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I hope you guys realize I've been editing my initial thread with findings as I test/play. First page.
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+: 1. Slightly improved sound
2. First person bail out 3. Slightly better performance -: 1. More stutter even over sea |
Sorry guys. good over the ocean(no land in sight) and bad over land even at low settings.
Win 7-64 bit MB, Asus Maximas III Formula CPU, I7 875@3.89 RAM,12 gigs 1333 GPU,GTX 460 SLI I can't think of any reason this sim should not run well on my rig. Can you? |
No propper Fullscreen?...odd
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This seems bizarre that the game was released/ at this stage of development and not having a working fullscreen mode? No wonder SLI/Crossfire/AA/ are not working and the performance is so bad. I have never played any game that ran better in Windowed mode than Full screen. You may call me paranoid, but it really seems they had everything ready to go and running well. Then that whole UBI EP filter thing happened and they have had to tear major parts of there code apart and redo it another way to pass some redundant legal BS that UBI threw at them in the 11 hour. Hence all these problems and rushing out hot fixes to patch up pretty standard stuff. And..to be honest, I think that EP filter "option" is not really putting the game back to how 1C had intended it to be before this whole Epilepsy debacle (the fact some effects are still missing even with it off shows that). And that's why so much stuff still seems unfinished or in development..especially the whole rendering /performance aspect of the game. It's seems obvious they are scrambling to fix that stuff in the wake of major recent change imposed on them.. Anyway, that's just how it seems to an interested observer. Thanks for the continued patches. |
No change after beta patch install
Frame rate seems unchanged. I can play it if I turn most everything down
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Dev Team MSAA=4 does not work in external views and Render=d3d10_0
Lets just clear up one thing going forward.
MSAA=4 is not giving AAx8 ingame. There maybe some AA working from inside the cockpit view. But all external views are not using any AA at all. It is just looking ok cause the res on all computers are around 1600 or 1980*1020. I have a gtx285 it is dx10 and should look it in game. Fail it looks like old il2 paint schemes mostly. But I should at least have smooth lines with MSAA=4 I have played with it a lot over the last few days. Also noticed this for Dev team The Render=d3d10_0 is not working correct. I have found adjusting this to Render=d3d10_43_x64 gives me funny shadows but the game runs smoother. So i just turn off shadows and then I have big FPS over land. But changing Render to Render=d3d10_43_x64 seems to disable been able to select AA at all ingame. Even if I hard code MSAA=4 in conf.ini in my documents area not steam... and change the file to read only. The game seems to override this and set AA ot off. So two things MSAA is not working RENDER=D3d10_0 is not working either. I believe game is displaying d3dx9 not dx10 Also what is Megatexture=0 for? If you change to 1 the mission does not load but game does. Same issue with Fog=0 can load game but not a mission. CPU looks like it is workinghard to load but after 5 mins the loading screen has not progressed. |
seems to have improved
i tested using the quick mission, bomber raid over london, before patch everything on high, during fights it was about 20-23 fps, but including ground shots, down to 13-15 fps,,
after the patch i probably gained abuot 5 fps in the air, but including ground shots, about 3-4 fps. then, i reduced all my settings to medium that pertain to any ground stuff, but aircraft/damage etc i left high antiliasing is set to off, now im getting between 30-55 fps over water and about 28-40 over land!(still stutters a bit) i am quite happy with the game play:grin: but i appreciate others are struggling! personally i will be upgrading my card from ati 6870 to poss a GTX 480 / if and when they patch/fix SLI/CF then i will get another one! on another note, hat off to the DEVS! i see there were/are some impatient people on here,, but at least you guys are doing the best to give us a great game, i would rather have it as it is than not at all :mrgreen: |
Has anybody noticed a difference with Crossfire, my fps has gone up by about a 1/4 with it enabled. Hitting 55-60's in the Dover Q/M at 1280x720 with med settings after patch.
AMD Phenom II x4 965 + ATI 4890 x2 8g Kingston Hyper X |
I am sure when they fix the muilti core issue we will gain a lot then.
