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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

Phil_K 06-20-2011 01:27 PM

With the new default skins, will it be possible to have proper RAF SEAC markings for the Burma map?

_1SMV_Gitano 06-20-2011 02:39 PM

Quote:

Originally Posted by Phil_K (Post 299694)
With the new default skins, will it be possible to have proper RAF SEAC markings for the Burma map?

A new camouflage option will be associated to the Burma map but at the moment no dedicated skins are planned.

Ace1staller 06-20-2011 03:07 PM

yeah, and with the IK-3, now I can make the invasion of Yugoslavia.

IceFire 06-20-2011 10:11 PM

Quote:

Originally Posted by Phil_K (Post 299694)
With the new default skins, will it be possible to have proper RAF SEAC markings for the Burma map?

Good one! I was thinking about that... and the Royal Navy markings on Seafires, Corsairs and Hellcats in the Pacific versus in Europe.

I guess we all have too many interests :) Obviously it'll take time to follow through on even a few of these.

Tempest123 06-21-2011 06:04 PM

Hoo-ee guys, looks great. Love the new default skins, that TBD will be a nice addition. The new view options are something I've wanted to see for while, instead of having to cycle through all the aircraft, It will be nice to play a mission with external views without 'compromising' the objective of the mission.

Fafnir_6 06-22-2011 04:12 PM

Hello,

Great updates, DT! I have one small question concerning the new default skin management scheme. Will it be possible to have the option to set the date for quick missions and multi-play dogfight servers so that a specific default skins can be selected by the user/server admin?

Thanks,

Fafnir_6

EJGr.Ost_Caspar 06-22-2011 05:06 PM

That has to be set in mission file, when a mission is build/generated, then yes, its working in all situations.

JaboMan 06-22-2011 07:16 PM

Will it be possible to have stationary planes assigned into regiments?
It would be really cool with the regiment-specific skins.

Aviar 06-22-2011 08:11 PM

Will the Static Plane Spawn be available for Dogfight servers? UP 3.0 RC already has this (it's called Stand Alone Home Base) and it's one of my favorite features. Very simply, you can designate spawn point locations on Home Bases. Not only is it very easy to accomplish in the FMB, it gives you a lot of cool options that were not available before.

Personally, I like to place spawn points in more conveniant locations, such as near the end of runways. This cuts down on taxi time and encourages players to actually USE the runway. Sometimes I like to place hangars and have players spawn inside of them. They get a kick out of that as well as a little extra protection from vulchers.

Aviar

Fafnir_6 06-22-2011 09:02 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 300677)
That has to be set in mission file, when a mission is build/generated, then yes, its working in all situations.

...But not selectable in the QMB? The advantage for period dogfight servers is obvious. Thanks for the response.

Fafnir_6


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