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-   -   Trading skill - gone? (http://forum.fulqrumpublishing.com/showthread.php?t=10615)

Dargor 10-22-2009 07:51 AM

Paladins as most kinds of units are distributed in random manner so the camp referred by DGDobrev may do not have them. And they usually appear in the tower near the pier on first island when Hero get second quest stone.

BB Shockwave 10-22-2009 10:49 AM

Quote:

Originally Posted by DGDobrev (Post 112816)
Actually, as Calinda suggested, you don't really need big tanks... All you need is a full stack of paladins and the phantom spell. Each phantom image can resurrect the orginal stack, so you will hardly ever come to some problems.

Paladins can be found very early in the game. The island should be called Scarlet wind. There is a Camp, guarded by a tough army, which is easy to kite away from it.

To get back on topic myself, I second the opinion that trading isn't that important. Money is plentiful in this game :)

Behind Recruiter Norbu? I had Knights there.

Frankly if there is one thing I don't like in AP, is that you can easily get Level 4-5 units very early. I'm on level 10 only and I my army is composed of Trolls, Royal Griffins, Assassins, Guard and Engineer Droids. It's nice but makes you use low level units less often. For example, even on the first continent I found Royal Thorns...

Even if you want a full-undead army, the abandoned castle in the first Island (the hero guarding it can be defeated on level 5-6 already) sells Cursed Ghosts and Vampires. The abandoned chapel (an even easier fight) on Scarlet Wind sells Necromancers too (for me at least).

I think I will follow Zhuangzi's advice and kill the map-guarding units to get to the new continents early - want to try out the Pangolins. I think the spear-wielding lizardmen are awesome, especially their ability to attack two spaces and to get a new turn after killing a stack.

One bit of advice - the Journey Magic scroll "Birth of a Giant" gives you random 5 level units, as many as your leadership can hold. Even if you reload, it always gives you the same unit type - BUT! If you travel to a new continent and use it there, you will get a different unit - again, reloading won't change this. This might wary per each scroll - I only got one - but this was the list for me:

-Starting island: Emerald Green Dragons
-Scarlet Wind: Ogres
-Bolo: Trolls
-Rusty Anchor: Ancient Ents
-Verona: Red Dragons

One other thing to note - the enemy heroes are much more difficult then in Legend. Even a measily level 5-8 Pirate or Robber hero has like 70 mana (while as a Warrior, I only have 29) - granted, they have 1-2 intellect, but they will summon Phoenixes and Evil Books every round, or use Fit of Energy and God Armor...

My only big gripe about AP is the story. Frankly, it's less interesting then Legend was. You are thrust into the middle of things, and the main quest is very straight-lined. The headhunts are a nice nod to the original 1989 game (there is even a similar conspiracy against a king like in the old game), but this means most quests are "kill that guy over there" types, you don't even have to report back after the deed is done, you get the money and XP automatically (quick postal service! ;) ). Even if you go back to the questgiver, you cannot talk with them about the quests. I miss that aspect of the game.


Quote:

Originally Posted by Zhuangzi (Post 112842)
I agree that money is plentiful, at least on Hard. At the end of my game I still had pretty much every item I'd picked up, because I was loathe to sell them for such a miserable price. Still had plenty of money without selling them. That's a good idea about the Marauders finding money - I was using the Baby Dragon's treasure finding a lot in the early/mid game, until I realised it wasn't necessary anymore.

I use that skill because the chests have a pretty good probability of containing runes, spells, even Journey Magic spells.

Btw, Trolls are a bit over-powered, they are almost unstoppable at night where they regenerate (with 780 HP that's a huge bonus). "Malignant" is also a great ability, meaning if a unit dies (not killed by spells but other units or your Dragon) the Troll gets +5 attack. Combined with Frenzy, my Trolls often have 80-90 attack by the end of the battle. The Boots of the Ogre are a necessary tool for them, though - it increases their speed too (4 at night, 3 at day). At day, they are slower but have 30% Fire and Physical resistance. Combined with a +15% Physical artifact, they take almost no damage from enemies...