O_Smiladon |
Specs:
Vista x64 Home Premium 4 GB DDR2 at 400MHz ATI HD 4870 (512MB) overclocked @ 790/1080 Core 2 Duo E6600 overclocked @ 3.3 GHz Creative X-Fi Xtreme Music Settings: Resolution: 1920*1080 @ 60Hz (native resolution) Full Screen: On Detail Level: Custom Show Advanced: On Model Detail: High Buildings Detail: Low Land Detail: Medium Forest: Off Visual Effects: High Anti-aliasing: Off Anti-Epilepsy Filter: Off Damage Decals: High Buildings Amount: Low Land Shading: Medium Grass: Off Shadows: Off Roads: On Audio: Surround Performance: No notable difference from before patch. Stuttering when low over land or sea, and every so often in the air (these can be slower stutters which pause the game for longer, but do not happen often?). The former affects the sound aswell, which sometimes cuts out permanently until game is restarted. I have just now had some smooth performance when low over sea (and once over a small part of an island) but it's somewhat random - stutters will come and go. Possible somewhat to do with direction? I was out to sea on the cross vs roundels map for the most part just now and some directions might have been smoother but it was mostly random. Above low altitude performace over land seems to be worse in general than over sea. I have had the feeling there might be a memory leak somewhere as I noticed performance degrading gradually as you played the game over a certain period. Im not sure if this is still present in the patch as it is. I currently play the game exlusively in dog-fights/bomber intercepts, on the cross vs. roundel map (over the sea part) or over the channel. No landings or taking off, and no campaign/training. In these circumstances the game is playable for the most part. |
I'm running 1024x768 full screen as 1920x1200 full screen cause multiple problems. More testing required.
Everything ON and at HIGH Large performance gain over water. 100fps up to 150+fps Smaller performance gain over land with far less stuttering. 30fps up to 30-50fps no performance gain over London with considerable stuttering 19 fps |
I can't change my screen res any other than the native one in my case 1920x1080 any other different swithes it into window mode.
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Another patch error even if you revert back from the patch to the prior version and the game has tried to use a resolution lower than your desktop resolution with the patch creating a pseudo "window" at some point even though full screen was selected, is the aircraft info text-box that tells you in blue txt that your gear is up/down or your flaps up/down etc has now moved to the centre of the screen so is central to the view/gun sight and is also smaller.
Also the radio info text-box which gives radio subtitles in larger red txt has also move to the left so it is now at the top left of the screen and is also smaller. And the icon/s that represent the currant throttle position ect have move upward. |
Just tried the patch and the game is a lot smoother over terrain. When everything is loaded into memory it's almost as smooth as water.
I still notice the stuttering when new things are loaded in but it happens for a second or two and then once the area is loaded its smooth flying. Makes me wonder how much smoother this would be if the game could access the rest of my RAM ;). Looks like I'll be starting the campaign real soon. Game Video Settings: (Russian Version) Everything on Highest except building detail and amount (medium) and no AA 1920x1200 System Specs: Radeon 6970 (2GB) Intel Quad Core Q8300 running at 3GHZ 8GB Ram SSD O/S drive - (Win7 Ultimate 64bit) Game run from 7200RPM Seagate |
Just tested again, min-medium details(1980*1080), all same when allmost maxed,when the game is smooth and really enjoyable to fly, really liked it.
Stuttering is killing my joy, stuttering is same lower graphics option than higher, stuttering get better when i fly about 15min when textures is loaded on memory better but it's still there very badly. When i start Crosscountry mission there is buildings on my side, i see textures takes really long to load in the buildings and my plane. Maybe longer loading times before game starts can help with this issue, i still wondering those loading times, even first time they are really fast, RoF takes about 1-2minutes to load at first time, after that loading times is decreased. Buildings and other planes are biggest hog to mee, if those are not visible close, i have really good performance on max settings. How is the option turn buildings off so there is no buildings so we can test how if affect stuttering. When it's smoot the feeling of flying is absolutely fantastic and terrain looks so good. I got some really bad tearing too time to time when i turn my head because no possible enable vsync.(Trackir) FPS is about 50-60 over land allmost max settings when there is no stuttering, so if we can get rid of it or lower it drastically we got exellent sim here. |
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Going higher resolution will make you video card work more, Lower rez and it's more cpu .. meaning yeas something is really wrong !!
