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Much better improvements for me! Used to have awful lag when loading into the world from textures. Didnt see any Textures loading after I loaded into the world and no stuttering. Flight was very smooth. The one bad thing I saw was banding on shadows.
*forgot to mention im running the latest release Nvidia drivers and DX. |
Worse performance for me as well.
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Well I keep trying to extract the patch folders into the game folders and Nada , same every time .
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pencon, open the patch file, right click and copy the file within, then just paste it into CoD, over writing the ones already there.
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All in all, to me this beta patch is a NULL step forward
Ok sounds are slightly better, radio orders seems working now, some FM seems improved and very few AI improvments. BUT: - antialiasing is still crapy aweful (without SMAA inject mod - a chance it's there!) - No FPS improvment close to ground (still micro stutters) - cockpit gauges highly lost in sharpness :!: (cockpit rendering WAS the COD N°1 awesome feature) - no more far clouds - Ground shadows are still flickering (whatever settings) - Big FPS hit when looking ground smoke on landings (was fine before) ...and i'm NOT running COD full max settings! SAO is disabled, ground texture aren't "original", shadows on medium, number of buildings on medium, buildings rendering on medium, AA disabled (on or off same poor rendering) I7 875K - Zotac 580 - 6 Go RAM |
Thanks for rolling out the patch!
In our flying group we have not encountered any CTD's online, which is what we all hoped for. Furthermore, my FPS have been increased a bit, some guys didn't have an increase. My crossfire setup no longer causes the game to run bad, so now it doesn't matter if I run 1 or 2 cards. I like the new sound of the Stuka, but I do not like the enhanced sound of BF109/110 , it doesn't sound more real and makes it sound like a lower rev engine, like a bomber ( especially the BF110 ). The dials on the stuka have turned greenish, like the BF110 dials ( but they are yellow ). And lastly, I really like the haze on the edge of the map, looks real, some people in our flying group are real pilots and agree with me there! |
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Tried it very fast. GREAT improvement in my lower end machine!!!! THanks!!!!
I have everithing on medium except forest and buildings in low, 1440*900, no ssao, no aa, no vsync, no shadows. Quik mission free flight over Dover, steady 48fps, no stutters. Used to be 20 - 25 fps with stutters. Quik mission free flight over london, average 29 fps, freezes in the first seconds (loading textures?) then some micro stutters. London was forbidden for me, 14 fps and freezes. Then i put shadows on and did the qui mission intercept bombers over hawkinge, 30 fps, and few micro stutters, i could not use shadows before. Two bugs i will post later in bug thread, had to run it in pseudo full screen, didnt see anithing in full screeen. When i put forest to medium i see no trees but some forest like textures on the ground. EDIT: my RIG E8200, 2 gig ram, gtx260. |
Thanks for the patch and all the hard work. Sincerely, went for a quick ride over London and didn't see or hear much of a difference. Oh, well, it's the thought that counts. Hoping it will get better and better.:grin:
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I love the way the Ai immediatley gets right into the formation you ordered , awesome , that's what I've been waiting for and the enemy is so much more aggresive .I'm finally likin this Sim .It's easily awesome enough to keep playing till the next great patch day . Thumbs way up Black 6 !
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Everyone,
If you are having CTD's / launcher errors, I highly suggest downloading from the link in the 1st post from B6. Another guy on coms, just chose a mirror site and found that his download version was a different size (in megabytes) compared to the link in B6's post. I highly suggest if you are having problems to use B6's link. I've been online playing for almost 6 hours straight without a single launcher crash. This includes several sorties of all human heavy bomber sorties etc., yet no crash. There is tons of netlag and many other problems, but I think many of the ctd issues may be caused by a corrupt install. Verify integrity in steam, make sure to install the patch in the steam/common/Il2 folder (not the documents). Make sure it overrites files for both Bob and Parts folders. Delete the entire content of the cache folder or just delete the folder itself. Start the game and repost back.. I just can't believe that everyone is having the CTD issues here. Everyone we've told this to on TS has yet to get one (when installing right). It's worth a shot. It's nice not crashing anymore :) |
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Finally - the Blenheim is a breeze to fly now! Just been out for about an hour in it and it was a joy. Before it was a real handful - always looking over your right shoulder at the temp gauges - but now... very stable.
I wanted to fly online but no servers were being listed. Had that problem before. Like a lot of others I've noticed that the cockpits have lost a lot of resolution but I'm surprised by the number of reported CTD's. I've been lucky I guess... has very rarely ever happened to me - and certainly none so far with the patch. Perhaps this is an install issue? I unpacked everything to a temp folder first and then copied the contents over - ensuring that all original files were overwritten. Before this I made sure that automatic updates were disabled in steam. A reminder to those complaining - you are ALPHA testers. Your help is needed to make this a better product for all: Quote:
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What Bliss said.
