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-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

JG1_Wanderfalke 10-24-2010 10:31 AM

But it looks really nice, we have moving cars ships, trees, many many placed buildings, Ai´s...
water and clouds are great with rex2

Oleg Maddox 10-24-2010 10:32 AM

Quote:

Originally Posted by pupo162 (Post 192471)
Oleg, is clickable thingy mandatory, or can we jsut map everithing to our keybord and divice and dont have to bother to click ? will we still be able ot use the mosue to pan around and to shoot with mosue buttons?

Dont get me wrong clickables are fun scpecialy for big planes/bombers where you have preatty much all time in the world to click and set everithing up, but in combat in fighters i would just like to keep that "hotas" feeling of il2, of being able to do everithing with my engine and plane witout loosing sight from my opponent


cheers

Don't worry! When these that will use clickable by mouse feature will be shot down so many times in air because of unrealistic using mouse comparing to the mapped to functions buttons, they will switch off the feature for the normal things - button mapped.

They simply still don't understand the real things. There are not on the market the sims that to compare it on WWII aircraft...
For example.... simple example - Fire button :):):):):):) Hope they will not map it on the function of mouse.

Oleg Maddox 10-24-2010 10:39 AM

Quote:

Originally Posted by JG1_Wanderfalke (Post 192473)
But it looks really nice, we have moving cars ships, trees, many many placed buildings, Ai´s...
water and clouds are great with rex2

And still not photorealistic in right terms.

AI? Sorry, except ground control AI and speeches I can't see there the work over AI in principle, comparing to Il-2 of the first release in 2001.

Cars... If you want you may add cars with AI in our sim anywhere...

Clouds, yes - there isn't bad if do do not look for them in the everning or from the very close look

Water? I didn't saw maybe last various, however the Il-2 water was for a long time the best in any fligth sim on maxed out settings in OpenGl.

Dano 10-24-2010 10:49 AM

Quote:

Originally Posted by Oleg Maddox (Post 192474)
They simply still don't understand the real things. There are not on the market the sims that to compare it on WWII aircraft...
For example.... simple example - Fire button :):):):):):) Hope they will not map it on the function of mouse.

Couldn't agree more, it's far more realistic to reach out and press a button the keyboard or controller than to use a mouse to click a button on a screen.

JAMF 10-24-2010 10:55 AM

Thank you for the answers, mr. Maddox.
Quote:

Originally Posted by Oleg Maddox (Post 192450)
BoB is working with 3 screens. This is option of video cards now.

In rFactor, the developer created 3 rendering rectangles (view-ports). The outside rectangles are at an angle to the centre rendering rectangle. (very visible in image by the 'bend' in the concrete wall) As far as I know, rFactor is the only sim with this method. All others have one large rectangle. I am hoping for 3 rendering rectangles, but I can understand that there aren't enough "man hours" for this method yet.

Quote:

Originally Posted by Oleg Maddox (Post 192450)
Device link will be added later. It will work online. How it will be working in terms of cheating I don't know yet.

That is good news.

Quote:

Originally Posted by Oleg Maddox (Post 192450)
In demo of Il-2 there wasn't rain drops on widescreen

My mistake. I had in memory the rainy P-39 mission, with the raindrops on the glass. :) Nostalgia made the old memory better than it was.

Quote:

Originally Posted by Oleg Maddox (Post 192450)
rivets on the wings or anywhere on the external view are present where they should. They are drawn and bumpmapped.

Nice! Looking inside and out of the cockpit will be like being in the real plane. It's looking like a beautiful work of art. 8)

Oleg Maddox 10-24-2010 10:56 AM

Quote:

Originally Posted by Foo'bar (Post 192470)
Oleg please check email, I have some questions concerning buildings and rail.

I did answer them from my new office email.
Maybe it is lost due to this facrt.
Ok, will try to find or write again

philip.ed 10-24-2010 11:09 AM

Oleg, with the parachutes, if I bailed out and drifted towards a wooded area would my pilot simply fall through the invisible trees and land on the ground, or would the parachute get stuck in the trees(s)?

Hecke 10-24-2010 11:10 AM

Oleg, when will your event with nvidia be?^^ I hope you can show us a gameplay video then with as much as possible maxed out graphics settings and AA turned on. I'm so excited. :grin:

Oleg Maddox 10-24-2010 11:11 AM

Quote:

Originally Posted by philip.ed (Post 192480)
Oleg, with the parachutes, if I bailed out and drifted towards a wooded area would my pilot simply fall through the invisible trees and land on the ground, or would the parachute get stuck in the trees(s)?

Currently with its animation fall through without additional animation and special clipping.

BG-09 10-24-2010 11:24 AM

Some good ideas for SoW...
 
Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!


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