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If we don't have real fullscreen yet, it maybe help my dual GPU card to start second GPU, games in Windowed mode newer works with Crossfire 2GPU or SLI modes. Starting the game in Windowed mode is only possibility turn off Crossfire mode in my 5970 dual GPU card(Crysis 2 and another games what have some graphics problems with crossfire) |
Yeah this is the strange thing, testing a beta patch where there is no full screen mode. I haven't tested the beta myself but I noticed improvements with COD when I told launcher.exe to disable aero when it started.
I will not have time to test the beta properly before the patch release but without I was getting reasonable play on my system but with some micro studders over land. COD @ 1680 x 1050 Windows 7 x64 Ultimate E8400 @ 3Ghz ATI 4870 1Gb 4Gb Ram 128Gb SSD System Drive but with COD installed on a 1Tb secondary drive. Med Settings for COD except for Building Amount and Trees being very low. 2 x aa ingame Epilepsy Filter and grass - Off. BTW AI belly lands the planes, including auto pilot. Some good dog fighting though and trying to bring down those bombers is a challenge with 8 x Brit 303's for your armourment. :) It must have been a godsend for them when the Hispano 20mm started to be fitted along with .50Cals. |
I find the .303 quite good just the low ammo count worries me, much more ammo in the 109s machine guns
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Short updatereview from me (my first post ever and sorry for maybe wrong english i´m german and nealy since 30 jears out of shool)
My system Intel core 2 Quad 2,40 G Nvidida GTX 470 (sometimes I overclock e little bit) Vista home 32 Bit 1680-10... (Widescreen) Trackir 4 I use all settings to middel, gras and so on - all on - AA 2x (I sometime also try 8x but it´s no optical diverence for me). Since the update my grafic in german campagne is smoother, also over London. I have stutters as before and i have launcher crash as before. This crashes happens not always in the same situations, so i can´t say what the reason could be. Often they happen when i´m just in a fight - i fight with the standard amount of planes in the mission - all works (with stutters - not easy) there are damaged planes - smoke and so on - no problem and suddenly it crashes. And when i try the same the next time it not problem to end the same mission (faliure of course) without a crash. At the end I want to say: I love this sim! The grafic is near to a movie. I would be very happy if you could get this sim as perfekt as possible. Is it possible, that the patch better works for 32 bit systems? |
I installed the BETA patch yesterday. Couldn't get CoD started so I had to remove the patch. After removal I was able to start the game normally again. For some reason my performance is has been ok from the start even though I get sometimes FPS drop, but only in the begining of a mission. Otherwise it runs well.
Hopefully the real patch would be done so that everyone could install it and enjoy the results. |
Very Flyable Over London after Patch with the following sttings...
I made some settings changes and the result is that on my system is that its very possible to fly on the deck over London with about 30 fps. At higher altitudes the fps goes up to 50 fps.