I just finished a 5 hour session on ATAG and out of all the people that installed using this procedure, i think only one or two had problems. I call this a pretty good result for a patch that is not even beta. Yes, they told us this patch is an alpha version. When i joined ATAG the other guys were already in the middle of their sortie, 4 88s in formation and none of them crashed. I couldn't catch up but i joined them in the next sortie. We took up a few 110s for a bomb run, saw some AI blenheims and decided to go after them so we jettisoned bombs. We hit the AI, then two Spits came for us. Next mission, again 3 human controlled Ju88s. We took off, formed up and got an escort by 2 109s and a 110, all human controlled. Again, not a single CTD. Plus 2-3 more sorties with us in 110s that also went without a hitch. The best thing of it all? I couldn't even fly the 88 before this patch because my CPU would overheat and cause the PC to restart. So i know that when they say the new patch is easier on the CPU, it's actually true. I was flying for 5 hours with a small 5-10 minute break between sorties and the sim was rock solid stable throughout it all. Were there any bugs? Sure there were. But they were exactly the kind of bugs mentioned in the patch notes, the bugs they already know about and are fixing for the next version. All in all, on my PC (which is far from high end) the patch does exactly what it says so far. Oh, i tried the Blenheim too. Remember the impossible, stock cross country mission? It is now a piece of cake and the Blen flies beautifully. I even forgot to adjust my rudder trim (it still spawns with right rudder trim dialed in) and despite that, i could easily keep it tracking straight down the center line and take off with 100% fuel and a full bomb load. CEM is now much more consistent to the Blenheim pilot manual: it achieves higher RPM values than the previous version, the engines don't take forever to warm up, they can be throttled up without sputtering before reaching 200 degrees, you can set partial flaps, mixture is corrected and is now either auto-rich or auto lean, prop pitch is also fixed and correctly models a two-stage prop (only fine and coarse positions), etc. Did i mention you can take off with a full fuel and bomb load from a relatively short runway? I think i did, but since trying to fly the Blen was one of my pet projects early on in previous versions, i'll just say it again...i can't wait to form up with a few more people and start going on daring low-level raids :-P I'm not saying we suddenly ran out of things that need fixing. I'm just saying this was a big step in the right direction and it's obvious the dev team seems to be on top of things: the majority of bugs reported by people are bugs that B6 already told us exist in the patch notes, ie they are known and we also got a timeframe in which they will get fixed, plus the improvements it was supposed to bring are being verified by numerous players. As long as the sim is stable enough for the majority of people to fly, there will be enough interest and activity for everything else to come into place. And then, it will also become playable for the people who are still facing problems. There were close to 100 people on ATAG today. If we can fly in formation and bomb targets, the remaining bugs in the bombers will start getting attention. If these get fixed the bombers will win maps easily, so the fighters will need to organize better. If all this happens, the mission designers will need to come up with something more challenging. And so on, etc etc. I'm neither disappointed nor ecstatic. I just see the patch doing what it says on the label so far, which is a welcome reverse of the trend we had so far. If the patch works for you enjoy it. If it doesn't, report your bugs and post your crash logs. If it doesn't work for you and you don't want to test, just take it easy and wait for the final patch. This is just an alpha version after all ;) |
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A troll post. And he has only one post :rolleyes: Best Regards, MB_Avro. |
Re The Blenheim
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I think more people might start trying it now too. |
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Cheers Bliss, I was having CTDs every 5-10 minutes and a whole multitude of weird graphics bugs but I had got the install from a mirror so just reinstalled patch from blacksix's link and I haven't had any issues yet. |
they should release a torrent next time to preserve file integrity
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What's your problem? Am I not allowed to have an opinion? I bought this game just like you... but I am NOT happy with it.... in your world does that make me a troll? Get off your self appointed high horse and get out more |
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While many of us kvetch and discuss our displeasure, there still is a fantastic community here that may be able to help you with specific issues you may have. For example - since you've only posted twice I don't know your experience with CoD - have you turned off the epilepsy filter? Any way. Good luck. Take a look around. You may find the answers you need to at least make the purchase worth while to you. |
Issues!
