Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Hecke 10-24-2010 12:52 PM

Quote:

Originally Posted by Allen63 (Post 192498)
I love the cockpits.

Could it be that the finish on the instruments mirrors NOT the reality of the actual Battle of Britain but what one sees in MUSEUMS?

I do wonder about the "wear", "paint fading", "discolorations" shown.

The wear shown seems to indicate months or years in the weather or months of being "banged on" by pilots and ground crew. Presumably, at the BoB, many aircraft were new or only in service a matter of many weeks. Of course, a different theater would be different -- e.g. desert conditions.

I have several antique, original WW2 fighter cockpit instruments on display in my office (from Pacific and European theaters). After 65 years, their finishes don't look any worse than the SoW instruments -- maybe better in some ways.

If time permits, it would be nice to have some textures representing aircraft or individual instruments recently off the production line.

+1

That's exactly what I was thinking. I think Oleg's artists overdid it quite a bit.

Insuber 10-24-2010 12:53 PM

Quote:

Originally Posted by Insuber (Post 192372)
You're right, and I was wrong. Clickable cockpits look very nice.

Cheers,
Insuber

Now I'm right again, because clickable cockpits only in flight (not for startup) are pretty much useless, as I said then and now. Maybe 1% of people will use it.

Cheers,
Insu

Hecke 10-24-2010 12:57 PM

1 Attachment(s)
For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.

zapatista 10-24-2010 01:03 PM

Quote:

Originally Posted by JAMF (Post 192478)
Thank you for the answers, mr. Maddox.In rFactor, the developer created 3 rendering rectangles (view-ports). The outside rectangles are at an angle to the centre rendering rectangle. (very visible in image by the 'bend' in the concrete wall) As far as I know, rFactor is the only sim with this method. All others have one large rectangle. I am hoping for 3 rendering rectangles

Jamf,

you make a very good point there, but hard to understand for non-english natives

can you make that same point but with illustrations to document what you mean ? for your previous comparison picture maybe add some arrows etc

i think it is a very important question for multi monitor users, and if oleg understands the issue i am sure he will check for it (or reply its to late to change if he cant)

philip.ed 10-24-2010 01:08 PM

Is the cockpits wear and tear such a huge deal? I'm sure if they looked pristine, a similar amount of people would complain that they look like plastic and are too new and shiney. If we are starting the campaign as sergeant pilots, we'll get the oldest bus anyway :P

Foo'bar 10-24-2010 01:08 PM

Quote:

Originally Posted by Hecke (Post 192504)
For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.

I can imagine that the pilot's glove would do that. For me that kind of slight abraison is truely credible.

Quote:

Originally Posted by philip.ed (Post 192508)
Is the cockpits wear and tear such a huge deal? I'm sure if they looked pristine, a similar amount of people would complain that they look like plastic and are too new and shiney. If we are starting the campaign as sergeant pilots, we'll get the oldest bus anyway :P

True words.

Sutts 10-24-2010 01:10 PM

I am disappointed about no startup procedure. Hopefully third parties can deliver the goodies at a later date. I'm quite happy to wait.

I think many folk have got the wrong idea about these procedures. On most fighters they are very straight forward with very few steps to remember. It's the little details that sometimes give the immersion. For instance the way the engine behaves when you over/under prime it...makes it feel like you're operating a real engine.

I do hope we don't have instant oil pressure and engine temperature. Things like that really kill it for me. I'm hoping the days of hitting the start key, firewalling the throttle and taking off are well and truly over.

At the end of the day I can live without the fully clickable pit but it would be nice to see most systems modelled correctly, either by Oleg or third parties.

JtD 10-24-2010 01:19 PM

Quote:

Originally Posted by Insuber (Post 192502)
Now I'm right again, because clickable cockpits only in flight (not for startup) are pretty much useless, as I said then and now. Maybe 1% of people will use it.

Probably the same 1% that will use a clickable cockpit for startup procedure.

rollnloop 10-24-2010 01:29 PM

I intend to use the mouse for every "no need instinctive access" function.

I' ll most probably will use keyboard for gear, flaps, guns, bombs, and so on, but if there are advanced functions like "select fuel tank", "select preset radio frequency" "switch magnetos on", "press ignition buttons", "use boost pumps", "set reticle lighting" "switch windshield deicing" and so on, i'll use the mouse for these, just to know where the levers and buttons are and when and why use them is extremely immersive imho.

I am very happy to know cockpits are clickable and hope 3rd party will add many clicking functions.

Antoninus 10-24-2010 01:34 PM

Dito. There is plenty of time to use the mouse when you're not engaged in combat; and no need to access many functions during a dogfight.


All times are GMT. The time now is 07:55 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.