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If you fire your MGs at lets say 400km/h you will lose all FFB until your speed drops to 250km/h where it suddenly kicks in again. Once there, fire a short burst of both MGs and Cannons and the problem is solved... Stupid, yes I know!! |
Bf 109 E-3 B, E-4, E-4 B: Wrong names in German translation
One of the last beta patches messed up the names of some Bf 109 versions, if steam is set to German language. The names are correct in the last offical version 1.05.
Bugtracker issue #430 See the comparison table and screenshots below: Code:
English: German: http://img7.imageshack.us/img7/4962/gerx.png |
the loadouts in singleplayer options doesn't work
please try to fix it in multiplayer it works fine is there any reason that multiplayer have more attention from the dev's than singleplayer:confused: its the same game thank you |
Since the past 2 beta patches I got problems again with 109 proppitch lever.
I mapped it on an axis on my G940.The proppitch doesnt stop when i release the axis, but it turns down or up automatically.Never had that problem with the betas before the past both ones. The rudder control has become aweful sensitive now aswell the trim wheel for elevators in the 109. |
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to witch Adress can i send my Crashlogs ?
..i got again the zoom Bug in Bombers with the Lofte visual ! |
Not sure if already reported or existing in previous betas, but the ripple ring effect texture associated with splashes and ships sinking does not clamp to the water's surface, but always faces camera. It is very sprite like and looks like little water domes that surround the ships as they go down instead of the nice bubbling effect that used to b there.
I would post a screen shot, but I'm not on my game machine right now. Previous official versions did not have this issue that I can remember. NVidia Geforce 250 GTX 1GB on Windows 7 32bit. Video drivers current at time of post. |
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Here is a screenshot. I have confirmed the behavior does not exist with the production version 1.05. Adjusting video settings has no effect.
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Add Delete in Spawn Area
Probably old news, or maybe my PC is haunted. I had been unable to create spawn areas for a Dogfight MP mission I was making. It turns out that ADD and DELETE buttons are swapped in the plane sets. Also, Renaming spawn areas seems really spotty: leave off capitaliztion, and it seems to work fine.
Now, if it's just time for me to buy a new keyboard, I'll gladly eat crow. I just wanted to mention this in case it was driving someone else crazy as well. i7-3820 stock clocks MSI Xpower II MSI GTX-670 PE 32G RAM 64-Bit Win 7 40" Samsung On-board sound |
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I have had no problem with capitals when naming Spawns. No bug, just yummy crow :) |
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Input delay
I have said it before, and I say it again: When will you fix the joystick input delay? It is like half a second. Horrible when I will shoot and dogfight.
I play Falcon BMS, no delay there. I play Enemy Engaged with the EECH Central mod, no delay there. |
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someone on the ATAG server had that last night. He found the problem, it was a Windows setting. Regret I can't remember the details but if you go on the ATAG Teamspeak Server - Address:216.52.148.29 - on a European evening and ask questions you may find him. He was flying Allies. If you don't have TS try the text buffer on the Axis vs Allies server. EDIT: TS address corrected - sorry. |
V-Sync in game off may help. If you're using an Nvidia graphic card, try to set the prerendered frame to minima.
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once the balloons were deleted from the mission, the crashes were gone as well... |
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It is weird that this is the only flight sim that have this problem. In Rise of Flight I have no delay (forgot to mention that game in my previous post) |
It was me on atag last night. I really reduced the problem by turning off a power saving option on usb hub in device manager. I got the fix from this forum. It didnt completly get rid of it but made it easily playable. Let me try to find it.
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I've just disabled it but not tried yet. Thanks for the link. :) |
@ Dutch : it may help. All my trims are on quadrant, i noticed that adding/reducing some sensitivity on stick's axes (X, Y, Z) was helpful.
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This is a game issue, not hardware I think. Have no delay problems with my other flight sims. |
Dont know mate maybe. I just noticed it with control didnt even get in the air to notice about trim
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@tom. Try flying on lowest settings just to see if reduces it. On my old pc i used to get this even tho frames were ok.
Cod is one of the most demanding games out there or so ive been told |
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you mean one of the games with the worst optimization, unfortunately :(
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On record of a track, after inclusion of external viewing, location of the ship it is changed. Stuka dives on a empty place, however hit is fixed and the ship blows up.
http://www.youtube.com/watch?v=zW6lCLFmNVk |
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while flying I took a screen shot and got this error from "F12"
atag server Spit I JU88A1 |
Had something similar on ATAG last night. A group of us took out 4 out of the 5 ships with Blenheims, and when we found the last one, I seen it standing vertical on its hull, one chap couldn't see it at all, and others seen it partially submerged. We dropped bombs, couldn't hit it, and RTB.
I went back for it a few times, as it was the last objective. But no joy. One run I seen it partially submerged, and then after it had vanished. It was quite annoying! I switched blue for some bombing runs and a little later, Server message reported an AI Blennie knocked it out. |
Hitting <ESC> still causes a CTD in singleplay mode (but not every time).
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Cheers Thomas |
Single player I think 3 out of the 8 are working in the current version multiplayer.
only guns on the spit working actually firing bullets out of them is 1\8 the other guns are just animation.. any one else noticed this? I fired on water only 2 straight lines; fired on dirt only 2 straight lines; I have tracer rounds for the inner guns and no tracers are showing coming out. |
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If someone knows a hint, I'll appreciate.
http://www.qmku.info/0.jpghttp://www.qmku.info/7.jpghttp://www.qmku.info/8.jpghttp://www.qmku.info/9.jpghttp://www.ymeu.info/test5.jpg |
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