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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

Liz Shaw 12-23-2009 10:36 PM

2 Attachment(s)
Quick bugfix: When I removed the EnableHitFace command for Polyakov (level "Stronghold"), I accidentally removed a command that made it impossible to bring him out of the castle. Sorry for any inconvenience this may have caused.

EDIT: Made the same error with the informant in "Removal" too.

forlik 12-24-2009 06:58 AM

Quote:

Originally Posted by Liz Shaw (Post 130653)
What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean?

chto_vy*.wav means "What are you doing?!"
ne_nado*.wav means "No!", "Do not do this!"
ne_prichem*.wav means "I'm not guilty!", "It's not my fault!"
ne_trogaite*.wav means "Do not touch me!", "Do not beat me!"

Quote:

Originally Posted by Liz Shaw (Post 131051)
When I removed the EnableHitFace command for Polyakov (level "Stronghold"), I accidentally removed a command that made it impossible to bring him out of the castle.

Why you operate with EnableHitFace command? It's a part of MoT engine and it works for all persons. AFAIK :)

Liz Shaw 12-24-2009 07:06 AM

Quote:

Originally Posted by forlik (Post 131113)
Why you operate with EnableHitFace command? It's a part of MoT engine and it works for all persons. AFAIK :)

The LUA files for some DtS missions allow you to stun certain people frontally via the action menu. For MoT, this is totally unnecessary, since Strogov can bash people up from the front (albeit with four or two blows, depending on what weapon he's holding) without being prompted.

Liz Shaw 01-05-2010 07:00 AM

Update on my addon for MoTMod:

Some of the Russian voice files have been replaced with ones from Hitman: Contracts (soldiers from The Bjarkhov Bomb). I'm not sure if these will be out of context or not, since I haven't started learning Russian yet. However, one set certainly wouldn't be...

The Russians don't have any "on_mertv" dialogue, so I used the appropriate Contracts files, made them register on the basesoundsfx.shadvs file and expanded the ai.shadvs file.

Is there any difference between "vot_tebe" and "ya_tebe"?

forlik 01-05-2010 08:57 AM

Quote:

Originally Posted by Liz Shaw (Post 133464)
Is there any difference between "vot_tebe" and "ya_tebe"?

ya_tebe - before hit
vot_tebe - during hit

Liz Shaw 01-05-2010 10:28 AM

There could be some stuff that'll need improving before or in time for the release of Jagdpanther.

What did Haggard Games do to allow you to convert American and German winter soldiers into MoT form? There are other models that could be converted to MoT form then, right? There are some that still have their DtS skeletons:
  • Soviet winter peasants (Winter Cold)
  • The courier (Winter Cold)
  • Female US scientists (Project Y)
  • Wardens (Removal)
  • Some female civilians in Embassy

Although Dietrich Meltzer (Cannibal) and the targets in Paycheck also have DtS skeletons, they'll eventually be given a new look before that could happen, right? I know that Meltzer is being revamped right now...

Other things worth pointing out are that the cleaning lady model (Actor reference "MadamCleaner") sweeps the floor with an invisible broom unlike in DtS, you cannot take the hotel manager's clothes unlike in DtS (is this because the model of Strogov in the manager's suit uses his old head?), British diplomats and cooks don't speak (though this is corrected in my addon), and I also think the prisoners in Removal should speak Russian.

forlik 01-05-2010 08:33 PM

Quote:

Originally Posted by Liz Shaw (Post 133505)
What did Haggard Games do to allow you to convert American and German winter soldiers into MoT form?

Incorrect question :)
HG re-converts 3dmax models to smf format using the new skeleton. I was unable to do this by myself since HG won't publish any tools for DtS/MoT modding.

Quote:

Originally Posted by Liz Shaw (Post 133505)
There are other models that could be converted to MoT form then, right?

Yes, you are right. But these models are not so important, Strogov in peasant's and warden's uniform uses MoT skeleton. Of course it will be better if all models were converted, but ... :)

Quote:

Originally Posted by Liz Shaw (Post 133505)
Although Dietrich Meltzer (Cannibal) and the targets in Paycheck also have DtS skeletons, they'll eventually be given a new look before that could happen, right? I know that Meltzer is being revamped right now...

Yes. Colonel D. Meltzer will have another face.
http://img162.imagevenue.com/loc1153...122_1153lo.jpg

Quote:

Originally Posted by Liz Shaw (Post 133505)
Other things worth pointing out are that the cleaning lady model (Actor reference "MadamCleaner") sweeps the floor with an invisible broom unlike in DtS

Yes, like soldiers smokes invisible cigarettes :)
http://img213.imagevenue.com/loc646/..._122_646lo.jpg

Quote:

Originally Posted by Liz Shaw (Post 133505)
you cannot take the hotel manager's clothes unlike in DtS (is this because the model of Strogov in the manager's suit uses his old head?)

There are no smf model of Strogov in manager's suit. For DtS too.

Quote:

Originally Posted by Liz Shaw (Post 133505)
British diplomats and cooks don't speak (though this is corrected in my addon), and I also think the prisoners in Removal should speak Russian.

I'm not focused on sounds in MoTmod. At least for today.
UPD: You can add new sounds for prisoners in your addon ;)

Liz Shaw 01-06-2010 01:25 AM

Quote:

Originally Posted by forlik (Post 133702)
Incorrect question :)
HG re-converts 3dmax models to smf format using the new skeleton. I was unable to do this by myself since HG won't publish any tools for DtS/MoT modding.

So how did you manage to convert the models?

Quote:

Originally Posted by forlik (Post 133702)
There are no smf model of Strogov in manager's suit. For DtS too.

Yet another difference between the Russian and localized versions of DtS, then. My version of DtS has an SMF model of Strogov in the manager's suit, and neither me nor AHO had anything to do with it...

forlik 01-06-2010 09:15 AM

Quote:

Originally Posted by Liz Shaw (Post 133759)
So how did you manage to convert the models?

Did you read my previous post? :)
I can't convert the models!

Quote:

Originally Posted by Liz Shaw (Post 133759)
Yet another difference between the Russian and localized versions of DtS, then. My version of DtS has an SMF model of Strogov in the manager's suit, and neither me nor AHO had anything to do with it...

Sorry, my mistake. I found SemenManager.SMF.
So, one more unconverted model :(

Liz Shaw 01-06-2010 10:30 AM

Quote:

Originally Posted by forlik (Post 133835)
Did you read my previous post? :)
I can't convert the models!

Secret only known to HG, eh?:grin:

Also, I've been trying to give silenced Lugers to some armed mechanics in Lightning, however trying to do this via the LUA file causes the game to crash when I load up the level.


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