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-   -   1st Multisquad Campaign Battle of Britain (http://forum.fulqrumpublishing.com/showthread.php?t=27107)

Jatta Raso 11-13-2011 08:35 PM

ok i will later, thanks;)
note - never had this before, last week logged fine several times on JG27 server

Osprey 11-13-2011 08:35 PM

Sorry, I didn't mean to mislead, it's just psuedocode as an idea. I guess it depends on how the player list is acquired or stored, as in you need to record everyone's ID and for the life of the mission remember what refly status they have. There are loads of properties you can get for the player and aircraft so it should be achievable.

I don't get the architecture of the scripting yet in order to start writing my own, that said I just need to spend some time actually doing it!

Sven 11-13-2011 08:35 PM

Quote:

Originally Posted by bw_wolverine (Post 361175)
Managed to get out to Ramsgate and engage. Shot up the tailgunner in a 110 before turning back to re-engage and my game crashed. Sigh.

The concept for this is great, but they absolutely NEED to fix the crashes. I was hoping it could be worked around since playing online has so far been great, but in a 'real' campaign with 1 chance to fly, it's frustrating and a half :/

My poor rear gunner, as I was transmitting my position I didn't see you coming. Dived away just in time to avoid the real damage, then lost you.
I received positions from my friends over the radio and climbed up to safer altitude. We then intercepted a flight of 3 to 4 Spitfires. We made long manoeuvres and kept contact, then I saw a Spit turning into our Staffel Kapitän and following him up into the sun. I then closed in and tried to stay undetected, the sun blinded me as I fired all my guns. As I flew past him I saw him rolling over and he never pulled out of the dive the then made.

Over the Manston/Ramsgate area we downed a total of 4 aircraft.

S!

Didn't crash this 3rd mission, I seem to be crash proof so far.

bw_wolverine 11-13-2011 09:13 PM

Quote:

Originally Posted by Sven (Post 361190)
My poor rear gunner, as I was transmitting my position I didn't see you coming. Dived away just in time to avoid the real damage, then lost you.

Hehe.

Actually, my gunnery was very poor. You were in a light turn/climb when I was shooting and I judged it wrong and most of my bullets fell away under you.

If I was a half way decent shot, you'd have a different story to tell ;)

xHeadbanDx 11-13-2011 10:17 PM

Had alot of fun flying the mission today, even tho after droping some bombs on the target my game CTD along with most of the ppl i was flying with :(

hopefully they can hurry up and fix this.....

Jatta Raso 11-13-2011 10:18 PM

Quote:

Originally Posted by cheesehawk (Post 361201)
Did you input the password in correctly? If you fail 3 times, the only way to let you in is to restart the server. As we only had 1 reported password failure, it was decided not to restart the server.

all i got was "server authentication failure" a few seconds after hit connect, didn't even saw the loading bar; so i never even got to enter the pw

klem 11-13-2011 10:45 PM

We missed everything :(

Perhaps too high at 16-18k and from Biggin Hill we may not have reached the coast in time. Had a pleasant cruise over Pas de Calais but no trade.

We had one feezeup/disconnect. Hard to blame that one on memory leak as he has 16Gb RAM although CoD may have run out of legroom as a 32bit application.

klem 11-14-2011 08:48 AM

Independent TS3 server for JG27 campaign
 
We weren't able to use this TS last night due to short notice but it will be up again for next week's mission.

teamspeak.ukatc.com
People can also connect directly to the IP address: 77.251.29.22

I hope we can get everyone on it, we are learning fast.

I thought it had all gone to rat's when we saw and heard nothing last night but cheesehawk has explained why it was so quiet :)
Well, it was the 13th !

Is last night's mission to be run again?

Untamo 11-14-2011 09:42 AM

S!

Lentolaivue 34 had somewhat better experience this time. Only 1 out of 3 us had the launcher crash this time :) .. Didn't see any enemies though :-/

5./JG27.Farber 11-14-2011 09:55 AM

Quote:

Originally Posted by klem (Post 361328)
Is last night's mission to be run again?

Nope were going to stick to the script and run the last mission for next week. These are all lesson for next time.
I think we will have to wait for the next campaign until this CTD to be fixed or at least if someone can find a solution...

Hopefully next time, we will have an online section where people can log into to get briefings, a seperate TS3 for RED/BLUE and stats. We also aim to run double the number of missions. Also have some red attacks! :-P



About the one spawn thing, we are considering different options but really I think there is only 3:

1.Use the same system (No respawns after X amount of time)
2.Use SNAFU's server script 1 life/multiple aircraft - but does this account for being captured?
3.Dont use any restrictions but shorten down the mission so a respawn is a waste of time...

Now I can hear some of you thinking, why have one at all why not fly as much as we want?! The answer is simple, with no consequnce people fly wrecklessly and unrealistically. So if you only get one life or one chance to fight you will bring your best flying skills! It also seperates it from being like a public server and makes it allot more exciting (or frustrating).


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