This is highly hurting because I wanted this game so bad. I have loaded up B6 and in 20 minutes I launcher and I am truly upset. I have waited a long time and followed every post on the planes being built and was so excited about the DM and FM possibilities when it came out. This was the era that I wanted to fly and the theater of war that I have studied and luv. I did not have a machine to run this game, but saved my pennies to get a high end machine and then this is what we get in a year:
1. Put back the Hires cockpits and remove the blurring 2. Put back the Head shake or at least give it to server side if they want it. 3. Please get the spits to correct speeds at sea level this is not even funny 250 IAS full fuel when it should be at or near 280 at 2650 4.5 boost. 4. Please give me my clouds back. I would like to see them as I take off not watch them pop in and out. It seems like we are going backwards in development. Really tempted to go back to 4.11 if the completed patch does not fix the above issues(Even if the allied planes are a joke to you that fine JUST FIX THE LAUNCHER) I am sorry that everything is in a rough state at Cliffs but guys gotta do better and I know your trying but to not solve the launcher is a major issue I will try to re-download again but I don't think I will have any luck. |
In blackdeath I get a 12% increase in AVG FPS and small drop in Max FPS but the game is definitely much much smoother. I have a high end machine though so I wouldn't expect to get the increase that this patch is aimed at for the midrange market. (this is with default max veryhigh settings - everything turned on 0xAA and SLI not functioning)
The last Official 15950 patch I get AVG 54 Max 146 Min 4 This Beta 17582 patch I get AVG 60 Max 134 Min 6 Official 15950 http://public.blu.livefilestore.com/...1-05-15950.jpg Beta 17582 http://public.blu.livefilestore.com/...1-06-17582.jpg |
Pretty happy so far. I can now turn on a couple of features and gain approx 10fps. Also everything just seems smoother and freetrack is much more responsive.
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Does anyone knows if I can put the International patch over the russian version to obtain the english language or this will mess the game?
If this isn't possible, does someone have the maddox.dll from the english version so I can update my game language? (bought it from Russia when it wasn't available at western - loooong ago). |
Rather frustrating, I get CTD after 5-10 mins flying in ATAG multiplayer as others have observed (although I can start engine and sit on ground for >1hour)
I have the B6 linked patch files with exactly the right file size. Quote:
I can launcher crash easily but cannot find a crash log. Has 1C considered the possibility that it cannot fix the MP Launcher crash because (a) the crash occurs in such a way that a log is NOT generated and hence b) they have never seen a crash log that explains what is happening. MP Launcher crash keeps occuring but 1C is perpetually puzzled and skeptical because they have never seen a log documenting such an event. camber |
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2. Crash file is in your Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash folder. I suggest you delete all previous crash files from this folder, then play the game & see if you get a crash. 3. LOGKEEP=0 is OK. The old log files will be deleted every time you start the game, so the log file will be for the current battle. |
Good work - satisfied
After a lot of negative touched posts, I have to say i am quiet satisfied to be honest. I mean noone expected a new game ,isnt it. Means I expected more "tidy" graphics and all those landscape issues were soloved for me, no serious issues atm i wouldnt have expected by the changelog that got posted.
Noone should have awaited wonders. Slightyl incresing the max fps much better the minimum FPS which is the important one! If you measure your FPS tick off vsync for testing sake of course.SSAO still does a deep hit in FPS, which is not a problem for me! So far good work, keep it up, satified! Also satisfied with the allied planes, I like my hurricane , I like my Spit, feels good in combat, not tested the 109. I7 920 @3.99ghz;8gig RAM;Win7 64bit;HD6970 (second card deactivated),SSD. All settings maxed out. :) |
Well here's my verdict...
It still needs quite a lot of work. After playing online in ATAG for a while today..... No CTDs for me! The Spit IIa and 1a feel like they are barely flying even at 250Mph, they feel very lofty and wooly like the planes overloaded with weight and not generating enough power or lift and theres no real definition and none of the crisp response to control movements that we have come to expect from this plane. Not very much fun to fly. A 109 with its gear down was able to fly faster, outclimb and out turn my undamaged Spit IIa. hmmmmm.... The cockpit textures all look blurry and low res and external visibility is pretty poor. The game certainly runs smoother but after flying 1946 4.10.1 the last few weeks I just cant bring myself to keep at CLOD for the moment. Certainly some great progress on game smoothness but the FM's need some serious work and the lighting and textures need some work so you can actually see properly. Its like there's oil smeared on the windscreen and a light fog outside. Keep up the work guys you made some great progress in performance but I think the graphics engine and FMs still need a lot more work to make it enjoyable to fly. edit: Just gave it another shot in ATAG and it seemed better than maybe I had first thought. I still think the lighting needs some work and I was able to shoot down a couple 109s in turn fights which I had not been able to do before the patch because the spits just lacked the performance. It might be me just getting used to the different flight models between 46 and CLOD but the planes still feel like they float rather than fly and the visibility was better this time, might have just been the time of day before but I really found it hard to ID planes and keep track of them against the sky or the landscape. Still no CTDs for me. Ill give it some more time behind the stick. ;) |
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you.
PS. Thank you. |
Another CTD 10 minutes into an offline mission. ATAG online 40 minutes without a CTD, but eight 0.5 - 1 second freezes. Could be lag or custom skins.
