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OP's 2nd pic I don't know what the problem is here for you guys, probably the monitors. It cannot be the software though or everyone would have the problem...the OP aircraft is at least 4.5km away I think and may be much further and about to fade out over 4km away here, very visible/trackable but certainly maybe too far to bother with http://i51.photobucket.com/albums/f3...ps54efcbf1.png blown up so as to read the distance http://i51.photobucket.com/albums/f3...ps1e4c8d8f.jpg I don't bother trying to catch up to aircraft that far away unless they are bombers |
Check post 11 again and please illustrate where the hell do you see the left wing.Only the right wing is showed, if you see the left one then you must be hallucinating.By the way you just ignored everything else I wrote and the link I gave you where it was stated by TF members that there is an issue with the LODS.Once again the pictures you uploaded are of no use since you werent at the same altitude.
Let me explain this to you for one last time: there are different lods for aircraft representing them at different distance, there are transitions between each other, as I said several times before, the problem ISNT spotting aircraft at far distances, the problem IS that between that transformation from dot to the final form there is a lod which shimmers a lot and therefore it sometimes disappears(theres no better example than the first two pictures posted at #11). Here is another link:http://theairtacticalassaultgroup.co...t=4428&p=44766 Check the 10th post. |
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I don't have this problem that you seem to have, and so can only speculate. I would say that when your target is extending away as in the OP's images, a decision to follow makes little sense. An arcade game can cure bad piloting skills, but do you really want that? |
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You don't see a difference between those? One game has antialiasing, the other doesn't. |
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Look again at these shots see the cables on the wing of the WWI flying boat? then look at the wire running along the top of the 109 antialiasing samples the pixels so that lines, especially near horizintal ones appear to be straight and not jagged. I don't know much about computer graphics but it seems to me when a plane or part of it diminishes in size to near a single pixel, if there is no sampling, then it will just dissapear. CoD has no built in aa, you can tell if you adjust the setting on the menu and your screen image doesn't change at all. (I could be totally wrong) but aa works by detecting edges within the 3D program, therefore trying to add it afterwards like with SweetFX won't really work. RoF is available as a free demo, check it out. CoD has some outstanding models and maps, I can just imagine how good they would look if it had antialiasing Uploaded images don't really do justice to any of these games either since they look compressed. The image on a real screen in RoF looks much better. |
PS experimenting with CoD some more, I've been away for a while
I might be guilty of playing around with Nvidia CP too much. On default it's not quite as bad as I remember. |
Sharpe dont waste your time with this troll.I gave him examples of the issues,, links showing a lot more people complaining about it and posts by 2 Team Fusion members recognizing there is an issue with the lods and its currently on the to do list.His only argument is that he doesnt have the problem, the fact is that he doesnt have a clue about what we and others are talking about saying that he doesnt chase planes that are that far.It doesnt take a scientist to know that planes can come and go so the issue is present when another plane is flying towards you.
OP if you want more help, post your concerns over at the ATAG forums, theres a reason why so many people like me avoid this one. |
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I understand what you are saying and do agree other games look better in that respect with the AA. It is what it is though and so only time will tell if that can be improved by TF...as far as your little friend goes, he is just a bad pilot maybe, maybe not. |
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Good news, it seems this issue will be fixed or at least dealt with on the next patch.
http://theairtacticalassaultgroup.co...5928#post45928 Check out Kwiatek's( Team Fusion member) posts number 22 and 27. |
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