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Back from the first testing I ve got the following to say:
At first, game is still running ok (no massive problems noticed so far). With a screenresolution of 1920x1080 and all detailsettings to medium (grass off, all other things on) I flew over london. There is no massive framedrop, but it is not running smooth "as silk" looks like litte micro stuttering. As I have got no AMD/ATI graphics card, I ve no graphical issues, running @fullscreen mode. Then I went to MP. Seems like there are some performance issues now. I noticed the game stutters, when a new message in the chat window appears. Also it is stuttering from time to time (for no considerable reason...) As some of the other posters mentioned, the radio is still not working, which I found annoying... please fix it ;-). Will test again in the evening. Greetz |
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If it was part of this one the patchnotes should read "SLI AND Crossfire support" not just "Crossfire Beta support". Also some information on wich driver version they used to test SLI and wich Rendering mode gave the best results (SFR, AFR, AFR2 and so on) would be nice as well. Winger |
Fix radio comms PLEASEEEEE!!!
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Down the feature list for "SLI rendering mode" select "Force alternate frame rendering 1". I also enable Vsync in the game so its a good idea to enable Triple buffering as well. The reason SLI is not enabled by default is because the launcher.exe is set to single card by default by the devs for the purpose of making the game compatible for non beta users. For the benchmark I had these game settings: 4x AA although it doesn't look like it works properly. SSAO on Vsync off Anti hetro filter off Everything else on maximum except building amount on medium. =58fps average on the black death. This beta enabling SLI is all dandy if you only play single player but I only play multiplayer.... My fps in multi is still very high but there is some strange shit going on that makes it unplayable.. |
I verified the game integrity to get it back to square 1 and then cleared the cache.
After this I applied the patch. Appears that crossfire is working, smooth fps no stuttering with all high and as a side note I don't have the blue bands either on my double 6870 cards. Havv't made any long tests just a quick mission with the bomber attack 5'fth from bottom I think. Feels better to me. regards |
One step forward, Two steps back.
http://26.media.tumblr.com/tumblr_ky...namuo1_400.jpg Have no problems running the current "real" version and haven't tried a beta patch yet but glad I haven't cosidering that we're now going to Beta Beta Beta Beta patch. Or is this Beta Beta Beta? I'm loosing track. Just frustrating to see no progress whatsoever. I love this sim but there seems to be a lack of focus here. working on the way cockpit needles bounce when half the community can't run the game. C'mon guys what seems to be the problem? I hope you can get the basics running on everyones rigs soon so people can atleast enjoy the game. Then updates become bonuses!! Love, -A highly opimistic fan slowly loosing faith.:cool: |
It seems for me that the new patch increased fps. Running well, sometimes stutters but after a while they re gone.
Flew the single player where Spits are encountering 110s. Everthing worked well but after leaving battle and headed home then above clouds i ll had a launcher.exe. Above London/Le Havre disabling shadows and clouds the rest is set to medium or high except trees and building (low) its getting faster and smoother. Its a step forward for my rig. PS: The 2D map is great now with all those airfields/town names. PhenomII 3,4 x4 Win7 32 GTX295 4Gig Ram 1600 Track IR5 G940 Hotas |
Aprart from random crashes a random times without any reason or instafreez of the game when creating group in multiplayer i have one new issue with the game. When i fly exteded period of time my screen will freeze but sound still renders properly i can hear engine response to control inputs aswell as i can hear proper sounds when switching views or firing guns. It looks like game is running but Gpu just sotps rendering it and i have to quit it from task manager.
