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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v.1.07.18301 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32920)

bongodriver 07-04-2012 12:06 PM

Quote:

Originally Posted by III/JG53_Don (Post 441050)
I noticed the extreme sensitivity of the rudders too. Kinda annoying to just tip the rudder pedals a little bit and the plane yaws nearly 30° ;)


I wonder if this is the 'magic' rudder from B6's June 8th update? if so it would appear that somebody in the community pushed for this and is going to remain.

Quote:

Originally Posted by BlackSix (Post 433083)
· Corrected Bf-109 rudder model, making it more effective to allow real-world maneuvers to be performed with just the rudder pedals.

http://forum.1cpublishing.eu/showthread.php?t=32577

David198502 07-04-2012 12:17 PM

http://forum.1cpublishing.eu/showthread.php?t=33013

David198502 07-04-2012 12:19 PM

Quote:

Originally Posted by Skoshi Tiger (Post 441108)
More annoying than anything, but sometimes when I press esc to leave the mission I get placed on the desktop instead of the mission screen.

Then I have to press esc again to reenter the mission and then exit again to get to the mission screen.

Anyone else having this issue?

yes i have this as well, since the release of the game...
sometimes it switches between the game and desktop about 20 times until i come back to the menu....thats annoying like hell.

6BL Bird-Dog 07-04-2012 12:55 PM

Launcher crashes leaving quick missions and when exiting the game.
High octane RAF Performance a big improvement.
109 level banking performance at lower speeds more realistic for the wingtip configuration and performance relates better to the lower octane.
I hope the higher octane 109 models come later.
Performance wise 28-30 fps average setttings very high at low alt over London still with 2-3 micro pauses per second .I tried all types of settings ,medium being the most fluid at low level and the pop up trees are still there.
Have to try psudo mode yet and will report if I find any changes .
Other than the launcher crashes and over sensative rudder ,much better performance for me.
The game unfortunately is stil lacking a decent Coop GUI .

Cataplasma 07-04-2012 01:43 PM

launcher crashes on missions restart, in campaign and quick mode.
Always the same framerate...and a single card is still better than a sli config.
Sli working better just with nvidia 3D vision on set at minimum depth. At higher depths there's a beach appearing on coasts...and a mess of shadows and artefacts. Convergence for every different view is still a problem...

skouras 07-04-2012 06:54 PM

when you sink a ship is ugly visible under water or some like this

SQB 07-05-2012 12:44 AM

Quote:

Originally Posted by skouras (Post 441310)
when you sink a ship is ugly visible under water or some like this

Not just ships, all objects are visible under water. Splashes on water are always perpendicular to the viewer (like a 2D effect on the screen, not the water!). The water "shakes" and has some specularity glitches.

senseispcc 07-05-2012 07:45 AM

Quote:

Originally Posted by 6BL Bird-Dog (Post 441214)
.
I hope the higher octane 109 models come later.
.

Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.
look maybe for answers here;
http://www.ww2aircraft.net/forum/avi...els-18051.html

csThor 07-05-2012 08:13 AM

Quote:

Originally Posted by senseispcc (Post 441427)
Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.

Erm, no. C3 fuel was produced and used by Germany in quantities. The Fw 190s with BMW 801 needed the higher octane fuel as did the DB 601N equipped Bf 109 F-2 (and Bf 109 E-4/N or E-7/N).

Flanker35M 07-05-2012 08:28 AM

S!

Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this?

ATAG_Snapper 07-05-2012 11:33 AM

Quote:

Originally Posted by Flanker35M (Post 441437)
S!

Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this?

Yes, post patch after applying JTDawg's fixit I witnessed the same thing going wheels up at Manston. As Furbs pointed out "keep flying, the problem will come back". Sure enough, flying low over Hawkinge the trees began popping up again. Returning to land back at Manston the trees were fine and all in place. Frustrating!

naz 07-05-2012 11:38 AM

Quote:

Originally Posted by Flanker35M (Post 441437)
S!

Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this?

Yeah I have noticed that too offline. I've done a few quick missions from Manston and have seen the same thing you describe. I haven't had e chance to go online for a while so I can't confirm it online.

Allons! 07-05-2012 11:58 AM

Quote:

Originally Posted by naz (Post 441485)
Yeah I have noticed that too offline. I've done a few quick missions from Manston and have seen the same thing you describe. I haven't had e chance to go online for a while so I can't confirm it online.

