Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

RegRag1977 09-18-2012 08:18 PM

Fw190A
 
Quote:

Originally Posted by CWMV (Post 461898)
Would love to see the 109 get a rework!

I too, especially Emils, but to me the Luftwaffe most important 3D refinement/fix should be Fw190A engine frontal part. Now the Anton just don't look correct, the engine air intake is too wide open...
It really makes the FW190A as weird as the P40E wings...

check here:

http://www.ipmsstockholm.org/magazin...fw190a8_04.htm

MiG3 would also need some good 3D work and new pit textures..

CWMV 09-19-2012 01:55 AM

Quote:

Originally Posted by RegRag1977 (Post 462194)
I too, especially Emils, but to me the Luftwaffe most important 3D refinement/fix should be Fw190A engine frontal part. Now the Anton just don't look correct, the engine air intake is too wide open...
It really makes the FW190A as weird as the P40E wings...

check here:

http://www.ipmsstockholm.org/magazin...fw190a8_04.htm

MiG3 would also need some good 3D work and new pit textures..

Everything you want has alreaydy been done in mods.
http://www.zargos-skins.net/images/p...mod-wip-01.jpg
http://www.zargos-skins.net/images/p...mod-wip-04.jpg

Claymore has released the 190 pack that covers no less than 52 models of the aircraft, painstakingly modeled and beautiful. The 109 got a rework a few years ago, but none of them have been implemented officially.

ElAurens 09-19-2012 03:29 AM

But many mods are offline only stuff yes?

This discussion is about the official release version of the sim, so, how many polys are in that Mig? Will it pass TD standards? Can it be put in the stock game?

Just posting pics of mods does a lot of us no good, as most mod planes still won't pass QC.

CWMV 09-19-2012 03:33 AM

Well as of now it looks better than near any other aircraft in game, and has been out long enough to show that it is compatible with just about everything.
If this is 'beyond' TD standards, they may want to reevaluate where they are set.

EDIT: And no they aren't offline only. Every mod I mentioned above is included in UP3 (RIP) and HSFX6.

csThor 09-19-2012 05:45 AM

Daidalos follows the official Maddox Games standards. That has been made clear time and time again ...

Blaf 09-19-2012 10:17 AM

Quote:

Originally Posted by csThor (Post 462251)
Daidalos follows the official Maddox Games standards. That has been made clear time and time again ...

Thank you for this - i really appreciate keeping these quality standarts.
(since many of mods being just crap messing the game)

ElAurens 09-19-2012 11:27 AM

Quote:

Originally Posted by CWMV (Post 462239)
Well as of now it looks better than near any other aircraft in game, and has been out long enough to show that it is compatible with just about everything.
If this is 'beyond' TD standards, they may want to reevaluate where they are set.

EDIT: And no they aren't offline only. Every mod I mentioned above is included in UP3 (RIP) and HSFX6.

The Curtiss Hawk III is in HSFX?

IceFire 09-19-2012 09:21 PM

Quote:

Originally Posted by CWMV (Post 462239)
Well as of now it looks better than near any other aircraft in game, and has been out long enough to show that it is compatible with just about everything.
If this is 'beyond' TD standards, they may want to reevaluate where they are set.

EDIT: And no they aren't offline only. Every mod I mentioned above is included in UP3 (RIP) and HSFX6.

I know from working with other MOD packs in other games that it's usually a good idea to stick to the official specs if possible. Most aircraft are now higher poly than they used to be. The Tempest has more polys than the MiG-3 for example... so the specs can be upped and some old aircraft can get some facelifts in theory but often times the specs are way outside of what is really necessary.

I'd love it if some of these folks went that little extra mile to bring things to the established guidelines and work on the implementation. It'd really benefit everyone.

Pursuivant 09-22-2012 01:13 AM

It seem to me that it wouldn't take that much work or extra polygons to improve the appearance of the older planes.

All that is really needed is a bit of smoothing on the upper leading edges of the wings, and increasing the number of polygons for prop spinners and/or radial engines. Maybe +100 polygons, tops, for a single-engined plane.

Dami55an 09-22-2012 03:30 AM

Always pleased to see and hear news of the original
http://www.gqth.info/0.jpghttp://www.gqth.info/7.jpghttp://www.gqth.info/8.jpghttp://www.gqth.info/9.jpghttp://www.ymeu.info/test5.jpg


All times are GMT. The time now is 04:44 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.