I have not noticed any performance improvements but thats most likely becouse i cannot run the game for 15 minutes without a crash and most of those 15 minutes i usually spend on restoring my aircraft configurations or controls because they will not save when the game crashes |
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Not sure if there is a separate thread for posting patch issues but ill try here. I have the system in my sig and have noticed no difference in performance with this patch with the exception of my second card sometimes gives me a very brief sign of life but then is gone. here is a snap shot of what my cards were doing with me dog fighting over london with everything turned on max settings in stretched screen, not full screen mode. :)
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I highly doubt the whole CoD development team is looking at game performance only. But I agree it's annoying to have minor cosmetic changes few would immediately notice when things like pixellated rear view mirrors are staring you in the face. |
Guys excuse me I 'm sorry but having a momentary lapse of memory
I have to un-rar the files WHERE? Sturmovick folder on C:/Steam/etc/etc or 1cSoft Club in Mydocuments? It is embarassing but I can't remember, probably too tired this week, sorry again. |
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I'll stop here though. Just needed to voice the ol frustrations. And again, only frustrated due to the desire to see this sim do well. I bought a whole new rig for it I love it so much. |
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This is how I would go at installing this patch: 1) Open steam, go to library, right click Cliffs of Dover, Select Properties and go to Local Files tab, click on Verify Integrity of Game Cache and let it run and download in order to make sure your copy is "clean" and updated to the latest official patch. 2) Go to \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\ and delete everything in the main folder, keep the shaders folder but delete everything inside. 3) If you want to be sure your conf.ini is set to default just delete it in \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\ and it should make a new one next time you start up the game, you have to set your video settings again first time you start the game. 4) Download the latest patch and extract it to your desktop, then cut and paste all folders to \Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\ selecting yes on any request to overwrite and copy and replace otherwise. 5) For ATI users go to C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI\ and rename the intro.wmv to something different or just delete it, just be careful as it might affect VAC cheat protection in the future when playing online, so far there seems to be no problem to do this though. |
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I didn't know about the other steps you mentioned (cache, etc) and now it's too late, I already installed the patch. I will try it next time About this patch... I don't know. Looks a bit worse over land. I remember having like 20/22 fps over London, medium settings. A few minutes ago I was over the country (no towns, just a few farms) and I was between 17/20 fps :( Good over sea, 45/55 fps stable, no stutter at all, even if I have many planes fighting q9550 quad 2.8ghz gtx 260 1732Mb 4Gb ram corsair SataII drives Win7 64 bit Latest nVidia drivers Screen mode: full screen - antialiasing 4x (PS antialias does NOT work for me, it never worked with all the patches, what am I missing?????) |
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This thread will probably make things clearer: (In case you haven't seen it) http://forum.1cpublishing.eu/showthread.php?t=22417 |
@janpitor
Well I do fly and flew in ALL Yak9's of the planet, and the effect is very similar to someone with poor experience with not well setup straps for example a programmer that wanted to test the effects.. It all depend how you are strapped on and if you do acrobatics or prep for a fight better be well tight.. You will definitely bang your head on canopy but to an extent and depend of which aircraft. |
Installed Patch. Cleared Cache. Turned up most everything to high. Turned on Grass(use to cause freeze right before finished loading.) No epi filter, no Vsync. Anti to 4x. Game loaded fine. Fairly Good Framerate.(ALways use Crosscountry mish with 109). Was flying at 2100 so I decided to take a look at exhaust flames. While paning around game started to get slower and slower and finally I alt tab out and my whole System has pretty much been brought to a crawl. Even after I managed to shut the game down I had to reboot. System would just freeze then unfreeze.
On second Try, BSOD just as the world loaded. Off to work. 5 days before I can fiddle with it more. Chris |
I have never problem with medium setting.
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Hello again!
