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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

Liz Shaw 01-09-2010 01:08 PM

After Jagdpanther, what kinds of new characters could we expect to see in future modifications? Since Wehrmacht units will appear in Jagdpanther, I've come up with some ideas about who to put in after Jagdpanther is released:
  • Fallschirmjäger in "Lightning"
  • British Home Guard in "Dora"
  • AHO once thought of using the FBI agent models as the basis for Gestapo agents in "Stronghold"
  • In "King's Riddle", there are at least two female secretaries. I have an idea of making them Naval Auxilaries (they appear to be SS helpers, or helferinnen).

In both games, all German soldiers appear to be part of the SS judging by the collar insignia. As well, all American and British soldiers appear to be part of the Airborne Division and the Parachute Regiment respectively, judging by the insignia on the left sleeve. In "Dora", the British soldiers are paratroopers, while the officers are SAS personnel, which is rather funny.:)

Also, are new Soviet uniforms going to be introduced eventually?

bcz 01-09-2010 04:55 PM

Most of the German soldiers are SS in MOT. There are few soldiers that are Wehrmacht. The Wehrmacht insignia is kind of rectangular, like the one in the picture (on the collar).

http://www.272nd.org/equipment_imgs/insignia.JPG

I think that having different soldiers in each map helps to increase variety. It would be very interesting if you have Fallschirmjager.

forlik 01-10-2010 06:02 PM

Quote:

Originally Posted by Liz Shaw (Post 134873)
After Jagdpanther, what kinds of new characters could we expect to see in future modifications?

Can't answer your questions right now, because mok disappeared. Last letter from him was 10.11.2009, and I don't know where is he and what happened :(

Quote:

Originally Posted by bcz (Post 134923)
The Wehrmacht insignia is kind of rectangular, like the one in the picture (on the collar).

Yes, like ngerman_soldier05.dds and ngerman_officer03.dds.

UPD: If somebody can help to find any info about mok - please PM me. I know name, surname, city and e-mail.

Liz Shaw 01-11-2010 01:47 AM

Quote:

Originally Posted by forlik (Post 135133)
UPD: If somebody can help to find any info about mok - please PM me. I know name, surname, city and e-mail.

Did he say that he was taking a break? Might be on a long holiday...

By the way, I recommend you don't release SemenManager.SMF for MoTMod until after Jagdpanther is finished. That thing I pointed out earlier is very minor.

forlik 01-11-2010 08:47 AM

Quote:

Originally Posted by Liz Shaw (Post 135208)
Did he say that he was taking a break? Might be on a long holiday...

No, it was very suddenly. And he always noticed me about his plans before.

Quote:

Originally Posted by Liz Shaw (Post 135208)
By the way, I recommend you don't release SemenManager.SMF for MoTMod until after Jagdpanther is finished. That thing I pointed out earlier is very minor.

Again, I can't release SemenManager.SMF without help of HG.

Liz Shaw 01-11-2010 12:01 PM

Quote:

Originally Posted by forlik (Post 135248)
No, it was very suddenly. And he always noticed me about his plans before.

Have you tried e-mailing him?

Anyway, to help recover from the shocking news that mok is AWOL, I'll release my next version of MoTMod Addon in a few hours.

What's new in my next version:
  • I modified the basesoundsfx.shadvs file so that it registers new voice files. New files have been added to the MALE\\USA folder.
  • Expanded AHO's alternate German dialogue a little bit, while some files have been replaced with ones from Hitman: Contracts (Fuchs bodyguards from The Bjarkhov Bomb and Traditions of the Trade).
  • Soviet peasants can speak now!
  • A few Russian voice files have been replaced with ones from Hitman: Contracts (soldiers from The Bjarkhov Bomb).
  • Almost all armed civilians have silenced weapons.
  • Corrected some objective texts in Winter Cold and Eight Snipers - stunning the courier's guards and the snipers, respectively, is acceptable, whereas the text tells you to kill them.
  • Prisoners in Removal now speak Russian.
  • Russian characters now say something after checking a body.

The only notable thing I'm planning to do for the next release is new dialogue for the French workers in White Head.

forlik 01-11-2010 12:45 PM

Quote:

Originally Posted by Liz Shaw (Post 135279)
Have you tried e-mailing him?

Of course.

Quote:

Originally Posted by Liz Shaw (Post 135279)
Anyway, to help recover from the shocking news that mok is AWOL, I'll release my next version of MoTMod Addon in a few hours.

Very good! I can add the link to your addon on the site (if you don't mind).

Quote:

Originally Posted by Liz Shaw (Post 135279)
Expanded AHO's alternate German dialogue a little bit.

Do you know Deutsch as good as AHO? ;)

Quote:

Originally Posted by Liz Shaw (Post 135279)
Almost all armed civilians have silenced weapons.

Can't see any sense in this feature.

Quote:

Originally Posted by Liz Shaw (Post 135279)
Prisoners in Removal now speak Russian.

Not only Russians were in the concentration camps.

Liz Shaw 01-12-2010 12:32 AM

Version 2.0 is up!!!

http://rapidshare.com/files/33391724...V.2.0.zip.html

AHO 01-12-2010 12:10 PM

Quote:

Originally Posted by Liz Shaw (Post 135440)

Congratulations :)
Please could you use another host than RapidShare (e.g. MegaUpload)?!. It's damned slow...

Liz Shaw 01-12-2010 12:32 PM

Quote:

Originally Posted by AHO (Post 135534)
Congratulations :)
Please could you use another host than RapidShare (e.g. MegaUpload)?!. It's damned slow...

I'll keep that in mind for future releases...


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