Now, I have a good rig and the game ran pretty well for me pre patch, but not over major developed areas like London. Wasn't a slide show but it got close to single digits. This is the "Russian" version of the game with the "Russian" version patch. I will post my in game video settings first.. 1920X1200 Models-HIGH Building Detail-VERY LOW Land Detail-HIGH Forest-HIGH Visual Effects-HIGH AA-Off (doesn't seem to be working anyway) Decals-HIGH Building Amount-HIGH Land Shading-HIGH Grass-OFF Shadows-OFF Roads-ON (Grass and Shadows seem to have a major impact to me..even more than "Forests") My Conf.ini [BOB] EpilepsyFilter=0 [window] DepthBits=24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1200 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=74.73.250.33 port=21003 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ProcessAffinityMask=15 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed=0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=3 VisibilityDistance=4 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=2 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 And finally, proof is in the video documentation.... http://www.youtube.com/watch?v=yXs2T0NGXJw slightly higher..the video seems to show a couple of very brief pauses, but I don't think hey actually are "pauses" I think they were cause by stick inputs.. http://www.youtube.com/watch?v=g-0BmJxNUk4 I flew through London Bridge and turned left over the city as the recording began.. heading away from the Thames.. The results were pretty consistant with the only difference being at a little higher altitide you could see the buildings drawing around you a lot more..but the fps seemed to be the same regardless..just didn't look as cool :) I will say this, when you fly over london and see the buildings drawing you have to think "Holy Cow, thats a lot of triangles to draw!" |
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With more accurate testing i noticed a nice FPS gain and Stutter reduction over land, no issues over water.
Only thing is the screen resolution issue (see my previous post #125 ) Settings all set High, Buildings and Trees @ Low Res. 1920x1080,60Hz Please note that these tests are being made with a 32Bit O.S. (My copy of Win7 x64 still on trip) Keep up the good work, with some more slightly optimization will be ok ! If it can help, i remember about ArmA:Armed Assault from Bohemia Interactive having same FPS/Stutter Issues as Cliffs Of Dover after his release.. as far as i know they solved it by optimizing Buildings and Trees textures with little less complex ones and reducing the number of LOD transition on Buildings. My Rig. AMD Phenom II x6 1090T 3.2Ghz 2x 2GB RAM Corsair DDR3 1333Mhz 8-8-8-24 AMD/ATI HD 4650 1GB Dx10.1 Corsair 800W PSU 2x SATA-2 6GB/s Raid 0 Win7 Ultimate 32 Bit Gonna keep testing ;) S! |
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There is hope that real "Full screen" maybe works better. Kankkis |
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Hi
I installed the patch as directed and when I tried to fly a quick mission the game launcher failed and shut the game down. I was looking forward to trying this out to see if there was an increase in FPS over land but no joy. |
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Kankkis |
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Performance for me has not improved with the patch. But setting texture quality to performance in the nvidia control panel raised the fps by ~15%. Still much stuttering flying over cities. Also stuttering when approaching bombers (I guess when the LOD changes to high detail, and the textures have to be loaded). I would also conclude that the main problem is the loading of terrain and textures, cuasing the sim to freeze. |
This may havebeen reported, I have a lot to do today and no time to read all 23 pages - a good sign that many are testing :)
Multiplayer - Client The beta patch has taken away those naked text boxes for Spawn Aircraft group and replaced them with properly tailored menu items although they do the same job. You no longer have 'Change your plane' on the multiplayer pick-list. A map now appears on which, having chosen your side, you click on one of the airfields that the mission creator has populated with a/c and then pick from what's available. One problem is there is nothing to tell you which fields they are unless its somehow in the brief (which I haven't tried) but they should at least be highlighted, say Red or Blue like they were in IL-2. Also I didn't get a list of existing Flights already created by the mission or new ones created by others in the game, it seemed I could only create a new Flight but I could be missing something. FPS Its hard for me to say on this as I had pretty good FPS before although much lower over London. My impression is that it is a little smoother (or I am just getting used to it?) but my low level FPS did seem to be a little improved over London but not by much. I'm sorry I can't be more objective. Views I had TrackIR problems originally where the TIR seemed to be unpredictable and repositioned my head very often, especially left and right. It still does it but either its not so much or I am just getting used to it. It is a pain though and if there's anything that can be done that would be great. I am constantly pressing my "Centre TrackIR" button. I get a similar but far less effect in IL-2 (I know thats a mod but its also a reference). Worst of all is the vertical range I get with TIR. It seems I can only look up and down by a limited amount. If I centre TIR on my gunsight I can move my view quite a way upwards but only down to the bottom of the instrument panel. If I centre it on the instrument panel I can then look down at the lower controls but I can't look much above the front canopy frame. I don't think it's a TIR problem as the TIR scale/grid view continues to move beyond the cockpit range. ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls |
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After intensive testing yesterday and this morning:
No significant improvement in performance (~5 fps) over land and sea. A lot of micro-stutters still in combat and in normal flight. A lot of micro-stutters when flying really close to enemy planes. London is still far from being smooth and unplayable when other a/c are involved. System Specs: C2Q Q3.2 GHZ 4 GB DDR2 Sapphire HD 5770 1 GB DDR5 Vista 64 Game Settings: 1280x1024 All High Except: Trees: Low Buildings: Low |
As a server i got alot of error boxes appearing saying things like "wrong insignia on group" or somthing like that. there were several different messages. I think the people on the server trying to change stuff make them appear but i have no idea. this happend when i was just flying around so i didn't cause them myself as far as i know.