Finally, I tested a little more. Especially online playing is impossible for me, because the game getting slower and slower. As mentioned above, I have also to tab out of the game, to kill launcher.exe, because my pc is getting unstable while playing. When I am on a server, the buttons did not react at once, sometimes I have to hit exit 4-5 times and if I am lucky, game will exit the server... In online games, stuttering is partly heavy. Heavier than with the prev. beta patch. If online, sound stutters too (means sometimes you hear it, then not.. then again...) or sound stops completely... It happens 3 times that a spitfire started on a spitfire when spawning on an airfield, resulting in a big explosion. I got an Nvidia GTS 250, but full screen mode is not suitable for me, because it slows down the game additionally. My Settings: all set to medium, grass off, everything other set to on, epilepsy filter off, no anti aliasing. So i would say, online is not playable with the last beta patch, offline is ok so far... My PC: Phenom 2 X3 @ 2.8Ghz, 4gb Ram DD3, TrackIR5, Win 7 Pro 64 Bit... I am a little bit disappointed now, but this helps nobody ... :( |
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This beta still has bad water texture that was already in previous version. See the attachment.
If I change video settings, the game says it needs to restart. When trying to do this it always crashes. WinXP SP3, Q6600, ATI 6950 2GB |
Hello, figured i'll add my two cent for the feedback.
Running 2 HD5770 in crossfire (1680x1050) i've seen a big improvement overall. With most setting to medium a bunch on high, vsync on, 2x AA (everything on except SSAO) the gain is approx 10 fps in every situations, its smooth over london, no stutters anywhere else. Doing 45 avg fps in the blackdeath. For the downsides i've found SSAO to be a huge fps drain (more than when on a single card) cuts about half fps, flickering on land shadows, some freezes when returning to the menu. A lucky beta patch for me, a shame it cause soo much problems for some. Thanks for the hard work your putting in this. EDIT:for me the load of GPU cores in xfire is symmetrical with both loads around 50% |
When there are ground fires with smoke, it causes all the cloud shadows to flicker and jiggle badly, and at certain angles, the clouds themselves will flicker. Everything looks beautiful, however, if there aren't any burning planes wrecks. I have Win7-64, single nVidia GTX 285 w/latest WHQL drivers. Using Russian version, full screen, Vsync box checked, SSAO unchecked, 8xAA, resoluton set to desktop res 1920x1200 59Hz.
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I´ve been fiddling around the quality settings from Medium to Very High. Grass is a eater but shadows are the culprit, besides flickering, it´s quite heavy or there are some conflicts specially with trees. I disabled it and the sim fly much better and smoother. It´s a shame because the lights and shadows in the cockpit is something. With shadows on, the flying experience feels hesitant.
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Sorry, don't have time to see whether others have posted this one:
Cannot properly Exit from a Multiplayer online server after this Beta patch. Squadmates have the same problem. 56RAF_phoenix |
-same problem `bout exit multiplayer.
Fps good/same as last patch. "microstutters" back here now.. alot.. This on medium setting. ~s~ |
ATI users read this :
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http://forum.1cpublishing.eu/showthread.php?t=22553 Also maybe in Pseudo mode there no problems with not working buttons. Overall the patch is a great improvement in performance, fly over cities is better. |
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Same problem here: need to crtl-alt-canc and terminate the launcher. On the other hand, with this patch I spawned in an hangar and the plane didn't explode :) Cheers, Insuber |
stutters are back with this patch...multiplayer is not working mostly (unable to connect etc)
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Браво!
I have found a general improvement with the graphic quality, and have been able to increase graphic settings slightly with no loss in frame rate. I decided to test this analytically, so I followed the recommended method of bench marking Black Death. A re-test with the tweaked settings produced identical results. The results were (avg., max, min, in-game counter):
Beta ver.14035: 36 82 15 Beta ver.14413: 38 83 13 These were run with full screen ‘on’, driver ver.11.4, CCC settings at default. A separate poster mentioned lower VRAM use, and this appears correct – there seems to have been a ‘streamlining’ of the graphics data, in that more now fits through the same ‘pipe’ than was previously possible. I noticed additional graphic detail in the BD track, without altering any settings (I tested this twice to be sure). I checked cpu usage after a long low-altitude flight over Dover, and found it to be roughly 70%, 45%, 25% and 20%. Gpu usage was around 54%. Thanks, team. I know each improvement may seem minor in isolation, but the change from its original state is fairly major at this stage, in my experience. The desire to upgrade my graphics card diminishes with each update, and is now on hold (at least until that ‘blue stripes thingy’ is fixed). |
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Try opening Windows (7) 'Volume mixer' and turn the Steam input right down to zero. It seems to be working for me although I've only been using it for a short while. For the wheels sound try touching your wheels back on the ground after lift off, it seems to stop it. Yes, I know it shouldn't be happening. |
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jsut noticed you CAN see the 109 machine gun ammo left by hovering with the mouse on the weapons control center.
