Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Gameplay questions threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=197)
-   -   Spitfire Mk. I tutorial movie by me (http://forum.fulqrumpublishing.com/showthread.php?t=29528)

Freycinet 02-04-2012 10:24 PM

Tvrdi, I'd love that but I would need help on the "right way" to fly it. not just "what works" but what is correct according to original manuals. Then I'll happily make the "simplified" CoD version into a movie. Could you help out? I know you are a big expert on the 109!

A list of proper start up settings, take-off speed, climb speed, spin recovery technique and landing settings would be great. Something similar to this one, which I made in connection with this Spit vid: http://flightsimvids.com/Il-2.Cliffs....Dalsgaard.txt

I'll thank you profusely in the video if you help me out! - And even forget your mobbing of the poor developers... ;)

Or if somebody else want to help out... - I'd love to do the 109E, especially the manual pitch version.

bolox 02-04-2012 10:54 PM

well if SD is your initials i'll let you off:grin: should have spotted that:-)

if you want to do a 109 version i've got the RAF version of 109e notes- the view of a 'non user' i find rather interesting , usually;)- but that might be another topic entirely:grin:

dflion 02-05-2012 02:57 AM

Well done Freycinet
 
A very good Spitfire tutorial, especially for any newbies. I hope Ilya and the team are checking it out, this is the way to go for any new aircraft in the sim or sequel.

I am still waiting for my new rig to be finished (new video card holding things up?) This vid has helped me in my ' game withdrawal symptoms'.

DFLion

Freycinet 02-05-2012 10:56 AM

Thanks for your replies!

Bf-109E with manual pitch is up next. - IF YOU CAN HELP ME WITH A QUICK GUIDE PLS GO HERE:
http://forum.1cpublishing.eu/showthr...047#post388047

Tvrdi 02-05-2012 12:10 PM

Quote:

Originally Posted by Freycinet (Post 387916)
...even forget your mobbing of the poor developers...

You couldnt resist....you call it mobbing I call it being vocal about things which are (were) very wrong...facts about most of us agree....

Quote:

Originally Posted by Freycinet (Post 388048)
Thanks for your replies!

Bf-109E with manual pitch is up next. - IF YOU CAN HELP ME WITH A QUICK GUIDE PLS GO HERE:
http://forum.1cpublishing.eu/showthr...047#post388047

I did....check it out....you will be happy....

furbs 02-05-2012 02:15 PM

Well...a very well made video Frey. :grin: impressed alot by that.

Freycinet 02-05-2012 02:53 PM

Thanks!

jf1981 02-05-2012 03:10 PM

Nice thanks.

BTW rudder oposite; however ailerons with.

In your case (right spin) this means rudder fully left, ailerons fully right. The latter tends to help to regain speed hence fall into the vertical axis while giving opopsite ailerons tend to flatten the spin hence make situation worse.

That's obviously aircraft dependent while it semes often the "ailerons to neutral" is mentionned, personnally I push them fully into spin.

It could be possible to test this and see any difference with ailerons with or opposite. There may be one into this game, not yet tried.

Kupsised 02-05-2012 03:23 PM

Quote:

Originally Posted by jf1981 (Post 388130)
Nice thanks.

BTW rudder oposite; however ailerons with.

In your case (right spin) this means rudder fully left, ailerons fully right. The latter tends to help to regain speed hence fall into the vertical axis while giving opopsite ailerons tend to flatten the spin hence make situation worse.

That's obviously aircraft dependent while it semes often the "ailerons to neutral" is mentionned, personnally I push them fully into spin.

It could be possible to test this and see any difference with ailerons with or opposite. There may be one into this game, not yet tried.

Already done that, check the first page ;) I did a whole test to see which was faster, since I'd heard the same as you, but it turns out ailerons neutral gets you out of the spin almost twice as quick as ailerons into the spin. I did it fairly scientifically too, it's all on the first page

EDIT: Here's the post again to save you trawling through. When I say 'Your way' I mean neutral ailerons, 'My way' is ailerons in to the spin:

Quote:

Originally Posted by Kupsised (Post 387842)
Just did some quick tests (scientifically, both ways three times each) to get an average time on how long it took to recover from a self-induced spin (I put the throttle to idol, rudder hard over to the right, ailerons to the left and pulled back on the stick to induce the spin).

My way average recovery after three attempts was 9.83 seconds with the lowest being 9 seconds dead, middle was 9.7 and the highest was 10.8

Your way the average was 5.73 seconds, the lowest being 4.8, then 6.2 and 6.3.

Obviously there are too many variables to say that all 6 times were exactly the same spin, I tried to leave it spinning for around four seconds before trying to recover, but that probably wasn't pinpoint accurate at least. Either way, it'd seem your way is substantially quicker enough to say that, variables aside, it is probably still the quicker way considering how much quicker it was in the tests.

It would seem, then, scientifically (ish :P ) that your way is the better way, by about one third. Again, that's why these videos are so useful, you're always learning something new!

EDIT: And Nepe essentially confirms that, so I'll go with that way from now on. Thanks both!


Ataros 02-05-2012 05:22 PM

Excellent tutorial! A must see for any newcomer!

I assume this thread will be moved to the Gameplay Questions section, won't it?
May I suggest renaming the Gameplay Questions section to "Flight School" section with description like: CEM, ACM, gunnery, tactics, tips, etc.
The issue I see now is CEM threads are split between Gameplay, Multiplayer and Controls sections. Gunsight, loadout, convergence, bombing threads are split between Gameplay, Multiplayer and FM/DM sections. Video tutorials are posted in Movies section.

This makes life of newcomers extremely difficult.

Controls section perhaps may be renamed to "Joysticks and other peripherals" to make it clear for newcomers that it is not about CEM or cockpit instruments (e.g. about navigation).

Sample of a Flight School section http://translate.google.com/translat....php%3Ff%3D224

Anyone feels the above can be reasonable?


All times are GMT. The time now is 11:48 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.