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-   -   Freetrack interface use in IL-2:CoD (http://forum.fulqrumpublishing.com/showthread.php?t=18723)

vicinity 02-26-2011 01:22 PM

Quote:

Originally Posted by Strike (Post 228676)
Okay, well I have to be honest I have no experience with freetrack, except by reading about how to set it all up and seeing a few youtube vids that, to me, prove it can be quite glitchy. If everybody uses as much time as you to perfect it I can understand you might enjoy it alot! But again, how much did that wiimote cost you? Here it's about half the price of track IR complete setup if you want the nun-chuck. However as interesting as it sounds, one might start speculating if you can use the Kinect camera soon, and drop the IR/reflective parts all together, seeing that microsoft is probably going to drop a SDK for Kinect in the near future. Imagine that, free tracking with ONLY a camera :) Oh and have you ever tried Track IR? One of its best pros have to be that it's very simple to set up :).

Well luckily enough I happened to already have a Wii so i didn't have to buy that sperately. Still if I were to compare the cost of my FT setup vs even TIR4 then the FT setup would be 1/4 of the price.

No, I have not tired trackIR though I do someday intend to when I can afford to buy it. However I feel all these comparisons are pointless - I would expect trackIR to work better than a home solution but that doesn't mean I think developers should favour one over the other.

Quote:

Originally Posted by Strike (Post 228676)
Well, I'm sure Oleg and team are aware of the options to tracking devices, but seeing that the entire commercial world (to my knowledge) has opted for Track IR, I don't see why they would consider adding more options for the release! But I wouldn't worry if I were you guys, there has to be a way to just "emulate" track IR input for CoD, regardless of official support. If you ask me wether to add a better pilot animation, or better effect or a vital bugfix for the first patch, or add freetrack support, I think even freetrack users would opt for the game fixes.

Ideally I would like a standard interface for headtracking as it would save developers time, allow for real consumer choice, stop workarounds or hacks that have appeared since NP encrypted the API and stop the pointless TIR vs FT threads popping up all the time.

Best of all I think headtracking would be supported in more games because there would be more people in support of headtracking asking developers to implement.

I think i'm going to stop now for good, because even i'm starting to repeat myself.

EDIT: WR, i'm not even going to bother responding - same replies from you as the whole way through the thread. "it's a hack, it's a hack, it's a hack" is not an argument. "Prove it's not a hack" is also not an argument as the onus would be for you to prove that it is. Our opinion on this matter differs and it would be pointless for either of us to continue.

Wolf_Rider 02-26-2011 01:30 PM

Quote:

Originally Posted by vicinity (Post 228684)


Ideally I would like a standard interface for headtracking as it would save developers time, allow for real consumer choice,



consensus was reached very early on in the discussion about alternative forms of headtracking.



Quote:

Originally Posted by vicinity (Post 228684)

stop workarounds or hacks that have appeared since NP encrypted the API and stop the pointless TIR vs FT threads popping up all the time.


that would be nice and hopefully, notwithstanding the way FT went about it, the consensus becomes adopted.

LoBiSoMeM 02-26-2011 01:51 PM

Quote:

Originally Posted by Wolf_Rider (Post 228679)
Np is already set up, which FT makes use of

GIGANTIC lie ever.

Proof it! That's the point:

- NP pretends that they "own" HT solution for games, simply as that!

Freetracks does UNIQUE calcutations, uses a vast array of cameras, have A LOT of tweak tools and provide a lot of output options!

NP dislikes a lot Freetrack becuse it's a BETTER software than all NP does so far. That's because they request FT to remove support for NP hardware. And that's why NP keep the broken record of "reverse engineering", as if nobody can do the math behind provide 6DoF HT with some 2D image as source. Pathetic.

Stop the lies, loser! Be a man! :-)

Strike 02-26-2011 02:01 PM

Quote:

Originally Posted by LoBiSoMeM (Post 228698)
GIGANTIC lie ever.

Stop the lies, loser! Be a man! :-)

Better a man, than a troll like yourself LoBi. this is my final post on the matter, thanks for being relevant and adultlike in your responses Vicinity, I appreciate that behaviour. Wolf_Rider, I think you should join us and leave this troll by itself.

http://www.chicagonow.com/blogs/geek...x445-68506.jpg

http://www.findagrave.com/forums/use...5262-troll.jpg

Wolf_Rider 02-26-2011 02:03 PM

@ LoBi...

Prove it? run FT without TIR files being used

norulz 02-27-2011 09:02 AM

Quote:

Originally Posted by Wolf_Rider (Post 228703)
@ LoBi...

Prove it? run FT without TIR files being used

how about you prove it is using those files? make a youtube movie for the eternity showing how it is (ab)using them... :)

Wolf_Rider 02-27-2011 10:30 AM

Read back through the threads... or just ask LoBi.

Extreme_One 02-27-2011 03:54 PM

Quote:

Originally Posted by Wolf_Rider (Post 228703)
@ LoBi...

Prove it? run FT without TIR files being used

Surely this is the bone of contention.

Quite clearly FT can run without using TIR files but no developer has yet to accommodate this.

Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.

TheGrunch 02-27-2011 06:41 PM

Quote:

Originally Posted by Extreme_One (Post 229006)
Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.

Bohemia Interactive did for Armed Assault 2.

Anyway, we've seen Oleg say that joystick axes will be able to control the camera in CoD, which is clearly the most open and sensible solution that any head-tracking device could use. What remains to be seen is whether all 6 axes will be available for use or whether 6DOF will be artificially restricted to a few head-tracking solutions.

Wolf_Rider 02-27-2011 11:08 PM

Quote:

Originally Posted by Extreme_One (Post 229006)

Surely this is the bone of contention.


Yes, that is the bone on contention


Quote:

Originally Posted by Extreme_One (Post 229006)

Quite clearly FT can run without using TIR files but no developer has yet to accommodate this.


ArmaII, as mentioned before... also mentioned before is FSX through its Simconnect


Quote:

Originally Posted by Extreme_One (Post 229006)

Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.

Thank you, but, even with support, many users pass the support over in favour of using TIR files.


@ Grunch

Joystick or mouselook?


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