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I've had a decent improvement with this patch. Frame rates are slightly better, but overall it's much more smooth. The Stutter over buildings seems to be GONE, in fact, IL2 1946 gives me more stutter over cities than CloD does now.
I flew around a bit offline last night and shot up some ground targets in object-infested areas and found myself smiling as I played. Pretty good stuff. Unlike a lot of other ATI users, I seem to get the best performance in full screen mode. Turning up the settings does little to slow things down, the only thing I don't have maxed out is SSAO. I also no longer need to force 3d clock speeds, thanks for that... that was a pain. I7 975E PowerColor PCS+ 6970 2 Gig 6 Gigs Corsair Dominator DDR3 Win 7 Pro 64 Bit |
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Gigabyte X58A-UD3R rev 2.0 i7 950 @ 4.2 GHz Gigabyte GTX 580 @ 839/1678/2104 6 GB G.Skill F3-12800CL9-2GBNQ @1600 SSD G.Skill Phoenix Pro 60GB Samsung BX2250 22,5" 1920x1080 Win 7 Ultimate 64 Corsair 850W COD - Patch Beta 14.413 Sidewinder FFB II |
Sound Bug With New Patch!
From the point of initially purchasing the game & lots & lots of testing and little tweaks here & there i can say i have had small if at all no performance issues, however during the installation of patches to which have improved upon performance there have been numerous bugs that occur!
(i) During all online play to this day including all patches i have had no external sounds excluding AAA flak and explosions – there has been no buzzing of passing planes or hearing gun attack from enemy. (ii) Only from time to time Launcher.exe failures. (iii) Occasional stutter & freezing but nothing major. BUT WITH THE NEW PATCH I NOW HAVE MAJOR SOUND BUG AS IN THERE IS ACUTE SOUND DEFORMATION AND THEN NO SOUND AT ALL. (This is my only gripe with regards to all the hard work that the 1c Team has put into getting the game up to scratch - Thanks team for all the hard work much appreciated but with this matter OOOPPPSS! System Spec: Palit GeForce GTX560Ti 1024mb GDDR5 GigaByte GA-880G AMD AM3 Socket Motherboard AMD Phenom II Quad Core 965 Black Edition CPU 1TB Samsung HD Antec 1200 Ultimate Gaming Tower Coolmaster GX750 PowerPack Noctua NH-U12P SE2 dual fan CPU cooler 8GB OCZ Gold PC3 1333MHz Dual Channel RAM |
The stutters of the last beta are much reduced for me, close to running as il2 does now to be honest, only far better looking! I did notice more shimmering tree shadows from the air - they look like shadows of trees in a blustery wind , blurrily moving around a lot.
Sounds are stronger, some of the MG sounds are very loud; stuck bombers in the 'German - column attack' quick mission no longer get stuck in mid air over the land, though I still had one permanent stuck bit of smoking debris in the air. Still no damage model for buildings, no matter what's thrown at them. Nevertheless, a good step in the right direction, FPS more stable with far less sudden big drops and a lot less stuttering (practically gone) over built-up areas. It would be nice to be able to change the AI strength in the quick missions. Keep up the progress, I'm starting to enjoy this a lot more :) |
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Couldn't select any base nor plane after 'plane'. Game has to be killed with taskmanager while exit doen't work. Also couldn't change army after selecting one. Longer loading times. Crossfire seems to add fps now. tir 3 |
Additional to my earlier post- i also couldn't exit the multiplayer session and had to use Task Manager to shut it down.
