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-   -   4.11 General debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29042)

Pfeil 02-04-2012 07:46 PM

I'm afraid that's not the way file extensions work. The extension does not determine the content of the file. In fact, it doesn't even determine the type of file it really is(In theory the header does, even though Windows uses the extension).

To make sure I'm not misinforming anyone, I tested your theory.
As I expected, recording an ntrk manually saves an ntrk file in a binary format. I.E. not a human readable plaintext file.
Saving a track at the end of a mission and renaming it to .ntrk however, doesn't even save as an ntrk extension.
.trk is automatically added to the filename you entered(I.E. test.ntrk.trk).
The resulting file is a text file with a structure similar to an FMB mission.

Edit:
I've noticed what appears to be a bug/inconsistency in the FMB: If the waypoint type is set to landing, both height and speed will be set to 0, when switching the type back to a normal waypoint, only height will be reset.
Speed will remain at 0(though will reset to the lowest speed possible for that type of aircraft if changed to anything below it, as is normal behavior).
This causes the aircraft to fall immediately after spawning(Engines running, can of course be recovered from if altitude is sufficient).

Also, if either an AI or player aircraft is spawned with only a single waypoint, set to landing, the aircraft will spawn on the ground with running engines.
As it is a landing waypoint, speed cannot be set.
Height can be set to any value and will only reset in certain cases to 12000m. However, this will not change the spawning altitude(It remains at 0).

Edit #2:
Not a true bug, but if the screenshot mode(ScreenshotType) is set to 2, a TGA and a Jpeg screenshot are saved with sequential filenames(grab0000.tga, grab0001.jpg). As these screenshots are the same image(with different compression/formatting) would it not make more sense for them to have the same name/number(I.E. grab0000.tga,grab0000.jpg)?
I'm assuming mode 2 calls functions for a tga screenshot and a jpeg screenshot in sequence, causing them to "see" the previous image, regardless of extension, and setting the number ++.
If possible, these could be integrated into a single function or made aware of extensions.

Luno13 02-06-2012 10:19 PM

Hi,

There's a minor graphic bug with certain jetty and break-water objects.

http://i984.photobucket.com/albums/a...k/grab0027.jpg

The texture disappears at a certain distance.

Aviar 02-07-2012 02:43 AM

Quote:

Originally Posted by Pfeil (Post 387878)
I've noticed what appears to be a bug/inconsistency in the FMB: If the waypoint type is set to landing, both height and speed will be set to 0, when switching the type back to a normal waypoint, only height will be reset.
Speed will remain at 0(though will reset to the lowest speed possible for that type of aircraft if changed to anything below it, as is normal behavior).
This causes the aircraft to fall immediately after spawning(Engines running, can of course be recovered from if altitude is sufficient).

Also, if either an AI or player aircraft is spawned with only a single waypoint, set to landing, the aircraft will spawn on the ground with running engines.
As it is a landing waypoint, speed cannot be set.
Height can be set to any value and will only reset in certain cases to 12000m. However, this will not change the spawning altitude(It remains at 0).

Concerning the first point, if I remember correctly, it's been like that since day 1. That doesn't mean it couldn't be changed.

Concerning the second point, I believe some mission designers use this 'feature' to attain certain effects in a particular mission. I'm not sure what you would want changed and what you would hope to achieve that cannot be simulated through the FMB right now.

Aviar

IceFire 02-07-2012 03:10 AM

Quote:

Originally Posted by Luno13 (Post 388447)
Hi,

There's a minor graphic bug with certain jetty and break-water objects.

http://i984.photobucket.com/albums/a...k/grab0027.jpg

The texture disappears at a certain distance.

Does it also happen on Perfect?

Aviar 02-07-2012 12:34 PM

2 Attachment(s)
Concerning the Hs 129 B-2. On the Arming screen, when choosing any loadout with either Mk 101 or Mk 103, neither Gunpod shows up on the picture. (See attached screenshots.)

Aviar

csThor 02-07-2012 12:49 PM

Not a bug. Since the pod is part of the skin and can be skinned it unfortunately doesn't show up in the arming screen. In the mission it's there.

Luno13 02-07-2012 03:36 PM

Quote:

Originally Posted by IceFire (Post 388479)
Does it also happen on Perfect?

