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Thanks for the patch guys, great stuff!
There are two things I don't like about it: 1) The impact explosion puffs when hitting other planes with 20mm/30mm guns (only tested with MG151, MG/FF and MK108) are gone. Now one hardly notices the impacts. Guncam footage from the era shows very visible explosions/flashes. Impact explosions were perfectly fine in 4.11 and previous versions. 2) The FW190 D9 models now overrev even more easily than in 4.11 while on AUTO pitch. This leads to a dead engine without warning. Don't you guys think it's BS to have the one plane overrev that had automatic prop pitch control inbuilt from the very beginning, while one can dive essentially any other plane in game at full throttle and 100% prop pitch without killing the engine? Please have a look at that. S! |
I'm not a fan of the padlock automatically sending AI. I think the Bandits command is enough. Sometimes I want to padlock something WITHOUT my flight immediately engaging.
Can this duplication be removed? |
Model Airplane Needs A Touch of Paint
Sorry in case this was mentioned by someone else earlier.
The Sturmovik with the 37mm cannon has a skin error. The left machine gun is uncolored. It looks a bit like an unpainted piece of plastic on a model airplane. Had a lot of fun with it shooting up the new coastal steamer though. |
No. This is Wrong
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I'm coop testing. And something is really messed up with this patch and COOP gameplay.
Including waypoint re-writing, escort stuff, AI Bomber engine start/taxiing, etc. This is goofed up a bit! ;) Here's the COOP mission (server should take the BIS, otherwise, just server take #2 and your buddy take #1 of the russian bombers). Humans take 1 and 2 russian bomber. Have AI as #3. YOU GUYS try to get #3 to start its engine. Good luck with that. :D Code:
[MAIN] #3 AI bomber will not start even with the start engine command. We left him on the apron. Waypoints get all fubar in the mission (see screenshot). How much was COOP multiplayer tested? :confused: I did upload the files. The files were fine according to this forum's guidelines. Got a database error when trying to upload the NTRK. But I recommend DT check out COOP gameplay. Something is not right. |
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2. AFAIK nothing has changed and automatic control doesn't equal foolproof control. Quote:
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There is one problem with the patch 4.12 and 4.12.1. I don't know, wrote about it or not, but when I fly online and kill the player sitting in the bomber for the gunner, murdered player just goes in-game menu (via the menu item "new trial"), but kill is not counted.
It's a bug, and some players are actively using it.:( |
Some time ago I had reported that AI A6M carrying Type3 air-to-air rockets will not attack enemy planes. My further tests have shown that the same issue affects FW-190 and Bf-109 armed with Wfr. Gr. 21 rockets and aircraft equipped with X-4 rockets.
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@ TD please check the rudder from the Float Zero, if you move the rudder, left right you can see a object sticking straight out of the vertail, maybe a non animated part of the damage model. It`s green and looks like a stinger.
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Taxi to take off doesn't work in COOP? Or doesn't work for AI in COOP? I'm confused by the wording in the readme, then. I'll create some test missions in both modes and test. But what about the waypoint icons in my screenshot above? Why did that happen? The I16s followed us bombers for a long while, but then would not or could not engage them (they were supposed to be escorting us). I'm just asking to make sure to have someone test the new features in cooperative mode as well. Something seems off. |
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