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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Handel 11-03-2012 01:57 AM

Quote:

Originally Posted by camelotcrusade (Post 476766)
Just ESC or try to cancel that dialog that persists, the items are actually going to the Valkyries.

Yes, clicking on "Info" does the job (and no non-legit crystals).

The "Tree of life" condition is impossible to dispel (the mutual damage bond cast by the orcs)? Is this intended?

namad 11-03-2012 04:01 AM

killing an ice shell with hilda's arrows causes the enemy to go away...

I had a fresh ice shell on some skeletons, and used hilda's arrows, 600skeletons should've been appeared alive, yet instead nothing is there but the rage/mana globe... yet the skeletons aren't killed in the combat log they simply stop existing! CRAZY OP bug here if in fact ice shell+hilda's arrows will indeed kill ANYTHING AT ALL regardless of if it's 1000s of high level units or not

camelotcrusade 11-03-2012 04:02 AM

@Handel and @namad: Yep. Both of those are already documented and sadly were not yet fixed. Let's hope they get them in the next pass.

Zechnophobe 11-03-2012 06:02 AM

ice dragons are now gaining charges of ice minion on kills! Check that one off.

camelotcrusade 11-03-2012 06:14 AM

@Zechnophone, got it.

Two questions for the patch users out there:

1. Do rune mages have no ranged penalty now? I forgot I bundled that in with their other bugs so if they still have a ranged penalty I need to put that part back on the list.
2. Today when selling in the castle it will let me scroll to the right exactly one box, effectively show only the top row of my inventory. What's it doing for people who have restarted and have a big inventory? For me the bug didn't start appearing at all until I got to the 3rd of stuff, so you may not see it yet if you restarted (or maybe they fixed it).

namad 11-03-2012 07:54 AM

ahh sorry for the repeat, i was so flabberghasted I had to post right away

Hagbard 11-03-2012 09:10 AM

Quote:

Originally Posted by camelotcrusade (Post 476862)
@Zechnophone, got it.

Two questions for the patch users out there:

1. Do rune mages have no ranged penalty now? I forgot I bundled that in with their other bugs so if they still have a ranged penalty I need to put that part back on the list.

Seems like they still have this range penalty however just if the target is 8 tiles or more away. (was it that way even before the patch? i didnt have the unit before) So they do have a higher range than usual range classes but not sure if this is working as intended. Weird...

Handel 11-03-2012 09:17 AM

Is there a buff which instantly reloads the unit's abilities? Because I just made a battle with an orc squad using the song which casts random buffs/debuffs (with the unofficial fix) and my soothsayers were able to cast the Loki's touch 2 times in 2 successive turns. And yes - I am absolutely sure of it.

tiberiu 11-03-2012 09:22 AM

Quote:

Originally Posted by Handel (Post 476916)
Is there a buff which instantly reloads the unit's abilities? Because I just made a battle with an orc squad using the song which casts random buffs/debuffs (with the unofficial fix) and my soothsayers were able to cast the Loki's touch 2 times in 2 successive turns. And yes - I am absolutely sure of it.

The spell GIFT does that.

saroumana 11-03-2012 09:34 AM

Anyone know how to make the editor work with Wotn ?


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