Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Just imagine CloD with WoP map (http://forum.fulqrumpublishing.com/showthread.php?t=23132)

Derinahon 05-21-2011 11:10 PM

Why does everyone come to this forum to praise WoP? Don't they have their own? lol

BadAim 05-21-2011 11:28 PM

"Just imagine CloD with WoP map."

I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.

justme262 05-21-2011 11:37 PM

WOP looks great at a glance but when I got down low and had a closer look at the trees and houses. The shadows were just drawn on the ground as part of the ground texture. There's a huge saving in fps. WOP doesn't compute tree/building shadows in real time and so you can't change the time of day.

Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk.

jt_medina 05-22-2011 01:57 AM

Quote:

Originally Posted by BadAim (Post 287068)
"Just imagine CloD with WoP map."

I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.

Make your point. Why is it stupid?.

Tiger27 05-22-2011 02:11 AM

WOP is nice in a Hollywood sort of way, but really WOP is so smooth with little or no pop ups etc because the horizon is a lot closer than in CoD and the map itself is tiny, even the no pop-up is replaced by a lot of shadowy buildings that gradually clear, it is a better way of doing it than CoD but really, do you want tiny maps, modelled with modern building placement or something a bit more realistic in size, modelling England as it was in 1940, just my thoughts, I guess we all are looking for different things.

CharveL 05-22-2011 03:58 AM

Really, beyond comparing steak to Spam I think both sides are right. It's much, much more resource intensive doing the scale that CloD has to process not to mention individual plane AI, but there is a lot of room for efficiency improvement.

We really are still in beta right now so they're tacking on stuff as they can manage then optimizing. We'll see, but the flickering shadows really gotta go...

biltongbru 05-22-2011 07:28 AM

Quote:

Originally Posted by Derinahon (Post 287062)
Why does everyone come to this forum to praise WoP? Don't they have their own? lol

The comparison has direct relevance and is a valid discussion:)

biltongbru 05-22-2011 07:38 AM

Quote:

Originally Posted by Doc_uk (Post 286981)
Plz no more, What if Cod was Wop,
Im felling suicidal:(

then don't participate!

biltongbru 05-22-2011 07:47 AM

Quote:

Originally Posted by justme262 (Post 287071)
Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk.

I agree with you; up close the detail of the vegetation in CoD is awesome but it disappears at 30 meter distance:( When flying (99% of time) and at low altitudes then the trees have a kind of cartoon appearance and is a reality passion killer. I just hope and trust that these will be fixed some day.:)

Baron 05-22-2011 07:56 AM

Quote:

Originally Posted by biltongbru (Post 286959)
CloD is the most fantastic combat flight sim but it seems that the landscape rendering is causing the major fps/stuttering problems. Wings of Prey is not actually comparable but inferior to Clod in most aspects especially gameplay, aircraft modelling, mission building and lack of any editable land objects but I must admit that the landscape looks much more realistic and has smooth rendering during game play. I wonder why the Maddox team did not use similar algorithms for their mapping coding, but I think there should have been good reasons for this decision.

http://vimeo.com/14661191



WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects.


Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time.

Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts).

Etc, etc.


Im not using CoD as an example because everyone automaticly assumes everything is broken in it.


All times are GMT. The time now is 03:56 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.