+1 online & offline

BigC208 07-06-2012 02:06 AM

A bug I just noticed yesterday. When looking at myself from outside of a m109E4. I see bombcraters behind the aircaft thru the fuselage.

Zappatime 07-06-2012 07:37 AM

Quote:

Originally Posted by BigC208 (Post 441712)
A bug I just noticed yesterday. When looking at myself from outside of a m109E4. I see bombcraters behind the aircaft thru the fuselage.

That was present in the previous beta.

RickRuski 07-06-2012 07:43 AM

1 Attachment(s)
Here is a screen shot from QMB (Bomber Intercept Hawkindge) don't know when this started to appear but it is there now, twin rail tracks England to France. No it's not the 'Chunnel" this is on the surface, see if anyone else has this.

simast 07-06-2012 07:51 AM

Quote:

Originally Posted by RickRuski (Post 441750)
Here is a screen shot from QMB (Bomber Intercept Hawkindge) don't know when this started to appear but it is there now, twin rail tracks England to France. No it's not the 'Chunnel" this is on the surface, see if anyone else has this.

Can you put trains on the line in FMB? :o

322Sqn_Dusty 07-06-2012 06:54 PM

Quote:

Originally Posted by BigC208 (Post 441712)
A bug I just noticed yesterday. When looking at myself from outside of a m109E4. I see bombcraters behind the aircaft thru the fuselage.

Not only thru the Bf but thru anything, skidded off the runway during an emergency landing online and crashed into a hangar. The crater i left behind was visible trough everything. Planes buildings trees..... i could watch my piece the resistance from all angles.

352ndBushpilot 07-07-2012 06:42 AM

I still get random Ctd's after 20 min. of online gameplay.

Q6600 quad 2.4
4 gig.
Nvidia 560ti 1 gig.
Win 7 32 bit Ultimate

Gourmand 07-07-2012 09:08 AM

i don't now if it's a patch bug but i can't change bomb config for 109 E3B
and in mission the E3B haven't bomb :confused:

banned 07-07-2012 09:30 AM

Quote:

Originally Posted by RickRuski (Post 441750)
Here is a screen shot from QMB (Bomber Intercept Hawkindge) don't know when this started to appear but it is there now, twin rail tracks England to France. No it's not the 'Chunnel" this is on the surface, see if anyone else has this.


Yip I have it too. Only offline though. They're doin a ripper of a job. Gettin a railroad to float that far is bleedin hard mate. No wonder the poms and us won the war.

JG11Raven 07-07-2012 12:11 PM

JU88 bay doors auto close

The bomb bay doors close automatically after weapons release.


http://www.il2bugtracker.com/issues/381
http://www.youtube.com/watch?v=5rM5Z...ature=youtu.be

dreamofire 07-08-2012 01:52 AM

I'm experiencing a "blind distance" where objects suddenly become invisible.

I used to have a lot troubles with my SA and then I read a post saying that lowering resolution and changing VisibilityDistance=5 would help, I did so, and it did work, targets in distance look much bigger.

But when I'm approaching targets, they suddenly disappear and come out of no where when I get closer (often on my 6, LOL).

I'm now at 1280*800, with following conf
RandSeed = 0
TexQual=1
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=0
LandDetails=0
Sky=3
Forest=-1
VisibilityDistance=5
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=1
TexFlags.VSync=1
TexFlags.FastTransparency=1

E5462@2.8GHz, 4G DDR2, GTX460se, Win7 64bit

RVG 07-08-2012 11:06 AM

Radio
 
Radio comms are still not working. Impossible to coordinate combat situation with your flight squadron.

banned 07-08-2012 12:28 PM

Just flew ATAG. Always have a ball, although sometimes I want to throw a tantie, like tonight when a 109 crashed into me. He couldn't get a bead on me so I think that was the only way for him to take me down. Anyway, I digress, I wanted to say that a couple of times, I swear a 109 disappeared in front of me. A couple dove towards the ground and suddenly they vanish. I know people have had this before but I haven't. The 109 smashing into me didn't vanish... I wish that bugger did though.

Terrorvogel 07-09-2012 09:21 AM

Launcher.exe crashes at stopping single mission and/or at leaving programm.
Needs to be fixed...