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FPS before and after patch
---------------------------- In water battles I get 35-40 "13915" 40-45 "13820" over london I get 10-15 "13915" 10-15 "13820" Micro stutters seem gone. Possible Bug -------------- I strafed the oil container in london and it exploded this caused a chain reaction explosion the whole city wide and fps went to "0" did this several times with the same results. Game settings --------------- 1920x1200 8x AA Anti Epi filter off everything max except trees medium and shadows low. DX/system info System Information -------------------- Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.101014-0432) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 08/24/10 18:04:07 Ver: 08.00.15 Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.8GHz Memory: 8190MB RAM Page File: 3021MB used, 13094MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 Display Devices ---------------- Card name: ATI Radeon HD 5800 Series (5870 Vapor-X OC) Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter 0x6898 DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_E140174B&REV_00 Display Memory: 753 MB Dedicated Memory: 1010 MB Shared Memory: 3839 MB Current Mode: 1920 x 1200 (32 bit) (60Hz) Monitor: Generic PnP Monitor Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll Driver Version: 8.17.0010.1070 (English) DDI Version: 11 BGRA Supported: Yes Driver Attributes: Final Retail Driver Date/Size: 3/9/2011 00:55:52, 795136 bytes |
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i7 920, GTX470, 6GB, Win7 x64.
Objects, landscape, effects, land shadows on medium, everything else off or very low. Shadows are on. Resolution 1440x900. Stutters near ground are reduced when compared to pre beta. 6vs6 fights over channel are about 45-70 fps, however it drops to 25fps sometimes. Such drops were not frequent in pre beta. Something has changed. Trees and shadows still cause the biggest hit (fps get down to 15-25 fps over small town). P.S.: Luthier, I don't know the details, but NVIDIA has something changed/removed in 4xx,5xx cards, so some techniques (undocumented shortcuts) can't work correctly on them. I.e., there was problems in RoF with shadows and textures with these particular cards. As CoD was developed so long (starting way before these cards appeared), it could be that it also uses something what these cards don't like. |
I tried the patch yesterday and got much worse performance... FPS were connstant at about 5-6 FPS on High settings (before the patch it was 30-40 but stuttering a lot so it was not playable, over water it's good but close to land and it starts stuttering a lot)
my specs: - Windows 7 64bit Home Premium (page file disabled, all updates for OS installed) - 12GB RAM DDR3 - i7 950 @ 4GHz - HD 5870 1GB RAM (Catalyst 11.3, monitor resolution 1920x1200) - X-Fi Titanium PCIe - Corsair HX850 PSU - OCZ Vertex 2 120GB SSD (OS and all software installed on it) |
Max FPS: 40, Min FPS: 14, Average: 29-30 FPS - Free Flight over France
Big stutters from time to time but overall a slight performance increase but really not very much. Settings: 1680x1050, Fullscreen Modeldetail: High Buildingdetail: Very low Landscapedetail: Low Trees: Off Visual Effects: High Damagedetail: High Buildingamount: Low Landscapeshading: Low Grass: Off Shadows: On Roads: On Changing settings after having startet a mission caused the launcher to crash. Other tests showed that buildings are the no. 1 FPS killer for me. With everything else on high except for buildings I have almost the same FPS as with the settings stated above. Also it is nice to see that the strange gunneryproblem has been addressed:!: :grin: My PC specs: Mainboard: Gigabyte P55 UD3L CPU:Intel Core I5 760 GPU:ATI Radeon 4870 RAM: G.Skill Ripjaws DDR3 4Gb Windows 7 Ultimate 64 Service Pack 1 Powered by an Enermax Liberty 400W |
installed beta patch.
