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-   -   Anton, describe Battle Planes (http://forum.fulqrumpublishing.com/showthread.php?t=7988)

xNikex 06-22-2009 02:52 AM

Quote:

Originally Posted by Anton Yudintsev (Post 80283)
Yep.
Using different types of planes is essential in some MP modes.

Sorry, I phrased the question wrong. Of course there's bombs. What I meant to ask is would there the 'bombers' in multiplayer? Like in Defend the Airfield. So we can defend bombers on the way to an airfield and so on.

trk29 06-22-2009 03:10 AM

Sweet I think he just answered my question indirectly about the resolution being HD at 1080p. Thanks Anton

guiltyspark 06-22-2009 04:01 AM

Quote:

Originally Posted by trk29 (Post 80300)
Sweet I think he just answered my question indirectly about the resolution being HD at 1080p. Thanks Anton

game is not in 1080p

Those marketing screens were taken at 1080p to look nice

the real game will look a little more jaggy like this

http://www.jeuxvideo.com/images/x3/i/l/il2bx3021.jpg

trk29 06-22-2009 04:13 AM

Quote:

Originally Posted by guiltyspark (Post 80304)
game is not in 1080p

Those marketing screens were taken at 1080p to look nice

the real game will look a little more jaggy like this

I hope not that doesn't look that good. Hopefully the visuals aren't getting dumbed down for the ps3 like ghostbusters did. That game looks good on the xbox buy horrible on the ps3.

Buggins 06-22-2009 08:09 AM

Quote:

Originally Posted by trk29 (Post 80307)
I hope not that doesn't look that good. Hopefully the visuals aren't getting dumbed down for the ps3 like ghostbusters did. That game looks good on the xbox buy horrible on the ps3.

I'm worrying about this too. Anton, any info on this?

Anton Yudintsev 06-22-2009 08:26 AM

The game is pretty the same on PS3.
Same resolution, same AA&anisotropy level.
There are technical differences (platforms ARE different, if you want to utilize their power, not only use common denominator), but all effects and visuals are in place.

Buggins 06-22-2009 11:11 AM

Quote:

Originally Posted by Anton Yudintsev (Post 80325)
The game is pretty the same on PS3.
Same resolution, same AA&anisotropy level.
There are technical differences (platforms ARE different, if you want to utilize their power, not only use common denominator), but all effects and visuals are in place.

Thanks Anton.

trk29 06-22-2009 05:03 PM

Quote:

Originally Posted by Anton Yudintsev (Post 80325)
The game is pretty the same on PS3.
Same resolution, same AA&anisotropy level.
There are technical differences (platforms ARE different, if you want to utilize their power, not only use common denominator), but all effects and visuals are in place.

Is it going to look cleaner than that picture on a 52" upscaled to 1080p?

Stanrosquain 06-22-2009 05:15 PM

Anton, several aircraft such as the Pe-2 and Ju 87 Stuka have aerodynamic brake for bombing dive. Will be possible to control these brakes through the PAD?
I don't think it might be possible, but can you tell us the functions associated with each key on the PAD in simulation mode (especially the keys a,b,x,y and the cross) ?
I'm just interested to know how you adapt to the simulation on console with PAD who don't have more than fifteen combinations :)

Desode 06-22-2009 05:53 PM

Quote:

Originally Posted by Stanrosquain (Post 80395)
Anton, several aircraft such as the Pe-2 and Ju 87 Stuka have aerodynamic brake for bombing dive. Will be possible to control these brakes through the PAD?
I don't think it might be possible, but can you tell us the functions associated with each key on the PAD in simulation mode (especially the keys a,b,x,y and the cross) ?
I'm just interested to know how you adapt to the simulation on console with PAD who don't have more than fifteen combinations :)

I imagine they are going to have a shift button. If you add a shift but that gives you 26 combinations.
Desode


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