Zhuangzi 10-22-2009 01:24 PM

About the story, I know I had the dodgy Google translation, but it was so boring that I usually didn't bother to read it at all. Just enough to not make a stupid decision in the actual conversation. This was the weakest part of KB:TL as well, so when you think they've been talking 10 months or so to translate it, well.... :rolleyes:

DGDobrev 10-22-2009 04:01 PM

Well, the Royal thorns are always there on the start island. I think they are supposed to be there. The number you get varies, but I have never seen less than 3 or more than 5. As for recruiter Norbu, the units in the camp vary. I have seen knights, paladins, bowmen, swordsmen... It depends. So I guess if someone wants a decent tank early on, saving the game right at the start and going over to the Scarlet Wind island to check what's in the camp doesn't hurt at all - oh, and while you're at it, you can check the tower in the graveyard and see if there are some Archmagi there. Archmagi + Paladins = easy no-loss victories early on :) That is especially useful if you're trying to beat the game with as few losses as possible or you're going for the leadership upgrade medals quickly (like in the first 50 battles). Generally, if you get enough leadership and make a dash to the camp and then to the tower you can get a nice amount of strong units that will shrug off most the enemy attacks in the early battles.

Still, I think this counts the most on Impossible :) The other difficulties will present easier going.

Metroplex 10-22-2009 07:03 PM

Zhuangzi, did you buy your copy of the Russian version at the IC store or another store? Can you post a link if so?
Most Russian new release games are very cheap and some come with both English and Russian translations, so you save a lot compared to if you bought it from the overpriced bricks and mortar stores.:)

There's only a week to go till release yet no sign of KB:AP anywhere...:(

Zhuangzi 10-22-2009 11:13 PM

Quote:

Originally Posted by Metroplex (Post 113082)
Zhuangzi, did you buy your copy of the Russian version at the IC store or another store? Can you post a link if so?
Most Russian new release games are very cheap and some come with both English and Russian translations, so you save a lot compared to if you bought it from the overpriced bricks and mortar stores.:)

There's only a week to go till release yet no sign of KB:AP anywhere...:(

From the 1C store:

http://online.1c.ru/games/game/4030514/

For some reason, when I tried to access this again now, the whole online.1c site is listed as an attack site! But I ignored it. I used Google translate to navigate these pages. The game is 400 rubles, about $15 Aus :-P

About the release date, I think my prediction of Nov 11 may come into play after all, but that may be an optimistic date. I haven't seen anything about it anywhere either, but that doesn't mean it's vaporware. The thing that I find confusing now is that 1C said it was simply a matter of translation/localisation, but this process has taken longer for AP (a shorter game) than it did for TL. And as you know, the actual words in these games are the least important part. I still believe that the release has been deliberately held over to the holiday season to increase sales, which makes perfect sense, but I wish we had been told that 6+ months ago. :rolleyes:

EDIT: If that sounds like I'm complaining about blown release dates, I'm not. Of course I'm familiar with release dates slipping, but it does seem different when it's simply a matter of translation/localisation AND the exact same process has already been done for TL which is 90% the same game. So this situation isn't comparable with a normal game release (Diablo 3 etc) at all.

DGDobrev 10-23-2009 11:52 AM

You are very right to say these words, and they are completely true. The only thing that comes to mind is that 1C is working on other projects as well - and maybe this takes some of the time that should be allocated in KBAP and this is why the translation and fixes stall a bit.

*Discontent all around the forum because of this post*
**Yeah, easy for you to say, since you played it through a couple of times**
:)

jake21 10-23-2009 12:43 PM

1c is the publisher not the developer. What you say *might* be true; but it would apply to the developer :)

(unless it is the publisher who is doing the translation)

Quote:

Originally Posted by DGDobrev (Post 113315)
You are very right to say these words, and they are completely true. The only thing that comes to mind is that 1C is working on other projects as well - and maybe this takes some of the time that should be allocated in KBAP and this is why the translation and fixes stall a bit.

*Discontent all around the forum because of this post*
**Yeah, easy for you to say, since you played it through a couple of times**
:)


Elwin 10-23-2009 02:08 PM

I still believe in 30th october. Polish version releases today, i dont wanna be far behind mates bacause i choose english version :p

Metroplex 10-25-2009 07:08 AM

5 days to go!:grin:


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