Damage model, when I damage enemy planes a tree comes out of the damaged area? Hurricane Radiator, outside view of flap is fixed. Hurricane mixture lever, when mixture is on 100% lever shows WEAK not RICH. Witch |
Installed Patch
System: I5 2500k @ stock Graphics: Radeon HD6970 2GB Vram Overclocked Mem: 8GB DD3 (Kingston) Updated my system recently to cope with this game. Seems to run quite fine now at 1380x768 max settings (only buildings amount set to high instead of unlimited). Only dips in FPS and stuttering are when I fly over major cities like London, seems the buildings could use some serious optimizing. Also AA seems not to be working right now even if you set it to 8. Another thing that is bugging me a bit is that the colours on my Radeon seem quite washed out compared to some Nvidia screens I see. And I have three horizontal blue lines on my horizon often (like mentioned in other posts as well). Will post a screenshot when I get back home. But yeah, game runs rather smooth most of the time for me now. |
"Tower this Puma" "FPS still terrible, stuttering all over the place request for landing."
Intel core I7 920 @ 3.8Ghz Ocz 12GB DDR3 Reaper Gigabyte GA-EX58 Extreme bios version F12 Zalman ZM1000-hp 1000w PSU Gigabyte GTX480 Nvidia 270.51 drivers Windows 7 64bit Pro Servicepack 1 |
couple of small graphical issues I noticed
I shot at a Do17 and when I hit the engine a tree/shrub/bush flew out of it. When hit by a 110 I saw tracers flying out the side of my aircraft. Performance has increased for me and I can run forests with virtually no hit to fps which is nice and makes the landscape look fantastic. Still having to run a much lower resolution and still getting micro stutters when buildings pop up. Sound is a little messed up also. |
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I see that the flaps and landing gear has been fixed, thanks.
A fine GAME nearly a simulation. |
Before installing the patch, a question: Can it be uninstalled if things get worse? How do I uninstall it?
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The patch has made a slight FPS improvement for me at all settings and test missions, and has changed the nature of the stutters from big random ones, to small, regularly spaced stutters. In the test results below, stutters are present unless otherwise stated.
Test settings are as follows: CPU = Intel Core2 Quad Q6600 (2.4GHz) RAM = 4GB Graphics = GeForce GTX460 OS = Windows7 Prof 64bit Resolution = 1280x800 Fullscreen = yes Anti-Alias = x2 Detail = High F10 panel = off Clouds = off user ini files = tweaked :) - see them here (around page 10): http://forum.1cpublishing.eu/showthread.php?t=20055 Tests: Quick Mission 2 - Freeflight - England flying over Dover: original FPS = 9 to 12 post-patch FPS = 14 to 17 flying over Shepherdswell & countryside: original FPS = 17 to 22 post-patch FPS = 20 to 25 Quick Mission 4 - Freeflight - London low flying over Thames: original FPS = 3 to 7 post-patch FPS = 4 to 8 Quick Mission 1 - Freeflight - Channel stutters = No original FPS = 50 post-patch FPS = 52 Quick Mission 5 - Cross Country - England flying low just after takeoff: original FPS = 20 post-patch FPS = 25 I also noticed several things:
Regards, BobTuck. |
S!