Left wing of the Bf-109 is with 'original' high qualitiy textures, right wing gets lower res textures. |
I am going to stick to my guns on this patch. It is the first outing of the new grahics engine and it has obviously been released before they really wanted too. Visually I am better off going back to the older version and clocking back the GPU a bit but I am going to stick it out, fly it some more and post logs in the hopes it will end up helping get this game on its feet.
it is not looking pretty at the moment but if ever this game needed the help and support of the community it is right now. If it doesn't work out at least I can say I tried, as opposed to joining the chorus of the 'I told you so' brigade. |
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Read here: http://forum.1cpublishing.eu/showpos...postcount=1619 |
BTW did re-starting the game help with stuttering? For some it seems to help.
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the update is very good in my PC.
less stutter.Now, I can fly on London. The FPS is more stable than former. Default video setting. AA is effect. Thanks CLoD team! CPU:i5 2500K GPU:GTX260+ Memory:DDR3 1600MHZ ,8G |
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constructive input:) I think a lot of people are missing the point of this patch..it is an Alpha after all. |
I was wrong about the AI , I originally thought they have gotten more aggressive but that's pretty sporadic . I was following and shooting a bunch of G50's in my hurricane and the whole lot of them just kept flying straight ahead. At other times a few planes agressively came after me so it's kind of hit and miss there . Over all still a much improved Sim. Is there some way to improve AI ? Did I see some sort of program earlier that could adjust them ? EDIT : Actually yeah someone posted an AItweak program but it looks Dos complicated .
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a second load helps with performance, I guess is a problem bound with resources not being loaded correctly the first time, is a easy track bug. Overall the patch helps a lot, at mid/high altitude you can fly over cities without problems and engage combats, however at low altitude there still shuttering but I guess is because the grass a trees are not optimized yet, as is reported in the know issues. I have the issue of the texture cache failing to draw higher-res textures on close-up objects, I have no high resolution textures in planes and on the ground at low altitude. I guess the texture manager don't likes my 1GB card or maybe is just that it needs be tuned because, for example, when you are in cockpit view at 90 degree FOV you have low resolution instruments but if you do a zoom the high resolution textures shows. I have no crashes to report so I think that for an Alpha stage there progress, smooth game play (mid/high altitude) and an increase in FPS. I think that if the texture manager is tuned a bit and the mentioned optimization of the grass and trees is done then we´ll have a nice Beta stage patch to test, smooth game play at all levels and nice FPS. Keep the good work team :P |
it will be great to have a beta patch note to now what's is the new work we should test... and precise it's a troncate patch to test the performance
( i hope it's a troncate patch for testing performance ;) ) |
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I got my 5 mins in MP CTD, I don't think the crash log file is very illuminating though: ------------ BEGIN log session ------------- Load landscape... Load bridges LongBridge: wrong width. (3) Load static objects... Battle starting... There is 3 new corresponding 683kB files in CPPCrash dir though, perhaps they hold "the secret" From ATAG chat some people have cured MP CTDs, for some it is far worse. I am in the far worse category.... Cheers, camber |
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every time i installed a patch(beta or not) my first impression was more stutters and freezes, but then after a couple of restarts it seemed to get better...could be possible that one gets used to the stutters though as well:) |
Installed patch, did not remove cache folder, Very High settings. 20 to 30 FPS, 50 meters AGL outside London. INSANE AMOUNT OF STUTTERING.
Remembered to delete old cache folder, same settings. Pretty steady 20FPS 50m above London. Less stuttering. I love this patch. Previously I had to use lower setting for similar performance. |
okay here is my opinion for what its worth
just over a hour of game time in ATAGS no CTD no ghost dots i felt as though there was a visual range increase FMs feel good slight fps hit but i think its due to game running in dx10 which in my opinion is exceptable. all in all a step in the right direction yes it still needs work but a thumbs up from me my rig i7 2600k at 4.80 ghz gtx 570 8 gb 1600mhx ram |
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Although I haven't experienced the great FPS increase that the dev team spoke so much of, my performance is a lot more stable.... still getting the odd stutter once in awhile but i have yet to find any game that doesn't do that on occasion. The lack of such a massive FPS increase may have something to do with the fact......
.... I can now use shadows!!! :) :) :) :) :) Thank you dev team! Keep up the good work! Now the bugbear..... is it my imagination or has the crosshair in the 109 become fainter? Otherwise... I am VERY happy. |
there is way too much happy campers in here, furbs must be boiling, be kind tone it down a lil bit ;)
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Well I am completely disgusted at this point. I have never had so many micro freezes, launcher crashes and just over all terrible performance.
This patch did ZERO of what it said it was accomplishing, in fact it feels more like the game on release than anything. In fact Ill say the only thing that works properly is the new nerfed red planes lol, WAY TO GO 1C!!!! I cant understand how a team has had this long to FIX a game and has only taken it 5 steps backwards. I cant wait to see how many steps backwards 2 years of wait time will provide. Im hoping that the sequel is running a fresh and clean engine, and not some kind of franken engine that CloD, seems to suffer from. But my honest consesus is that the current Dev team was handed this game, that they don't understand, and they just throw code at it until something different happens, not better, just different. If this was an FPS title it would have been abandoned as fast as HOMEFRONT. An equally horrible release, and poorishly supported game. |
Repka 3 server is patched. Everyone is welcome for a quick dogfight on a small map.