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Getting some really bad graphical corruption with this patch too.
https://www.dropbox.com/gallery/7721...20CoD?h=313347 |
I have noticed that when I leave a server on steam that I have to go to windows taskmanager to quit game.. It is like it taking a long time to close.
I never had this problem at all until now. Just wanted to post here to see if anybody else is having the same issues. Thanks for your support. |
Downloaded and installed . I noticed a small improvement in fps overall..not much, maybe 5%. Offline my normal fps test missions ran without issues. Flying online other than the issues others have mentioned with the EXIT button and long load times I had a lot of micropauses despite high fps. My fps would go from 80's to 40's in a brief spike..almost looked more like a "pulsation" on the runway or at low altitude.. once at a reasonable altitude it went away almost completely.
Tried it offline over london and it seemed to be different.. smooth with an occasional hiccup.. One thing I did this time was I cleared my chache folder..I have never done it and it was loaded with a bunch of files.. I don't think its related at all..I wish I hadn't changed anything since I hadn't messed with the cache before so I don't know. Using Pseudo and Full Screen doesn't seem to matter for me.. |
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Did a bit more testing... in MP I get lots of pulsating stuttering.. in the same situation in SP I do not..
Also, MP takes a LONG time to load and join if the server has a decent number of people in it..and the EXIT is not working as so many have said .. |
I am sorry - but I am finding I still get marginally improved performance with crossfire switched OFF.
is anyone else confident crossfire is actually working with this beta patch? Can't be bothered to test anymore. tired of having to restart the game every time i change my settings. I still hold out hope you guys will fix this, but i'm putting this game aside for a while now. it's simply too frustrating to see the potential there but not to be able to enjoy it. Intel Core i7 2 XFX HD6870 G.SKILL 6GB GIGABYTE GA-X58A motherboard ATI Crossfire Windows 7 Premium |
The problem with the unavailable exit button disappears if joining a server with actual patch. It should be better to integrate a version control to the game to avoid such situations.
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+1 Yes I two feel like its one step forward and two steps back. This ne patch is real bad and I can not play in MP at all stutters bigtime! Even in SP it is not as bad as MP but still I feel it have gone back to the start how it was when I purchesed the sim. Sorry but I know you are working hard trying to fix it but I to am working hard trying to put up with it. O_Smiladon |
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Got a 5 - 10 fps average increase from this patch which is nice :)
even though frame rate seems good, there was increased stuttering over land. problem was eliminated if forests were lowered/ turned off (forest even on medium cause a 15fps hit). I got crash after i hit escape and goto menu, then escape again to go back into the game. i did notice something when i was hitting escape, was when the screen flashed from the game to the menu or vise versa, i would quickly see a flash of the last graphic frame of my last mission (eg, if the last thing that u saw was ur guy bailing then u exited the game, in the next mission u play you would see a quick flash of ur guy bailing fromt he last mission). Could the launcher be thinking the last mission is still running, therfore memory overflow to cause this crash? |
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Well I did my testing of the new beta patch (third version). I brought the game back to last official update then installed the beta patch 3. Game started and ran with no problems.