You can make a back-up of the game in Steam. OR you can first extract the patch in a folder, check which files/folders it has and copy originals to a safe place :) |
I run a
QX6800 8GB RAM. XFX 8800GTX Never had any trouble running any game on maxed out settings, but Il-2 COD runs at an awful 2 to 5 frames per second. Even though I'm above the recommended specs. The beta patch didn't fix anything for me. It's so unplayable I'm going to put my CH-joystick setup back in the closet until everything is fixed. I'm thankful for 1C releasing COD, though. Let's just iron out those bugs (of which I didn't know until I bought the game). |
Firstly only getting a slight inprovement in fps up high but at ground level there is still stuttering in graphics. My settings are 1680x1050 at medium settings.The game is playable but needs further improvement.
My main concern atm is Multiplayer I had it working fine until the patch. We do not have a Menu anymore to change planes and spawn new aircraft.Once i get in on the mission i can only look from the outside. I can not spawn in any aircraft. my specs windows 7 64bit home premium intel dual core 6850 4 gb ram gigabyte nvidia 560 TI 1gb ram xfx 680 lt motherboard thanks and goodluck with the next patch |
a possible point to note : whilst iam applying this patch for testing iam noticing that within steam, IL2 is "always" reverting back to the keep me updated setting, every time i set it & launch the game & exit i have to reset it again. on many occasions i have noticed the small steam box "steam has finished updating IL2. im sure this is causing some anomolies when testing.
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Wouldn't it be of more use to accompany your findings with a log file like this?
http://forums.techarena.in/windows-software/1111018.htm Might make it easier to compile statistics. |
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right click on your game in steam-select properties-select update and click on verify game cache. It will revert it back to original game.
When offical patch comes out its signed so you wont be able to revert this way. |
the new beta-patch very slightly improved my performance ingame.
Nevertheless i get very good fps rates in all situations: config: AMD Phenom II X4 955 3,2GHz 4GB RAM Asus HD6950 2GB RAM Game config: anti-aliasing: 8x model-detail: full effects: full damage-model: full trees: very low buildings: few shadows: off any other details level on "mid" resolution: 1440x900 FPS over Water with 12 planes: between 90 and 120 FPS over ground with towns: 50 - 80 well, this is very acceptable for me and i think that it depends to 90% on the graphics card that it is running so well. So as the already mentioned in the manual, that u need the latest hardware by 2011, u mainly need to upgrade ur graphics card to get acceptable playable fps . thats the main spot u should consider. The game itself is great and evertime i shoot a spit/hurri my breast fills with pride (flying under 95% realistic conditions). i only can go down on my knees before the 1c team for doing such a great game and i'm sure that it will be better and better with every new patch! |
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2-Go to the graphical configuration, set your graphics settings and leave the game. 3-Go back in again. It worked for me. |
i-7 970, 2xGTX560 270.51, 12gb cheap ram, W7/64U 1680x1050 all settings high except grass=off, building amount=small and forest=low.
Getting a black screen on startup every time. That didn't happen before patch. Stutters when flying low over ground have gotten worse. |
Improved game with a 10% fps. More stable and playable.
Still some Loader.exe crash in multiplayer. |
No difference for me, still stuttering over land and low fps in general, all medium settings except buildings set to low and trees to very low.
Average fps is about 15. Specs: i7-920 @ 2.80ghz, 6gb ram, s-ata2 HDD, ATi Radeon HD5770 1gb GDDR5, W7 64x Ultimate. |
map error
i found this map error -sunken rectangle of terrain.
