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On this screen shot it was placed simply for the picture, but not as it is the system of AAA. |
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Can be two columns style, left column with text in english and right column to enter wanted translation... Thank you very much Oleg, for maintain contact with users;). Sorry for my bad english, but I hope you can understand me:). |
Oleg: Can you comment on Buttkicker support for SOW? It works decently in IL-2, but it's a bit "digital"... Wondering if the sound code programmers will pay special attention to this device to smooth out the transitions from on to off in the low frequency range it's designed to operate in...
Using a Buttkicker for sound augmentation is analogous to using a Track IR for view augmentation... It's a big improvement. Can you comment? |
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I'm aware that a buffet signal could be abused, so perhaps that shouldn't be available online, there isn't much stall buffet noticeable through the stick in some aircraft anyway. W. |
Oleg,
It would be great if you could add compatibility with motion seats-motion platforms that exit outhere. More and more people are building their own motion platforms by themselves with their hands (see x-sim, mycockpit etc) for flightsimming and more companies are selling them too. Like Flightemotion, Ckas, Simbolrides, D-Box and so on. For my part I own a D-Box platform for flightsim. You often talk about immersion, and devices like this bring you a real sense of immersion. I know for a fact that DCS Black Shark, FSX and X-Plane are compatible with D-Box. But the best one is missing: Il-2. I'm not an expert and I don't know how the compatiblity is done, but I heard it's very fast and easy to do. How about something with SoW-BoB (and Il-2)? look this with Black Shark: It gets more interesting at about 1m35'. http://www.youtube.com/watch?v=uL9dLB_5dT0 It's not my video. It doesn't move a lot, but the effect combine with the view is incredible. Pitch, roll, engine vibrations, rolling on tarmac, rolling in dirt, grass etc. I can imagine what it would be with gun effects and feelings of explosions.:grin: Why not try with Il-2 first? Like I said, more and more people are getting and building these and are less expensive than before. DSC is fantastic with motions. One part of future of flightsim is in this kind of immersion, I think. thanks for considering Ben |
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You may place several such devices and tune it for different frequency of sound range... then it will shake you from guns by one device, or from engine by other device. Our by both in case of shell hit... It is very simple device in terms of engineering. |
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Not I think by other way. Experince of Il-2 gave me a lot of things to think :). |
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will I need a pilots license to play SOW?
I'm kind of getting that feeling |
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Of course nothing can be perfect. We only try to tend to a limit... But... we also remember about console and WoP players... so for them the sim will be also playable... But I'm sure - way more interesting in terms of long life use, learning, to be anxious for success. Very scalable difficulty setings will allow this. |
I would like if the static camera view could be set to a certain degree such as S 180, good idea?
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S!
I think SoW will be a harsh reality check for many of us with full realism. No more slamming carelessly throttle to firewall without consequences etc. Fidelity in DM and FM unrivalled until now. Bringing back the challenge to online flying, the use of tactics instead of whiteknuckle endless furball..Oh yes, the good times are coming! I think I should check my medication..:evil: |
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If enabling this is a simple switch in the code, could you please let the Team Daidalos guys know that they should do it for the next patch they are working on? This way, you can also try out what the change can result in, ahead of SoW, and I can provide a bit more fun stuff for IL-2 for the community while Storm of War is still being worked on. EDIT: I think I could possibly even improve the force feedback. If I read the airspeed, I could try to make a program to use the self-centering on the G940 (much tighter centering, and some damper type forces (a bit like hydrualic/wire resistance) become harder or looser with the airspeed, and set any threshhold. It would also fix the bug where FF is centering on the ground before take-off (only when lifting the tail a single time will the force feedback centering become normal). EDIT: I can also make the AI crew speak a bit in multiplayer, and make it hard coded so that it only works in planes that have ALIVE crew members. A co-pilot can tell you your altitude, heading, radio beacon heading, and indicated air speed (fun when trying to bomb stuff, no longer 'alone'), they can freak out when pulling crazy maneuvers, they can tell you if you shot down someone or destroyed a target, and scream when they get injured or killed etc. This requires reading the logfile at the same time, but in combination it can bring some more realism and life to multiplayer without any chance of cheating. |
Will SoW being accurate in weather for the dates campaigns are flown in? Just wondering if the weather effects will match those of the dates in real-life 1940?