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See my results here
http://forum.1cpublishing.eu/showthr...d=1#post420203 |
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The best patch I ever seen!
I've gained up to 5 (FIVE) fps! Oh, there are some new bugs, but... 5 fps in 6 months of patch development is simply great!!!! And it is the beta, can't wait for final release of the patch, maybe I can gain others fps! |
problem when flying
hi, i installed the patch correctly (I can see it in the right corner)
but when i try to fly (free flight: quick mission) I can hear the engines and so, but I get a black screen or my background of my pc but I can't see myself flying ;( i think i have direct x 11, could that be a problem? thx in advance |
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I know this is a BETA patch but its taken 6 months to get here, what chance of them fixing the multitude of new bugs with in the next 6 months? They said they tested and fixed what should be the number 1 priority for the so called "rewrite" fix the CTD, everything else is secondary to that. The patch has given me a slight boost in FPS, though i put that down to them taking out the clouds and making the textures low res. The major patches so far have... 1st -Screwed the sound (remember having to select no trees to have sound!) 2nd -Fixed sound but introduced the CTD 3rd - Not fixed the CTD and introduced new bugs and taken out clouds and high res textures. As for adding new features like weather, COOP's, tree collision model, fixed AI commands and the host of other things we need to be added to have a real "BOB" sim, not a snowball chance in hell...none. Personally i dont think they can fix CLOD and have had a very small number of people working on it for a while but its not the major graphics rewrite they have been telling us, its more of a tweak and stall tactic to get us closer the release of BOM. 6 months to get here? and they say 2 days to fix this and that? they haven't fixed the CTD in 6 months work, yer right. I dont envy Blacksix's job over the next few weeks but im pretty sure Luthier will be hard to find, apart from a another "im really sorry but making sim is hard, we will fix it, crush everything and blah blah blah" CLOD is now effectively done, its toast. |
Control animations, particularly those regarding the joystick and throttle still animate terribly. This also extends to the ailerons and elevators on aircraft which do not animate at the same FPS as the game which makes the animations jarring to look at compared to the rest of the game.
Whats even more confusing is if the same control such as a throttle is clicked on with the mouse and dragged, it animates smoothly. If the same control is linked to a throttle controller and moved, it animates at a slower rate and looks very poor. This will be especially noticable to more people as they achieve better FPS now than before. It really should be fixed, I'm on the verge of putting up a comparison video comparing it to other recent flight simulators to show just how jarring and poor the animations look. Too many other miscellaneous issues or WIP elements to really make a proper comment on the rest of the patch. From the looks of things its primarily to check for serious stability issues, which is ok by me. I just hope all these miscellaneous issues are cleared up before a proper release. |
They must have meant the final patch when they said everything will look the same but with better performance, right? Because I'm looking at a somewhat increased performance but at the cost of seriously downgraded visual fidelity. Pop-up clouds? WTH! Will wait until the final version of the patch before passing judgment though.
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Bad times. :(
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This patch has been a a godsend for me and the other guys in our flying group. If you really would like to fly the sim, I would suggest you to ask guys on ATAG's TS3 channel who do have the game good an running to help you with the install. Some guys I know thought they had the patch installed good but ultimately didn't, and after they did it right they were flying happy without CTDs and same or higher FPS. Also, try different settings, be sure to turn off trees and grass, as they would cause stutters and bad performance according to the devs. |
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Sven, I glad you and others having it running good. I wish i could say the same for my squad mates and myself.
I got the patch from Blacksix's link and im pretty sure i can copy and paste one folder so installation isn't the problem. Ive cleared the cache a few times, defragged and restarted the sim and still no change. I dont see what else i can do? |
Spent over 2 hours On line in ATAG (Thanks ATAG) server today with the new patch. No CTD's. RAM usage was rock steady at 65% +- 1%. This with 30 or so players on. Ghosts still present and the Sand bar of Dover still there when looking from afar. All in all things are better for me. Still a fair way to go imo but a big improvement.
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I feel I should add..... I am VERY happy with the patch but I am not as happy as I should be. (See my post in bugs thread).
:) |
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Did you turn off tree's and grass? im going to try this...il report back. |
Piece of dog dung
What an unmitagated piece of crap this patch is. The sim was far better BEFORE the stupid patch. There are so many bugs it needs pesticide. I want my money back..................................:evil:
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So the clouds have been disabled apart from 'popping up' right before your eys, and now we have to disable grass and trees in order to see the fps increase? This is a joke isn't it? Really this has to be a joke on the dev's part. In order to gain the 50% fps increase turn down all the detail in the game. lol classic:grin: Just to stress the point here, if I turned off the grass and trees pre patch and clouds i would also expect to get a significant performance increase!!
