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I'm afraid that's not the way file extensions work. The extension does not determine the content of the file. In fact, it doesn't even determine the type of file it really is(In theory the header does, even though Windows uses the extension).
To make sure I'm not misinforming anyone, I tested your theory. As I expected, recording an ntrk manually saves an ntrk file in a binary format. I.E. not a human readable plaintext file. Saving a track at the end of a mission and renaming it to .ntrk however, doesn't even save as an ntrk extension. .trk is automatically added to the filename you entered(I.E. test.ntrk.trk). The resulting file is a text file with a structure similar to an FMB mission. Edit: I've noticed what appears to be a bug/inconsistency in the FMB: If the waypoint type is set to landing, both height and speed will be set to 0, when switching the type back to a normal waypoint, only height will be reset. Speed will remain at 0(though will reset to the lowest speed possible for that type of aircraft if changed to anything below it, as is normal behavior). This causes the aircraft to fall immediately after spawning(Engines running, can of course be recovered from if altitude is sufficient). Also, if either an AI or player aircraft is spawned with only a single waypoint, set to landing, the aircraft will spawn on the ground with running engines. As it is a landing waypoint, speed cannot be set. Height can be set to any value and will only reset in certain cases to 12000m. However, this will not change the spawning altitude(It remains at 0). Edit #2: Not a true bug, but if the screenshot mode(ScreenshotType) is set to 2, a TGA and a Jpeg screenshot are saved with sequential filenames(grab0000.tga, grab0001.jpg). As these screenshots are the same image(with different compression/formatting) would it not make more sense for them to have the same name/number(I.E. grab0000.tga,grab0000.jpg)? I'm assuming mode 2 calls functions for a tga screenshot and a jpeg screenshot in sequence, causing them to "see" the previous image, regardless of extension, and setting the number ++. If possible, these could be integrated into a single function or made aware of extensions. |
Hi,
There's a minor graphic bug with certain jetty and break-water objects. http://i984.photobucket.com/albums/a...k/grab0027.jpg The texture disappears at a certain distance. |
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Concerning the second point, I believe some mission designers use this 'feature' to attain certain effects in a particular mission. I'm not sure what you would want changed and what you would hope to achieve that cannot be simulated through the FMB right now. Aviar |
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Concerning the Hs 129 B-2. On the Arming screen, when choosing any loadout with either Mk 101 or Mk 103, neither Gunpod shows up on the picture. (See attached screenshots.)
Aviar |
Not a bug. Since the pod is part of the skin and can be skinned it unfortunately doesn't show up in the arming screen. In the mission it's there.
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Just noted an issue with the plane list in online missions.
If you add another plane to an already existing plane set, say 5 planes and you add a 6th one, the "new" plane doesn't fall in its usual place in the list. Instead it gets just added at the end of the list. In the plane list in FMB it orders just as usual and how everybody is used to, but contrary to that, in the actual mission itself it's as explained at the end of the list. So far I wasn't able to work arount this, even to the point of stipping the entire plane set and readding the planes again one by one. I have to admit though, I didn't build the entire mission again from scratch so don't know if that would "fix" it, but highly doubt that would be worth it. Neither do I know if this is related to 4.11 or was there earlier. Thx guys |
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It seems as though Icefire is thinking you mean one thing and I am thinking you mean something totally different. So I am not sure now what you are saying. Look at the first screenshot on the left. This is an Aircraft list for a coop mission. You can see how the flights are kind of scrambled...not in order. Is this what you are talking about? If so....read on. If you look in your mis file near the top, you will see the flights listed here: [Wing] USA_BG_307z00 15AF_325FG_0HQ00 15AF_325FG_0HQ01 USA_BG_307z01 8AF_056FG_0HQ02 USA_BG_307z02 USA_BG_307z03 15AF_325FG_0HQ02 8AF_056FG_0HQ03 8AF_056FG_0HQ00 15AF_325FG_0HQ03 So, what I have been doing for many years is basically putting this list in the order that I want. You can take this list and make it look like this: [Wing] USA_BG_307z00 USA_BG_307z01 USA_BG_307z02 USA_BG_307z03 15AF_325FG_0HQ00 15AF_325FG_0HQ01 15AF_325FG_0HQ02 15AF_325FG_0HQ03 8AF_056FG_0HQ00 8AF_056FG_0HQ02 8AF_056FG_0HQ03 Now, look at the second screenshot. After you make the changes, this is what the Aircraft list in the coop will look like. I'm thinking that is more to your liking. So the process is simply using Copy/Paste for individual flights and moving them to the position you want. Just be smart and make a copy of the mis file before making any edits. This way you have a backup in case you make any mistakes. I do hope this has been a help to you. If I got it all wrong...oh well...maybe it will help someone else. Aviar |
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