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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

camelotcrusade 11-02-2012 02:27 PM

Hi guys, since the patch notes aren't super specific I'm not going to know exactly what was fixed in some cases (e.g., some descriptions are updated but doesn't say all of them). When you see something fixed that's on the list, please let me know.

@rekiem did this happen to you before the patch came out? Also, if possible can you mention where the fight was when this happened to you for the first time? Maybe they put two stacks on top of each other...

rekiem 11-02-2012 02:35 PM

Quote:

Originally Posted by camelotcrusade (Post 476591)
Hi guys, since the patch notes aren't super specific I'm not going to know exactly what was fixed in some cases (e.g., some descriptions are updated but doesn't say all of them). When you see something fixed that's on the list, please let me know.

@rekiem did this happen to you before the patch came out? Also, if possible can you mention where the fight was when this happened to you for the first time? Maybe they put two stacks on top of each other...

Happened both before and after the patch, and the composition of the armies was the same down to the last man/plant/undead/whatever. If they put two stacks on top of each other wouldn't they at least be different troop makeups? ;)

It happened more than once, the last one being in Arlania on that Griffon mountain, against pack of undeads.

But it also happened several times against random troops on the 4 islands before first big boss.

sethmage 11-02-2012 02:50 PM

I think that the exploit with rune mages and phantoming(I know not the word in the dictionary) paladins/jars then giving the turn back to mages by phantomed unit for further casting is also fixed.

Sapher 11-02-2012 02:58 PM

Is there a fix that solves the game crash during fight? When I was at the first island everything was ok, but after i advanced to the 2nd one it started happening too often for me to play any more. I dont know what causes it, if I start the fight over it might not happen(or may be i do other moves so it doesnt happen, i didnt pay attention). Just when an atacking unit animation starts game exits.

camelotcrusade 11-02-2012 03:08 PM

Quote:

Originally Posted by Sapher (Post 476600)
Is there a fix that solves the game crash during fight? When I was at the first island everything was ok, but after i advanced to the 2nd one it started happening too often for me to play any more. I dont know what causes it, if I start the fight over it might not happen(or may be i do other moves so it doesnt happen, i didnt pay attention). Just when an atacking unit animation starts game exits.

Are you using skalds? There was a bug where their paean skill would trigger Last Hero and that spell animation caused a cash when the unit who had it was hit.

camelotcrusade 11-02-2012 03:11 PM

Okay, I made a first pass through the bugs. Since I'm not going to restart there will be things I won't see fixed yet. So if anybody has time to skim the remaining list and keep it in mind while they play, I'd appreciate it.

In particular, I am not sure about most of the text issues are corrected and it sure looks like a lot of unit bugs are left. Oh, and let me know if when your valkyrie levels up whether those two incomplete descriptions are still on Christa's chest upgrade and Hilda's arrows.

Edit: At rekiem, thanks for reporting, I'll add it double fights to the Maps section in a minute.

Sapher 11-02-2012 03:15 PM

Oh, i see. Yea i just hired them. Will try .zip file in the bugfix topic, thx

pr0 11-02-2012 03:22 PM

Have tried restarting post the patch and the Warrior Maiden ability Call of Valhalla (the res ability) no longer gives you the ability to select a target unit making it useless. The only way to move forward is to cancel the ability.:evil:

Csimbi 11-02-2012 03:26 PM

Quote:

Originally Posted by camelotcrusade (Post 476433)
Quote:

Originally Posted by Csimbi (Post 476430)
"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

When you have time it would help to see which code to change, similar to how it's done on page 1 here.

Here you go.
Make the following changes in medals.txt:
Code:

medal_guardian_angel_1 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_1_name
  hint=itm_medal_guardian_angel_1_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  medclass=-1
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }

  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617831
  actions {
    afight=
    @=060000000000000000000000
  }
}
medal_guardian_angel_2 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_2_name
  hint=itm_medal_guardian_angel_2_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }

  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617832
  actions {
    afight=
    @=060000000000000000000000
  }
}
medal_guardian_angel_3 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_3_name
  hint=itm_medal_guardian_angel_3_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }

  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617833
  actions {
    afight=
    @=060000000000000000000000
  }
}


camelotcrusade 11-02-2012 03:28 PM

Quote:

Originally Posted by Sapher (Post 476605)
Oh, i see. Yea i just hired them. Will try .zip file in the bugfix topic, thx

We're not sure how to intermingle the fixes and the patch yet so stay tuned. But until we sort that out you should at least be able to use your skalds with that file. The only issue with using it is that overrides theirs, so if they fixed anything we didn't (i think it's spells.lua) you might not have that yet.


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