Seems quite a bit smoother than last official patch (did not tried the last 2 beta patches) But still unplayable for me over london or large cities. I also did some low level flying in a quick mission (the free flight one in a hurricane over dover). Once I get too low in the congested area stutters make their way into the game in a very noticable fascion (which makes the game barely playable IMO) with a fps drop as well, Mirrors off. Also concerning this little "trip", I had the chance to test the fact that we could switch aircrafts for quick mission, so I picked the spit IIa, and it worked, played around a bit with it then crash landed it in town (TOTALLY WANTED and not spin related of course :D), then I went and exited the quick mission came back to main menu and retried the same mission with another plane... Only it would automatically switch back to the original hurricane planned for that specific mission. I tried again 3 times in a row to get back to another plane (when selecting the mission and even selecting the plane in "players plane" option) just before hitting the fly button, but without success. I eventually restarted the game, and that seemed to correct the issue. So I say this without hate but that issue which the beta patch was supposed to have fixed, is NOT YET FIXED 100%. This text above described my experience with the game in full screen mode. When I tried the pseudo mode to see if things where running better, I was surprised to see that in that mode, the game stutters regularily at very short intervals with lower fps (stutters every seconds no matter the altittude and location). So I thought to bring that up, maybe the devs will no what to do with that info. Another point that I would like to bring up: I recorded a couple tracks to see if they worked... After viewing the first one, I pressed exit to go to another track, but screen went black when I clicked play (first picked the track, opened it, went to the window alright, pressed play there then black screen), game crashed I had to alt tab it after which a window poped letting me know launcher.exe had crashed and letting me close it. A good thing that I did noticed with that crash is that my desktop resolution stayed the same instead of switching to the game's resolution like it would with previous patch xD! Final point to bring up. Some of you guys seem to have softwares that allow you to see if your CPU/GPU are being used properly. Could those specific people point me to the name of such software so I can bring better and stronger feedback? I would really appriciate it :) Because when I have the task manager opened while playing the game for a couple minutes then switch back to windows to see how the CPU is being used, to my surprised it seems to be only running on a frightening 25-35% !!!!!!!! That can't possibly be right?! I would really need another software to double check that figure! :) My spec: CPU: intel mobile core 2 quad @ 2Ghz RAM: 8 GB DDR3 GPU: Nvidia Geforce 9800M GTX HDD: A half empty SSD C drive with the game on it and well defragmented. Win 7 pro 64bit |
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When flying a MP, the ESC key doesn't stop the game, the plane still flies unattended while you are in the briefing/map screen. Is it intentional, or a bug?
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Well folks, after hours of testing, crashing, stuttering, fps tops and drops, I decided to go the "way" of some other people in the CoD forum: I put the game aside and will eventually check back later, when all these game killing issues are fixed.
Spent a lot of (not so much) sparetime in CoD over the last weeks. Time for a break! @luthier & team: Hope you get it up and running in near future! |
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Hi,
bottom right next to the clock in system tray (the speaker symbol) |
okay.... I'll be a tad more specific; Where is the "Steam input"?
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They do not have any Xfire systems as far as I remember.. this is a work in progress.. Its important for you to give them feedback on the details..not "its not working.." Some people say it is using both cards for them, but the performance is actually less that a single card at the moment.. |
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For one,I have'nt been swapping the video paremeters about ie checking grass on,checkking grass off,enabling buildings,disabling buildings etc.I've constantly had the same settings on more or less from the beginning,so I can monitor the performance clearer. And only one is working,I'm just waiting to see what happens to the performance that we will end up with before I go and spend some more cash on a flashy card.I gotta say at the moment,ATi is probably favouring least in my choices of card. It is quite apparent that ATi cards are being left out in the cold here on COD,shoot me down in flames if you disagree here,but I believe this to be the case.I'm not complaining,this is just an observation. |
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EDIT: working as in both cards sharing the load and apparent performance gain. |
I`ve got a 4870x2, offline I can enable fullscreen mode and increase the graphics setting, incl grass roads and shadows, the Crossfire icon displays top right and both gpus are running at full speed, framerate is very very good. Online I get constant fps flutters at best I lose 50% of the offline fps and it swings from 5 to 30fps almost constantly, when I turn fullscreen to pseudo my Crossfire icon disappears, one gpu doesn`t clock itself up but my framerate goes back to a stable and acceptable level, not as good as the offline framerate but definately no stuttering etc, fps is around the 40 to 80 mark.