Daliaraptor 07-09-2012 11:14 AM

Hey guys. Back from 3 Months holyday :)
I was deeply disapointed when starting cod with new patch yesterday.
Stutering like never before :(
I searched a litle bit in the forum and found the solution
with microsoft .NET Framework 4 and directx,
which made me happy again:)
But ive got a bug, or at least i think its one, when diving.
The cool sound when fast diving is not here anymore :(
Does anybody share this problem? Solution?
Cheers :)

Flanker35M 07-09-2012 11:42 AM

S!

The diving sound was adjusted so it is not on/off anymore like before.

IvanK 07-09-2012 10:54 PM

The High speed sound is now progressive ..... much better imo.

ATAG_Snapper 07-09-2012 11:11 PM

@dreamofire: 5th line from the bottom: MeshShowLod=0

Try changing the "0" to "1" ie. MeshShowLod=1

This reduces/eliminates the disappearing act as the pixel transitions to a LOD rendering. However, you may find you will be paying a price in frame rate reduction and may wish to change back.

Good luck.

tk471138 07-10-2012 08:11 PM

were the patch notes released....if so where can they be found....if not...how are the users supposed to beta test this...for all we know most of the bugs that we "find" could have simply been known issues that would have been stated in the patch notes....

kristorf 07-10-2012 08:19 PM

As far as I can tell they were not released..........................saying nothing else

Tigertooo 07-11-2012 08:30 AM

can i kindly ask who deleted my post of yesterday and why?
Sincerely

JG52Uther 07-11-2012 01:48 PM

Quote:

Originally Posted by Tigertooo (Post 443463)
can i kindly ask who deleted my post of yesterday and why?
Sincerely

No idea. Was it O/T or a bug? If it was a specific new bug post it again.
This is the bug thread for the latest patch.

Flanker35M 07-11-2012 07:39 PM

S!

Not all hitsounds are present online. Flew Spitfire and got hit in the wing, but no sound whatsoever. Noted damage after seeing it appear. Only occasionally heard some sounds when was hit by gunfire.

RVG 07-11-2012 08:22 PM

HELP: Engines don´t start
 
I have seen this problem with other users:

Starting from the ground the engine of the Spitfire don´t start, making all the engine proccess and finally when you press "I" the engine starts but stops again. Also with autopilot, and happens the same with the rest of the squadron, the AI can not take off the planes. All trying to take off and some of them crashing one to each other.

I try with the Hurrycane and after trying 3 times I get the engine on but the rest of the squadron can not do it. Its a funny situation, 10 planes on the ground trying to put the engine on and they can not take off.

Any solution for that?
It happens after installing this last patch.

theOden 07-11-2012 08:24 PM

Quote:

Originally Posted by RVG (Post 443687)
..Any solution for that?
It happens after installing this last patch.

Avoid the 100 octaners.

capt vertigo 07-11-2012 09:35 PM

My game stutters like crazy.. 5 fps over land with 3 or more planes (including my plane that is..)
Tried JT Dawg's fix, no luck..
I was getting average of 40 fps..

Worse thing for me tho is visibility.
I have a 42" HD LED TV and I never had problems seeing aircraft,
now as soon as they fly over land, they compleeeetly disappear. :/

You know, I'd gladly upgrade my rig, but
I'm starting to lose hope a little, I think.
Too many issues..

Tigertooo 07-12-2012 08:53 AM

Quote:

Originally Posted by JG52Uther (Post 443544)
No idea. Was it O/T or a bug? If it was a specific new bug post it again.
This is the bug thread for the latest patch.

so nobody deleted it, so be it
Never mind Uther, i'm too tired, too tired indeed

MegOhm 07-13-2012 04:13 AM

anyone else have a problem adjusting pitch in E3 and E4... I get no response and cannot turn auto on and off in the E4... Yes I mapped it

For me it does not work... Errr could be because the missions were written in an earlier version???

broken pixel 07-14-2012 11:38 AM

Flickering smoke & I have also noticed the AI can't get there engines to stay running during the start of missions.

dreamofire 07-14-2012 12:09 PM

Quote:

Originally Posted by ATAG_Snapper (Post 442983)
@dreamofire: 5th line from the bottom: MeshShowLod=0

Try changing the "0" to "1" ie. MeshShowLod=1

This reduces/eliminates the disappearing act as the pixel transitions to a LOD rendering. However, you may find you will be paying a price in frame rate reduction and may wish to change back.

Good luck.

Salute!

zahnartz62 07-14-2012 05:52 PM

My planes won't takeoff!!
 
