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-   -   Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW (http://forum.fulqrumpublishing.com/showthread.php?t=6909)

MB_Avro_UK 12-28-2009 09:30 PM

Wider Historical Reasons for SoW.
 
Mr. Oleg Maddox,

Would it be possible to explain to both buyers and prospective buyers of SoW how very important the Battle of Britain was to world freedom? The RAF comprised pilots from all over the world. How this is done is a matter for you and your team.

A sense of world history should be a valid motivation for buying and playing SoW.

And the Battle of Britain was not the only air fight against the German Luftwaffe in 1940. Prior to the Battle of Britain, the German Luftwaffe had been earlier damaged by the Polish, French, Dutch and other Air Forces. This damage was significant.

Best Regards,
MB_Avro.

WhiteSnake 12-29-2009 04:08 PM

About the Sound Engine,

Will it use OpenGL based sound or DirectX based sound?

If it DirectX based Windows will completly proces it in it Kernel and we wont have SoundHardware Acceleration and Effects.


And will the game come with a 64 bit .exe so it can make better use of the Memory on 64 bit systems?

ECV56_Guevara 12-30-2009 11:21 AM

Oleg & team: can we see in the next new year update :grin: the diferents bombsigths? (and please please Oleg I need to see more targets!!!! )

zakkandrachoff 12-31-2009 11:49 AM

Quote:

Originally Posted by ECV56_Guevara (Post 132190)
Oleg & team: can we see in the next new year update :grin: the diferents bombsigths? (and please please Oleg I need to see more targets!!!! )

mmm i dont think so. tomorrow is holidays. Will not update i think:(

ECV56_Guevara 12-31-2009 01:33 PM

Quote:

Originally Posted by zakkandrachoff (Post 132397)
mmm i dont think so. tomorrow is holidays. Will not update i think:(

Hombre de poca fe...
http://forum.1cpublishing.eu/showthread.php?t=12187

zakkandrachoff 12-31-2009 05:18 PM

Quote:

Originally Posted by ECV56_Guevara (Post 132412)

ese soy yo

Blackdog_kt 01-03-2010 01:00 AM

Well, i guess you're right about readiness flights and all. What i mean to say is mostly that i would like as much options as possible, especially in modelling the systems that make up the complete aircraft. Wether that means a cold or hot start is something that's up to the mission parameters of a hopefully well done campaign generator, but i would think it's a serious omission for a next-gen sim not to model the proper way to handle individual systems.

I mean, FSX does it in some payware add-ons and it's not even a combat sim. Depending on the mission and the situation at mission start you could get a ready to fly aircraft, maybe even jump into it with the engine already running, or one that you had to bring to life completely by yourself by turning a bunch of knobs and switches, but in any case it should be more complicated than what we have in IL2. Monitor your RPM, your manifold pressure and your temps first, then worry about combat maneuvering, because that's how real aircraft of the time used to fly as well. It will add a whole new layer of tactics in how we fly, instead of just abusing the engine and cooling it down before the 5 minute overheat timer kicks in and cooks it like we do in IL2. It's still a masterpiece, but it's also a 10 year old title and the lack of realistic limitations in how much you can push your aircraft is starting to show.

If someone doesn't like it, i'm sure there will be options to turn off complex systems management in the realism settings.

tagTaken2 01-03-2010 03:12 AM

Don't start this again, please.

Sutts 01-03-2010 09:53 PM

Oleg,

First I'd like to express my thanks to you and your team for giving us such an amazing simulation as IL-2. The detail you put into that sim is incredible.

I realise that many folk want only combat action and none of the "boring" systems management that real pilots had to know (if they wanted to stay alive). However, I know there are quite a number of us who play almost exclusively off-line and really enjoy the immersion of being able to operate an aircraft according to the manual.

What you've given us with complex engine management is already fantastic. I was stunned when I first ran a mag test and excersised the prop and it responded according to the manual - simply brilliant.

My wish list would be the following. If all you do is provide a means for third party developers to add more complex systems then I'd be happy. Personally I'd happily pay the same again or more just for the ability to control my favourite plane type in a more immersive way.

Engine management - Auto Lean / Auto Rich / Idle Cutoff settings on US planes would make a big difference for me - especially if fuel consumption was affected.

Fuel management - having to know the distribution of your fuel load and be able to switch tanks when required.

It would be great to be able to save state mid-mission. This would enable longer missions to be flown over a number of sessions for those who don't have enough spare time in one sitting.

Having bombers stay together in formation when under attack, rather than turning in all directions to escape like a fighter might.


I know I'm going to take some flak for the above but I think learning an aircraft's systems and applying that knowledge to get through a mission can be just as rewarding as the combat itself. On a real mission, knowing how to keep an engine within its limits (temps, pressures, rpms etc) and how to conserve fuel was just as important as watching for the enemy in my opinion.

Thanks again for a great sim! :grin:

Chromius 01-04-2010 06:25 AM

I agree with the last couple posts on realistic engine management. I would hope there will be an improved version.

If not, Maybe it would be possible to improve on whatever will be released as a plug-in add-on (example accusim) with options for use in MP (though that would complicate things)


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