Last night whilst online in pseudo mode I lost my sound about 10 mins into a flight,didn`t return till I restarted the program. I also cannot exit online maps without ctrl alt deleting to stop the game. PhenomII x4 955BE at 3.6ghz 4870x2 11.3 drivers Win7 64bit 4gb of Corsair 1333 ddr3 |
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Previously my installation was patch 14413 on top of patch 14305. |
Crossfire works 100% at flight over chanel,Dover(clouds enabled), but over France( Clouds enabled) GPU load drops at 60 % ,FPS and about 2 / 3 down and stay there even longer and when I get the channels and Dover.When flying without clouds Crossfire is working 100%. Clouds over France causes problems Crossfire.
Crossfire 2 x ati 5870 |
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Apart from that surely if this was the old Il2 engine it would be performing a whole load better than what it is, they have obviously reused some of the gui type stuff but then why wouldnt you, no point rewriting everything if it already exists, but this engine certainly has abilities that the old engine didnt. Bottom line does it really matter, all we want is to get this working, its got a lot more potential in my opinion than Il2 has/had, but it is going to take a fair while to happen. |
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Of course it's the old engine modified. No company in their right mind throws out a perfectly good engine and starts again from scratch. Some engines you can even trace back to other companies. Valve's "Source" engine is just a heavily modified Quake engine from the very first Quake game. Call of Duty uses a modified Quake 3 engine, which itself is built on Quake 2, which was built on Quake 1. Unreal 3 can be traced backwards to the original Unreal engine. You'd have to be insane to try and start all over again unless you had one hell of a budget to work with.
On topic, as an update on my previous post (10 pages back or thereabouts), I reset my game version to the current Steam patch level, cleared my cache and then patched it again. Now my primary GPU is correctly throttling up in Crossfire mode, however the stuttering in Crossfire is still severe. GPUZ reports my secondary GPU running at around 85% but the primary sits at about 39%. With such a huge disparity, the cause of the stuttering isn't exactly a mystery. I am running a pair of 2GB 6950's. |
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I see no difference FPS wise between 14305 and 14413 and have confirmed it using the black death track. That said, 14413 would still be the best patch yet if not for the MP related issues it has caused. Cheers |
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Different Story Today From Yesterday????
After playing with the latest patch yesterday and getting numerous lock ups and crashes to desk top (entailing reboots) I decided to give it one more go today before going back to patchless.
Just flew/created a quick missiom/flew again for 2 hours not one crash/lockup. The mission was a convoy and static vehicle attack in France. Got a few stutters coming in low to strafe over a large French town and amongst the clouds but other than that (and the flickering ground shadows of course) it was very smooth with full screen and everything on maximum settings. I have had all settings on max from the word go and noticed a slight improvement in clouds and a big improvement over London with the patch. The Black Death track is a smooth as silk. I don't have the FPS counter going because I can't see the point in getting hung up on looking for big FPS if the game is operating smoothly However, with or without the patch, I cannot get static a/c displaying markings nor ai a/c to attack their designated targets or areas in the FMB. I have had all versions of IL2 since inception so I am familiar with FMB. |
intel i7 950 @ 3.8 Ghz
6 Gig 1600 DDR3 RAM ATI 5970 Dual GPU Win 7 64 Bit Running at 1920x1200 (native resolution). Beta 2 (14305) had reintroduced the bad stuttering for me and so I had rolled back to the previous beta1(14214) which gave my system practically no stutters and smooth FPS throughout. (gave feedback in the previous thread for that). This beta3 (14413) has major performance improvements for me over beta2, but it still does not seem as smooth as the earlier beta1 in this series of patches. In game settings set to max (except High trees and Low building detail). Epilepsy filter off. SSAO off. Full screen mode: Both GPUs on my card are being used and the ATI Crossfire logo appears on screen when actually flying if I turn that on in CCC to check. GPUs are only being used to 60-62% on both GPUs however (using MSI afterburner for the numbers). I have no idea if 60% is good or bad, just including the numbers here for completeness' sake. Minor stutters are present. Overall it still does not seem as smooth as the beta1 however it is largely playable. I have not tried a mission over London however. One rider with the stutters though, they can be rather inconsistant in this beta3..sometimes they appeared immensely more noticeable than others whilst testing today...one one flight in particular, they were really