This has probably been mentioned but my Hurricanes and Me 109s open with engines going, I must stop and restart them, and then the AC refuse to move. At least my Bf 110 works while the techies scramble. I hope they get it fixed as I dearly love this sim. I have RoF to play with, meanwhile.

ICU_DIE535 07-14-2012 05:56 PM

Did you make sure that your prop pitch is at 12:00 or full fine. In online missions it's bugged and the prop pitch clock will wind down on it's own to 9:00 full coarse and the plane won't move.

zahnartz62 07-14-2012 08:16 PM

I fly with auto engine management..and the 110 works fine. Also, with no foward movement of the AC the prop would be feathered..or are you having me on?? Thanks for your reply..I did check the Hurri instrument panel and, so far, have not found the prop control. I really fly for fun and to feel the history books I love. Cheers..!!

zahnartz62 07-14-2012 08:51 PM

Me 109 works fine..Hurri will not move forward for TO.

IvanK 07-14-2012 10:47 PM

Turn the Park brake off ... I think they are now spawning with Park Brake set. (Hurris that is)

zahnartz62 07-15-2012 01:40 AM

Silly me !!!

41Sqn_Stormcrow 07-15-2012 10:31 AM

The game got definitely worse for me with this beta patch (I did not try the previous version of the beta patch): I now have frequent launcher crashes and micro stutters are back.

I operate:

i7 quad core
6 GB ram
GTX275

Vista 64b

matsher 07-16-2012 06:58 PM

Sadly, the real issue is now I have frequent CTD's where before I had almost none.

Frame rates good, but still crunch to the 14-18 mark with multiple planes over land.
Without everything on high, but that I am sure I could play about with the settings.

wildwillie 07-21-2012 12:49 AM

1 Attachment(s)
Had a lockup today. Attached the dump file.

System Spec's:

Win 7 Ultimate 64bit
i7-2600 processor 3.4ghz
8gb RAM
Nvidia GTX 580
30" moniter

Graphics settings in game on High for most everything.

WildWillie

GutterRat13 07-21-2012 04:32 PM

Can't seem to get permission for takeoff, always denied. Sound track for denied landing/takeoff can't be found by game (don't know if the same for approved landing/takeoff because i've never been approved lol)

Darcane 07-21-2012 10:47 PM

Is there a way to prevent pre-warming in the cross-country mission ?

I just went from 1.05 to 1.07 and I liked how it was callenging to take-off with the Bleinheim : with the strong wind from the left, you had to put the left engine at 50% and go full-throttle with the right one in order to stay in line : if you didn't warmed enough your oil, you broke you engine or command. It was fun and challenging.

Now with the pre-warmed oil, it's just too easy :(

weasel230 07-22-2012 08:14 PM

il2 cliffs of dover... latest beta patch 18301
 
hi everyone :-),

i recently bought this game @ Steam, because i was a big flight sim enthusiast..

.. but the game is still unflyable for me:
- it stutters like crazy ( lags etc @ every resolution) fpsdrops between 140 and 2 @ 1920*1080 high settings !!
- launcher crashes after every single mission... :evil:

i reinstalled directx vc redist x64 x86 etc...

no luck at all!!
it doesnt work ...

greetz weasel230


my specs

amd fx 8150 @3,8ghz
16gb hyperx1600
1,5 tb sata3 hdd´s
saitek x45
trackir 4 pro
logitech g15
Logitech g500 mouse
his radeo hd7970 Ghz edition
soundblaster x-fi platinum pro
win 7 x64 prof
3dmark 11 9083 pts

jf1981 07-22-2012 08:16 PM

Quote:

Originally Posted by weasel230 (Post 447489)
hi everyone :-),

i recently bought this game @ Steam, because i was a big flight sim enthusiast..

.. but the game is still unflyable for me:
- it stutters like crazy ( lags etc @ every resolution) fpsdrops between 140 and 2 @ 1920*1080 high settings !!
- launcher crashes after every single mission... :evil:

i reinstalled directx vc redist x64 x86 etc...

no luck at all!!
it doesnt work ...

greetz weasel230


my specs

amd fx 8150 @3,8ghz
16gb hyperx1600
1,5 tb sata3 hdd´s
saitek x45
trackir 4 pro
logitech g15
Logitech g500 mouse
his radeo hd7970 Ghz edition
soundblaster x-fi platinum pro
win 7 x64 prof
3dmark 11 9083 pts

The game's due to be patched hopefully soon due to those issues.

broken pixel 07-23-2012 12:03 AM

Join the club of team red! I finally got it to run smooth solid fps vsync with a few hiccups here and there with 1.7 super alpha patch, lol.
Try vsync and download Radeon Pro to set up custom profiles.

