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Osprey 09-12-2012 10:29 AM

Quote:

Originally Posted by BlackSix (Post 460193)
Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.

He's right B6, this is quite well written and a big improvement. I'm giving you a 'B-', keep at it! ;)

Anders_And 09-12-2012 10:58 AM

Quote:

Originally Posted by klem (Post 460197)
BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

haha good try ;)

BlackSix 09-12-2012 11:26 AM

Quote:

Originally Posted by planespotter (Post 460196)
But why do you say 'IF' we need to make offline????

Quote:

Originally Posted by klem (Post 460197)
BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

You know that I'll say. "No comment" or "I can't tell about future games" or "I've very strict ban on the disclosure of such information about the sequel"... What do you like more? ))
I've an order from my boss - don't give any info about future till the annoucement. In this situation my words "if" and "maybe" is not bad alternative.

csThor 09-12-2012 12:53 PM

I hope your boss gets around to making that announcement (and I mean an announcement that doesn't lay a smokescreen of polished PR bla bla without any content) rather sooner than later because either the rumor mill will run at top speed or the tiny remnants of interest will have died. ;)

My question on the impact of gameplay was directed at you precisely because I am aware of your involvement with several campaign packs released in Russia. Offline gameplay in the sense of serious, well researched and well designed offline missions and campaigns is my main area of interest since I find it the only possible arena where the historical accuracy can be achieved (without having to compromise for "balance"). :cool:

BlackSix 09-12-2012 01:02 PM

Quote:

Originally Posted by csThor (Post 460223)
I hope your boss gets around to making that announcement (and I mean an announcement that doesn't lay a smokescreen of polished PR bla bla without any content) rather sooner than later because either the rumor mill will run at top speed or the tiny remnants of interest will have died. ;)

My question on the impact of gameplay was directed at you precisely because I am aware of your involvement with several campaign packs released in Russia. Offline gameplay in the sense of serious, well researched and well designed offline missions and campaigns is my main area of interest since I find it the only possible arena where the historical accuracy can be achieved (without having to compromise for "balance"). :cool:

I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision take my leadership, not me.

SlipBall 09-12-2012 01:10 PM

Quote:

Originally Posted by BlackSix (Post 460226)
I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision to take my leadership, not me.


Hi B6. in your work do you sometimes write scripts?...it seems very powerful tool for a mission builder. I am just now experimenting a little with it.

BlackSix 09-12-2012 01:38 PM

Quote:

Originally Posted by SlipBall (Post 460227)
Hi B6. in your work do you sometimes write scripts?...it seems very powerful tool for a mission builder. I am just now experimenting a little with it.

No, I don't write scripts. We have special prorgammer for this and I'll cooperate with him in the initial stage. My main responsibilities are historical studies, literary briefings and mission scenarios, balance and gameplay. But in any case I have to learn a scripts in the future.

touchdown42 09-12-2012 02:53 PM

Perhaps they are busy, because they are aiming for the 19th of November.
Would be the 70th anniversary of the beginning of the battle for Stalingrad from the russian perspective.

Empocketment of the german troops, operation Uranus.

Surely this is an important date for the russian people and would help to sell a sequel.
But maybe this is only wishfull thinking ...

adonys 09-12-2012 02:57 PM

Quote:

Originally Posted by adonys (Post 459364)
we're actually waiting for more announcements:
- the awesome feature never done in a flight sim before, and abut which were told quite a while ago, but still haven't been told what it exactly is
- the big june/july announcement
- the beta patches readme, again promised but never fulfilled

besides this, were waiting for some fixes, without which the game is pretty useless as singleplayer:
- working radio comms
- AI fixes (AI not following your radio com commands, not following you as a flight leader, not considering you a part of their flight, flying straight into terrain, landing procedures, waiting for player warm up, etc)

and pretty damn annoying in MP:
- sighting ghosts
- flying ships
- dedicated server
- MP addon example

and pretty damn annoying no matter in which mode:
- own airframe hit SFX
- model LOD/dots transition
- model LODS range (like terrain targets not visible even if in a proper distance - ships, buildings and facilities)


just a quick list, probably I've forgotten quite a few.

and remember, these are just fixes (ie not visual immersion fixes like working clouds, not flickering tree shadows, buldings loading popups even on max settings, etc)

B6, you've either looked-over or just missed this one. can you comment on it, please?

thank you!

klem 09-12-2012 03:09 PM

Quote:

Originally Posted by BlackSix (Post 460206)
You know that I'll say. "No comment" or "I can't tell about future games" or "I've very strict ban on the disclosure of such information about the sequel"... What do you like more? ))
I've an order from my boss - don't give any info about future till the annoucement. In this situation my words "if" and "maybe" is not bad alternative.

Sorry BlackSix, I didn't explain very well. csThor asked about improving gameplay in future projects. I thought he meant the sequel but you came back with comments about other project ideas.

I should simply have asked if the gameplay in the sequel will be improvement on CoD?


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