http://www.flickr.com/photos/thetins...1779/lightbox/ |
Hi
No significant improvement of FPS. Rather looks like the graphic card is not really used cause my spec is quite high, NVidia GTX 260 AMD Phenom 4 core 4 Gb Ram |
I'm confused. I've updated via Steam and my game version is now 1.00.13954
This appears to be later than the advertised patch. Is this correct or should I be downloading and running the patch?? |
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Good and bad
Hi guys,
The new patch had some interesting results. Overall - 1. far less stuttering but still there every +-12 - 20sec - Plays a bit Smoother 2. Bullet splashes on water/ground no longer effect fps (before patch splashes would make fps 0-1) so good improvement there. 2. Smoke still crushes FPS to 3-4 fps for a few seconds 3. COD is now crashing/freezing forcing restart... Sometimes it crashes the whole PC - Very bad... It can't run even for an hour - mostly less till crash/freeze 4. Noticable difference between cockpit on and cockpit off +/- 4-5 fps in wonderview. 5. I loaded up Calais dog fight and Dover dogfight Quick missions, both couldn't do more than 1 fps - on 1280x960 (Med - low settings settings- no grass, Very low trees, low building, med land shading, Model high, effects med etc Its a step in the right direction - but still a ways to go yet. Thanks for the effort. BEFORE PATCH Trying to fly over channel 2v2 or 1v2 spit v 109 1680x1080 (native res) - Grass off - trees off- roads off- all ground details lowest. Model High, damage med effects: high average:8fps or so cockpit off: 9-10fps Major stutters and slow downs. Coudn't fly over land at all - average: 3-5fps in 1st training mission. AFTER NEWEST PATCH 1.03954 Far less stutter - almost playable over water average 10-11 fps with cockpit off - about 14-18fps Now can go over land but still not good 8-11 fps Lowered my res to 1280x960 and can actually fight over water. YAY! Still big stuttered but not so frequent. I also increased my setting a little bit. Over land between 6-19 fps up and down a lot (Freeflight) Tried calais and Dover dogfight missions - 1 fps for both in cockpit :( PC: Win XP SP3 - DX9 Mobo: Asus M2N-SLI Deluxe CPU: AMD Phenom II x4 955BE - 3.2 GPU: Nvid 260 GTX - 896mb Ram: 3gb DDR2 667 (In Game only uses 1.6gb RAM - Also running the pc as well - it that important???) HD: 200gb - 7200rpm (Its quite full - maybe 15gb free space) |
Map
It seems the little map is not working. Will you put a plane manual on line or it's not in your plan?
Thanks |
Since the patch I have keys stopping working.
I get purple sea at times when I never had this before the patch I get hangs on the graphics but continue to hear the sounds as if the game is still playing. On occasion the game freezes and I lose keyboard and mouse functions and power!. Reboot required. (does not sound like it would be the game but it has not happend on anything else but this game so I have added it) * graphics were pretty darn good before patch and the FPS were fine so dont have anything to compare against to show if there is improvement. |
after the patch game does not start anymore
Windows 7 Ultimate 64bit Intel C2Q 9550 4 GB DDR2 Ram ATI HD4890 (latest drivers installed) Resolution: 2048x1152 |
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With new beta patch, I have a degrade in fps, about 5-10 fps without cloud (in free flight quick mission) and a major fps hit (10-15) with more clouds, in particoular in quick mission "british attack - bridge" and "british attack - column". Stutter is the same, still present but playable.
My PC: Intel Q6600@3,2 Ghz MB Asus P5K GeForce GTX275 968MB RAM DDR2 4GB Audio Card: Xonar DX Resolution 1920*1080 Game config: terrain: high forest: low damage decal: high model: high building detail: very low building number: low texture: high AA: 2x full screen terrain shadow: medium shadow: no street: yes grass: yes Ciao. |
no sli
...still no SLI support, why?
------------------------------------------- asus INTEL Core i7 930 patriot DDR3 1600MHz 6GB(3x2Gb) Viper II 8-8-8 asus ENGTX470 1280MB GDDR5 Dual SLI seagate Barracuda 1.5TB SATA2 32MB microsoft Windows 7 Home Prem 64bit acer GD245HQ 24" HD 1920x1080 3D 120Hz 2ms 80000:1 nvidia 3D vision bundle |
Take this thread out behind a shed and shoot it. It's really confusing as it's about a patch that is months old...
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this is the right thread... Old beta, new beta...it doesn't matter! we all mean "beta"! |
you just have to say "beta" and be happy!
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I was insanely happy for about 23 seconds.
Friggin newbees. |
Can an admin PLEASE remove this thread..................;)
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