Post your current CAT driver & CAP profile if you are using one? I am now resorting back to older driver sets for my 6990/6970 tri-fire set up.
My cards are on ebay hoping to cut them loose so I go back to nVidia soon, lol!

Do you get flickering smoke? Sometimes green smoke? If I could get rid of the flickering smoke and get the damn spits engine started in the
beginning of the missions be smiling. I could actually start flying something bedsides quick missions. I can start the Hurricane on the
ground, I can do quick missions and cut the engine off/ on in the air with the spits and other AC.
When I hit my key to toggle engine I see the screen telling me engine switch off or something. :confused:

I'm about to try 11.10 CATs, fingers crossed.

Try these settings if you download Radeon Pro, I was using 8.98 april 18 betas but they would sometime turn off crossfire during windows login.

Helped to stabilize my frames from the game stuttering. I would crank in game settings to max with vsync, SSAO 4x Anti Ep filter off
in the .ini. Your card is more then capable. I did a RAM drive for some bob files and the ground textures, buildings and trees renders correctly now.
Before the Ram drive they would render slow and then go away as I was flying in a circle watching.

http://i11.photobucket.com/albums/a1...L2RPVisual.png
--
http://i11.photobucket.com/albums/a1...L2RPTweaks.png
---
http://i11.photobucket.com/albums/a1...RPAdvanced.png

Darcane 07-26-2012 09:29 AM

Quote:

Originally Posted by weasel230 (Post 447489)
.. but the game is still unflyable for me:
- it stutters like crazy ( lags etc @ every resolution) fpsdrops between 140 and 2 @ 1920*1080 high settings !!


For the lag, I don't know if it's still needed with the latest beta patch, but removing the Ubi logo may help : http://forum.1cpublishing.eu/showthread.php?t=24126

Try to disable the rear mirror in your plane too (m by default I think)


For the crashes, I don't know sorry

tintifaxl 07-26-2012 02:36 PM

Quote:

Originally Posted by weasel230 (Post 447489)
hi everyone :-),

i recently bought this game @ Steam, because i was a big flight sim enthusiast..

.. but the game is still unflyable for me:
- it stutters like crazy ( lags etc @ every resolution) fpsdrops between 140 and 2 @ 1920*1080 high settings !!
- launcher crashes after every single mission... :evil:

i reinstalled directx vc redist x64 x86 etc...

no luck at all!!
it doesnt work ...

greetz weasel230


my specs

amd fx 8150 @3,8ghz
16gb hyperx1600
1,5 tb sata3 hdd´s
saitek x45
trackir 4 pro
logitech g15
Logitech g500 mouse
his radeo hd7970 Ghz edition
soundblaster x-fi platinum pro
win 7 x64 prof
3dmark 11 9083 pts

Did you disable the epilepsy filter in the video options?

broken pixel 07-26-2012 03:00 PM

According to the Black Death user test benchmarks 1C has for Clod the best performing GPU is a GTX460 or 470 cant remember, Lol WTF!

weasel230 07-29-2012 12:57 PM

hi,
anti epp.-filter is disabled..
malware and virus scanners found a violating system slowing trojan /pup- virus in the selfextracting folder of betapatch 18301.. ( no false-positive)

well done
regards weasel230

broken pixel 07-29-2012 01:22 PM

1C is trying to plant malwares so they can access our bank accounts and snag a 1.00 from everyone to finish/fix CLOd, lol!

GraveyardJimmy 07-29-2012 03:30 PM

Quote:

Originally Posted by weasel230 (Post 449016)
hi,
anti epp.-filter is disabled..
malware and virus scanners found a violating system slowing trojan /pup- virus in the selfextracting folder of betapatch 18301.. ( no false-positive)

well done
regards weasel230

Just scanned the betapatch as it is still on my desktop, downloaded from an official source, no virus or trojan inside, 0 threats in 122 files (using Nod32/Eset security)

broken pixel 07-29-2012 04:20 PM

Same here but I never downloaded it from the sorce that had the malware.
I chose a different mirror after choosing the bad one, I knew something was up with that site.

weasel230 07-29-2012 04:24 PM

... after deleting the suspicious folders ( evtl. from non ofiicial source) . i downloaded this files from a official source... result: adwaree free.... who knows??!???

greetz weasel230


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