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-   -   FAQ-QUESTIONS,release date,system specs, for CoD (http://forum.fulqrumpublishing.com/showthread.php?t=16401)

Hecke 01-08-2011 02:48 PM

Will there be working windsocks?

Heliocon 01-09-2011 12:24 AM

Quote:

Originally Posted by Hecke (Post 210527)
Will there be working windsocks?

With DX11 there will be (or should be because its direct compute is used for cloth, hair and particle physics).

Also hopefully DX11 clouds eventually that are volumetric and interact realistically with light or be able to see the light through the clouds etc.

winny 01-10-2011 10:25 AM

Quote:

Originally Posted by Tree_UK (Post 210864)
... the fact that there as been no such response from Oleg suggest that what nearmiss said about DX11 is most likely to be true. Which sadly reflects on how out of date the game engine is before its released.

When asked if it would support dx11 in another thread he said..

Quote:

Originally Posted by Oleg Maddox (Post 146485)
DX9 DX10 and DX11

That seems like a straight forward answer to me.

Sutts 01-10-2011 11:24 AM

Quote:

Originally Posted by Hecke (Post 210527)
Will there be working windsocks?

In an early interview Oleg said yes to this.

DD_crash 01-10-2011 12:42 PM

As Oleg has suggested that he wants to market the SoW engine to other games (and it hasnt been released yet) it would make sense to make it DX11 to ensure a long life for the engine.

KG26_Alpha 01-10-2011 08:46 PM

Quote:

Originally Posted by Oleg Maddox (Post 197992)
Tesselation isn't panacea. In case of trees and engine Speed Tree it isn't possible to use on LODs in principle.

Also that to use tesselation, that can be used in limited amount of object types we need to add to each model of such object special areas where this feature has right to work.
Say on the window of the house. Say for the wheels of the aircraft or for the spherical surface of bomb.

This means in my team probably a year of work in additional.

Tesseleation its not a function that you simply can turn On if you have DX11 and proper card. This means that should be great work in plan a year or greater ago....

This method is young enough, but that to use it for some areas of obects in the complete game the developer need some great enough time... and as more complex and more greater amount of the objects - more greater time it need for implementation and tests... and I don't tell about possible great bugs in visuals using this method.

Lets say if it will be a standard for some 5-10 years and will not change in future like many others in the past, then it is useful. I can't say at the moment right thing about the life of this method on the market. We plan the game not only for DX11.... but also the game life after DX11.... that to do not rework anything from old
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title.

I may say that probably in future we will use this method for the objects like humans and wheels. But probably not in release.

I've cleaned this up a bit removing some posts. Winny's post has been left there for reference the rest removed.

Please use the search function It took me 2 mins to find Olegs post I have quoted. Its also a couple of pages back in this thread !!!!!

Its a waste of bandwidth and speculating this way does no one any good.

Lets end the DX11 in/out thing now please.

Perhaps a discussion on whether its Win 8 128bit compatible

Just joking of course :)




.

The Kraken 01-10-2011 10:31 PM

Indeed. Makes you wonder why some people keep complaining about a lack of information, when they can't even handle the information that's given to them...

Tree_UK 01-10-2011 10:34 PM

Quote:

Originally Posted by The Kraken (Post 210986)
Indeed. Makes you wonder why some people keep complaining about a lack of information, when they can't even handle the information that's given to them...

kraken your my hero :grin::grin::grin:

Oldschool61 01-10-2011 10:37 PM

I just want some system specs for low, med, and high detail settings at say 1024X768 res. Thats not too much to ask is it? And you know they know the specs now. Games basically finished. Cough up the specs already!!

Tree_UK 01-10-2011 10:48 PM

Quote:

Originally Posted by Oldschool61 (Post 210990)
I just want some system specs for low, med, and high detail settings at say 1024X768 res. Thats not too much to ask is it? And you know they know the specs now. Games basically finished. Cough up the specs already!!

You need to search for the information mate, Oleg has already said, system specs in may 2009.


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