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-   -   Jafa Film & Audio. (http://forum.fulqrumpublishing.com/showthread.php?t=23533)

Towarisch 06-04-2011 11:43 AM

Great work jafa. However:) You are the greatest Bunny;)..hihi..:rolleyes:. THANK YOU SO MUUUCH for your work and time who you spend you for this sim. Iam so nervoes for this great sound mod....rrrooaarr.:)

Have a good time, with your family too

Best regards from Germany

Towarisch

Strike 06-04-2011 01:48 PM

To be honest, the engines sound great, but the clarity of the gunfire is too good from inside the cockpit in my honest opinion. The BigPickle MGFF sounds are much more spot-on in a realistic gunfire sound aspect.

RedBatFlight made a soundmod for IL-2 called "Distant Sounds Mod" and it was excellent in both realistic distance sounds and gunfire/explosions. A fusion between his gunfire sounds and your engine sounds would be a wet dream.

http://www.youtube.com/user/RedBatfl.../4/9G8xWDyGwX8

I think the distance sounds are great, also the internal gunfire and distance external gunfire sounds great :)

Here is a "realistic" flyby with gunfire sound:

http://www.youtube.com/watch?v=eiChP...eature=related

As you can clearly hear, it's just "clapping" noises from relatively large guns (.50 cal).

The high-clarity metal clank sounds are for counter-strike, there I said it...

Heres a better attempt to re-create a real-life sound environment...

http://www.youtube.com/watch?v=Io4aeQ6A6Qk

Ok, gotta fly.

pupo162 06-04-2011 02:30 PM

impressive post,

thank you

ivo 06-04-2011 03:08 PM

Hi, fireflyerz I have sent you a private message.;)

Bye Ivo :-):-):-)

BigPickle 06-05-2011 09:15 AM

Quote:

Originally Posted by fireflyerz (Post 293251)
Yes , sorry , been meaning to reply but forgot and also I think something fishy is going on as my game has changed itself overnight without any update, as for the sounds distance thing I haven't tested it yet or the twins either , keep an eye on your mail mate im going to send you my sounds at some point over the next few days for a second opinion if you dont mind.

No way its not just me, mine did the same thing it worked then next day just stopped, working in third person also my modded gun sounds stop sometimes too. I thought it was something to do with my sample lengths or the formats they were in, I've litterally torn my mod to pieces and still get these problems even with just guns.:confused:

# Also the distance sounds are controlled by the game engine in COD, it fades the sound and changes the tone the greater the distance from the player camera etc

I'd be glad to help out mate :)

JumpingHubert 06-05-2011 04:18 PM

epic sounds jafa!

ZaltysZ 06-05-2011 05:41 PM

Physical barriers usually tend to attenuate higher frequencies more than lower ones. This means, that closed cockpit usually "eats" high pitch noises. For me it seems there are too much high frequencies in those cockpit videos (especially when shooting with MG/FF). Maybe it would sound better if stronger low pass filter were applied.

Strike 06-05-2011 05:50 PM

Quote:

Originally Posted by ZaltysZ (Post 293854)
Physical barriers usually tend to attenuate higher frequencies more than lower ones. This means, that closed cockpit usually "eats" high pitch noises. For me it seems there are too much high frequencies in those cockpit videos (especially when shooting with MG/FF). Maybe it would sound better if stronger low pass filter were applied.

+1

Buchon 06-07-2011 12:34 AM

Quote:

Originally Posted by ZaltysZ (Post 293854)
Physical barriers usually tend to attenuate higher frequencies more than lower ones. This means, that closed cockpit usually "eats" high pitch noises. For me it seems there are too much high frequencies in those cockpit videos (especially when shooting with MG/FF). Maybe it would sound better if stronger low pass filter were applied.

+1

There really good filters out there that emulate closed spaces.

Liz Lemon 06-07-2011 03:13 AM

Quote:

Originally Posted by Strike (Post 293358)
As you can clearly hear, it's just "clapping" noises from relatively large guns (.50 cal).

That clapping noise is bullet crack cause by the round exceeding the speed of sound. Of course you'd have to take the Doppler effect into account as well.


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