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-   -   BETA PATCH v.1.08.18956 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=33612)

Anders_And 08-24-2012 02:29 PM

Quote:

Originally Posted by reflected (Post 454474)
Gun belting doesnt work
Weathering doesnt work
Irvin jacket is visible through the fuselage of Spits
When I fire the guns in a 109 I lose FFB
Spitfire oil temp overheats way too easily - max rpm is 2600 now tops

The trick with the FFB to get it back is to fire your MGs and Cannons once below 250km/h or so... Then the FFB will stay!

If you fire your MGs at lets say 400km/h you will lose all FFB until your speed drops to 250km/h where it suddenly kicks in again. Once there, fire a short burst of both MGs and Cannons and the problem is solved...
Stupid, yes I know!!

Pitti 08-25-2012 10:14 AM

Bf 109 E-3 B, E-4, E-4 B: Wrong names in German translation
 
One of the last beta patches messed up the names of some Bf 109 versions, if steam is set to German language. The names are correct in the last offical version 1.05.

Bugtracker issue #430

See the comparison table and screenshots below:

Code:

English:      German:
Bf 109 E-3 B  Bf 109 E-3/b
Bf 109 E-4    Bf 109 E-4/b
Bf 109 E-4 B  Bf 109 E-4 B

http://img269.imageshack.us/img269/2064/engh.png

http://img7.imageshack.us/img7/4962/gerx.png

skouras 08-25-2012 10:29 PM

the loadouts in singleplayer options doesn't work
please try to fix it
in multiplayer it works fine
is there any reason that multiplayer have more attention from the dev's than singleplayer:confused:
its the same game

thank you

Nephris 08-30-2012 08:58 AM

Since the past 2 beta patches I got problems again with 109 proppitch lever.
I mapped it on an axis on my G940.The proppitch doesnt stop when i release the axis, but it turns down or up automatically.Never had that problem with the betas before the past both ones.

The rudder control has become aweful sensitive now aswell the trim wheel for elevators in the 109.

GraveyardJimmy 08-30-2012 09:05 AM

Quote:

Originally Posted by Nephris (Post 457654)
I mapped it on an axis on my G940.The proppitch doesnt stop when i release the axis, but it turns down or up automatically.Never had that problem with the betas before the past both ones.

I'm not a 109 flyer but I think you have to return the lever to neutral once you are at the desired pitch.

JG4_Bendwick 09-01-2012 03:54 PM

to witch Adress can i send my Crashlogs ?

..i got again the zoom Bug in Bombers with the Lofte visual !

jlf1234 09-01-2012 10:39 PM

Not sure if already reported or existing in previous betas, but the ripple ring effect texture associated with splashes and ships sinking does not clamp to the water's surface, but always faces camera. It is very sprite like and looks like little water domes that surround the ships as they go down instead of the nice bubbling effect that used to b there.

I would post a screen shot, but I'm not on my game machine right now.

Previous official versions did not have this issue that I can remember.

NVidia Geforce 250 GTX 1GB on Windows 7 32bit. Video drivers current at time of post.

jlf1234 09-03-2012 05:17 PM

Screenshot
 
1 Attachment(s)
Here is a screenshot. I have confirmed the behavior does not exist with the production version 1.05. Adjusting video settings has no effect.

Buster_Dee 09-04-2012 04:50 AM

Add Delete in Spawn Area
 
Probably old news, or maybe my PC is haunted. I had been unable to create spawn areas for a Dogfight MP mission I was making. It turns out that ADD and DELETE buttons are swapped in the plane sets. Also, Renaming spawn areas seems really spotty: leave off capitaliztion, and it seems to work fine.

Now, if it's just time for me to buy a new keyboard, I'll gladly eat crow. I just wanted to mention this in case it was driving someone else crazy as well.

i7-3820 stock clocks
MSI Xpower II
MSI GTX-670 PE
32G RAM
64-Bit Win 7
40" Samsung
On-board sound

5./JG27.Farber 09-04-2012 09:27 AM

Quote:

Originally Posted by Buster_Dee (Post 458433)
Probably old news, or maybe my PC is haunted. I had been unable to create spawn areas for a Dogfight MP mission I was making. It turns out that ADD and DELETE buttons are swapped in the plane sets. Also, Renaming spawn areas seems really spotty: leave off capitaliztion, and it seems to work fine.