6 months for this!! My specs; i72600K overclocked to 4.7Ghx GTX680 2gb 16GB Ram DDR3 1800 Asus sabertooth Mobo. |
this is how it works for me now.
when this forum simply starts to operate like any other forum where poeple are happy with their game, only then will i endulge in testing an actuall patch. so please keep up the banter and honesty about the continuing adventures of il2:cliffs of Dover. |
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Would have been quicker and extended the life of my f5:-P |
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A lot smother performance for me even thought the FPS has not doubled it sure has improved. But it feels a lot smoother! No CTD:s so far and I really like the sound that is a lot more complete now (and it rocks!).
Sure, I maybe had anticipated a "major" boost, but as I get around 50-70 fps in average on the bomber intercept over London misson there is not much "use" of higher FPS anyway... Fooling around at low altitude over London it is completely smooth now with an average fps above 40 even on "extra all" settings skimming the roofs. I have not tried online yet but if I don't get any CTD:s there I'm really happy with the patch, especially as more is in the pipeline! |
Steam...
Quick question... I was under the impresion that being a title through Steam that the updates would be auto applied when the game was initiated via steam. I'm not a wiz kid but I figured it was going to be that simple, am I missing something?
Thanks Mike:rolleyes: |
~s~All;)
Now between 5 and 15 min, then ctd.. Before latest beta, hours before ctd. -online and offline. FPS improvement of 30% prox. :) Dump-files sent. Guess that mailbox is rather full by now.. |
@mad mike
Not till official release, post beta |
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Thx
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First personal patch impressions
Many, many thanks to L, B6 and all in the dev.team :grin:
For me it ROCKS! I had previously, before the new beta-patch today, fps varying between 15-40 at the best with fullscreen 1920 x 1200, 60Hz. Had then detail on high, buildings at medium, forest at medium, shadows on. Slower fps near ground and downtown. CTDs now and then, quite often. I now today have 1) changed in my conf.ini from dx9 to dx10 + installed the patch + deleted the cache-files, nothing else. Well I had to reinstall my axes in the controlsection for: rudder, mixture, proppitch and radiator because the old settings did not work. (I have them on my rudderpedals + on a CH throttlequadrant). I test to fly for about 20 minutes the quick singlemission in a Spit over London. No crashes to desktop, have not checked the new fps but was smooth as a dream. So I went to the Video Options and MAXED EVERYTHING there (anti-EP filter not checked). Then I went back to the same Spitfire alone over London. 30 minutes without CTD, no stuttering. Could not check the actual fps today (forgot how to do it), but it still runs supersmoothly for my old Mk1-eyeballs, in the cockpit and in the outside views. I reckon it will be another story when doghfighting/flying amongst other aircrafts. But it will surely still be beautiful (even if I have to lower something in Video Options at that time) compared to what I had before. I am a very happy WWII-airplanelover at the moment. Best Regards from a man still learning how to fly this thing and having no combat experience what so ever :) MY PC: MSI motherboard. AMD Phenomen(tm)II x6 1100T processor, 3,3 GHz. I have two AMD Radeon HD 6900grafic cards with cross-fire. 16 GB installed memory. I have Windows 7 Ultimate, 64 bit. The game is installed in the standard way on my C-drive. My screen is a Samsung syncmaster with max resolution 1920 x 1200, 60 Hz. I use TM Hotas Warthog (mapped ingame for buttons and axes), Saitec Pro Combat rudderpedals and a Logitech G19 keyboard. Track IR 5 pro. I have the latest driver for my graphics card says the program/computor when I tried to update the driver (Advanced Micro Devices, Inc, date 2012-03-08, version: 8.951.0.0). |
After the patch, the game doesn't even launch anymore. :(
1) launching the game shows the "small aircraft on sight" symbol and then simply vanishes (CTD) - no error displayed. 2) There's no log created, also (LOG=1 on conf.ini) 3) On the cache/shaders folder there's only a single file with 0 bytes length, named "1.06.17582" 4) Tried to reinstall from scratch 5) Using DX10 with 12.4 Catalyst drivers. My Specs: Q6600@2,98Ghz, 4Gb RAM, Win7 x64, HD5850 1Gb video, 1920x1080 full screen. |
I flew some 20 mins in ATAG. My observations:
Average FPS looks actually a bit higher, my *impression* is around 5%. Some occasional stutters which I didn't experience before, 2 in 20 mins. Horizon is more hazy The bf-109 climbs better beyond 4500 m Had ghost dots again :( Revi is less bright when lit at 100% sound radar is still there (I know, they didn't promise to fix it ...) Daimler Benz sound is gorgeous ... a 109 zoomed on my 109, I could appreciate a lot of nice harmonics ... :) Small graphic bug inside the 109 cockpit, you can see the grass through flank and wings, the throttle cable texture is missing: http://img.photobucket.com/albums/v2...6_150203-1.jpg All in all it seems the right direction. Good perspectives IMHO. |
try to rermove Logo.wmv Joker
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Had to work today so still not given it a really good go. General impression is good. Seems much smoother although no massive increase in fps but I can fly quite happily with everything on maximum except for texture quality which is high rather than original. Maybe it is my imagination but it generally seems to 'look' better except in one respect and that is that the resolution of the external skins seem to be much lower. I cannot read the text on the wings of Spits and 109s whereas in pre-patch screen shots it is perfectly legible. I wonder if a bit of such down grading along with lack of clouds accounts for some of the increase in fps they are claiming. Also I have no cloud shadows on the ground.