I can't run perfect mode on this machine.

-=MadCat=- 02-07-2012 11:54 PM

Just noted an issue with the plane list in online missions.

If you add another plane to an already existing plane set, say 5 planes and you add a 6th one, the "new" plane doesn't fall in its usual place in the list.
Instead it gets just added at the end of the list.
In the plane list in FMB it orders just as usual and how everybody is used to, but contrary to that, in the actual mission itself it's as explained at the end of the list.

So far I wasn't able to work arount this, even to the point of stipping the entire plane set and readding the planes again one by one.
I have to admit though, I didn't build the entire mission again from scratch so don't know if that would "fix" it, but highly doubt that would be worth it.
Neither do I know if this is related to 4.11 or was there earlier.

Thx guys

IceFire 02-08-2012 01:29 AM

Quote:

Originally Posted by -=MadCat=- (Post 388743)
Just noted an issue with the plane list in online missions.

If you add another plane to an already existing plane set, say 5 planes and you add a 6th one, the "new" plane doesn't fall in its usual place in the list.
Instead it gets just added at the end of the list.
In the plane list in FMB it orders just as usual and how everybody is used to, but contrary to that, in the actual mission itself it's as explained at the end of the list.

So far I wasn't able to work arount this, even to the point of stipping the entire plane set and readding the planes again one by one.
I have to admit though, I didn't build the entire mission again from scratch so don't know if that would "fix" it, but highly doubt that would be worth it.
Neither do I know if this is related to 4.11 or was there earlier.

Thx guys

I've started to notice this recently and I suspect (although I haven't tested yet) that it only happens if you enable limited armament options. I forget the name of the exact checkbox but it's the one that lets you set plane limits for armaments and numbers. TBH I had dismissed this as me being a little bit too OCD... but if other people notice it then that changes things! :)

Aviar 02-08-2012 05:27 AM

2 Attachment(s)
Quote:

Originally Posted by -=MadCat=- (Post 388743)
Just noted an issue with the plane list in online missions.

If you add another plane to an already existing plane set, say 5 planes and you add a 6th one, the "new" plane doesn't fall in its usual place in the list.
Instead it gets just added at the end of the list.
In the plane list in FMB it orders just as usual and how everybody is used to, but contrary to that, in the actual mission itself it's as explained at the end of the list.

So far I wasn't able to work arount this, even to the point of stipping the entire plane set and readding the planes again one by one.
I have to admit though, I didn't build the entire mission again from scratch so don't know if that would "fix" it, but highly doubt that would be worth it.
Neither do I know if this is related to 4.11 or was there earlier.

Thx guys


It seems as though Icefire is thinking you mean one thing and I am thinking you mean something totally different. So I am not sure now what you are saying.

Look at the first screenshot on the left. This is an Aircraft list for a coop mission. You can see how the flights are kind of scrambled...not in order. Is this what you are talking about? If so....read on.

If you look in your mis file near the top, you will see the flights listed here:

[Wing]
USA_BG_307z00
15AF_325FG_0HQ00
15AF_325FG_0HQ01
USA_BG_307z01
8AF_056FG_0HQ02
USA_BG_307z02
USA_BG_307z03
15AF_325FG_0HQ02
8AF_056FG_0HQ03
8AF_056FG_0HQ00
15AF_325FG_0HQ03


So, what I have been doing for many years is basically putting this list in the order that I want. You can take this list and make it look like this:

[Wing]
USA_BG_307z00
USA_BG_307z01
USA_BG_307z02
USA_BG_307z03
15AF_325FG_0HQ00
15AF_325FG_0HQ01
15AF_325FG_0HQ02
15AF_325FG_0HQ03
8AF_056FG_0HQ00
8AF_056FG_0HQ02
8AF_056FG_0HQ03


Now, look at the second screenshot. After you make the changes, this is what the Aircraft list in the coop will look like. I'm thinking that is more to your liking.

So the process is simply using Copy/Paste for individual flights and moving them to the position you want. Just be smart and make a copy of the mis file before making any edits. This way you have a backup in case you make any mistakes.

I do hope this has been a help to you. If I got it all wrong...oh well...maybe it will help someone else.

Aviar


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