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Landscape in CoD
By comparing real images of landscape and in-game sreen shots, my impression is that the obvious difference is in the "contour' definition of the roads, streets, tracks,etc...The blur on edges in CoD appears to me as the principal obstacle to photorealism...For you on this forum who have technical knowledge, is this a limitation of the code itself, or is it a way to preserve acceptable frame rates ?
Thanks ! :cool: Salute ! |
Review on Gamer.ru:
http://gamer.ru/shtorm-voyny-bitva-z...a-za-britaniyu Notice that you need to click some links to see many of the (lovely-looking) screenies. |
BTW, very good to see the Focke-Wulf in CoD in the above link!
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Check out the loadout options guys....talk about attention to detail.:grin: Nice one 1C. |
Only unused track carries a patina of rust on the upper surface. Rails in regular use are shiny. The sides of the track may be rusty but not the top. Regular use means one or two trains daily, that's all that's required to keep them polished.
It's a well-attested fact that the Luftwaffe bombers used the main rail routes as a navigation aids, at night as well as in the day. The eight polished rails of the four-track routes reaching from the South coast up to London were a fantastic guide on a moon-lit night, as was the river Thames on its curving path through London. I have raised this point several times over the last few years and I hope some consideration may have been given to these permanent and obvious navigational aids |
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AKA the Condor
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When I read FW, I instantly thought of the FW-190, but couldn't find it for sure. |
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