Also will damage effects on aircraft where holes appear and/or wings break off be able to have ragged edges rather than the straight ones we have now? Thanks, MP. |
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Will BoB scenery look like this or better? ;)
http://i994.photobucket.com/albums/a...obe58/4-14.jpg http://i994.photobucket.com/albums/a...obe58/5-14.jpg http://i994.photobucket.com/albums/a...obe58/6-13.jpg Images taken from SimHQ about ORBX addon for FSX. Noh idea what ORBX is, because i don´t have and fly FSX, but i must say i was impress with those screenshots. |
i think that rof looks better than that screenshot
http://i48.tinypic.com/25qrxjq.jpg http://i48.tinypic.com/dh3hgl.jpg Too big,open them ;) |
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For instance, when the 109 is idling, the BK just about rattles one out of the chair. This is great, but the vibration amplitude tapers off quickly and "smooths out" when engine RPM is advanced past a certain "critical point". This gives the illusion of entering or exiting a vibration harmonic disturbance, instead of transitioning from a relatively "rough idle" to a "pleasant midrange engine-induced vibration hum". I spent some time adjusting/balancing the BKs freq cutoffs, crossover, and volume, and was able to get something "good", but IL-2 seems very "dynamically sensitive" when compared to other sims like MSFS, Lockon, etc... I attributed this to the complexity of the IL-2 sound engine with it's ability to play multiple tracks simultaneously to create the right "engine note" at any given frequency. In my mind, I surmised (incorrectly?) that the BK was "sliding" off an "amplitude step" on a low frequency track that the BK was picking up and therefore causing the abruptness. It seems like BK-optimized code would have to use a Low Freq track of it's own, running very quietly in the "background" that could be turned up to the desired level using the BK... Perhaps an independent "vibration track" to capture a balanced, realistic vibration throughout the freq range... A user could set the BK freq range anywhere, but setting it near a BK track "tuning freq" would force the BK to follow that predetermined "vibration amplitude map" that you specify. Keep in mind this is all in the context of improving the IL-2 sound engine/BK experience that last 10%... I just wondered if any specific thought had gone into this... Your suggestion to use multiple BKs was unique and so true... What a great idea! I had never thought of the advantages to that sort of setup. Thanks for keeping the dialogue open for comments. It really is something amazing to chat with a developer. I've been simulating since the early 80's and all I can say is that you've made many dreams a reality. Can't wait to see the birth of SOW. |
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There are lot of rivers that fly over hills in FSX, but usually not in handmade high detail scenery. Thats the drawback of having a global scenery. FSX creates the landscape from mesh, landclass and vector data such as roads or rivers. If the coordinates don't match well enough you get stuff like that.
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Im building a new Rig and selling the components of my old one so i was hoping for an awnser to this so i know if i should hang on to my Soundblaster X-Fi or sell it also. |
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It's not always easy hunting down original flight manuals and then figuring out what is emulated in the flight model and what is not, having some type of manual included would encourage novices to learn realistic settings. I guess this also depends on how training missions are designed. |
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I will pay a premium for this, and it makes buying the game even more tempting (also for people who might want to get a pirated copy because of convenience or that they think there's nothing the purchased version offers them). It is good business. Do what was done for Silent Hunter IV Collector's Edition (that I bought). It was not printed in very huge numbers, but people like me loved being able to buy it. 1. A game box made out of thick paper. 2. A large, fold-out map of the theater of operations. 3. Ship recognition guide. 4. Manual, soundtrack CD, game DVD and minor extra goodies. Keep the map and instead of recognition guide, a pilot's handbook for a few of the aircraft. Not every customer needs these things. A regular DVD case with disc (or online download, with PDF file) is OK for many. I think for SoW a typical customer would prefer the extra material. ___________ I bought several flight sims even as far back as 1988. In 1990 and 1991 I especially loved "Their Finest Hour" and "F-19 Stealth Fighter". One reason was the great manuals with a lot of things to read and learn about the aircraft, flying and history. I still read them sometimes, because they are still that good. |
When the rest of the Horsemen helped Ccrashh test his Korea '51 campaign, he actually printed up the pilots' handbooks for the P-51 and F-80. We flew the campaign with HUDLOG off, and used the recommended engine settings, etc. This gave it a more realistic feel and added some challenge as well.
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Hi all,
First to congratulate the team of SoW. BoB on the excellent work we are seeing Friday after Friday. Ok...sorry for my English...I was use google translation...sry.. In Il2 1946, when we make a sudden maneuver is produced or can produce a "black out" is the only way in which forces reflected "G" excessive, but in reality the driver who performs these move suffers overload whole body and therefore everything it does cost more. Il2 In this we can not apply such force that we apply to the joystick, it is ""impossible"", but if you use a peripheral where there might be applied G forces blocking their profiles or changing its structure, which is the TrackIR or Freetrack. I think we can give a little more realistic if an excessive G-force impact on the functioning of the Track-IR / Freetrack or completely block it until the blood drop or raise the head of the feet. Just an idea ;) |
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You should post it here: http://forum.1cpublishing.eu/showthr...=12568&page=37 S! |
Thanks, I posted it there. :)
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What is additional price for a Stuka with light-made chromed gears, air conditioner, hydraulic controls, perolized painting and fog lights? :-P
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You would want some software that could generate sounds repeating at the interval specified to a number it was being fed. |
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