If the core usage has been optimized for multicore CPUs have the people getting worse performance checked that this is working correctly on their systems? Just a thought. If the patch has fixed the main instability issues then I think that is the main thing as the rest is still being worked on. It is just a shame it is not a complete fix for everyone yet. Onwards and upwards. |
For offline players this sim completly sucks after the patch. I don't see how anyone thinks it ROCKS. There are so many bugs, they are too many to mention.:evil:
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norton 360
Norton 360 removed some files after I extractd the file.
I'm sure it's OK but is this a known issue? |
Just two cents from me.
I havent big problem with fps in 1.05.15950 and no, or very small stutters but about performance in new version: BIG good work for me. After new patch: over London 60 fps (fixed) / blocked by vsynch + SMAA mod. Tested battles, low pass and noticed nice improvement, no stutters and very big impact with fps. Agree here. No problem with textures too and CTD. Screen of Bf-109 vc: http://img594.imageshack.us/img594/4...5061556516.jpg For sure. Patch has a many small bugs, but good way. New sound of engine Jumo of Ju-87 sounds like Cessna engine from inside. Good way and I hope to all bugs, clouds, hydraulic cables ect. will be fixed soon. |
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I did with another sim I fly, I had to take a file back out of quarantine.. these programs are pretty anal about files.. you have to either turniot off or tel it to accept the files it questions, of course you don't know it's going to screw your files until it's done.. There are many of us, who would like to see the hands of people who wright malicous code have their hands lopped off, that would help solve us having to go through all this protection and problems with having to have protection from malicous codes.. no tears here.. |
I hate to say this but...... somehow the patch, which I was actually rather happy(ish) with just doesn't seem to be working anymore. :confused:
Lastnight I had great performance with shadows on (Which was new for me) and was able to fly at my proper resolution..... Today? It has all changed. In response to this sudden difference, I tried switching shadows off.... went back to the lowest resolution possible, tried even lower settings than before this "patch"..... no difference. I have now gone from an average fps of 36 to an average fps of 16!!! BAD SHOW! Looks like it's back to 1946....... VERY UNHAPPY WITH THIS |
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0) Clean reinstall of Cliffs of Dover, then... 1) Made a copy of my pre-patch 'parts' folder (...\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts) 2) Cleared all files in cache (...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache) 3) Downloaded the patch files from Blacksix's link 4) Extracted the files using WINRAR (don't use for example winzip - unpacks but files don't work) into a new folder on my desktop. This results in a new 'parts' folder containing folders 'bob' & 'core'. 5) Copied & then pasted the new 'parts' folder from desktop into ...\Steam\steamapps\common\il-2 sturmovik cliffs of dover\ 6) Get message do you want to merge folder 'parts', 'bob' and then 'core', said yes to each and to copy and replace files. 7) Done - game now starting fine (if anything goes wrong you can delete your 'parts' folder and replace with your backup copy from step 1). |
Well we cried for it now here it is, let us keep giving feedback.
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Wow, that ran like crap. Tried to take off in the Blenheim, engines sounded better but it dropped like a stone. Game was stuttery and fairly bad.
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Game crashes aside it now looks like 109's can turn inside the Spitfires, so now we have 109's with higher speeds (below 6km), better climb, better dive, stronger DM and better firepower lol
The light is fading, and with the crashes we still cannot run a campaign. With 1946 releasing 4.11.1 I may bite the bullet and run our campaign on that, at least it'll work. |
Lastnight I was incredibly happy with the patch.... though not as happy as the dev team suggested I would be. Seems it is that way for most on here.
