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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

ElAurens 07-30-2013 09:41 PM

I have one sailing around on my Test Center map.

I've been able to sink it with just the cannons on a Tempest.

ben_wh 07-31-2013 08:30 AM

Wingmen reacting to Joystick Button 4?
 
Hi,

I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal?

I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders.

Thank you,

Stig1207 07-31-2013 01:37 PM

Quote:

Originally Posted by ben_wh (Post 507626)
Hi,

I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal?

I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders.

Thank you,

I have been wondering about this too. Does it have something to do with this feature that was introduced in 4.11:

If AI planes in player’s own flight have not noticed the enemy planes, player has possibility to
“point out” the enemy presence to the friendly AI planes by padlocking enemy plane so that it
is visible at roughly center of the screen (15 deg. cone). This works even if the padlock is not
enabled. Also the commands attack all/bombers/fighters has the same function built in as the
padlock key. So issuing “attack fighters” command to your wingman would fail if your wingman
has not seen the enemy and you give the command while you don’t see the enemy. Giving the
command when you see the enemy at the center of your screen (in cockpit) gives your
wingman the direction of the enemy and wingman can attack it. This prevents abusing the
attack commands like a radar. ?

Perhaps along with the 'Bandits' command in the comms that came with 4.12?

But the 'roger' comes from the wingman after pressing F4 and before 'Bandits' (Tab + W, if I remember correctly).

Volksfürsorge 07-31-2013 03:38 PM

Quote:

Originally Posted by ben_wh (Post 507626)
Hi,

I have Joytstick button 4 and 'F4' key mapped to 'Padlock Enemy'. Now whenever I pressed Joystick button 4 the wingmen respond 'Roger.' as if I have given an order. Is it normal?

I have check the setting.ini that Joystick button 5 is not mapped to any Hotkey Orders.

Thank you,

Reported this issue already, but got no answer from TD. Perhaps it really is a new feature, or part of a coming one...

daidalos.team 07-31-2013 06:39 PM

Quote:

Originally Posted by Volksfürsorge (Post 507637)
Reported this issue already, but got no answer from TD. Perhaps it really is a new feature, or part of a coming one...

From 4.11 Guide:

Quote:

Note
If AI planes in player’s own flight have not noticed the enemy planes, player has possibility to
“point out” the enemy presence to the friendly AI planes by padlocking enemy plane so that it
is visible at roughly center of the screen (15 deg. cone). This works even if the padlock is not
enabled. Also the commands attack all/bombers/fighters has the same function built in as the
padlock key. So issuing “attack fighters” command to your wingman would fail if your wingman
has not seen the enemy and you give the command while you don’t see the enemy. Giving the
command when you see the enemy at the center of your screen (in cockpit) gives your
wingman the direction of the enemy and wingman can attack it. This prevents abusing the
attack commands like a radar.

Juri_JS 07-31-2013 07:03 PM

The new evasive maneuvers of heavy bombers when attacked by fighters are a little overdone. I've seen B-24s doing rolls, not really a good idea in a four-engined bomber.

Volksfürsorge 08-01-2013 08:33 AM

Quote:

Originally Posted by daidalos.team (Post 507649)
From 4.11 Guide:

OK. But the response "Roger" from wingman was not in 4.11. Thanks.

Soldier_Fortune 08-01-2013 08:09 PM

The SM79 torpedo sight
 
Hello.

There is an issue with the SM79's torpedo sight. It's not caused by the last patch, but I hope it might be fixed in a next patch.

When the "toggle sight view" is selected, the player's point of view doesn't follow the slip of the torpedo sight, like it does with the similar device of the B5N2.

While it's easy to release a torpedo with deflection against a moving ship from a secure distance in a 'Kate', with good accuracy, it is not possible to do it so in a SM79.

Thanks. ;)

KU_Rigamortis 08-02-2013 08:58 AM

Player aircraft wont despawn after landing
 
I doubt this is a bug, probably my lack of knowledge regarding FMB.

- Online dogfight mission.
- Solomon's map

- I created 3 home bases at Henderson, fighter 1, and fighter 2. Each base has a combination of AI taxiing to take off combined with static planes available for players to fly.

- The radius of each base does not overlap another.
- There are static aircraft at each field that cover every player spawnable aircraft, even for planes that are not available at those fields.

So here is the issue. I spawn a P40B at Henderson. It spawns in at the location of a static aircraft as anticipated. I take off and fly to fighter 1 airfield and land. That airfield has static P-40B aircraft, and can also spawn unlimited P-40B aircraft. However, if I hit refly and choose a different aircraft to fly' the P-40B that I just landed is still sitting on the runway where I despawned.

I also replicated this on the Marianas map. The home base options to "use stationary planes" and "return static aircraft to original position" properties are checked.

FC99 08-02-2013 09:26 AM

Quote:

Originally Posted by Juri_JS (Post 507651)
The new evasive maneuvers of heavy bombers when attacked by fighters are a little overdone. I've seen B-24s doing rolls, not really a good idea in a four-engined bomber.

There is no new evasive maneuvers for bombers.


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