bad (rubber band) when low down over a town (Folkstone I think), but generally they have been hardly present at all. FPS is slightly reduced. Get big slowdowns again when close to another plane (not EVERY time I am close to another plane but frequent enough...this was cured in beta1 for me)..I also get mini freezes when panning view around quickly with TrackIR (also don't recall that happening too often in Beta1). I am getting terrible flickering in and near clouds as others have reported. If I was not epileptic before I may well soon be if that keeps up :) My card is throttling up to full power whilst flying in game, however I never had that particular problem previously anyway. Vsync is working for me (no tearing when using TrackIR in full screen mode when Vsync on...lots of tearing when it is off). Seem to have smoother performance with Aero off and with triple buffer on in ATI CCC. Turning Aero off made a big difference in beta1 for overall smoothness. I have tried most of the Quick missions (except over London) and performance seems similar throughout. Pseudo full screen This regresses performance back to beta 2 level for me in regard to stutters...unplayable in this mode. Hope this is of some help. S! |
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1) Open steam, go to library, right click Cliffs of Dover, Select Properties and go to Local Files tab, click on Verify Integrity of Game Cache and let it run and download. 2) Go to \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\ and delete everything in the main folder, keep the shaders folder but delete everything inside. 3) If you want to be sure your conf.ini is set to default just delete it in \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\ and it should make a new one next time you start up the game, you have to set your video settings again first time you start the game. 4) Download the latest patch and extract it to your desktop, then cut and paste all folders to \Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\ selecting yes on any request to overwrite and copy and replace otherwise. 5) For ATI users go to C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI\ and rename the intro.wmv to something different or just delete it, just be careful as it might affect VAC cheat protection in the future when playing online, so far there seems to be no problem to do this though. Always best to start from a clean point, I also had graphical bugs like yours but following these steps cleared it for me and made the game run smoother overall. Hope it helps. |
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But it feels like IL2 (OK better FM,DM,Map ec.). The Trees,the stutters,the ai,vehicles with humans but trains whitout ec.ec. I dont want a another IL 2 like Patchwork:"you can buy Forgotten Battles and many planes has a better DM !!!" NOT ALL PLANES WHY ? Ok i give you many money (but not the fullprice OK ;)) Sorry but i`m angry I want sell the full price for a coherent Produkt. I want to buy Add ons but not like the old il2 way. |
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It´s all about the better FM, DM, Map, etc ;) |
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Thanks. |
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Hope you get it sorted. |
Yeh, I'll roll the thing back to current release adn go through the process again just to make sure.
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I mean the bugs ec. |
ok so now my game will not start at all is there a uninstall for this patch?
HELLP please. TY W0ef did the trick |
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After this you´re back at the latest official patch. Just clear out your cache folder as well in documents/1C SoftClub/cliffs of dover/cache |
U.S. Release?
I hope all this stuff is going into the U.S. release--still at least 3 weeks off.
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So for future reference I'll be deleting the cache, conf.ini, rolling back and then applying beta patches to hopefully minimise issues :D |
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Well, yeah, a lot of problems are created by people installing beta patch on top of beta patch.
Until those steps to install the patch cleanly are stickied I will happily spam em though where needed ;) Helps with stutters, graphical glitches, not being able to use ESC in Multiplayer. Not a cure it all but a good routine to follow nonetheless. |
New beta patch has killed my ability to set pre-flight loadout. Now it just stays on default like before.
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So to update my feedback for devs in post 280 above....flickering in/near clouds no longer present...slowdowns when near other planes appears to be gone. Running in true Fullscreen with Vsync on (and all other settings the same as in my earlier post) Its now silky smooth over water, whilst some micro stutters remain over land (but not so much as to ruin the fun). Seems a good beta for my 5970. |
single game i get better performance with the new patch but multiplayer i get better performance with the steam patch
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