Ok.... today I have seen a huge performance drop. I lowered my settings back to how they were pre-patch..... still appalling performance. I lowered the settings to less than pre-patch.... still appalling performance. Then along came the CTDs..... I have also noticed that there are hardly any ground shadows, no cloud shadows whatsoever, the few ground shadows there are only seem to appear when directly underneath the plane. The sites are so dim they are almost impossible to see. Textures have been downgraded. Clouds, by the dev teams own admission, have been cut back drastically until they can be fixed......... is it any wonder there was a small performance boost? (That somehow only lasted a couple of hours!!!) We were told there would be a HUGE patch and yet the size of the download is actually surprisingly small. I feel I have to ask this..... Has any work been done on this patch whatsoever or did everyone sit around for months, feed us false information and, at the last minute panic and actually just remove all the problem areas from the game and hope noone would notice? I hate to say it but I feel utterly hoodwinked. I was actually teetering on the edge of "fanboy" status..... not now. No faith left in the development team whatsoever. Please make me change my mind. Is that too much to ask? |
had 6 gamecrashes during 30minutes.
the game even crashes when playing offline(which it hardly did before) and 2 out of 3times when i try to connect to a server.... the textures are a joke now the flight models....mäh 109 feels sluggish and isnt responsive to inputs anymore(dont know if that is more realistic now) but its almost impossible to stall this crate now, and i just outturned 5(two of them were spitIIa)spitfires on atag in one sortie....not vertical but horizontal...they seemed to stall before me..thats a joke.im a 109 guy exclusively and i want the fms historical correct and not historically incorrect even if its in my favor.its no challenge at all now. their is such a long way to go, and given the "improvements" with the former patches and now this one, i really fear, that this engine will get completely before they can control that unleashed beast... |
Well.. I can already see the responses from some quarters....
"This isn't even a beta patch! This is an alpha for testing! You know this.... blah blah blah" Sorry but... on examination, apart from a few added sounds and a snazzy little extra effect on explosions...... This isn't a patch at all! We were told to expect optimisations not omissions! All they have done is remove the things that were causing problems (Which they claim they have been working on and, in some cases, actually fixed!)...... of course there would be performance increases from that! lol...... but, ultimately, it has just made it more unstable. (Like taking half the engine out of a car and saying "Well.. it's lighter!" :D ) |
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The reason is that this allows us to test for bugs on a voluntary basis and be able to revert back to the last stable version through Steam if something goes wrong (eg, you can see some people are very happy with the new patch and some are not). If the beta patches were applied through Steam, then there would be no way to revert back, they would be applied to everyone in a mandatory fashion and everyone would be stuck with a testing version. This way, only those that want to deal with bug hunting and providing feedback are installing the test patches and the rest wait for the official release through Steam. ;) |
I reinstalled the game and reinstalled the patch to give it another shot (after reading Bliss' reports that the new patch rock). Nope. Worse FPS than before, stutters, and overall not smooth. Before the patch, my only two gripes were AI and launcher.exe crashes. AI seems a bit better, but not sure. Since performance is very poor I didn't care to even try online, so I do not know whether the launcher exe crash is still there.
The fact is, I had better performance with full clouds and higher settings. Now, it is worse. I'll go back to previous version. Very disappointed, after so many months of waiting. You folks have fun with the placebo. I'll skip. Regards My system: Win64, 8 GB ram, i7 870, gtx 460, game on SSD. |
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One day it works great, 24hrs later performance is crap! Something must have changed and wejust do not know what caused it. Maybe Steam re-installed old files again? ATAG-Keller made a suggestion to those having crash-to-desktops in the new patch: Quote:
The other advice I will offer is to watch carfully your VRAM % utilisation. They said that the new patch loads many more things into the RAM (VRAM?) in order to avoid stutters &fps drops if these things would be loaded when required. This sounds like an increase of VRAM requirements (which is hopefully compensated by the tone-down of the other graphics). Maybe that people with small VRAM (<1Gb) reach the limit much faster than 1c expected... [ASSUMPTION] When my 1,3Gb VRAM becomes full I have a 50% drop in my fps. ~S~ |
That is definitely a mystery... for sure. :D
I made sure it isn't connected to the cloud and automatic updates are off also.... nothing else has changed.... apart from the negative performance, of course. You may be right and it's a VRAM issue.... though after all this time they really should have fixed that. They really should have fixed most of these problems a long time ago and to present a patch, in whatever stage it may be advertised as, that only seems to have removed the problem than actually fixing it is worrying to say the least.... the very least. If we consider CloD as being like a particularly difficult child, there are two options: 1) Discipline the child and adjust their behaviour 2) Send the kid into care. One is a solution, the other a cop out..... though either way, your Sunday afternoons are a lot quieter. :D This "patch" has sent the kid off to the children's home. It wouldn't be so bad if it wasn't for the fact that this little escapade could lead to all the people I played online with jumping ship back to 1946! |
Yeah, it makes sense to clean up the game install completely... I have not had one CTD so far.
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I can't understand how a patch (no matter if beta or even alpha) with a rewritten graphics engine can show the same issues (CTDs, stutters (caused by clouds, grass, particles, ...)) like before the so highly praised "major graphics rewrite". This sim is not showing any progress.
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