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Ill have to play around with that option a bit more. One question though, when using that feature would I still be able to be in mode 1 on throttle and mode 2 on stick if I choose? Or is it one mode for all devices since its using them all as one device? I'm no pro with ch cm... I was just posting what I found worked for me after hours of wtf moments heh. |
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as an example. ch managers uses 3 files. name.map, name.cmc, and name.cms lets use cod as an example. when you click on the map wizard you then select your controls, combine all the controllers into one logical device, 8 axis/32 buttons, add script functionality, then click finish. now you have a raw un programmed device with 8 axis and 32 buttons (more if you have the fighter stick i have the combat). now on this raw map click on the program settings ta and on the lower right hand side where it says command file in that box type in il2cod or whatever. now click on the CM editor at the top of the toolbar. click on the command file (cmc) tab. in here you can map any in game function you want. here, i'll use IL2 46 as an example. this is my cmc file from il2 Code:
// Aircraft Controls all you need to do now is go to the control tab you, click the button you want to assign a function to, uncheck dx mode, and copy paste the function into the box. example, i want to map the Weapon_1 function. i click combat stick, click the trigger (button 1), uncheck dx mode, and copy/paste Weapon_1 into the top "Press" box. You'll notice the sifted action box below which i could map anything to as well if i wanted. I use the pinky stick button as a global shift button which doubles every button in my logical device for any given mode. once you have all your functions mapped you then click the download button on the toolbar and this programs your controller. so where the trigger defaults to DX button 1, once you program the stick trigger is now the enter key. the cmc file also allows for basic macros. here is one from my ww2ol cmc file Code:
Stuka_Nuke b BKSPC b b b b I then copy/paste Stuka_Nuke into the "shifted action" thumb button on my combat stick and i have a single button macro to release all bombs on m stuka. this may sound confusing but i promise you it is much easier to manage all your maps this way. as it makes mapping large complex configs much easier especially when you get into different mode states. again using ww2ol as an example i have mode one set for fighters and jabo. mode 2 for multi engine bombers, and mode 3 for tanks/ground etc. i can change entire function sets on the fly just by mode switching and if i want to change a function while i am in game for some reason i can just remap the function and redownload the map and it updates on the fly. no need to log out of game or back to the lobby. www.ch-hangar.com is a great resource. lots of friendly folks in those forums. the mini stick rotary trim function i found there many moons ago and there are a ton of other great scripts already written. |
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if you can detail why you like/want/prefer alternate mode states i may be able to figure out a better solution using the global modes. keep in mind you get 3 modes, and each mode can have unique shifted states per key via the pinky button. a note on modes is mode 2 and 3 inherit mode 1's function unless otherwise stated. lets use the trigger button one as an example. if you have Weapon_1 in the "Press" normal action box and you want Weapon_1 also in mode 2 and 3 then you don't need to specify anything in mode 2 and 3. however, if you want mode 2 to have some other function, but you want mode 3 to have Weapon_1 then you have to specify that in each mdoe box. if you want mode 1 and 2 to have the same function, but mode 3 to ahve a different function then you only need to change mode 3 as mode 2 will inherit mode 1's function. the same goes for the shifted state btw ;). |
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thanks guys,thats a lot to think about and try shall get a good nights sleep 1st then see how it goes :)
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lol, Q="Whats the first thing you will do in COD?"
A= "Spend 4 days trying to to set up my friggin hotas" |
LOL Yeah it would be nice if developers could release a key chart just a week or so before release to give us time to prepare :)
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