still apears. If I click again it crashes.

To lvl 2 is only necessary one item right?

hellsing 11-04-2012 03:37 PM

The rage ready skill doesnt work for me.Its supposed to decrease cooldown of rage skills but it doesnt.

Fatt_Shade 11-04-2012 03:40 PM

@Bhruic
Quote:

Incorrect, with the latest patch, the items.txt file lists +10 for att/def/rage/mana.
Items.txt or eng_items.lng, because it seems like sick bonus +10 for 2 stats, and +10mana/rage. No set in game have such high bonuses. Here is part from items.txt and it lists bonuses as i mentioned
Code:

set_vampire {
  category=o
  image=
  hint_config=object_item
  label=itm_set_vampire_name
  hint=itm_set_vampire_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=enemy
        level=<5
      }
      pbonus=defense,0,-10,0,-100,0,0
      dbonus=
      rbonus=
      attack_on=
      attack_off=
    }
  }
  mods {
    attack=count,2
    defense=count,2
    mana=limit,2
    rage=limit,2
  }


Bhruic 11-04-2012 03:42 PM

Again, you must not be using the latest patch.
Code:

set_vampire {
  category=o
  image=
  hint_config=object_item
  label=itm_set_vampire_name
  hint=itm_set_vampire_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=enemy
        level=<5
      }
      pbonus=defense,0,-10,0,-100,0,0
      dbonus=
      rbonus=
      attack_on=
      attack_off=
    }
  }
  mods {
    attack=count,10
    defense=count,10
    mana=limit,10
    rage=limit,10
  }
  propbits=setbonus
  params {
    items=bloodsucker_sword,vampire_ring,chaos_crown
  }
}


RCDOWN 11-04-2012 04:45 PM

Quote:

Originally Posted by Bhruic (Post 477304)
Turn out that the root cause of this problem is the same as the root cause of the Last Hero spell is/was - they neglected to include the sound file for the spell. You can fix this by cutting out the "sound" section of the magic_temper_diff.atom file, or you could substitute another sound file name in that section. Either way, the spell(s) will work at that point.

Allright, tnx man!

just, i cannot find the atom file in question. can you point me out?

And btw, i dont' think many out here got the game patched: the old save will be wasted and with him hours of gameplay.
I'm one of those; don't like to start over, some point are difficult or repetitive.

Bhruic 11-04-2012 04:50 PM

In the ses.kfs file (it's just a zip file, you can open it with something like 7zip), you'll find the magic_temper_diff.atom file. Cut out the following (lines 202-210):
Code:

  1 {
    sound {
      animation=default
      frame=0.01/2.00999999
      restart=true
      file=magic_temper_diff
      fadetime=60
    }
  }

Or, if you wish, you could look up another soundfile to replace for the non-existent one, but that's probably more work.

tiberiu 11-04-2012 05:01 PM

Sorry if it was posted before, but I wanted to report that Troll's ability "Pacify" does not work for me. Ability sais the initiative of the victim will drop to 1 and that he will deal minimal damage but none of these things happen. Should be investigated.


All times are GMT. The time now is 03:29 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.