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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 24, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29967)

mazex 02-26-2012 08:04 PM

Quote:

Originally Posted by Chivas (Post 394551)
If your having a hard time understanding how complex and time consuming a development like this is, maybe you should take a break. Go find a hobby, fly ROF for awhile, or even try making a rudimentry sim, then maybe that will give you a better understanding of the difficulties.

Good idea for everyone to try doing a simple flight sim themselves. Being a programmer I tried that once and it was interesting how tough it was... It had driveable tanks and jeeps too by the way ;) And a flat world ;) Making the tanks behave somehow realistic was piece of cake compared to the darn planes... It's so much harder doing a game from scratch than anyone can think.

/mazex

Skoshi Tiger 02-26-2012 11:42 PM

Quote:

Originally Posted by mazex (Post 394582)
Good idea for everyone to try doing a simple flight sim themselves. Being a programmer I tried that once and it was interesting how tough it was... It had driveable tanks and jeeps too by the way ;) And a flat world ;) Making the tanks behave somehow realistic was piece of cake compared to the darn planes... It's so much harder doing a game from scratch than anyone can think.

/mazex

Although very dated, the programming book Flights of Fantasy gives a bit of an idea about creating a flight sim in the C++ environment.

I bought the book in my programming days, unfortunately it predates DirectX so would not have much application in a modern programming context. - unless your into WinG programming????? It might be worth the .52c for the second hand version though there would be better texts around for $68.00!!!!!!!!!


http://www.amazon.com/Flights-Fantas.../dp/1878739182

ACE-OF-ACES 02-27-2012 12:09 AM

Quote:

Originally Posted by Skoshi Tiger (Post 394634)
Although very dated, the programming book Flights of Fantasy gives a bit of an idea about creating a flight sim in the C++ environment.

Great Minds..

I got that book too.. Back in the 90s.. Not only is it pre DirectX it is pre Windows.. A real old fashion DOS game.. As for give you a feel as to what goes into making a modern flight sim.. Remember the whole project fit on one floppy drive.. The basic strucuture is there.. So not sure if it would give a good feel for those who do any programing today.. But most of what goes into today is eye candy.. But for those who don't do any programing.. That one floppy would probally blow thier minds.. Now take that times 100 for a modern flight sim

Blackdog_kt 02-27-2012 12:38 AM

Quote:

Originally Posted by Walrus1 (Post 394393)
I think, that in the 39 pages of back and forth about the ground vehicle feature of the game that is in progress, that some of the complainers have lost sight of the most important aspect of this update:

That a patch that completely remakes the graphics engine of the game is very nearly finished! And that benchmarks are demonstrating significant performance improvements.

Which underscores the conclusion that, apparently, they are both able to improve the performance of the game AND work on this new facet to gameplay. Which IMO, will make the whole game experience more interesting in that vehicles or AAA that you take out may in fact be a human opponent.

I'm genuinely puzzled as well. I mean, the things we all wanted to see getting fixed are mentioned in the update as being very close to completion, yet we have an explosion of disapproval over what is simply a small tech demo of a feature that's still months away :confused:


I'll make this red text so that it stands out, i don't want anybody missing their fair warning or anything.


Quote:

Originally Posted by carguy_ (Post 394417)
This is not "blow off some steam" thread. It is dev update thread, giving information about the patch progress and new game functions.


This. Anyone who wants to blow off some steam can go to the pilot's lounge section and start their own thread, that's why we have it in the first place.

This thing repeats itself on every update thread.
Nobody talks about the actual update or asks questions about it:
-How are you implementing the new FMs? Can you describe a case where the new FM would really make a difference in handling?

-How is the tank damage model? Is armor thickness and slope taken into account? What about different ammunition types and their armor penetration capability?

-Can you give us an example of the performance of the new graphics engine? For example, on such and such hardware, we get that amount of FPS flying over this part of the map.

All these are valid questions for an update thread that almost NOBODY ever asks.

Instead, we get the same process each and every time where:

1) Someone will suppose something is done a certain way without having any actual knowledge of it. Instead of asking about it, he will take it for granted.

2) Using that assumption as a stepping stone, he will then proceed to make an argument unrelated to the update content.

3) A user with an opposing viewpoint will be along to counter the previous poster.

....

12) Personal attacks, name-calling, trolling and making the thread unreadable for anyone who wishes to gain some meaningful information about the topic.

I'm starting from the last page and going backwards to clean up the thread. On strike two it's infraction time for purposefully derailing the thread even after ample warning given.
Whoever it might concern, you've been fairly and adequately warned and cut your share of slack, don't cry if the same situation repeats itself and the banhammer starts swinging.

Thread is locked until clean-up is complete.

Blackdog_kt 02-27-2012 01:22 AM

Thread reopened. Please stay on topic, which is

The content of the update:
Ground units (questions about interface, controls, damage model, etc)
New graphics engine (questions about performance mainly)
New flight models and physics calculations (questions about handling differences, how it affects gameplay, asking for examples etc)

It's pretty simple, this is a "let me ask you how it works" thread about the things we've been shown in the opening post.

Things that don't fall within the topic:
What we like/don't like/love/hate, unless it directly concerns the update content it's irrelevant to this thread.
What happened during development and whose fault it is.
How we believe a flight sim should be made and marketed.
Convincing other people about the error of their ways and opinions.


Do things on the first list and enjoy yourselves.

Do things on the red list and collect infraction points and possibly a ban for derailing the thread.

I'm supposed to maintain this mess in readable condition so people can ask questions and find the information they seek. If a vocal minority won't work with me towards that direction and keeps disrespecting the right of their fellow forum users to access information, i'll work with the forum tools provided to fix the situation for the majority.

To discuss other matters go to existing related threads, or if none exist start a new one in the appropriate section.

mcdaniels 02-27-2012 05:40 AM

@BS:
What about the AI? Will there be an improvement?

furbs 02-27-2012 05:44 AM

Yes with out a doubt, they hired a new FM guy, he has had 5 months and all the help he could ever need, of course we will see a big improvement in AI.

David198502 02-27-2012 05:46 AM

i really hope so....
luthier mentioned a while back, i think pretty short after the first patch, that they are working on the ai.i think the time has come to see an improvement soon.

machoo 02-27-2012 06:21 AM

Quote:

Originally Posted by furbs (Post 394697)
Yes with out a doubt, they hired a new FM guy, he has had 5 months and all the help he could ever need, of course we will see a big improvement in AI.

You can edit the FM now for the aircraft , can't remember how but you unpack all the files then edit the FM ones for the specific plane. Change the numbers around ect.

Hooves 02-27-2012 06:37 AM

IS the graphics update going to improve the CTD's I have been having when getting close to another player on the server? Or is that a net code issue? Also will the graphics update fix the severe stuttering on the airfield during take off that some of us have?


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