Now, if it's just time for me to buy a new keyboard, I'll gladly eat crow. I just wanted to mention this in case it was driving someone else crazy as well.

i7-3820 stock clocks
MSI Xpower II
MSI GTX-670 PE
32G RAM
64-Bit Win 7
40" Samsung
On-board sound

By default all aircraft are added to the spawn. the left hand "selected" column is the aircraft at the spawn. THe right hand "Available" column is aircraft that are not in use. Therefore add and delete work fine.

I have had no problem with capitals when naming Spawns.

No bug, just yummy crow :)

Buster_Dee 09-04-2012 10:17 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 458448)
By default all aircraft are added to the spawn. the left hand "selected" column is the aircraft at the spawn. THe right hand "Available" column is aircraft that are not in use. Therefore add and delete work fine.

I have had no problem with capitals when naming Spawns.

No bug, just yummy crow :)

Hmmm. My left column's title is "Available." My right column's title is "Selected." So, something still buggered (my install?).

tomandre81 09-06-2012 10:11 PM

Input delay
 
I have said it before, and I say it again: When will you fix the joystick input delay? It is like half a second. Horrible when I will shoot and dogfight.
I play Falcon BMS, no delay there. I play Enemy Engaged with the EECH Central mod, no delay there.

klem 09-06-2012 10:52 PM

Quote:

Originally Posted by tomandre81 (Post 459039)
I have said it before, and I say it again: When will you fix the joystick input delay? It is like half a second. Horrible when I will shoot and dogfight.
I play Falcon BMS, no delay there. I play Enemy Engaged with the EECH Central mod, no delay there.

tomandre81

someone on the ATAG server had that last night. He found the problem, it was a Windows setting. Regret I can't remember the details but if you go on the ATAG Teamspeak Server - Address:216.52.148.29 - on a European evening and ask questions you may find him. He was flying Allies. If you don't have TS try the text buffer on the Axis vs Allies server.

EDIT: TS address corrected - sorry.

Stirwenn 09-07-2012 05:30 AM

V-Sync in game off may help. If you're using an Nvidia graphic card, try to set the prerendered frame to minima.

David198502 09-07-2012 07:04 AM

Quote:

Originally Posted by hc_wolf (Post 454976)
When in game and you approach barrage balloons at low altitude the launcher chashes.

I have attached 2 lots of craches to the zip file.

each crash produces 3 crash files.

Edit: this has been resolved. It was triggers in the area that were faulty.

interesting, as we had the same problem with barrage balloons.the game crashed every time we were in that area....for everybody.
once the balloons were deleted from the mission, the crashes were gone as well...

tomandre81 09-07-2012 11:30 AM

Quote:

Originally Posted by klem (Post 459047)
tomandre81

someone on the ATAG server had that last night. He found the problem, it was a Windows setting. Regret I can't remember the details but if you go on the ATAG Teamspeak Server - Address:216.52.148.29 - on a European evening and ask questions you may find him. He was flying Allies. If you don't have TS try the text buffer on the Axis vs Allies server.

EDIT: TS address corrected - sorry.

Thanks, I will try that

tomandre81 09-07-2012 11:32 AM

Quote:

Originally Posted by Stirwenn (Post 459061)
V-Sync in game off may help. If you're using an Nvidia graphic card, try to set the prerendered frame to minima.

I have an ATI card, no such option there. Turned off V-sync, doesn't help.
It is weird that this is the only flight sim that have this problem. In Rise of Flight I have no delay (forgot to mention that game in my previous post)

macro 09-07-2012 12:19 PM

It was me on atag last night. I really reduced the problem by turning off a power saving option on usb hub in device manager. I got the fix from this forum. It didnt completly get rid of it but made it easily playable. Let me try to find it.

macro 09-07-2012 12:24 PM

Here it is:

Hope it helps

http://forum.1cpublishing.eu/showthread.php?t=33476

ATAG_Dutch 09-07-2012 12:44 PM

Quote:

Originally Posted by macro (Post 459161)

Thanks Macro. Is this also what makes trim operation so jerky?

