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Great work jafa. However:) You are the greatest Bunny;)..hihi..:rolleyes:. THANK YOU SO MUUUCH for your work and time who you spend you for this sim. Iam so nervoes for this great sound mod....rrrooaarr.:)
Have a good time, with your family too Best regards from Germany Towarisch |
To be honest, the engines sound great, but the clarity of the gunfire is too good from inside the cockpit in my honest opinion. The BigPickle MGFF sounds are much more spot-on in a realistic gunfire sound aspect.
RedBatFlight made a soundmod for IL-2 called "Distant Sounds Mod" and it was excellent in both realistic distance sounds and gunfire/explosions. A fusion between his gunfire sounds and your engine sounds would be a wet dream. http://www.youtube.com/user/RedBatfl.../4/9G8xWDyGwX8 I think the distance sounds are great, also the internal gunfire and distance external gunfire sounds great :) Here is a "realistic" flyby with gunfire sound: http://www.youtube.com/watch?v=eiChP...eature=related As you can clearly hear, it's just "clapping" noises from relatively large guns (.50 cal). The high-clarity metal clank sounds are for counter-strike, there I said it... Heres a better attempt to re-create a real-life sound environment... http://www.youtube.com/watch?v=Io4aeQ6A6Qk Ok, gotta fly. |
impressive post,
thank you |
Hi, fireflyerz I have sent you a private message.;)
Bye Ivo :-):-):-) |
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# Also the distance sounds are controlled by the game engine in COD, it fades the sound and changes the tone the greater the distance from the player camera etc I'd be glad to help out mate :) |
epic sounds jafa!
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Physical barriers usually tend to attenuate higher frequencies more than lower ones. This means, that closed cockpit usually "eats" high pitch noises. For me it seems there are too much high frequencies in those cockpit videos (especially when shooting with MG/FF). Maybe it would sound better if stronger low pass filter were applied.
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There really good filters out there that emulate closed spaces. |
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