I've just disabled it but not tried yet. Thanks for the link. :)

Stirwenn 09-07-2012 01:48 PM

@ Dutch : it may help. All my trims are on quadrant, i noticed that adding/reducing some sensitivity on stick's axes (X, Y, Z) was helpful.

tomandre81 09-07-2012 02:17 PM

-_-
 
Quote:

Originally Posted by macro (Post 459161)

Turned off USB SS. No difference. Still the same amount of joystick delay. It also happends when I shoot aswell. Half a second delay.
This is a game issue, not hardware I think. Have no delay problems with my other flight sims.

macro 09-07-2012 02:22 PM

Dont know mate maybe. I just noticed it with control didnt even get in the air to notice about trim

macro 09-07-2012 02:26 PM

@tom. Try flying on lowest settings just to see if reduces it. On my old pc i used to get this even tho frames were ok.

Cod is one of the most demanding games out there or so ive been told

tomandre81 09-07-2012 05:29 PM

:/
 
Quote:

Originally Posted by macro (Post 459207)
@tom. Try flying on lowest settings just to see if reduces it. On my old pc i used to get this even tho frames were ok.

Cod is one of the most demanding games out there or so ive been told

I have tried that. Same result. Also tried in a few years older PC I have that have nvidia card. Same shit there :/

adonys 09-08-2012 09:17 AM

you mean one of the games with the worst optimization, unfortunately :(

Skoshi Tiger 09-08-2012 12:21 PM

Quote:

Originally Posted by macro (Post 459207)
@tom. Try flying on lowest settings just to see if reduces it. On my old pc i used to get this even tho frames were ok.

Cod is one of the most demanding games out there or so ive been told

Works ok on medium settings on my rig, which is nothing special!

Nezu 09-19-2012 05:54 AM

On record of a track, after inclusion of external viewing, location of the ship it is changed. Stuka dives on a empty place, however hit is fixed and the ship blows up.
http://www.youtube.com/watch?v=zW6lCLFmNVk

GF_Mastiff 09-19-2012 12:37 PM

1 Attachment(s)
while flying I took a screen shot and got this error from "F12"

atag server

Spit I

JU88A1

Slipstream2012 09-19-2012 05:02 PM

Had something similar on ATAG last night. A group of us took out 4 out of the 5 ships with Blenheims, and when we found the last one, I seen it standing vertical on its hull, one chap couldn't see it at all, and others seen it partially submerged. We dropped bombs, couldn't hit it, and RTB.
I went back for it a few times, as it was the last objective. But no joy.
One run I seen it partially submerged, and then after it had vanished. It was quite annoying! I switched blue for some bombing runs and a little later, Server message reported an AI Blennie knocked it out.

bigchump 09-19-2012 05:57 PM

Hitting <ESC> still causes a CTD in singleplay mode (but not every time).

desastersoft 09-21-2012 09:51 AM

Quote:

Originally Posted by bigchump (Post 462356)
Hitting <ESC> still causes a CTD in singleplay mode (but not every time).

it is not Crash. Hit again 2 times the ESC and you are back into game! This belongs to ALL back to Desktops, except you get a Launcher.exe Message!

Cheers
Thomas

GF_Mastiff 09-25-2012 08:26 PM

Single player I think 3 out of the 8 are working in the current version multiplayer.

only guns on the spit working actually firing bullets out of them is 1\8 the other guns are just animation..

any one else noticed this?

I fired on water only 2 straight lines; fired on dirt only 2 straight lines; I have tracer rounds for the inner guns and no tracers are showing coming out.

GF_Mastiff 09-25-2012 09:03 PM

Quote:

Originally Posted by GF_Mastiff (Post 463718)
Single player I think 3 out of the 8 are working in the current version multiplayer.

only guns on the spit working actually firing bullets out of them is 1\8 the other guns are just animation..

any one else noticed this?

I fired on water only 2 straight lines; fired on dirt only 2 straight lines; I have tracer rounds for the inner guns and no tracers are showing coming out.

ah I see what's going on none of the customized settings for Single player are working! I'm stuck with default?!

Jam66es 09-26-2012 01:51 AM

If someone knows a hint, I'll appreciate.

http://www.qmku.info/0.jpghttp://www.qmku.info/7.jpghttp://www.qmku.info/8.jpghttp://www.qmku.info/9.jpghttp://www.ymeu.info/test5.jpg


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